Tolroc will quietly and carefully take the lead, which is the first time in the entire journey that he has not carried on a conversation with someone in the group.
The rubble is difficult terrain. Anyone who moves across the debris must make a (Acrobatics) check for each 10 feet traversed. The length of the debris is 20 ft. So 2 checks are needed. On a failed check, the character is unable to move. If the check fails by 5 or less, a slab of masonry below the character shifts, dumping the character into a debris-lined cavity. Climbing back out requires a successful (Athletics) check; on a failed check, the victim drops back into the cavity. Leon you will go first for this. If you are unable to move you can try another con check to move again but it does not count towards walking distance only to break from the fear that you can't move.
Are we going west, (to the citadel), or North (crumbled masonry path)? That description sounds like north. I thought we were going West, to the citadel. I'm good with either - just want to be able to visualize it properly.
Ok so you actually fall into a cavity, Each time a creature falls into a cavity, the noise is 10 percent likely to draw ld4 giant rats from the dozens that infest the rubble field. Attracted rats move carefully and stealthily through the rubble to attack. 59
Tolroc will quietly and carefully take the lead, which is the first time in the entire journey that he has not carried on a conversation with someone in the group.
The rubble is difficult terrain. Anyone who moves across the debris must make a (Acrobatics) check for each 10 feet traversed. The length of the debris is 20 ft. So 2 checks are needed. On a failed check, the character is unable to move. If the check fails by 5 or less, a slab of masonry below the character shifts, dumping the character into a debris-lined cavity. Climbing back out requires a successful (Athletics) check; on a failed check, the victim drops back into the cavity. Leon you will go first for this. If you are unable to move you can try another con check to move again but it does not count towards walking distance only to break from the fear that you can't move.
I am confused. Why does Leon need to make a con check? Why would he be afraid of moving...
Tapping on her healers kit while looking at Zak "I will be prepared friend!"
The rubble is difficult terrain. Anyone who moves across the debris must make a (Acrobatics) check for each 10 feet traversed. The length of the debris is 20 ft. So 2 checks are needed. On a failed check, the character is unable to move. If the check fails by 5 or less, a slab of masonry below the character shifts, dumping the character into a debris-lined cavity. Climbing back out requires a successful (Athletics) check; on a failed check, the victim drops back into the cavity. Leon you will go first for this. If you are unable to move you can try another con check to move again but it does not count towards walking distance only to break from the fear that you can't move.
Are we going west, (to the citadel), or North (crumbled masonry path)? That description sounds like north. I thought we were going West, to the citadel. I'm good with either - just want to be able to visualize it properly.
Acrobatics check # 1 16
Acrobatics check # 2 19
As Tolroc continues forward, he will point out the areas that he believes may cause issues with the party's footing.
0 Acro 1
1 Acro2
OOC: HAHAHAHA
6 Athletics
Perfect, you are able to cross. The footing is different for everyone so this check needs to be made by everyone. Who is next?
Ok so you actually fall into a cavity, Each time a creature falls into a cavity, the noise is 10 percent likely to draw ld4 giant rats from the dozens that infest the rubble field. Attracted rats move carefully and stealthily through the rubble to attack. 59
You do not attract any rats, and you are stuck down here. Give me another strength check.
12 Athletics
I am confused. Why does Leon need to make a con check? Why would he be afraid of moving...
Leon....
Con check: 17
Acrobatics1: 11
acrobatics2: 21
Athletics (if needed): 7
Trystan's acrobatics: 5 11
You made it to the other side
Trystan you fall down the first time with DoT, I need you to make a Strength (Athletics) check please.
Athletics 18
Ok then... dangerous crumbled masonry path it is!
Acrobatics x 2: 16 19
Athletics if needed: 21
You make it out, I will say you bring DoT with you and you two make it over safely.
Cool, you make it over after having fallen in and gotten back out again.
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