The beast took a large bite out of Jardor's forearm.
"Son of a Heffer! That hurt!"Jardor retailiates with another swing of his sword, now tempered due to the damage to his arm.
Attack: 18 Damage: 18 (subtract 5...I accidentally added in the +5 for strength bonus twice...damage is 13 if it hits)
If the attack hits and the scavenger is still standing Jardor will again butts it with his horns in an attempt to send it backwards and get a little bit of space.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 15, you push it up to 10 feet away from you.
Does Nasaar get a turn this round then? If so, what enemies are available up on the second floor to shoot at, or else he could shoot at the larger one outside...
Nasaar can act now, at the start of Turn 9. Your immediate target is a scavenger that just tried bite Gara, right next to you. If you want to ignore it, you could try to shoot at the large beast, who has half cover from being partialy obstructed. Or you can shoot at one of the many scavengers within 60 feet of the tower who are hanging back and not attacking right now.
The first attack misses. The second hits, but is not quite enough to kill. Since you did not need to use Saving Face last time, you can use it now to convert the first attack into a hit.
There are 5 scavengers up here with us, 3 of us are standing, one of us is down.
Scavengers are 1w, 2w, 3w 1s and 3w 2s from you. You are in the n e corner of the floor with Gara 1s of you, and Jardor is 2w 1s of you. More Scavengers may climb the walls up n and e from you but they are mostly to afraid now. There is one more scavenger in the far away sw corner.
The first attack misses. The second hits, but is not quite enough to kill. Since you did not need to use Saving Face last time, you can use it now to convert the first attack into a hit.
This post has potentially manipulated dice roll results.
Gathrik misses.
Large beast tries forcing the door open again: 12. The door cracks but holds.
Smaller beasts attack the windows: 2016, but still do not get in.
The giant scavenger looks around to find a lack enthusiasm among the pack. It barks towards the other giant hiding further back, and after a short exchange moves back away the door.
Following the leader, the rest of the pack breaks off from the tower and begins to move.
Of the three scavengers on the second floor, one is too injured and continues cowering in the corner. The other two try to jump off in a hurry as they disengage. DEX: 214. One lands perfectly and darts off, the other trips and falls down for 5 damage, splattering on the ground. Another couple of scavengers are left outside the tower, injured during the earlier fighting, but still alive.
A second death save or is the one I rolled above all that is needed?
The beast took a large bite out of Jardor's forearm.
"Son of a Heffer! That hurt!" Jardor retailiates with another swing of his sword, now tempered due to the damage to his arm.
Attack: 18 Damage: 18 (subtract 5...I accidentally added in the +5 for strength bonus twice...damage is 13 if it hits)
If the attack hits and the scavenger is still standing Jardor will again butts it with his horns in an attempt to send it backwards and get a little bit of space.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Gara will use his potion to heal Nasaar for 6 health points.
Since we can not be in the same spot i make a step south.
Nasaar is back up from Gara's potion, so no more death saves needed.
(Bounces, something went wrong with Jardor's roll)
Does Nasaar get a turn this round then? If so, what enemies are available up on the second floor to shoot at, or else he could shoot at the larger one outside...
Nasaar can act now, at the start of Turn 9. Your immediate target is a scavenger that just tried bite Gara, right next to you. If you want to ignore it, you could try to shoot at the large beast, who has half cover from being partialy obstructed. Or you can shoot at one of the many scavengers within 60 feet of the tower who are hanging back and not attacking right now.
Nasaar will attack the one next to him with both daggers again...
To hit on main attack: 9
Damage: 6
To hit on off-hand: 11
Damage: 4
The first attack misses. The second hits, but is not quite enough to kill. Since you did not need to use Saving Face last time, you can use it now to convert the first attack into a hit.
There are 5 scavengers up here with us, 3 of us are standing, one of us is down.
Scavengers are 1w, 2w, 3w 1s and 3w 2s from you. You are in the n e corner of the floor with Gara 1s of you, and Jardor is 2w 1s of you. More Scavengers may climb the walls up n and e from you but they are mostly to afraid now. There is one more scavenger in the far away sw corner.
4. Jardor brought one down.
sounds good, use saving face.
So, the nearerst scavenger goes down. Gathrik is next (there is no rush, as I will only update play the scavenger turn on Tuesday).
Gathrik will continue to stab at the huge beast near the door.
Attack: 7 Damage: 10
Gathrik misses.
Large beast tries forcing the door open again: 12. The door cracks but holds.
Smaller beasts attack the windows: 20 16, but still do not get in.
The giant scavenger looks around to find a lack enthusiasm among the pack. It barks towards the other giant hiding further back, and after a short exchange moves back away the door.
Following the leader, the rest of the pack breaks off from the tower and begins to move.
Of the three scavengers on the second floor, one is too injured and continues cowering in the corner. The other two try to jump off in a hurry as they disengage. DEX: 2 14. One lands perfectly and darts off, the other trips and falls down for 5 damage, splattering on the ground. Another couple of scavengers are left outside the tower, injured during the earlier fighting, but still alive.
You can now decide how to proceed.
Nasaar will cast cure wounds on their downed companion.
healing 9 hp.
He will then pick off the injured bonecrushers with his heavy crossbow, from the second story.
Serit is up from being KO.
Gara will shoot his last enchanted stone after the fleeing scavengers:
18 for 9 damage.
If they are more then 60 feet but less then 120 feet away roll for disadvantage 19
As far as I can see, Gara does not have darkvision, so you basically cannot see them when they are a distance from the tower (it is night right now).
That is true.