As Smoke views the stairs from ledge he feels its a bit risky so will direct his focus to the Spined Devils that are now a direct treat to the group.
He will use his bow to attack the closest devil drawing his bow back far taking his time to aim as the Devils might not have noticed him yet. Seemingly frozen for a second only seeing his fur dance in the wind on this high ledge. Then letting the arrow fly: Attack: 25 Damage: 6
(first combat roll success but failed on dice, didnt add dice lol sorry, dmg roll: 12})
Aldin, you watch as the bolt pierces the Devil in the chest and seems to cause it agony. It screeches and its flight falters for a moment before regaining stability.
Smoke, you hit the same one with nearly unmatchable accuracy as it sails through the air will swift precision, striking the Devil in the shoulder, and the arrow digging into the Devil's skin. Fortunately, in the flurry of blows, the Devil interprets the shot in the shoulder as also Aldin's doing and fails to notice you still.
Both attacks don't appear to do as much damage as you would've expected, as the Devil is quick to regain his composure, his eyes gleaming with rage now.
Rollback Post to RevisionRollBack
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Nirug takes the ax in his right hand brings it up to his forearm and draws the blade across it slightly drawing blood. He buttered "Blade be true this day," to himself. When he pulled it away there was a slight crackle. He then bent his knees, sprinted towards the injured devil, jumped into the air and slashed at him with the blooded ax.
Attack: 24 Damage: Unable to parse dice roll.
well it wouldn't add the code right so here's the damage separate: 8 + 3 Total: 8 (4 slashing, 4 lightning)
(OOC: Wow, some amazing dice rolls to start off the combat!)
Nirug's axe slices through the Devil's leg, even tearing some of the wing. The devil screeches in immense pain as it falls down to one of the crumbling stone rows of seats as blood spills from its recent wounds. It is able to raise itself off the ground a few feet, but its torn wing prevents it from doing too much at the moment.
The other Devil remains unharmed, flying in the air, waiting for the right opportunity to engage.
Jorel will draw one of his darts and fling it at the injured devil. Attack: 22 Damage: 4
Then, if there’s something, a shelf or whatever, for him to drop partway down to the floor, he will, otherwise, he’ll hold where he is and look around for another way in to the second floor. Acrobatics if needed: 10 Perception if needed: 9
The dart flies at the injured devil, hitting the side of his face. The Devil, desperately trying to stay in the air, begins to slowly descend back down onto the row of seats again to rest. The Devil is obviously on the verge of unconsciousness.
Jorel, you look down and see a small perch traditionally used to place a torch upon or something for religious ceremonies perhaps. Though due to the poor Perception and Acrobatics checks, Jorelo miscalculates the size of the perch, and as he clumsily slides down the wall, the perch crumbles beneath him as he lands down on the floor, taking 1 force damage.
Rollback Post to RevisionRollBack
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
The hooded figure dodges the arrow with ease as it whizzes past him. As if nothing happened, the hooded figure continues to walk, the elf at his mercy.
It is the hooded figure's turn. He continues to ascend the staircase for about 30 feet, and is now nearly halfway up when he looks down at Black Cat, who fired the attempt at him earlier. You still cannot identify this figure under the cloak, but any character who wants can make a History check to see if they recognize any features from something they have read about previously. The hooded figure, one hand on the elf and another focused on executing an attack, will cast [Tooltip Not Found] at Black Cat. Attack: 9 Damage: 11
Now it is the turn of the Spined Devils. The injured one will strike the closest target (Nirug) with two tail spines that shoot out to hurt the goliath. First Spine Attack: 11 First Damage: 8 piercing + 6 fire damage.Second Spine Attack: 15 Second Damage: 7 piercing + 3 fire damage.
The non-injured one has taken notice to Smoke, and will fly near, not being able to quite reach Smoke, so will fire a ranged attack with one of his spines. Attack: 19 Damage: 5 piercing + 4 fire damage.
Ash and Weylin, your turns are to follow.
(OOC: sorry, I did one of the rolls incorrectly for the attack on Nirug, fixed now)
As Smoke watches Nirug battle the injured devil, seeing him get hit distracts Smoke and he does not see the ranged attack from the other devil getting hit Arghh..
As the burn from the hit continues to do damage Smoke falls unconsious (assuming stil on ledge)
This post has potentially manipulated dice roll results.
Weylin runs up to Nirug and is about to cast cure wounds, but sees him withstand the blow and instead he casts divine favor and attacks the spined devil that attacked Nirug.
Attack: 19 Damage: 5 bludgeoning + 3 radiant
(Hell yes, also I don't know how to incorporate the divine favour dice but im pretty sure it should be doubled too)
This post has potentially manipulated dice roll results.
(Oh, yes, sorry, I forgot about that turn for Ash. We can do that now.)
As Ash dashes to cover and makes the attempt to restrain the hooded figure before he gets any further above the staircase. Strength Check (DC 13): 16
In one fluid motion, Weylin strikes down the Spined Devil, pressing it hard against the stone seats. You hear bones shatter underneath the skin of the Devil, and it screeches in pain and cannot seem to move. Then, after a few seconds, it stops screaming and its head turns to the side. You have killed the first Spined Devil.
Now, top of the round. Aldin and Smoke, you're up.
Rollback Post to RevisionRollBack
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
The Spined Devil, still looking down with a satisfied smile at Smoke's unconscious body, the Devil is taken a bit by surprise as it is shot in the back of its shoulder. The Devil screeches loudly and turns, his eyes full of rage toward whoever fired the shot. As blood begins to spill from the wound, the Devil seems hurt, but if anything angrier--more dangerous.
Nirug and Ash, you are next.
Rollback Post to RevisionRollBack
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Seeing one devil down, he briefly looks at the other devil in mid flight. He's torn between trying to attack it or rush off after the figure. ""Headin toward da boss," he calls out and takes after the hooded figure.
----
Will move 30 feet toward the hooded figure and take dodge action for turn.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As Smoke views the stairs from ledge he feels its a bit risky so will direct his focus to the Spined Devils that are now a direct treat to the group.
He will use his bow to attack the closest devil drawing his bow back far taking his time to aim as the Devils might not have noticed him yet. Seemingly frozen for a second only seeing his fur dance in the wind on this high ledge. Then letting the arrow fly: Attack: 25 Damage: 6
(first combat roll success but failed on dice, didnt add dice lol sorry, dmg roll: 12})
Aldin, you watch as the bolt pierces the Devil in the chest and seems to cause it agony. It screeches and its flight falters for a moment before regaining stability.
Smoke, you hit the same one with nearly unmatchable accuracy as it sails through the air will swift precision, striking the Devil in the shoulder, and the arrow digging into the Devil's skin. Fortunately, in the flurry of blows, the Devil interprets the shot in the shoulder as also Aldin's doing and fails to notice you still.
Both attacks don't appear to do as much damage as you would've expected, as the Devil is quick to regain his composure, his eyes gleaming with rage now.
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Nirug and Ash, you're next up.
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Nirug takes the ax in his right hand brings it up to his forearm and draws the blade across it slightly drawing blood. He buttered "Blade be true this day," to himself. When he pulled it away there was a slight crackle. He then bent his knees, sprinted towards the injured devil, jumped into the air and slashed at him with the blooded ax.
Attack: 24 Damage: Unable to parse dice roll.
well it wouldn't add the code right so here's the damage separate: 8 + 3 Total: 8 (4 slashing, 4 lightning)
(OOC: Wow, some amazing dice rolls to start off the combat!)
Nirug's axe slices through the Devil's leg, even tearing some of the wing. The devil screeches in immense pain as it falls down to one of the crumbling stone rows of seats as blood spills from its recent wounds. It is able to raise itself off the ground a few feet, but its torn wing prevents it from doing too much at the moment.
The other Devil remains unharmed, flying in the air, waiting for the right opportunity to engage.
Ash, Black Cat and Jorel, your turns are up next.
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Jorel will draw one of his darts and fling it at the injured devil.
Attack: 22 Damage: 4
Then, if there’s something, a shelf or whatever, for him to drop partway down to the floor, he will, otherwise, he’ll hold where he is and look around for another way in to the second floor.
Acrobatics if needed: 10
Perception if needed: 9
The dart flies at the injured devil, hitting the side of his face. The Devil, desperately trying to stay in the air, begins to slowly descend back down onto the row of seats again to rest. The Devil is obviously on the verge of unconsciousness.
Jorel, you look down and see a small perch traditionally used to place a torch upon or something for religious ceremonies perhaps. Though due to the poor Perception and Acrobatics checks, Jorelo miscalculates the size of the perch, and as he clumsily slides down the wall, the perch crumbles beneath him as he lands down on the floor, taking 1 force damage.
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Black Cat will continue to move up the side of the room hiding among the pews and taking a pot shot at the hooded figure.
Hand Crossbow: Attack: 13 Damage: 10
Pretty sure I don't get sneak attack damage but just in case: 3
The hooded figure dodges the arrow with ease as it whizzes past him. As if nothing happened, the hooded figure continues to walk, the elf at his mercy.
It is the hooded figure's turn. He continues to ascend the staircase for about 30 feet, and is now nearly halfway up when he looks down at Black Cat, who fired the attempt at him earlier. You still cannot identify this figure under the cloak, but any character who wants can make a History check to see if they recognize any features from something they have read about previously. The hooded figure, one hand on the elf and another focused on executing an attack, will cast [Tooltip Not Found] at Black Cat. Attack: 9 Damage: 11
Now it is the turn of the Spined Devils. The injured one will strike the closest target (Nirug) with two tail spines that shoot out to hurt the goliath. First Spine Attack: 11 First Damage: 8 piercing + 6 fire damage.Second Spine Attack: 15 Second Damage: 7 piercing + 3 fire damage.
The non-injured one has taken notice to Smoke, and will fly near, not being able to quite reach Smoke, so will fire a ranged attack with one of his spines. Attack: 19 Damage: 5 piercing + 4 fire damage.
Ash and Weylin, your turns are to follow.
(OOC: sorry, I did one of the rolls incorrectly for the attack on Nirug, fixed now)
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
(Jorel History: 12)
(Is that really 38 damage against Black Cat?)
Jorel, from what you recall, this hooded figure seems to be a fiend of some form or another.
(No there's a 3 placed accidentally placed before it, but the real roll was 8. I'll fix that now.)
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
(history 11)
As Smoke watches Nirug battle the injured devil, seeing him get hit distracts Smoke and he does not see the ranged attack from the other devil getting hit Arghh..
As the burn from the hit continues to do damage Smoke falls unconsious (assuming stil on ledge)
(Ash's turn was to cast entangle to stop people escaping - did that happen? If not, she'll dash forward and cast cure wounds on Smoke - 5)
Nirug sees the the attack coming and this body instinctually tenses. His skin hardening to protect itself from the blow.
Stones endurance to reduce damage by:
6
Weylin runs up to Nirug and is about to cast cure wounds, but sees him withstand the blow and instead he casts divine favor and attacks the spined devil that attacked Nirug.
Attack: 19 Damage: 5 bludgeoning + 3 radiant
(Hell yes, also I don't know how to incorporate the divine favour dice but im pretty sure it should be doubled too)
(Oh, yes, sorry, I forgot about that turn for Ash. We can do that now.)
As Ash dashes to cover and makes the attempt to restrain the hooded figure before he gets any further above the staircase. Strength Check (DC 13): 16
In one fluid motion, Weylin strikes down the Spined Devil, pressing it hard against the stone seats. You hear bones shatter underneath the skin of the Devil, and it screeches in pain and cannot seem to move. Then, after a few seconds, it stops screaming and its head turns to the side. You have killed the first Spined Devil.
Now, top of the round. Aldin and Smoke, you're up.
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
(Smoke's deathsave 16 pfew first success)
Seeing his close friend fall from the spikes and the targetted devil fall, Aldin readjusts his aim for the healthy flying Spine Devil.
Attack: 18 Damage: 9
The Spined Devil, still looking down with a satisfied smile at Smoke's unconscious body, the Devil is taken a bit by surprise as it is shot in the back of its shoulder. The Devil screeches loudly and turns, his eyes full of rage toward whoever fired the shot. As blood begins to spill from the wound, the Devil seems hurt, but if anything angrier--more dangerous.
Nirug and Ash, you are next.
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Seeing one devil down, he briefly looks at the other devil in mid flight. He's torn between trying to attack it or rush off after the figure. ""Headin toward da boss," he calls out and takes after the hooded figure.
----
Will move 30 feet toward the hooded figure and take dodge action for turn.