Aisha nods and thanks the man for all of his work and the supplies. Aisha slips off her horse to make it the 'pack mule' for the group atleast insomuch as to allow the horse to still 'function' without being injured, so the others could remain on theirs or at-least the majority of the group could. Thanking the man once more, she would then say Well Aisha meant for worse things than bugbears, but either way, thank you. Allrrright everyone, let us be on our way. The sooner we're there, the sooner we're done. Let's keep moving. taking the lead on foot at a brisk jog to maintain the pace, as she was the fastest of the group anyway, once more leading the way.
Aisha will be using exclusively her passive perception until something is heard that could b dangerous.
Abraxas will follow after the others, watching behind them. He will use his egg timer, reading up on statue lore as the sand drains. Each time the timer finishes, he checks to see if they are being followed or if there is anything closing in on them.
"Thank you. Yeah, let's go!" Harmony cheerfully says with a smile, nodding. She is willing to walk and have Snow help with carrying the supplies too, giving her a break from being ridden. She'll then sing as usual in the middle of the group while they all are walking.
The directions of the farmhand prove to be accurate, as two days later you crest a rise in the plains between two mountain ranges to be greeted by a wondrous site. In the valley below, a rolling forest stretches for thousands of feet. In the center of it all, sixteen massive red statues stand in a four-by-four pattern - and you are not the only ones who have come to see them.
Two camps have been constructed in the forest, around three hundred feet from the statues, to the northwest and southwest. Each contain a handful of tents and shelters and are located at the base of small foothills. A third camp is nestled at the top of a ridge that runs along the eastern side of the valley. The ridge is highest at its southernmost point, declining as it runs northward.
Aisha turns to the group and says Hrmm... Aisha does nyot remember being told there would be camps. Let Aisha scout ahead and make sure whether these are 'devouts' or 'pilgrrrims' and not a camp of enemies. You may come if you wish but you must stay near me.
As she dismounts from her horse, as does Tsavi, her hands weave mystically and the area around her becomes more obscured. Crouching to all fours her and Tsavi wait long enough for anyone who would join them to do so, before making their way to the closest camp in stealth.
Aisha cast Pass without trace, so anyone who joins adds +10 to their current stealth mod.
Aisha / Tsavi stealth 38 / 39
Aisha will use her passive perception to listen for noise before actively looking when they reach the camp, in which case that would be: 23
This post has potentially manipulated dice roll results.
Harmony was surprised to see all the camps, being reminded even more of when they went to the Ice Basilisk. She hears Aisha, nodding back as she will go along too and try to be as quiet as possible.
You move in an invisible shroud, guiding your footfalls through forested ground until you reach the outskirts of the camp set up on the northwest side of the statues.The statues themselves are too far away to make out specifics from the top of the ridge, and impossible to see through the forest on level ground from this distance, still hundreds of yards away.
Within the camp are a dozen goblinoids, taller and bulkier than humans, mostly at rest. The husk of an elk has been roasted and eaten, still held on a spit over a simmering cookfire. The creatures bear a resemblance to orcs on Toril, with protruding tusks and snarling visages, but their bodies are covered in fur like bugbears. They wear hide armor, with greataxes slung over their backs and a collection of javelins spread throughout the camp. Most are chatting or asleep within the camp, while a trio stand guard in a triangle at the camp's outer edges. They look attentive, but their eyes have apparently not yet crossed your path.
Aisha whispers quietly to the group Hrmm... These do not look like the bugbears we were told of. Harmony... would you be willing to approach and discern their intentions like you did with the snake things? We will stay hidden, and should things go south have a spell prepared to defend yourself with, or vbe ready to dodge or to incapacitate them. Aisha will do similar. I wouldnyot want to attack them if they are not hostile, but If i break this spell, we will all be revealed and lose that advantage for all of us. So everyone should prepare their best skill for the situation. In Aisha's case, she will ready a skill that makes the grrround dangerous. Do not put any to sleep on that group there.. she says, pointing to a cluster of the most enemies.
Should Harmony agree, Aisha will ready Spike Growth' centered on the largest cluster of the goblinoids, where it would do the most, but would hold it till they were sure whether these were enemies or not. Aisha also suggests to everyone ready a skill in the same manner, even if it's just an attack.
Harmony saw the goblinoids, very surprised by their appearance as they seemed more like the orcs back home. She then hears Aisha, nodding back happily. "Yeah, I can do that. I can make them calm enough at first so they hopefully won't attack." she whispers back to her. Once they are ready, Harmony will carefully approach the trio standing guard with a smile and friendly demeanor while casting Calm Emotions on them. "Hello there. Don't mind me, I come in peace and bear no ill intent. I was just curious and wanted to say hi, wondering what you're all doing." Harmony says cheerfully in an innocent and calm manner.
Abraxas watches Harmony move closer to the goblinoids. He has cast Mage Armor on himself and is ready to cast Crown of Madness on the largest of the three Harmony is talking to if they attack her.
Bugbear CHA Save: 17 Bugbear CHA Save: 8 Bugbear CHA Save: 18
The orclike bugbears' hands move to their weapons as Harmony moves into the open and begins her incantation, but none of the three otherwise make a move. The effect rolls over them, but does not have a visible change on their demeanor.
"Traveler," one responds gruffly with a respectful nod, but the others each brandish a javelin, leveling them toward the approaching tiefling.
"Stay right there. I reckonize magic when I sees one, devil. What've you done to us, and why's should I not run you through for it?" he demands.
Behind the guards in the camp, the other bugbears are cautiously arming themselves, none yet approaching, but keeping an eye on the situation.
Garu slowly raises her hands In a gesture of calm. “The numbers against us make us ill at ease but we mean no harm. We come in the interest of knowledge”, Garu states as persuasively as possible.
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha nods and thanks the man for all of his work and the supplies. Aisha slips off her horse to make it the 'pack mule' for the group atleast insomuch as to allow the horse to still 'function' without being injured, so the others could remain on theirs or at-least the majority of the group could. Thanking the man once more, she would then say Well Aisha meant for worse things than bugbears, but either way, thank you. Allrrright everyone, let us be on our way. The sooner we're there, the sooner we're done. Let's keep moving. taking the lead on foot at a brisk jog to maintain the pace, as she was the fastest of the group anyway, once more leading the way.
Aisha will be using exclusively her passive perception until something is heard that could b dangerous.
Occassional Dungeon Master.
Abraxas will follow after the others, watching behind them. He will use his egg timer, reading up on statue lore as the sand drains. Each time the timer finishes, he checks to see if they are being followed or if there is anything closing in on them.
Death on the Water and Baldur's Gate Bodyguard
"Thank you. Yeah, let's go!" Harmony cheerfully says with a smile, nodding. She is willing to walk and have Snow help with carrying the supplies too, giving her a break from being ridden. She'll then sing as usual in the middle of the group while they all are walking.
The directions of the farmhand prove to be accurate, as two days later you crest a rise in the plains between two mountain ranges to be greeted by a wondrous site. In the valley below, a rolling forest stretches for thousands of feet. In the center of it all, sixteen massive red statues stand in a four-by-four pattern - and you are not the only ones who have come to see them.
Two camps have been constructed in the forest, around three hundred feet from the statues, to the northwest and southwest. Each contain a handful of tents and shelters and are located at the base of small foothills. A third camp is nestled at the top of a ridge that runs along the eastern side of the valley. The ridge is highest at its southernmost point, declining as it runs northward.
See my profile for all my PbP threads!
Aisha turns to the group and says Hrmm... Aisha does nyot remember being told there would be camps. Let Aisha scout ahead and make sure whether these are 'devouts' or 'pilgrrrims' and not a camp of enemies. You may come if you wish but you must stay near me.
As she dismounts from her horse, as does Tsavi, her hands weave mystically and the area around her becomes more obscured. Crouching to all fours her and Tsavi wait long enough for anyone who would join them to do so, before making their way to the closest camp in stealth.
Aisha cast Pass without trace, so anyone who joins adds +10 to their current stealth mod.
Aisha / Tsavi stealth 38 / 39
Aisha will use her passive perception to listen for noise before actively looking when they reach the camp, in which case that would be: 23
Occassional Dungeon Master.
Abraxas will try to recall everything he knows about moving quietly. He'll join Aisha: 12 +10 from Pass Without Trace.
He will also try to examine the statues. What are they statues of? Are they all the same?
Death on the Water and Baldur's Gate Bodyguard
Garu will observe the denizens as they walk quietly, trying to identify practitioners of known faiths.
Stealth: 20
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony was surprised to see all the camps, being reminded even more of when they went to the Ice Basilisk. She hears Aisha, nodding back as she will go along too and try to be as quiet as possible.
Stealth: 14
(I swore I put that as a +13, not 8...)
Stealth: 21
You move in an invisible shroud, guiding your footfalls through forested ground until you reach the outskirts of the camp set up on the northwest side of the statues.The statues themselves are too far away to make out specifics from the top of the ridge, and impossible to see through the forest on level ground from this distance, still hundreds of yards away.
Within the camp are a dozen goblinoids, taller and bulkier than humans, mostly at rest. The husk of an elk has been roasted and eaten, still held on a spit over a simmering cookfire. The creatures bear a resemblance to orcs on Toril, with protruding tusks and snarling visages, but their bodies are covered in fur like bugbears. They wear hide armor, with greataxes slung over their backs and a collection of javelins spread throughout the camp. Most are chatting or asleep within the camp, while a trio stand guard in a triangle at the camp's outer edges. They look attentive, but their eyes have apparently not yet crossed your path.
See my profile for all my PbP threads!
Aisha whispers quietly to the group Hrmm... These do not look like the bugbears we were told of. Harmony... would you be willing to approach and discern their intentions like you did with the snake things? We will stay hidden, and should things go south have a spell prepared to defend yourself with, or vbe ready to dodge or to incapacitate them. Aisha will do similar. I wouldnyot want to attack them if they are not hostile, but If i break this spell, we will all be revealed and lose that advantage for all of us. So everyone should prepare their best skill for the situation. In Aisha's case, she will ready a skill that makes the grrround dangerous. Do not put any to sleep on that group there.. she says, pointing to a cluster of the most enemies.
Should Harmony agree, Aisha will ready Spike Growth' centered on the largest cluster of the goblinoids, where it would do the most, but would hold it till they were sure whether these were enemies or not. Aisha also suggests to everyone ready a skill in the same manner, even if it's just an attack.
Occassional Dungeon Master.
OOC: Just a note, readying a spell requires concentration to hold onto the spell's magic, which would disrupt pass without trace.
Standing by to advance once an action has been determined.
See my profile for all my PbP threads!
(Then Aisha will hold onto pass, for now.)
Occassional Dungeon Master.
Harmony saw the goblinoids, very surprised by their appearance as they seemed more like the orcs back home. She then hears Aisha, nodding back happily. "Yeah, I can do that. I can make them calm enough at first so they hopefully won't attack." she whispers back to her. Once they are ready, Harmony will carefully approach the trio standing guard with a smile and friendly demeanor while casting Calm Emotions on them. "Hello there. Don't mind me, I come in peace and bear no ill intent. I was just curious and wanted to say hi, wondering what you're all doing." Harmony says cheerfully in an innocent and calm manner.
Abraxas watches Harmony move closer to the goblinoids. He has cast Mage Armor on himself and is ready to cast Crown of Madness on the largest of the three Harmony is talking to if they attack her.
Death on the Water and Baldur's Gate Bodyguard
Garu partially unsheathes her blade, quietly and cautiously ready to attack if anyone raises a hand against Harmony.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Bugbear CHA Save: 17
Bugbear CHA Save: 8
Bugbear CHA Save: 18
The orclike bugbears' hands move to their weapons as Harmony moves into the open and begins her incantation, but none of the three otherwise make a move. The effect rolls over them, but does not have a visible change on their demeanor.
"Traveler," one responds gruffly with a respectful nod, but the others each brandish a javelin, leveling them toward the approaching tiefling.
"Stay right there. I reckonize magic when I sees one, devil. What've you done to us, and why's should I not run you through for it?" he demands.
Behind the guards in the camp, the other bugbears are cautiously arming themselves, none yet approaching, but keeping an eye on the situation.
See my profile for all my PbP threads!
Abraxas watches, waiting to see what Harmony does. He keeps his spells ready. He'll try and estimate how many bugbears there are.
(Perception, Barty? If so: 21)
Death on the Water and Baldur's Gate Bodyguard
Garu slowly raises her hands In a gesture of calm. “The numbers against us make us ill at ease but we mean no harm. We come in the interest of knowledge”, Garu states as persuasively as possible.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
(Garu is no longer stealthed to any degree as they just revealed themselves, thus removing their ADV on any attack they would have had)
Occassional Dungeon Master.