Your flies over the trees and locates a clearing devoid of fog in the center of the clearing is a well and all around the outer edges encircling the clearing are abnormally large toadstools
This post has potentially manipulated dice roll results.
DM
Jaeson will cast Armor of Agathys on himself and move W5 (25') to keep himself out of direct view of anything that comes around from the north.
Bree- I will assume you will cast the lllusion to distract the incoming ogre. If that is incorrect let me know and we can move its locale. The heavily armed warrior appears in front of the gatehouse and the enraged Ogre sees it standing there, unafraid of him
Ogre int 13 the Ogre Rushes the warrior, its Club held high. He gives a mighty roar as he brings the club crushing down on the fake warriors head Attack: 22 Damage: 0
the mighty blow makes the ground shake and leaves a hole a foot deep in the dirt. You are all thankful it was one of you receiving that attack.
now that the ogre has past tower 1 the 3 goblins there will unleash their readied action and fire on the Ogre and return to hiding behind the stonework of the tower
G3- Attack: 13 Damage: 5
G4 Attack: 17 Damage: 2
G5 Attack: 21 Damage: 4
(man these goblins are some crack shots)
the ogre yells in anger as the 3 arrows thud into his thick, muscular back. He turns towards the tower 1
The door to the shrine bursts open and 6 orcs come out into the courtyard. 2 move into the gatehouse for cover and 4 move to engage the heroes. You can hear another Ogre responding from south Courtyard, coming to the aid of ogre1.
O5 & O6-gatehouse -O5 sees the illusory warrior standing over a hole in the ground and attempts to body slam it. he flies through the image and lands in a heap inside the gatehouse
O7 moves to attack Yessica Attack: 13 Damage: 11 the orc swings its great axe and Yessica attempts to deflect the blow with her sword, but the heavy axe still manages a slash across her shoulder.
O8,O9 move to engage the giant Kuori Attack: 12 Damage: 8, Attack: 19 Damage: 4 Kuori surprises her two orc assailants and deftly dodges and redirects their powerful blows away from her
O10 will go for Noa Attack: 19 Damage: 14 Noa also skillfully evades the mighty orcish axe as it digs into the ground next to him.
Rnd two- Players are up. (i think just post your actions and movements and we can fit them where they work, unless you wish to stick to initiative order)
This post has potentially manipulated dice roll results.
Skip would gasp as the ogre busts on to the battlefield. He would quickly lower one of his hands from his crossbow and place it on his spoon. "please help us to defeat this enemy.." he would mutter as he tries to hex the ogre. He would then pull his hand back up to his crossbow and launch a bolt towards the huge ogre.
Attack: 20 Damage: 10 plus 4 from hex
ooc: The urge now has disadvantage against all DeX saving throws..
Bree will cast mold earth trying to help her companions with some tactical terrain advantage. She will dig a five foot hole, and deposit the dirt in a mound to block line of movement and give cover.
Updated map- Make sure you move to where you can hit what you want to hit..In case you cant tell. the orange dot with the letter of your name is you, green is bad guys and red is dead.
Skip would gasp as the ogre busts on to the battlefield. He would quickly lower one of his hands from his crossbow and place it on his spoon. "please help us to defeat this enemy.." he would mutter as he tries to hex the ogre. He would then pull his hand back up to his crossbow and launch a bolt towards the huge ogre.
Attack: 20 Damage: 10 plus 1 from hex
ooc: The urge now has disadvantage against all DeX saving throws..
you will need to move to do this action. you sure get nice rolls with your crossbow
Bree will cast mold earth trying to help her companions with some tactical terrain advantage. She will dig a five foot hole, and deposit the dirt in a mound to block line of movement and give cover.
where is the hole and where do you want the mound?
I can have the hole on one square, the mound blocking another in between the gatehouse wall and the Shrine so any new orcs will have just a narrow channel to go through without having to climb
we run West towards the Sunset, quickly now....I like your idea Pete, even a few seconds should be enough 60 feet to the West, hoping like Pete does that the 2 groups start attacking each other
You sprint for better cover (how far do you wish to move and which direction? the forest runs north and south) and hope Gotemash's heroic personality doesn't kick in and ruin your ploy. you can tell the sparkles have worked by the follow up arrows towards the lights and the sound wardogs heading that way.
You see 3 figures in silhouette leave the forest cover creeping towards your last position (the move approximately 20') the orc party you still cant see well but the wardogs are bout 30' closer. once they get another 60' closer they will be back onto your scent and not drawn by the visual trick
Peter moves as far as he can (25') unless he spots an excellent hiding place closer.
(Is West an option? He'll follow Gotemash's lead. If West is not an option, he'd choose south.)
"Dogs! I hate dogs!" he mutters to no one in particular. Unless he sees a body of water handy, he's starts to look for good trees to climb in the forest. But mostly he's just sprinting.
This post has potentially manipulated dice roll results.
Ok on Tibby's next turn he will very uncharacteristically run towards yessica cast healing word on yessica as a bonus action 4 putting him in the corner where the north and east wing of the shrine connect.
as his action he will cast vicious mockery on O7 3 "the spell Animal friendship was the only way your parents could get puppies to play with you!"
This post has potentially manipulated dice roll results.
Jaeson casts casts Grasp of the Deep on O9. A massive, disgusting tentacle emerges from the ground, and swipes at the Orc, attempting to swat him, and deal Lightning Damage at the same time.
Attack: 13 Damage: 5
(Thank you for moving for me on the last turn, btw.)
Dm
@ Conyberry
Jaeson has yet to make a move and Bree needs to locate her illusion for me. I will move for Jaeson if he doesnt post shortly
DM
@ Daishi
Your flies over the trees and locates a clearing devoid of fog in the center of the clearing is a well and all around the outer edges encircling the clearing are abnormally large toadstools
((Thanks for posting for me. Work got me glued to my bed lately. XD))
(Np. Noa kicked butt, lol)
Occ: tibby's actions will stay the same and his movement will be to retreat to behind p and s on the map
you going to target the Ogre when it gets into range? the others are croaked, that why their icons are red.
DM
Jaeson will cast Armor of Agathys on himself and move W5 (25') to keep himself out of direct view of anything that comes around from the north.
Bree- I will assume you will cast the lllusion to distract the incoming ogre. If that is incorrect let me know and we can move its locale. The heavily armed warrior appears in front of the gatehouse and the enraged Ogre sees it standing there, unafraid of him
Ogre int 13 the Ogre Rushes the warrior, its Club held high. He gives a mighty roar as he brings the club crushing down on the fake warriors head Attack: 22 Damage: 0
the mighty blow makes the ground shake and leaves a hole a foot deep in the dirt. You are all thankful it was one of you receiving that attack.
now that the ogre has past tower 1 the 3 goblins there will unleash their readied action and fire on the Ogre and return to hiding behind the stonework of the tower
G3- Attack: 13 Damage: 5
G4 Attack: 17 Damage: 2
G5 Attack: 21 Damage: 4
(man these goblins are some crack shots)
the ogre yells in anger as the 3 arrows thud into his thick, muscular back. He turns towards the tower 1
The door to the shrine bursts open and 6 orcs come out into the courtyard. 2 move into the gatehouse for cover and 4 move to engage the heroes. You can hear another Ogre responding from south Courtyard, coming to the aid of ogre1.
O5 & O6-gatehouse -O5 sees the illusory warrior standing over a hole in the ground and attempts to body slam it. he flies through the image and lands in a heap inside the gatehouse
O7 moves to attack Yessica Attack: 13 Damage: 11 the orc swings its great axe and Yessica attempts to deflect the blow with her sword, but the heavy axe still manages a slash across her shoulder.
O8,O9 move to engage the giant Kuori Attack: 12 Damage: 8, Attack: 19 Damage: 4 Kuori surprises her two orc assailants and deftly dodges and redirects their powerful blows away from her
O10 will go for Noa Attack: 19 Damage: 14 Noa also skillfully evades the mighty orcish axe as it digs into the ground next to him.
Rnd two- Players are up. (i think just post your actions and movements and we can fit them where they work, unless you wish to stick to initiative order)
Skip would gasp as the ogre busts on to the battlefield. He would quickly lower one of his hands from his crossbow and place it on his spoon. "please help us to defeat this enemy.." he would mutter as he tries to hex the ogre. He would then pull his hand back up to his crossbow and launch a bolt towards the huge ogre.
Attack: 20 Damage: 10 plus 4 from hex
ooc: The urge now has disadvantage against all DeX saving throws..
Bree will cast mold earth trying to help her companions with some tactical terrain advantage. She will dig a five foot hole, and deposit the dirt in a mound to block line of movement and give cover.
DM
Updated map- Make sure you move to where you can hit what you want to hit..In case you cant tell. the orange dot with the letter of your name is you, green is bad guys and red is dead.
you will need to move to do this action. you sure get nice rolls with your crossbow
where is the hole and where do you want the mound?
Wherever it makes sense... I cannot see the map.
Oh right, I keep forgetting. Sorry about that.
I can have the hole on one square, the mound blocking another in between the gatehouse wall and the Shrine so any new orcs will have just a narrow channel to go through without having to climb
Not a problem. It can be a bit of a frustration I know... Sorry.
Perzy'S
Perzy'S will move 30' to the west along the shrine wall and fire on orc 8 fighting Kuori
Attack: 16 Damage: 8
No need for apologies, if something needs a better description let me know or if I forget again, lol
Sleepy Peter
Peter moves as far as he can (25') unless he spots an excellent hiding place closer.
(Is West an option? He'll follow Gotemash's lead. If West is not an option, he'd choose south.)
"Dogs! I hate dogs!" he mutters to no one in particular. Unless he sees a body of water handy, he's starts to look for good trees to climb in the forest. But mostly he's just sprinting.
Ok on Tibby's next turn he will very uncharacteristically run towards yessica cast healing word on yessica as a bonus action 4 putting him in the corner where the north and east wing of the shrine connect.
as his action he will cast vicious mockery on O7 3 "the spell Animal friendship was the only way your parents could get puppies to play with you!"
Jaeson casts casts Grasp of the Deep on O9. A massive, disgusting tentacle emerges from the ground, and swipes at the Orc, attempting to swat him, and deal Lightning Damage at the same time.
Attack: 13 Damage: 5
(Thank you for moving for me on the last turn, btw.)