This post has potentially manipulated dice roll results.
Another two scavengers fall. Having lost nearly a dozen member for no gain, the pack begins to show signs of unease, when a massive beast a least double the size of the largest ordinary scavenger surges forward. Coming to a stop around 20 feet from the front gate, it barks something, and the pack responds. The more rugged older scavengers you saw last turn push their brethren aside and attack.
First, the scavengers already on the second floor. Having grown tired of trying to bite the hard shelled tortle, they change to a softer target in front of them.
Move to Nasaar and attack (first one normally, other 2 with advantage from pack tactics.
Attack: 10 Damage: 1
Attack: 15 Damage: 2
Attack: 22 Damage: 11
And miraculously all miss.
Next Strength vs door/window
181019 Left side of the door holds, window creaks but still holds, but the right side of the door flies open, the scavenger running in and taking a swipe at Gathrik.
Attack: 17 Damage: 2. Gathrick avoids the swipe.
Next climbing
20132141859
2 Old Scavengers climb up at I11, J11. The latter can reach and attacks Nassar (advantage/disadvantage cancel out).
Attack: 18 Damage: 6
And forgot there was one more scavenger at L10 from last turn. This means all 3 scavengers which attacked Nasaar should have had advantage, and one more attack with advantage needs to be resolved.
4
Attack: 19 Damage: 2Nasaar takes 3 damage.
Serit, Jardor, Gara then it's Turn 6. Nasaar, Gathrik.
Gara moves a litle bit to get a good aim at the bonecrushers just south of Nassar (L9)and then he takes a small object, wraped in a leaf from a pocket and throws it at one of the headsized stones he left arounnd the place earlier. You hear a bang and the stone catapult at the scavenger.
Seeing a scavenger burst through the doors he had just abandoned, Jardor spins and charges back to the front gate with a roar of frustration (Move 25' from K6 to H9) (attack at +7 this time since I am not attacking through the closed gate).
Attack: 9 Damage: 15
If the attack hits, after sending his great sword swinging in, if the scavenger is still standing Jardor butts it with his horns in an attempt to send it back through the gate.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 15, you push it up to 10 feet away from you.
(Edit to add I can't Hammering Horns if I don't hit, and with that Natural 2 I don't think I do)
This post has potentially manipulated dice roll results.
Serit sees Nasaar getting surrounded and bounds over to help. He moves over toward the middle of the group (H9), using his longer reach and swings at a beast (J10) with a roar.
As you swing your weapon it gets tangled in what looked like cobwebs but is surprisingly sturdy. The momentum carries you forward and are about to lose balance...
Choose:
Let go of your weapon, which will need to be retrieved with Strength DC12 check (or automatically retrieved at the end of the fight).
Hold on to the weapon. You drop prone on the ground where you stand, the weapons is released under your weight and you need to pass a CON DC 12 or take d4+2 damage (half of your weapon's damage).
A massive change in the course of the round. The ground floor door partially opened, the number of beasts on the second floor increasing rapidly, and the large beast not far behind the front door (though it's too big to fit through the half open door).
On the bright side, the pack appear to be slowly losing its will to fight, with the an increasing number of beasts hanging back, rifling thourgh scrap, or taking a quick bite out of the fallen scavengers.
Nasaar, then Gathrik. As before, I will only post the next scavenger action tomorrow, so no rush.
This post has potentially manipulated dice roll results.
The two strikes are enough to take down one of the tougher scavengers that has justc climbed the wall.
The Scavengers move:
Three ordinary scavengers around Nasaar attack in turn
Attack: 19 Damage: 5. Miss.
Attack: 6 Damage: 5. Hit for 3 damage.
Attack: 21 Damage: 4. Hit for 2 damage.
Another "tough" scavenger who is not next to Nasaar attacks Serit.
Attack: 18 Damage: 7 Hit for 3 damage.
Scavengers are beginning to lose the will to fight, but some still advance.
No scavenger dares enter through the front door with two fighters blocking it. One bonecrusher growls 5 feet away from the door at Jardor, while the other two continue nibbling at the intact door and window. 314. The left half of the door holds, and the window is weakened further.
Fewer scavengers are interested to climb to the the second floor, though the smell of blood excites them. Down to 4 climbing checks from 7.
1321129. One Scavenger climbs at B10, in the northwest corner of the tower.
The large beast 20 feet from the front door is staring intently at the door but makes no move.
This post has potentially manipulated dice roll results.
Serit grits his teeth against the bite of the scavenger and brings up his handaxe that was hooked to his belt behind him. He lashes out at the same bonecrusher to hopefully provide some payback muttering the words to his Wrathful Smite
Nasaar pulls out a dagger and drives it into the prone bonecrusher...
To hit: 22
Damage: 5
If it is taken out he will kick it off of the second floor to the pack below.
Gathrik will once again stab at the scavenger closest to him.
”This is getting godsdamn repetitve.”
Attack: 16 Damage: 10
Another two scavengers fall. Having lost nearly a dozen member for no gain, the pack begins to show signs of unease, when a massive beast a least double the size of the largest ordinary scavenger surges forward. Coming to a stop around 20 feet from the front gate, it barks something, and the pack responds. The more rugged older scavengers you saw last turn push their brethren aside and attack.
And forgot there was one more scavenger at L10 from last turn. This means all 3 scavengers which attacked Nasaar should have had advantage, and one more attack with advantage needs to be resolved.4Attack: 19 Damage: 2 Nasaar takes 3 damage.Serit, Jardor, Gara then it's Turn 6. Nasaar, Gathrik.
Gara moves a litle bit to get a good aim at the bonecrushers just south of Nassar (L9)and then he takes a small object, wraped in a leaf from a pocket and throws it at one of the headsized stones he left arounnd the place earlier. You hear a bang and the stone catapult at the scavenger.
Dex save 14 or take 17 damage.
"Okay, now I am starting to get angry."
Seeing a scavenger burst through the doors he had just abandoned, Jardor spins and charges back to the front gate with a roar of frustration (Move 25' from K6 to H9) (attack at +7 this time since I am not attacking through the closed gate).
Attack: 9 Damage: 15
If the attack hits, after sending his great sword swinging in, if the scavenger is still standing Jardor butts it with his horns in an attempt to send it back through the gate.
(Edit to add I can't Hammering Horns if I don't hit, and with that Natural 2 I don't think I do)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Dex Save: 18 The stone flies off into the distance.
Jardor nearly smashes the bonecrusher, but his sword gets slightly caught on the ceiling, throwing off his aim.
Serit sees Nasaar getting surrounded and bounds over to help. He moves over toward the middle of the group (H9), using his longer reach and swings at a beast (J10) with a roar.
Attack: 7 Damage: 10
As you swing your weapon it gets tangled in what looked like cobwebs but is surprisingly sturdy. The momentum carries you forward and are about to lose balance...
Choose:
Serit releases his flail as he tugs briefly to no avail.
Turn 6 Starts.
A massive change in the course of the round. The ground floor door partially opened, the number of beasts on the second floor increasing rapidly, and the large beast not far behind the front door (though it's too big to fit through the half open door).
On the bright side, the pack appear to be slowly losing its will to fight, with the an increasing number of beasts hanging back, rifling thourgh scrap, or taking a quick bite out of the fallen scavengers.
Nasaar, then Gathrik. As before, I will only post the next scavenger action tomorrow, so no rush.
Gathrik will try to finish off the scavenger that got inside, and prepare to pierce the beast after the attack
Attack: 26 Damage: 9
Gathrik suts down the scavenger.
Nasaar is next.
Having little option, Nasaar drops his crossbow and draws his second dagger. He attacks with his primary dagger first...
To Hit: 15
Damage: 4
If the smaller one he attacked goes down he will strike at a different one. If not, he will attack it with is off hand...
To hit: 21
Damage: 2
"Many bonecrushers on the second floor." Nasaar calls to those below. "Need help or we are going to be overrun..."
The two strikes are enough to take down one of the tougher scavengers that has justc climbed the wall.
The Scavengers move:
Serit grits his teeth against the bite of the scavenger and brings up his handaxe that was hooked to his belt behind him. He lashes out at the same bonecrusher to hopefully provide some payback muttering the words to his Wrathful Smite
Attack: 25
Damage: 6
Smite: 6
Wisdom save DC 14
Wisdom 7 Although the magic and the stike are weaker than Serit would have hoped, the scavenger is hit by both. It's barely alive and frightened.
Gara will throw his second enchanted stone at the bonecrusher just south of Nassar hopeing to break him out.
16 for 8 damage
You hear some very rude words from the tortle when the stone misses.
He still moves 10feet north, to provide cover for Nassar if someone else mannages to break the encirclement.
The stone hits the ground near the bonecrusher's feet, but does not injure him.
Jardor is up, then it's Turn 7.