This post has potentially manipulated dice roll results.
Attack: 12 Damage: 10 at Owl
Attack: 20 Damage: 10 at Sylvester
For Sylvester:
As you approach, two distinct thwips can be heard as something comes at you. It falls short as it shatters against the cave wall, but you hear another plant itself into something soft. A quick screech from Nasaar's familiar sounds out as it falls then erupts in a puff of smoke. Upon examining the failed shot, you see it is a primitive kind of arrow, stone for the arrowhead while the shaft is some kind of wood with glass like texture.
You look to where you heard the bow and see a group of mushroom people fighting against zombies. Large fungi men encircle the group, protecting the inner circle as they force zombies away. The inner group keeps on firing arrows at the zombies, while one stares at you. It doesn't ready another arrow until more zombies close in upon the group. It turns its attention towards the passage spewing zombies from it.
The zombies come out in various stages. Ones that look like they just died moments ago to ages old armor falling apart their frail bodies. They seem to originate from the another passage in the cavern, hobbling out and rushing towards the group of mushroom men. While it seems the mushroom men are protecting the entrance to another passage.
It still points downward but it is going about oddly. It points ahead then back, then side to side at random.
As fight goes on, something comes out of the zombie infested passage. It crawls out from the top of the passage, skittering onto the walls of the wide space. It's an oddly colorful thing that resembles a bouquet of flowers. When it comes out, the mushroom archers focus upon it but the thing skitter behind stalactites as both the party and mushrooms lose sight of it.
"Downwards still, but it's strange, it seems to be moving about all over the place. Perhaps if we side with the mushrooms and help them fight the zombies, they might not see us as hostile? Perhaps we can negotiate, or...whatever you do to speak to mushrooms."
This post has potentially manipulated dice roll results.
(Alright, so it'll be the party and mushroom group vs. the zombies. There are about 20 zombies and their numbers is still growing. Each round, 2-5 zombies will come from their passage. The party is about 50 feet away, while the mushroom group is about 20 feet away from the zombie passage. Majority of the zombies is focusing upon the mushrooms and have not noticed the party yet. Zombies' turn will be done collectively, as well as the mushrooms. The party shall also be done a single turn. So I'll take all your initiatives and average it.
The mushroom men focus their arrow upon the creature hiding in the stalactites. With only a few arrow actually hitting the thing, a spasm of its tentacles showing its pain. The large ones keep the zombies at bay, swatting them back with their spear like weapons. They managed to kill one of the zombies only for another to take its place.
Owls's Stealth - 7
Attack: 12 Damage: 10 at Owl
Attack: 20 Damage: 10 at Sylvester
For Sylvester:
As you approach, two distinct thwips can be heard as something comes at you. It falls short as it shatters against the cave wall, but you hear another plant itself into something soft. A quick screech from Nasaar's familiar sounds out as it falls then erupts in a puff of smoke. Upon examining the failed shot, you see it is a primitive kind of arrow, stone for the arrowhead while the shaft is some kind of wood with glass like texture.
You look to where you heard the bow and see a group of mushroom people fighting against zombies. Large fungi men encircle the group, protecting the inner circle as they force zombies away. The inner group keeps on firing arrows at the zombies, while one stares at you. It doesn't ready another arrow until more zombies close in upon the group. It turns its attention towards the passage spewing zombies from it.
The zombies come out in various stages. Ones that look like they just died moments ago to ages old armor falling apart their frail bodies. They seem to originate from the another passage in the cavern, hobbling out and rushing towards the group of mushroom men. While it seems the mushroom men are protecting the entrance to another passage.
Kastor will cast Locate Animals or Plants (not as a ritual) to try to find the location or direction of the Apple of the Deep once more.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationSylvester says to the group: “should we help them? I don’t think that shot was on purpose.”
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
For Kastor:
It still points downward but it is going about oddly. It points ahead then back, then side to side at random.
As fight goes on, something comes out of the zombie infested passage. It crawls out from the top of the passage, skittering onto the walls of the wide space. It's an oddly colorful thing that resembles a bouquet of flowers. When it comes out, the mushroom archers focus upon it but the thing skitter behind stalactites as both the party and mushrooms lose sight of it.
"Well we can't just stand here." Nasaar says with a glance to Caster. "Any idea which way to the thing?"
"Downwards still, but it's strange, it seems to be moving about all over the place. Perhaps if we side with the mushrooms and help them fight the zombies, they might not see us as hostile? Perhaps we can negotiate, or...whatever you do to speak to mushrooms."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationHari shrugs. "I'm always happy with a good battle."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Sylvester will go with the group to either hold back or help the mushroom people
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
"Let us do this then." Nasaar says with a curt nod. He draws his warhammer and casts armor of agathys on himself.
Rusty readies his hadnbow and dagger to start his assault.
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
(Alright, so it'll be the party and mushroom group vs. the zombies. There are about 20 zombies and their numbers is still growing. Each round, 2-5 zombies will come from their passage. The party is about 50 feet away, while the mushroom group is about 20 feet away from the zombie passage. Majority of the zombies is focusing upon the mushrooms and have not noticed the party yet. Zombies' turn will be done collectively, as well as the mushrooms. The party shall also be done a single turn. So I'll take all your initiatives and average it.
Zombies' Initiative - 6
Mushroom's Initiative - 5
Kierran's Initiative - 10
Roll for Initiative
Hari: 16
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Kastor: 7
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationNasaar initiative: 19
.
It has been doing this lately, showing the post when I make it, but showing bthis other message later on. Should be good now.
Sylvester initiative: 15
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
Rolling Initiative for Rusty and Axon, Nasaar's post glitched out.
Initiative Order -
Mushrooms turn -
The mushroom men focus their arrow upon the creature hiding in the stalactites. With only a few arrow actually hitting the thing, a spasm of its tentacles showing its pain. The large ones keep the zombies at bay, swatting them back with their spear like weapons. They managed to kill one of the zombies only for another to take its place.
Nasaar's post is updated.
Initiative order still same -
Players are free to act