((I apologize for being absent. I had some family issues.))
Each day, Gimble rises with the sun for her exercises and meditation, focusing on the elements that are present around her.
During the first week, Gimble will just be quietly observing the crew and their work. She tries to learn how the work is done while observing, trying to practice what she sees when she thinks no one is looking, the different knots used on the ropes for example or how the kitchen operates.
She will also quietly listen to the conversations going on around her, trying to absorb her environment. Gimble will stay close to Clavorus observing how he interacts with the natural world while on the ship. She is willing to speak freely with the group, but around the others, she is a bit shy until she gets used to their company.
Gimble is quite curious about the elven couple. Gimble will try to interact with the young woman of the couple to learn about how they couple met, what keeps them together and why they would want to go on this trip.
Evenings, Gimble will tinker with her toys that she purchased, especially the raven since that now has peaked her interest.
((No worries Gimble! Give me a PERCEPTION check and a SLEIGHT OF HAND CHECK please))
At the end of the first week, both Clavorus and Gaerich can tell that Muldoon has become more friendly with them. And even invited them to join him for a private dinner in his quarters during the middle of the second week.
Gaerich and Cyrus, you also both feel that if you keep working the sails and ropes with Aegis and Ronan that you'll be more skilled in handling sails on a ship. Like maybe one day you could take schooner out on your own, or together!
Clavorus, you also feel that if you keep hanging around with Huron and Captain Russell your ability to navigate using navigational tools and the night stars will increase. Also, in the kitchen, Archibald has put you more to work than you expected, but you have taken to it and you feel your cooking skills and handling of herbs are increasing as well.
Cyrus, during those first few days out at sea you did feel a random pull from the depths of the ocean. A familiar, but unwanted voice could be heard whispering vague words in the back of your mind. Though you couldn't distinguish what you heard, the voice sounded as if it was pleased with you heading to the island....
Maggie, Sentha takes a liking to you. And she teaches you some old elven songs and she tells you that if you sing this one particular song, called The Ode to the Elfhand King that it will aid you in fighting fey creatures (+1 on all attacks on fey creatures with 30 ft for 1d4 rounds when you sing this song. Song can only be sung one during the day and take up a whole turn, movement included).
During the second week of sailing Clavorus starts to get weather reports of light winds accompanied with light rains and for the whole second week the easterly winds brought a light afternoon rain shower and the ship was able to avoid a much stronger storm a few miles north. The crew hustles a little more during the short light storms. Hammand continues to keep his guests separate from the rest of you, but his ability to control them is waning and already the elven couple has become more regulars on the top deck, interacting with Gimble and Maggie everyday.
They are nobles from The High Forest on their honeymoon vacation. Respin is a skilled knight and diplomat who is line to inherit his family title and land when his father passes. Sentha comes from the nobility as well, her father being on the council that runs The High Forest. Their marriage was arranged and over the course of a decade during the engagement process, they fell madly in love. Now they cannot wait to have an adventure together on a mysterious island that will make the center of the court when they return. They also tell Maggie and Gimble that they really don't know Lord Hammand, they were introduced in letters through Respin's Uncle Estelar and then having just met him a month before the trip when they were originally supposed to go to Troll Mountain for their honeymoon adventure.
((Go ahead and describe what you want to do during your second week on the ship. Add any rolls or dialogue you may say or want to ask. Gimble, I'll give you a break down on what happens to you on week one when you send me your results))
This post has potentially manipulated dice roll results.
(By movement included, do you mean I can't move while singing the song?)
In the mornings, Maggie practices fighting with her rapier and her dagger. She checks the tune of her lute every day. She teaches the crew some songs to sing together while they work on the ship.
She continues talking to Respin and Sentha, not mentioning what they're going to the island for. She talks to Archibald, hoping to learn more from him.
Gaerich will continue developing the relationship with Muldoon, trading war stories and getting happy drunk at dinner. He’ll also ask Ronan for some grappling tips since he was able to kill a dire wolf with his bare hands. He’ll spar with Cyrus, Clavorus, and anyone else who wants to. And he’ll keep up his work with Ronan and Aegis with the sailing.
Gaerich will continue developing the relationship with Muldoon, trading war stories and getting happy drunk at dinner. He’ll also ask Ronan for some grappling tips since he was able to kill a dire wolf with his bare hands. He’ll spar with Cyrus, Clavorus, and anyone else who wants to. And he’ll keep up his work with Ronan and Aegis with the sailing.
On the second week, Cyrus keeps working on the rigging along with Gaerich, Aegis, and Ronan. He is delighted with Gaerich's agreeing to spar with him, and finds himself beginning to crack the man's less than verbose demeanor. A man of action, not words... Cyrus also frequently checks in with Clavorus to help navigate, though his contributions are possible slightly more patronizing than truly helpful. He also takes a liking to finding excuses to be around Gimble though he always seems to have another pretense; he finds the gnome's chattering to be a comforting buffer against the silence of a sea voyage.
As the elven couple begins to spend more time above deck, Cyrus finds himself talking with them from time to time, relishing in the opportunity to hear elven stories and lore, something he'd not had much of since his childhood being regaled by his father.
Nights are spent singing with Maggie until someone begs him to stop, and looking out at the depths.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
((I love the idea of the song. Do those around the person singing gain the benefit as well? I am thinking about using the idea in one of my campaigns. Does it involve a use of the bardic inspiration?))
Gimble is probably getting more comfortable with the crew and guests and opens up to talking to them more and asks to get involved. She is curious about the food and how it is prepared as well as how the ship operates. She starts to ask about how the wind works and how the crew can manipulate it. If there are particular crew members that seem to have an intuition about weather, talk to them about how it works and she will focus on observing them.
Gimble is enamored with the love story of the two nobles and will ask them to tell the story again ((Persuasion 17)). Gimble will also talk to them a little about how the change from Troll Mountains to mysterious island. "We just met Hammand as well. We found a mysterious note with a sketch of the island. We had a friend direct us to Hammand and now we are together with you. I am sure with your abilities, you will find all kinds of adventure. May Nebelun keep you on your toes and bless you with all kinds of adventure."
When she hears that Gaerich is willing to spar, she is more than willing to participate. If this involves sparring with other crew/group members, she will be happy to.
During the light storms, she tries to stay on deck and observe how the crew react to them. She is attempting to understand how the elements work differently at sea than on land.
((I wouldn't say Bardic Inspiration, but more like a Bardic Playlist which gives the Bard access to certain songs that he/she can perform only once a day that can give random bonuses and whatnot.))
Gimble, you're so overwhelmed by the newness of being on a seafaring ship that it's too much to focus on one thing so you end up spending a lot of your time tinkering with your raven toy and by the second week you manage to have a breakthrough. After tweaking some of the small dials and discs inside the toy raven you decide, once again, to test it out. You flick the start mechanism and you watch as it lays on its side for a second. As you accept failing you are surprised as the toy raven flips up from its side and lands on its mechanical feet. It turns and looks up at you and repeatedly chirps the word "mother" at you in a metallic tone. ((Toy Raven Familiar - has the same stats as a Raven, but can communicate more and listens to commands from its "mother").
Gaerich and Cyrus, both of you continue working hard along the sides of the crew and by the end of the week, they are basically having you work short shifts to give the crew break to rest and listen to Maggie play. Over the course of drinks, one night Ronan and Gaerich exchange stories and Ronan try to show Gaerich how he took down that dire wolf. Gaerich, you then get the idea to organize a little wrestling tournament among the crew and those of you who want to participate. Cyrus and Gimble sign up, as does Theo, Aegis, and Ronan. Even Hammand and his guests even come up to watch the fun. Muldoon watches like a scout looking at a possible prospect. After an hour of throwing each other around Gaerich emerges as the winner, though Cyrus was able to stand his own. Poor Gimble was tossed around like a blowup beach ball! ((Gaerich, Ronan was able to teach you a new grapple move that gives you a +1 to grapple check and the Highlander Power Drive, which after a successful grapple you have a 50% chance of pinning the target and making the enemy prone)).
Cyrus, as the nights continue and the ship gets closer to the island the waters seem to speak to you more. The wet, gurgling moans, call on you and anytime you stand near the railing you feel as if you want to just jump in, but you are able to regain your posture and walk away.
Gaerich and Clavorus, the night you have dinner with Muldoon is interesting. Muldoon's room is simple and bare with a with a cot in the corner, a writing desk, lamp, porthole, and a small shelf lined with a selected few books. The titles are unfamiliar to both of you as 2/3rd are actually written in Orcish text ((unless you read Orc)). Muldoon serves you goat over rice with side dishes of toasted bread with several different jams, beans cooked in butter, and a heavy red wine that pairs well with the meal. For a Half-Orc, Muldoon tends to play up his human side more and you both notice this. The three of you converse about your travels, adventures, and Muldoon regales you both over coffee and pie about his various hunts.
Maggie, you practice your swordsmanship in the morning, the rolling of the ship helping you train your balance. Your music is truly inspirational and the crew has taken a liking to you. Even some have gone so far as to ask Captain Russell to have him make an offer to you, but the Captain just chuckles at this idea. Archibald also can't thank you enough and offers you access to his culinary closet where he keeps the specialty food items that Hammand's guest has requested.
As the second week comes to a close you find the rhythm of sea life comforting as the days and nights roll into one another like the waves you drift on. The daily rituals of the ship bring a calmness that maybe a farmer on land may understand, but unfamiliar to adventurers like yourselves. Then, one morning, you all wake up and head up to the top deck to greet the sun and start your day, but instead, you are greeted by a heavy green mist that surrounds the ship. Its thickness is choking and you can barely see twenty feet past the ship rails. Cyrus, the hair on the back of your head and arms stand up as the gurgling sounds you have been hearing at night become loud sloshes that hide a hint of something's hideous laughter.
((Clavorus, feel free to write up what you want to do second week and I'll retcon it))
This post has potentially manipulated dice roll results.
Gaerich belts on his full battle gear for the first time of the voyage and looks out into the mist, searching for the source of the laughter or anything else further out of the ordinary. perception7
((incidentally, Gaerich does speak Orc so he would know the titles of the books.))
((Nice, so some of those book titles were: Warring As A Way of Life, The Histories of the Great Orc Kingdoms Before the Age of Man, Grimtooth's Table of Traps, Ancient Animals from Areas Afar were some that you noticed))
Gaerich, the green mist seems to muffle the sounds around you. Even the clank-clank sound of your boots on the ship's deck is dull. The green mist makes your eyes water and the stench reminds you the same stank you smelled a few years ago when you gutted that orc whose stomach was only half-way done digesting a raw fish the orc ate before stumbling and engaging Gaerich. You can't see far through the thick mist either.
You barely hear Captain Russell telling his crew to prepare.
((Gaerich asked for borrow Ancient Animals, Grimtooth’s guide to Traps, and Warring as a way of life. He’ll read Them in that order if able to borrow them.))
Gaerich draws his weapons and yells out to Russell “Prepare for what?”
This post has potentially manipulated dice roll results.
((A beach ball... Really??? :( Oh well... You said the raven is a familiar, so I have a telepathic bond with it? or is it more of a pet that can communicate and take commands?))
Gimble is thrilled with the small raven and experiments with what she can command it to do. For now she keeps the raven in her room telling it watch the room but to be quiet.
When encountering the green mist, Gimble will start experimenting with the green mist to see how it is similar to regular mist using Elemental Attunement. First, she will create a bubble, think like a soap bubble to form around and trap the mist to see its reaction. Next, she will warm some of the mist to see if it dissipates like regular mist. Then she will attempt to create some of the mist or if all Gimble creates is regular mist. Finally, she will cause it to swirl with a small gust of air. Investigation - 12
((Man this thing hates me... but it loves the raven :P))
Gaerich hears the muffled scream of Captain Russell when he answers, "I wish I knew, Gaerich. Now stay away from the railing and keep your eyes peeled for anything strange!"
Gimble you manage to take a sample of the green mist using Elemental Attunement, but you can't really nail down what makes this mist so special.
((Your toy raven does not need to be bonded with you. Think of the time it took to get it to work as the way you bonded with it. The raven will follow any commands you give it verbally)
(Clavorus would have gladly sparred with Gaerich, enjoying the fresh salt air and feel of intense physical activity. He would definitely spend more time conferring and learning from Huron and Russell, absorbing as much as possible and taking notes while doing so. Clavorus would also start making notes on food preparation and recipes he would pick up by watching Archibald.)
(Clavorus would have crumbled a bit of salt and soot, premixed from his compnent pouch and used Comprehend Languages to see the titles. He would have asked to borrow Histories of the Great Orc Kingdoms, if possible and read it - casting Comprehend Languages more if needed.)
Clavorus would have also cast his Druidcraft weather ritual, early in the morning. (Would the current misty situation show up in his predictions or somehow have warned him?)
Rollback Post to RevisionRollBack
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((Persuasion and intelligence, Gaerich’s strong suits.))
persuasion 16 intelligence 12
((Ooh fun))
Arcana: 19
Charisma: 7
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Sleight of Hand: 18
Charisma: 14
Charisma: 16
((I apologize for being absent. I had some family issues.))
Each day, Gimble rises with the sun for her exercises and meditation, focusing on the elements that are present around her.
During the first week, Gimble will just be quietly observing the crew and their work. She tries to learn how the work is done while observing, trying to practice what she sees when she thinks no one is looking, the different knots used on the ropes for example or how the kitchen operates.
She will also quietly listen to the conversations going on around her, trying to absorb her environment. Gimble will stay close to Clavorus observing how he interacts with the natural world while on the ship. She is willing to speak freely with the group, but around the others, she is a bit shy until she gets used to their company.
Gimble is quite curious about the elven couple. Gimble will try to interact with the young woman of the couple to learn about how they couple met, what keeps them together and why they would want to go on this trip.
Evenings, Gimble will tinker with her toys that she purchased, especially the raven since that now has peaked her interest.
((No worries Gimble! Give me a PERCEPTION check and a SLEIGHT OF HAND CHECK please))
At the end of the first week, both Clavorus and Gaerich can tell that Muldoon has become more friendly with them. And even invited them to join him for a private dinner in his quarters during the middle of the second week.
Gaerich and Cyrus, you also both feel that if you keep working the sails and ropes with Aegis and Ronan that you'll be more skilled in handling sails on a ship. Like maybe one day you could take schooner out on your own, or together!
Clavorus, you also feel that if you keep hanging around with Huron and Captain Russell your ability to navigate using navigational tools and the night stars will increase. Also, in the kitchen, Archibald has put you more to work than you expected, but you have taken to it and you feel your cooking skills and handling of herbs are increasing as well.
Cyrus, during those first few days out at sea you did feel a random pull from the depths of the ocean. A familiar, but unwanted voice could be heard whispering vague words in the back of your mind. Though you couldn't distinguish what you heard, the voice sounded as if it was pleased with you heading to the island....
Maggie, Sentha takes a liking to you. And she teaches you some old elven songs and she tells you that if you sing this one particular song, called The Ode to the Elfhand King that it will aid you in fighting fey creatures (+1 on all attacks on fey creatures with 30 ft for 1d4 rounds when you sing this song. Song can only be sung one during the day and take up a whole turn, movement included).
During the second week of sailing Clavorus starts to get weather reports of light winds accompanied with light rains and for the whole second week the easterly winds brought a light afternoon rain shower and the ship was able to avoid a much stronger storm a few miles north. The crew hustles a little more during the short light storms. Hammand continues to keep his guests separate from the rest of you, but his ability to control them is waning and already the elven couple has become more regulars on the top deck, interacting with Gimble and Maggie everyday.
They are nobles from The High Forest on their honeymoon vacation. Respin is a skilled knight and diplomat who is line to inherit his family title and land when his father passes. Sentha comes from the nobility as well, her father being on the council that runs The High Forest. Their marriage was arranged and over the course of a decade during the engagement process, they fell madly in love. Now they cannot wait to have an adventure together on a mysterious island that will make the center of the court when they return. They also tell Maggie and Gimble that they really don't know Lord Hammand, they were introduced in letters through Respin's Uncle Estelar and then having just met him a month before the trip when they were originally supposed to go to Troll Mountain for their honeymoon adventure.
((Go ahead and describe what you want to do during your second week on the ship. Add any rolls or dialogue you may say or want to ask. Gimble, I'll give you a break down on what happens to you on week one when you send me your results))
(By movement included, do you mean I can't move while singing the song?)
In the mornings, Maggie practices fighting with her rapier and her dagger. She checks the tune of her lute every day. She teaches the crew some songs to sing together while they work on the ship.
Performance 21
She continues talking to Respin and Sentha, not mentioning what they're going to the island for. She talks to Archibald, hoping to learn more from him.
((Yes for the round you use it on))
Gaerich will continue developing the relationship with Muldoon, trading war stories and getting happy drunk at dinner. He’ll also ask Ronan for some grappling tips since he was able to kill a dire wolf with his bare hands. He’ll spar with Cyrus, Clavorus, and anyone else who wants to. And he’ll keep up his work with Ronan and Aegis with the sailing.
Gaerich will continue developing the relationship with Muldoon, trading war stories and getting happy drunk at dinner. He’ll also ask Ronan for some grappling tips since he was able to kill a dire wolf with his bare hands. He’ll spar with Cyrus, Clavorus, and anyone else who wants to. And he’ll keep up his work with Ronan and Aegis with the sailing.
Perception - 12
Slight of Hand - 15
On the second week, Cyrus keeps working on the rigging along with Gaerich, Aegis, and Ronan. He is delighted with Gaerich's agreeing to spar with him, and finds himself beginning to crack the man's less than verbose demeanor. A man of action, not words... Cyrus also frequently checks in with Clavorus to help navigate, though his contributions are possible slightly more patronizing than truly helpful. He also takes a liking to finding excuses to be around Gimble though he always seems to have another pretense; he finds the gnome's chattering to be a comforting buffer against the silence of a sea voyage.
As the elven couple begins to spend more time above deck, Cyrus finds himself talking with them from time to time, relishing in the opportunity to hear elven stories and lore, something he'd not had much of since his childhood being regaled by his father.
Nights are spent singing with Maggie until someone begs him to stop, and looking out at the depths.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((I love the idea of the song. Do those around the person singing gain the benefit as well? I am thinking about using the idea in one of my campaigns. Does it involve a use of the bardic inspiration?))
Gimble is probably getting more comfortable with the crew and guests and opens up to talking to them more and asks to get involved. She is curious about the food and how it is prepared as well as how the ship operates. She starts to ask about how the wind works and how the crew can manipulate it. If there are particular crew members that seem to have an intuition about weather, talk to them about how it works and she will focus on observing them.
Gimble is enamored with the love story of the two nobles and will ask them to tell the story again ((Persuasion 17)). Gimble will also talk to them a little about how the change from Troll Mountains to mysterious island. "We just met Hammand as well. We found a mysterious note with a sketch of the island. We had a friend direct us to Hammand and now we are together with you. I am sure with your abilities, you will find all kinds of adventure. May Nebelun keep you on your toes and bless you with all kinds of adventure."
When she hears that Gaerich is willing to spar, she is more than willing to participate. If this involves sparring with other crew/group members, she will be happy to.
During the light storms, she tries to stay on deck and observe how the crew react to them. She is attempting to understand how the elements work differently at sea than on land.
((I wouldn't say Bardic Inspiration, but more like a Bardic Playlist which gives the Bard access to certain songs that he/she can perform only once a day that can give random bonuses and whatnot.))
Gimble, you're so overwhelmed by the newness of being on a seafaring ship that it's too much to focus on one thing so you end up spending a lot of your time tinkering with your raven toy and by the second week you manage to have a breakthrough. After tweaking some of the small dials and discs inside the toy raven you decide, once again, to test it out. You flick the start mechanism and you watch as it lays on its side for a second. As you accept failing you are surprised as the toy raven flips up from its side and lands on its mechanical feet. It turns and looks up at you and repeatedly chirps the word "mother" at you in a metallic tone. ((Toy Raven Familiar - has the same stats as a Raven, but can communicate more and listens to commands from its "mother").
Gaerich and Cyrus, both of you continue working hard along the sides of the crew and by the end of the week, they are basically having you work short shifts to give the crew break to rest and listen to Maggie play. Over the course of drinks, one night Ronan and Gaerich exchange stories and Ronan try to show Gaerich how he took down that dire wolf. Gaerich, you then get the idea to organize a little wrestling tournament among the crew and those of you who want to participate. Cyrus and Gimble sign up, as does Theo, Aegis, and Ronan. Even Hammand and his guests even come up to watch the fun. Muldoon watches like a scout looking at a possible prospect. After an hour of throwing each other around Gaerich emerges as the winner, though Cyrus was able to stand his own. Poor Gimble was tossed around like a blowup beach ball! ((Gaerich, Ronan was able to teach you a new grapple move that gives you a +1 to grapple check and the Highlander Power Drive, which after a successful grapple you have a 50% chance of pinning the target and making the enemy prone)).
Cyrus, as the nights continue and the ship gets closer to the island the waters seem to speak to you more. The wet, gurgling moans, call on you and anytime you stand near the railing you feel as if you want to just jump in, but you are able to regain your posture and walk away.
Gaerich and Clavorus, the night you have dinner with Muldoon is interesting. Muldoon's room is simple and bare with a with a cot in the corner, a writing desk, lamp, porthole, and a small shelf lined with a selected few books. The titles are unfamiliar to both of you as 2/3rd are actually written in Orcish text ((unless you read Orc)). Muldoon serves you goat over rice with side dishes of toasted bread with several different jams, beans cooked in butter, and a heavy red wine that pairs well with the meal. For a Half-Orc, Muldoon tends to play up his human side more and you both notice this. The three of you converse about your travels, adventures, and Muldoon regales you both over coffee and pie about his various hunts.
Maggie, you practice your swordsmanship in the morning, the rolling of the ship helping you train your balance. Your music is truly inspirational and the crew has taken a liking to you. Even some have gone so far as to ask Captain Russell to have him make an offer to you, but the Captain just chuckles at this idea. Archibald also can't thank you enough and offers you access to his culinary closet where he keeps the specialty food items that Hammand's guest has requested.
As the second week comes to a close you find the rhythm of sea life comforting as the days and nights roll into one another like the waves you drift on. The daily rituals of the ship bring a calmness that maybe a farmer on land may understand, but unfamiliar to adventurers like yourselves. Then, one morning, you all wake up and head up to the top deck to greet the sun and start your day, but instead, you are greeted by a heavy green mist that surrounds the ship. Its thickness is choking and you can barely see twenty feet past the ship rails. Cyrus, the hair on the back of your head and arms stand up as the gurgling sounds you have been hearing at night become loud sloshes that hide a hint of something's hideous laughter.
((Clavorus, feel free to write up what you want to do second week and I'll retcon it))
Gaerich belts on his full battle gear for the first time of the voyage and looks out into the mist, searching for the source of the laughter or anything else further out of the ordinary. perception 7
((incidentally, Gaerich does speak Orc so he would know the titles of the books.))
((Nice, so some of those book titles were: Warring As A Way of Life, The Histories of the Great Orc Kingdoms Before the Age of Man, Grimtooth's Table of Traps, Ancient Animals from Areas Afar were some that you noticed))
Gaerich, the green mist seems to muffle the sounds around you. Even the clank-clank sound of your boots on the ship's deck is dull. The green mist makes your eyes water and the stench reminds you the same stank you smelled a few years ago when you gutted that orc whose stomach was only half-way done digesting a raw fish the orc ate before stumbling and engaging Gaerich. You can't see far through the thick mist either.
You barely hear Captain Russell telling his crew to prepare.
((Gaerich asked for borrow Ancient Animals, Grimtooth’s guide to Traps, and Warring as a way of life. He’ll read Them in that order if able to borrow them.))
Gaerich draws his weapons and yells out to Russell “Prepare for what?”
((A beach ball... Really??? :( Oh well... You said the raven is a familiar, so I have a telepathic bond with it? or is it more of a pet that can communicate and take commands?))
Gimble is thrilled with the small raven and experiments with what she can command it to do. For now she keeps the raven in her room telling it watch the room but to be quiet.
When encountering the green mist, Gimble will start experimenting with the green mist to see how it is similar to regular mist using Elemental Attunement. First, she will create a bubble, think like a soap bubble to form around and trap the mist to see its reaction. Next, she will warm some of the mist to see if it dissipates like regular mist. Then she will attempt to create some of the mist or if all Gimble creates is regular mist. Finally, she will cause it to swirl with a small gust of air. Investigation - 12
((Man this thing hates me... but it loves the raven :P))
Gaerich hears the muffled scream of Captain Russell when he answers, "I wish I knew, Gaerich. Now stay away from the railing and keep your eyes peeled for anything strange!"
Gimble you manage to take a sample of the green mist using Elemental Attunement, but you can't really nail down what makes this mist so special.
((Your toy raven does not need to be bonded with you. Think of the time it took to get it to work as the way you bonded with it. The raven will follow any commands you give it verbally)
((SO sorry everyone, busy week at school))
(Clavorus would have gladly sparred with Gaerich, enjoying the fresh salt air and feel of intense physical activity. He would definitely spend more time conferring and learning from Huron and Russell, absorbing as much as possible and taking notes while doing so. Clavorus would also start making notes on food preparation and recipes he would pick up by watching Archibald.)
(Clavorus would have crumbled a bit of salt and soot, premixed from his compnent pouch and used Comprehend Languages to see the titles. He would have asked to borrow Histories of the Great Orc Kingdoms, if possible and read it - casting Comprehend Languages more if needed.)
Clavorus would have also cast his Druidcraft weather ritual, early in the morning. (Would the current misty situation show up in his predictions or somehow have warned him?)