Lucas offers up some muscle to carry the hidden treasure out of the temple.
"Arlo, if you need a hand, I can help you carry that out."
“Sure, but keep your weapons handy. No idea what else is out here. Not sure we should finish out the original pathfinding mission, or head back and try again with new parameters.”
"The original mission was for us to meet with Lucas’ team. But all that we discovered poses a threat to the colony. I think the Margrave should be informed of what we found as soon as possible."
Being paired up, you all are able to carry the chests with ease. They are a bit heavy and the one carried by Arlo and Lucas have the sound of shifting coins within as you begin to move. You make your way out of the inner sanctum, out of the temple, back through the quiet streets of this hidden village, across the bridge, and along the stream to the waterfall. By this time it is still dark out, but the faint glow of the rising sun can be seen when you look either north or south along the mountain range (you are currently facing west). Looking out over the trees and toward Vil'malish, you are able to see a thin column of white smoke. A sign of a dying fire, which might have been caused by Happy when he lit the painting on fire in the mansion.
Rollback Post to RevisionRollBack
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
The dust flies as you bust the old lock with your kick, and the lids swings back revealing a mostly filled chest with what looks like electrum. The shape of the coin is a bit off compared to what you'd normally see in circulation. It is square in shape with a whole punched through. If you look closer, you'll see some words written on the top in a different language along with the profile of a crowned man on the bottom of one side and a crowned woman on the other with different writting above her profile.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
You don't notice anything that would cause harm if opened.
(I assume the method of opening will be the same)
The lid flies back mostly revealing stacks of papers the have been jostled around, but kept in relative order, a bundle of 10 arrows with gnarly looking tips, and between two stacks of paper rests a lozenge cut yellow diamond with a mote of elemental energy roiling within.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Sieghart observes the content of the chest. The arrows looked to be particularly painful for the ones on the recieving end. Perhaps they would do nicely in his quiver if none of his companions have any objection.
His attention then turned to the stacks of paper. He picked up some of the parchment to examine what was written on it. It could have more information about whatever Orbid was doing down there.
Scanning the papers, you quickly find that they are unreadable to you. The writing looks to be the same as that found in the room of the temple with the skeleton in it.
There was a wheelbarrow back in the cave town that could help tote around the chests through the woods. It was probably used by Orbid during the clean up phase of his operation, as it doesn't show near the same age as the town. The most present problem to solve would be to safely navigate yourselves, the chests, and the wheelbarrow down the steps and off the side of the mountain.
Rollback Post to RevisionRollBack
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
“Orbid must’ve had an easier way to do this...” Arlo will want to look for a means to get down easier. After all, Orbid lugged all this up, must’ve done better than climbing that slippery slope. A winch, or something
Scanning around the inside and outside of the cave, your eyes can't help but fixate on a strange looking tree growing on the mountain side to your left. It appears too horizontal with a string of vines hanging straight down, ending in a ball unmoving amongst the breeze felt. Squinting your eyes a bit you make out a wooden beam attached to the rocky wall by a hefty hinge. At the end of the beam dangles hook strung up by a weathered rope amidst the mess of vines. It looks like you could swing it over to the ledge you are on, clean it up, and inspect it for safe use.
Rollback Post to RevisionRollBack
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
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Lucas offers up some muscle to carry the hidden treasure out of the temple.
"Arlo, if you need a hand, I can help you carry that out."
“Sure, but keep your weapons handy. No idea what else is out here. Not sure we should finish out the original pathfinding mission, or head back and try again with new parameters.”
Paladin - warforged - orange
"The original mission was for us to meet with Lucas’ team. But all that we discovered poses a threat to the colony. I think the Margrave should be informed of what we found as soon as possible."
Being paired up, you all are able to carry the chests with ease. They are a bit heavy and the one carried by Arlo and Lucas have the sound of shifting coins within as you begin to move. You make your way out of the inner sanctum, out of the temple, back through the quiet streets of this hidden village, across the bridge, and along the stream to the waterfall. By this time it is still dark out, but the faint glow of the rising sun can be seen when you look either north or south along the mountain range (you are currently facing west). Looking out over the trees and toward Vil'malish, you are able to see a thin column of white smoke. A sign of a dying fire, which might have been caused by Happy when he lit the painting on fire in the mansion.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
“Let’s stop and see what we found,” Arlo says putting down his chest with Lucas. “Maybe check for traps first...”
Investigation (I assume with help?)
4 and at advantage if help applies 7
looks great:
Arlo kicks open the chest
Paladin - warforged - orange
The dust flies as you bust the old lock with your kick, and the lids swings back revealing a mostly filled chest with what looks like electrum. The shape of the coin is a bit off compared to what you'd normally see in circulation. It is square in shape with a whole punched through. If you look closer, you'll see some words written on the top in a different language along with the profile of a crowned man on the bottom of one side and a crowned woman on the other with different writting above her profile.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
“Coin. Let’s see if we can find a wheel barrow to get this back. Now what’s in the other chest?” Arlo asks
Paladin - warforged - orange
A thin layer of dust tumbles off the chest as Happy and Sieghart place the chest on the ground.
(Would Arlo or anyone else like to investigate with it? Two people get advantage. It appears the same as the other at a glance.)
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Happy investigates the chest.
Check: 8
Sieghart will provide assistance to Happy.
(if you want to roll another check for advantage)
Happy can roll again for the advantage.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
20
You don't notice anything that would cause harm if opened.
(I assume the method of opening will be the same)
The lid flies back mostly revealing stacks of papers the have been jostled around, but kept in relative order, a bundle of 10 arrows with gnarly looking tips, and between two stacks of paper rests a lozenge cut yellow diamond with a mote of elemental energy roiling within.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Sieghart observes the content of the chest. The arrows looked to be particularly painful for the ones on the recieving end. Perhaps they would do nicely in his quiver if none of his companions have any objection.
His attention then turned to the stacks of paper. He picked up some of the parchment to examine what was written on it. It could have more information about whatever Orbid was doing down there.
Arlo looks around for a wheel barrow that would be useable on the not-path to get back to the fortress.
Paladin - warforged - orange
Scanning the papers, you quickly find that they are unreadable to you. The writing looks to be the same as that found in the room of the temple with the skeleton in it.
There was a wheelbarrow back in the cave town that could help tote around the chests through the woods. It was probably used by Orbid during the clean up phase of his operation, as it doesn't show near the same age as the town. The most present problem to solve would be to safely navigate yourselves, the chests, and the wheelbarrow down the steps and off the side of the mountain.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
“Orbid must’ve had an easier way to do this...” Arlo will want to look for a means to get down easier. After all, Orbid lugged all this up, must’ve done better than climbing that slippery slope. A winch, or something
Paladin - warforged - orange
Make a perception check, please.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo perception 14
Paladin - warforged - orange
Scanning around the inside and outside of the cave, your eyes can't help but fixate on a strange looking tree growing on the mountain side to your left. It appears too horizontal with a string of vines hanging straight down, ending in a ball unmoving amongst the breeze felt. Squinting your eyes a bit you make out a wooden beam attached to the rocky wall by a hefty hinge. At the end of the beam dangles hook strung up by a weathered rope amidst the mess of vines. It looks like you could swing it over to the ledge you are on, clean it up, and inspect it for safe use.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount