Callie's shot misses, but Brandor charges forward and finishes off the goblin that Grum had wounded by clotheslining them with his staff, then runs forward to bash the last goblin. They fall to the ground, dying from the impact as well as the arrow that Brandor had thrown back at it.
<End of Combat>
A brief encounter with these goblins remind you that these woods are not safe, and still gripped by the minions of this 'Black Spider'. Three sleeping goblins lay to your right still, snoring as if without a care in the world.
Grum motions to the others to keep an eye on two of the sleeping goblins, and grabs the third and slaps it awake roughly.
In Goblin, "You thought you could ambush us, did you? You're not the first goblins to attempt that this week. You're also not the first goblins to die trying. Who sent you? And where did you come from?"
"Klarg is dead. We killed him. So you're out of luck." Grum takes the Mariner's Knife and, startlingly quickly, kills the goblin.
He turns to Garr with a nod, "I agree. And they've got filthy mouths on them, too. You should've heard the insults that one made about Callie... You don't speak goblin, do you?"
<Squelch> watches the interchange between Grum and the goblin with disinterest. When the goblin is killed, he does not seem surprised. <Garr's voice>"I say we kill these goblins and move on."
Garr does not see anyone/thing watching as this exchange happens.
You all get back on the cart and re-situate yourselves for the rest of the journey. The oxen trudge along the trail as you continue your way to Thundertree.
As night falls and you set up camp please make another 3 Perception checks as you keep watch
The first and second watches are uneventful, another quiet evening under the stars.
On the third watch Squelch notices two beasts that are about 180ft into the forest. They're covered in both fur and feathers, the figure resembling that of a bear but with the face of an owl. They haven't noticed the camp yet and are looking in a different direction, what do you do?
This post has potentially manipulated dice roll results.
<Squelch> attempts to stay very quiet as he creeps towards the closest sleeping person, Malth. He attempts to wake up each member of the group without attracting attention.
The bear like creatures do not notice as you go from tent to bedroll waking the others up. They aren't moving directly towards the camp but they're coming closer as they move further south, at 160ft away now.
Grum whispers to the group, "What do you want to do? I think we could take them, and it's been months since I hunted anything so big in the wilds. I kind of miss the adrenaline rush. Redbrands and Goblins don't quite scratch the itch. But if you'd prefer to lie low and let them pass, I'm ok with that."
He adds as something of an afterthought, "See, I'm learning to put the group's interests before my own."
"What are those things? Bird bears? Anyway, I agree with Grum since they seem to be heading this direction already and it would be better for us to get the jump on them before they even notice our camp."
"Nasty predators," Malth whispers. "I personally go out of my way to avoid them, but I'll follow the group. I won't be able to put them to sleep until you've done some damage."
Malthaza'ar will ready create bonfire to block the owlbears' path as soon as they pass within 60 feet of the camp.
((anyone in the bonfire's space will need to succeed on a dex save of 14 or take 1d8 fire damage - since it's a continuous effect, I'm not sure if it's typical for me to roll the damage or for the DM?))
(You would roll the damage, and casting a spell when they get in range would require a round of surprise, which reminds me)
Please roll stealth checks and then Initiative, this will determine if you guys successfully sneak up on them and get your round of surprise (Unless you guys decide to take a different approach)
Callie's shot misses, but Brandor charges forward and finishes off the goblin that Grum had wounded by clotheslining them with his staff, then runs forward to bash the last goblin. They fall to the ground, dying from the impact as well as the arrow that Brandor had thrown back at it.
<End of Combat>
A brief encounter with these goblins remind you that these woods are not safe, and still gripped by the minions of this 'Black Spider'. Three sleeping goblins lay to your right still, snoring as if without a care in the world.
(Ignore this)
Grum motions to the others to keep an eye on two of the sleeping goblins, and grabs the third and slaps it awake roughly.
In Goblin, "You thought you could ambush us, did you? You're not the first goblins to attempt that this week. You're also not the first goblins to die trying. Who sent you? And where did you come from?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation"K-Klarg sent us up this trail to ambush travelers and bring them to the eating cave! Pleasedont kill!"
"I say we kill these goblins and move on. Too dangerous to keep alive and too far to go back to town."
Garr keeps eyes on the vicinity for any lingering goblins or anyone listening still.
Perception: 5
"Klarg is dead. We killed him. So you're out of luck." Grum takes the Mariner's Knife and, startlingly quickly, kills the goblin.
He turns to Garr with a nod, "I agree. And they've got filthy mouths on them, too. You should've heard the insults that one made about Callie... You don't speak goblin, do you?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation<Squelch> watches the interchange between Grum and the goblin with disinterest. When the goblin is killed, he does not seem surprised. <Garr's voice> "I say we kill these goblins and move on."
Garr does not see anyone/thing watching as this exchange happens.
You all get back on the cart and re-situate yourselves for the rest of the journey. The oxen trudge along the trail as you continue your way to Thundertree.
As night falls and you set up camp please make another 3 Perception checks as you keep watch
Grum will take first watch. Perception: 9
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationMalth can take second -
Perception: 17
<Squelch> takes the third watch.
Perception: 12
The first and second watches are uneventful, another quiet evening under the stars.
On the third watch Squelch notices two beasts that are about 180ft into the forest. They're covered in both fur and feathers, the figure resembling that of a bear but with the face of an owl. They haven't noticed the camp yet and are looking in a different direction, what do you do?
<Squelch> attempts to stay very quiet as he creeps towards the closest sleeping person, Malth. He attempts to wake up each member of the group without attracting attention.
Stealth: 21
The bear like creatures do not notice as you go from tent to bedroll waking the others up. They aren't moving directly towards the camp but they're coming closer as they move further south, at 160ft away now.
Grum whispers to the group, "What do you want to do? I think we could take them, and it's been months since I hunted anything so big in the wilds. I kind of miss the adrenaline rush. Redbrands and Goblins don't quite scratch the itch. But if you'd prefer to lie low and let them pass, I'm ok with that."
He adds as something of an afterthought, "See, I'm learning to put the group's interests before my own."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation"What are those things? Bird bears? Anyway, I agree with Grum since they seem to be heading this direction already and it would be better for us to get the jump on them before they even notice our camp."
Garr loads his crossbow just in case
"Nasty predators," Malth whispers. "I personally go out of my way to avoid them, but I'll follow the group. I won't be able to put them to sleep until you've done some damage."
Malthaza'ar will ready create bonfire to block the owlbears' path as soon as they pass within 60 feet of the camp.
((anyone in the bonfire's space will need to succeed on a dex save of 14 or take 1d8 fire damage - since it's a continuous effect, I'm not sure if it's typical for me to roll the damage or for the DM?))
(You would roll the damage, and casting a spell when they get in range would require a round of surprise, which reminds me)
Please roll stealth checks and then Initiative, this will determine if you guys successfully sneak up on them and get your round of surprise (Unless you guys decide to take a different approach)
Grum stealth: 25
Initiative: 22
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation<Squelch> stealth: 8
initiative: 8