This post has potentially manipulated dice roll results.
Vauban remember the second card, and while still not fully understanding what is going on, decides that perhaps action will clarify the situation. He begins searching the tent for any sort of Holy symbol/item
You see a small chest on the right side of the room. Upon opening it you see "
a unique holy symbol sacred to the good-hearted faithful of Barovia. It predates the establishment of any church in Barovia. According to legend, it was delivered to a paladin named Lugdana by a giant raven — or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of Ravenloft kept and wore the holy symbol after Lugdana’s passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center.
The holy symbol has 10 charges for the following properties. It regains 1d6 + 4 charges daily at dawn.
Hold Vampires. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. On a failed save, a target is paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns to end the effect on itself.
Turn Undead. If you have the Turn Undead or the Turn the Unholy feature, you can expend 3 charges when you present the holy symbol while using that feature. When you do so, undead have disadvantage on their saving throws against the effect.
Sunlight. As an action, you can expend 5 charges while presenting the holy symbol to make it shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).
"Well one artifact down I suppose," Marius says gazing at the strange symbol before turning to the woman and asking, "which of the clues would you suggest following first? You are the one who sees all so I am hoping to take things in an order our group can handle considering our abilities and familiarity with each other."
"Well one artifact down I suppose," Marius says gazing at the strange symbol before turning to the woman and asking, "which of the clues would you suggest following first? You are the one who sees all so I am hoping to take things in an order our group can handle considering our abilities and familiarity with each other."
She says " Only you know which order is right, however I suggest finding the items you need first before finding your allies and foe"
"This... is your home? Interesting." Erelim stopped. "Izmark, we do not need to get inside a completely ruined house to have a conversation. So, for the moment, let's stay in this lovely garden of yours, and you will tell me about your father and the letters. And that I would be delighted to hear the story of this menace you call home."
He says " We should go inside, there are far too many eyes and ears in this place for us to be out here"
"No offence, Izmark, but you are not a pretty scared damsel in distress, you need to give me more than "there invisible are eyes and ears" in this empty space". Erelim looked around (Divine Sense ). "I was first invited here - true, but the moment I stepped outside the place I was found by the messenger, I was forced to move in one direction only - here. Later I learned that there is no way back. I saw a dead man, heard a wolf, I see claw marks here on this very walls and that markings on the windows. Do you truly believe a sane person would voluntarily go inside? I might be young, but I spent enough time on the road to be cautious."
"So, what eyes and ears are you talking about and would it be safe to talk in the evil ruin?"
Card #5-
The light in her crystal ball fades and she says " This is all I see"
She says " You may search this tent for the Holy symbol you need"
Zanfaelor will start searching as she finishes, "What exactly am I looking for?"
11
Vauban remember the second card, and while still not fully understanding what is going on, decides that perhaps action will clarify the situation. He begins searching the tent for any sort of Holy symbol/item
Investigation: 3
You see a small chest on the right side of the room. Upon opening it you see "
a unique holy symbol sacred to the good-hearted faithful of Barovia. It predates the establishment of any church in Barovia. According to legend, it was delivered to a paladin named Lugdana by a giant raven — or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of Ravenloft kept and wore the holy symbol after Lugdana’s passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center.
The holy symbol has 10 charges for the following properties. It regains 1d6 + 4 charges daily at dawn.
Hold Vampires. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. On a failed save, a target is paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns to end the effect on itself.
Turn Undead. If you have the Turn Undead or the Turn the Unholy feature, you can expend 3 charges when you present the holy symbol while using that feature. When you do so, undead have disadvantage on their saving throws against the effect.
Sunlight. As an action, you can expend 5 charges while presenting the holy symbol to make it shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).
"Well one artifact down I suppose," Marius says gazing at the strange symbol before turning to the woman and asking, "which of the clues would you suggest following first? You are the one who sees all so I am hoping to take things in an order our group can handle considering our abilities and familiarity with each other."
“Could the carnival wagons be the caravan we came in on?”
She says " Only you know which order is right, however I suggest finding the items you need first before finding your allies and foe"
She does not know
She says " I will let you get on with your adventure, take care. Also, I would seek the one that left the group" " He is in the Village of Barovia"
Vauban will exit out of the tent. Does he see any sort of carnival preparation, ie a carnival tent, festive games or otherwise?
Andros looks to Zanfaelor. "My suspicion is that it might be so. Luckily, he isn't very far for us to find that out."
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
Zanfaelor will follow Andros, “Agreed, search here then look for the other guy, I suppose he’s an ally now.”
"There is strength in numbers," Marius says before turning back to the woman and asking, "would you happen to have a map of the land we can use?"
Andros exits the tent after Vauban and joins in on looking around for any signs of carnival activity.
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
You do not see anything of the sort, you see people dressed in wild colors but they don't look like carnival people.
As you turn back into the tent, you see no one there.
"No offence, Izmark, but you are not a pretty scared damsel in distress, you need to give me more than "there invisible are eyes and ears" in this empty space". Erelim looked around (Divine Sense ). "I was first invited here - true, but the moment I stepped outside the place I was found by the messenger, I was forced to move in one direction only - here. Later I learned that there is no way back. I saw a dead man, heard a wolf, I see claw marks here on this very walls and that markings on the windows. Do you truly believe a sane person would voluntarily go inside? I might be young, but I spent enough time on the road to be cautious."
"So, what eyes and ears are you talking about and would it be safe to talk in the evil ruin?"
Wisdom: 22 (Passive Perception 12)
Insight 13
Meili Liang Lvl 5 Monk
Dice
You all can see men and women in a circle laughing and having a good time. Stanimir is unloading some crates into other tents.