Boko narrows her eyes at Kei as the globe gets snatched. She guides the group along with ease, and then at the skiff she helps get it all ready to sail up into the wind. She shifts into a giant octopus and helps launch it and tow it safely on a good course. She scouts for anything of note in the water, and helps tow it should the wind prove too much.
As quick as a cobra, Kei snatches the globe away from Boko. It seems like an old, cheap trinket - something you wouldn't look twice at in a back-alley pawn shop.
Let's assume everyone got in a short rest somewhere, before you departed.
The party bails stormwater out of the small vessel, and carefully raises the sails in the unpredictable winds. You push off. The surf isn't bad at the wharf, but out past the shoals the waves get dicier. Bocotopus guides the vessel from below, and Peri's expert sailing keeps you afloat and on a reasonable tack to eventually get to Peleg's island.
The water is cloudy and full of stirred-up debris. Visibility above water isn't much better. There is no sign of any beasts of the air other than a group of swallows darting low across the wave, downwind.
It's challenging to make progress upwind toward a destination you cannot see. Peri makes long, slow tacks, zigzagging closer to the area you remember Peleg's tower to be. Abbey Island recedes into the mist. The waves are a bit scary in this small boat. The vessel and its occupants are mercilessly slammed. You pray for the integrity of this wooden craft.
Somebody (other than Peri) needs to bail out the accumulating splashwater. Peri: make one more boat handling check (with Kei's help, perhaps.) Somebody else should make a perception check (above water) as you get a little closer to your destination.
The rocking of the boat makes for unsteady footing, but the many trips in and out of the Styes provided Kei with an uncanny ability to keep his feet in rough weather. He yanks on the single sheet of the paltry sail they had raised. "Don't know if this is better than rowing or not" he shouts above the crashing if the waves against the hull. He complies with Peri's orders when barked and follows his own senses when left to himself. The biting wind and sting of seaspray keeps his usually bitter tongue in his mouth for a change.
Making himself useful and helping with the bailing, Gerrard offers, “Captain Fenwader, recall that I have the fan, if a situation arises and you need an extra push from the wind.”
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With both hands on the tiller and his eyes on the waves, aiming for the safest tack to get them to where he estimates Peleg's Rock lies, Peri is glad Kei is such an able hand with the sheets. He's able to bark the command to come about and Kei handles the boom like an expert. Shouldn't be surprised, he thinks. Some of the best sailors he knew were the ones who occasionally dodged the customs house. He made a mental note to ask Kei about his past. Not to pry into anything the man didn't want to share, but surely he must have a few good sea stories.
Boktopus is seen at times when she surfaces to get a look at the state of the boat and the weather, and to look at the direction of Peri and Kei’s gazes to help the boat keep a steady bearing and aid with the lazy tacks up into the wind by a gentle but firm use of a tentacle, using her bulk as ballast and counterweight. She also checks out anything she sees ahead above the water, and pays attention to anything that pops up in her blindsight. As soon as a rock or tower appears and races off to check it out, looking for any anchorage.
With Kei's help, Peri expertly pilots the boat through the turbulent seas, while Dwal keeps it from being swamped by the cresting, blowing surf. Boktopus notices the seabed drop away. It's very deep here.
Visibility is poor, both above and below the surface. Make a perception check, both below (Boko) and above (anyone) water.
The haze and mist in the air make it impossible to see much. Visibility is very poor. It's Bokotopus who first senses it - underwater vibrations, the subsurface sounds of waves impacting solid stone. Then she spots it - an underwater arm of stone reaching up out of the otherwise bottomless depths. Following it to its very narrow peak, the rest of the party finally begins to hear the boom and crash of waves. Finally, a stone tower emerges out of the mist. It's a tall, ancient, black tower, on a narrow mound of rock poking just feet above the turbulent, crashing waves.
Whitecaps smash violently against the steep, rocky sides of the islet and against the windowless tower itself. You recall how challenging it was to tie up a boat here last time; now the idea of approaching the island too closely looks suicidal. There is no sign of activity at the tower.
This post has potentially manipulated dice roll results.
The giant cephalopod sticks one tentacle out of the water like a periscope and points repeatedly toward the tower. She tries to help anchor the skiff to a rock underwater with her body, knowing it's likely futile.
Athletics: 22
Nevertheless she points at Kei, then the globe, then the deck of the ship, and makes a chopping motion.
From below, with great effort, Bokotpus is able to mostly stabilize the vessel fairly close to the rocks - perhaps 10-15 feet away. She is acting less as an anchor or bridge and more as a bumper. The tide is high, and the waves are violent, crashing not only against the rocky slab but against the side of the tower as well. It will be challenging for the party to land and get inside the tower, and perhaps even more challenging for the bent old man you recall meeting to get to the boat.
"I'm not gettin' any closer if we don't have to. Kei, think you can fly up like last time? Either that or someone can make some noise to get his attention."
About to try and balance across an octopus linking heaving boat and rocky tower in a raging sea, Gerrard stops and says to Peri, “That sounds much better than what I was thinking.”
He goes back to scanning the skies for any approaching man-eating flying creatures.
Perception: 12
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri's question comes just as Kei is reaching into his pack. He draws out the ugly cap he wore on his trip to Abbey Isle. "Not that I don't trust the skills of an octopus and a halfling" he remarks as he pulls the cap on. "Right, so once again you need my expertise" a statement, not a question. He props his shield up against the mast and with both hands begins to play on his cittern. The rising notes familiar to majority of the party save Boko. At the crescendo he jumps into the air. With magical assistance he soars to the top of the tower. Spotting the same area he first met Peleg he swoops in and lands. "You here old man? We've come to free you!"
Kei flies straight up, buffeted by the gusty winds, and makes a shaky landing atop the tall, bifurcated tower, on the outdoor landing which takes up half of the top level. An old, weathered wooden chair is flipped upside down against the wall, rattling with the gusts. A door leads into the top of the tower.
Kei opens it and calls within. A very old, hunchbacked man peers crookedly up the ancient stone stairwell and looks Kei over suspiciously. His badly worn clothing is faded and crudely patched.
"What? Who?" He squints at Kei. "You them guys who went to the island awhile back? You don't got any fruit, do you?"
Meanwhile, back in the rocking ship, Gerrard keeps watch, but sees nothing in the sky but small dark storm clouds racing overhead beneath a grey dome of higher cloudcover.
"Damn" be swears under his breath. He forgot the fruit. "Of course we have fruit. Much fruit down in the boat below. But first, do you recall you asked us to recover something for you?" He baits the old man to see if the original quest issued was indeed the way to grant Peleg's freedom or merely a fool's errand set by an old man.
This post has potentially manipulated dice roll results.
Kei
"So you do recall! Tell me again, what is that I, umm, we may gain by freeing you? As it stands you have little to offer in return for your freedom. Perhaps you thought we would not return or that we might break the globe as soon as it was found." He paces a slow circle around Peleg looking for signs of deception.
Insight 18
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Boko narrows her eyes at Kei as the globe gets snatched. She guides the group along with ease, and then at the skiff she helps get it all ready to sail up into the wind. She shifts into a giant octopus and helps launch it and tow it safely on a good course. She scouts for anything of note in the water, and helps tow it should the wind prove too much.
As quick as a cobra, Kei snatches the globe away from Boko. It seems like an old, cheap trinket - something you wouldn't look twice at in a back-alley pawn shop.
Let's assume everyone got in a short rest somewhere, before you departed.
The party bails stormwater out of the small vessel, and carefully raises the sails in the unpredictable winds. You push off. The surf isn't bad at the wharf, but out past the shoals the waves get dicier. Bocotopus guides the vessel from below, and Peri's expert sailing keeps you afloat and on a reasonable tack to eventually get to Peleg's island.
The water is cloudy and full of stirred-up debris. Visibility above water isn't much better. There is no sign of any beasts of the air other than a group of swallows darting low across the wave, downwind.
It's challenging to make progress upwind toward a destination you cannot see.
Peri makes long, slow tacks, zigzagging closer to the area you remember Peleg's tower to be. Abbey Island recedes into the mist.
The waves are a bit scary in this small boat. The vessel and its occupants are mercilessly slammed. You pray for the integrity of this wooden craft.
Somebody (other than Peri) needs to bail out the accumulating splashwater.
Peri: make one more boat handling check (with Kei's help, perhaps.)
Somebody else should make a perception check (above water) as you get a little closer to your destination.
Dwal will set to work bailing out the skiff.
"A fine ship this is." he grumbles as he does so.
Kei
The rocking of the boat makes for unsteady footing, but the many trips in and out of the Styes provided Kei with an uncanny ability to keep his feet in rough weather. He yanks on the single sheet of the paltry sail they had raised. "Don't know if this is better than rowing or not" he shouts above the crashing if the waves against the hull. He complies with Peri's orders when barked and follows his own senses when left to himself. The biting wind and sting of seaspray keeps his usually bitter tongue in his mouth for a change.
Gerrard:
Making himself useful and helping with the bailing, Gerrard offers, “Captain Fenwader, recall that I have the fan, if a situation arises and you need an extra push from the wind.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
With both hands on the tiller and his eyes on the waves, aiming for the safest tack to get them to where he estimates Peleg's Rock lies, Peri is glad Kei is such an able hand with the sheets. He's able to bark the command to come about and Kei handles the boom like an expert. Shouldn't be surprised, he thinks. Some of the best sailors he knew were the ones who occasionally dodged the customs house. He made a mental note to ask Kei about his past. Not to pry into anything the man didn't want to share, but surely he must have a few good sea stories.
((Boat handling: 23))
Boktopus is seen at times when she surfaces to get a look at the state of the boat and the weather, and to look at the direction of Peri and Kei’s gazes to help the boat keep a steady bearing and aid with the lazy tacks up into the wind by a gentle but firm use of a tentacle, using her bulk as ballast and counterweight. She also checks out anything she sees ahead above the water, and pays attention to anything that pops up in her blindsight. As soon as a rock or tower appears and races off to check it out, looking for any anchorage.
With Kei's help, Peri expertly pilots the boat through the turbulent seas, while Dwal keeps it from being swamped by the cresting, blowing surf. Boktopus notices the seabed drop away. It's very deep here.
Visibility is poor, both above and below the surface. Make a perception check, both below (Boko) and above (anyone) water.
Boko perception: 27
Gerrard Perception: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The haze and mist in the air make it impossible to see much. Visibility is very poor. It's Bokotopus who first senses it - underwater vibrations, the subsurface sounds of waves impacting solid stone. Then she spots it - an underwater arm of stone reaching up out of the otherwise bottomless depths. Following it to its very narrow peak, the rest of the party finally begins to hear the boom and crash of waves. Finally, a stone tower emerges out of the mist. It's a tall, ancient, black tower, on a narrow mound of rock poking just feet above the turbulent, crashing waves.
Whitecaps smash violently against the steep, rocky sides of the islet and against the windowless tower itself. You recall how challenging it was to tie up a boat here last time; now the idea of approaching the island too closely looks suicidal. There is no sign of activity at the tower.
The giant cephalopod sticks one tentacle out of the water like a periscope and points repeatedly toward the tower. She tries to help anchor the skiff to a rock underwater with her body, knowing it's likely futile.
Athletics: 22
Nevertheless she points at Kei, then the globe, then the deck of the ship, and makes a chopping motion.
From below, with great effort, Bokotpus is able to mostly stabilize the vessel fairly close to the rocks - perhaps 10-15 feet away. She is acting less as an anchor or bridge and more as a bumper. The tide is high, and the waves are violent, crashing not only against the rocky slab but against the side of the tower as well. It will be challenging for the party to land and get inside the tower, and perhaps even more challenging for the bent old man you recall meeting to get to the boat.
Currently, there is no sign of the old man.
Peri:
"I'm not gettin' any closer if we don't have to. Kei, think you can fly up like last time? Either that or someone can make some noise to get his attention."
Gerrard:
About to try and balance across an octopus linking heaving boat and rocky tower in a raging sea, Gerrard stops and says to Peri, “That sounds much better than what I was thinking.”
He goes back to scanning the skies for any approaching man-eating flying creatures.
Perception: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
Peri's question comes just as Kei is reaching into his pack. He draws out the ugly cap he wore on his trip to Abbey Isle. "Not that I don't trust the skills of an octopus and a halfling" he remarks as he pulls the cap on. "Right, so once again you need my expertise" a statement, not a question. He props his shield up against the mast and with both hands begins to play on his cittern. The rising notes familiar to majority of the party save Boko. At the crescendo he jumps into the air. With magical assistance he soars to the top of the tower. Spotting the same area he first met Peleg he swoops in and lands. "You here old man? We've come to free you!"
Kei flies straight up, buffeted by the gusty winds, and makes a shaky landing atop the tall, bifurcated tower, on the outdoor landing which takes up half of the top level. An old, weathered wooden chair is flipped upside down against the wall, rattling with the gusts. A door leads into the top of the tower.
Kei opens it and calls within. A very old, hunchbacked man peers crookedly up the ancient stone stairwell and looks Kei over suspiciously. His badly worn clothing is faded and crudely patched.
"What? Who?" He squints at Kei. "You them guys who went to the island awhile back? You don't got any fruit, do you?"
Meanwhile, back in the rocking ship, Gerrard keeps watch, but sees nothing in the sky but small dark storm clouds racing overhead beneath a grey dome of higher cloudcover.
Kei
"Damn" be swears under his breath. He forgot the fruit. "Of course we have fruit. Much fruit down in the boat below. But first, do you recall you asked us to recover something for you?" He baits the old man to see if the original quest issued was indeed the way to grant Peleg's freedom or merely a fool's errand set by an old man.
"You got it? You got the globe?" He lights up at the suggestion, stepping forward and unsuccessfully trying to straighten himself.
Kei
"So you do recall! Tell me again, what is that I, umm, we may gain by freeing you? As it stands you have little to offer in return for your freedom. Perhaps you thought we would not return or that we might break the globe as soon as it was found." He paces a slow circle around Peleg looking for signs of deception.
Insight 18