Mendax takes the badge from Con as they walk towards the tavern. He examines it by flipping it over in his hand and with a shrug just places it in his pocket. "Badges... badges, we don't need no stinkin' badges," he says and then smiles at himself and turns to Vin, "it's a quote from a book I just read." Mendax then thinks about the Dead Three ((should I roll history or religion?)) and if he remembers anything about them from his days studying becoming a cleric.
Mendax, you know all of the following and the rest of you know much of it as well: Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws.
The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s Gate.
Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear and control, also pay homage to Bane. Those who want to evoke dominance and ruthlessness favor wearing black gloves — a nod to Bane’s holy symbol.
Myrkul claims a following among those who wish to learn from or command the dead.
Bhaal has sired many children, known as Bhaalspawn, who have strange powers and now walk Faerun. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldur’s Gate and Amn 30 years ago as a path to claiming Bhaal’s power, awareness of the Lord of Murder’s children has grown.
Worship of Bhaal proves darkly popular in Baldur’s Gate. Few openly admit to worshiping the Lord of Murder, but there is an unspoken assumption that anyone who benefits from violent death has some respect for Bhaal. Despite the Lord of Murder’s decentralized worship, some believe a temple to Bhaal exists near or under the city, possibly in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for either Bhaal or one of his future chosen. Some claim that Bhaal himself regularly visits the temple, his presence contributing to the city’s high murder rate.
As Mendax relays all of this to the group, Kestrell says: "Wow! I didn't realize there was so much crime and corruption and murder in Baldur's Gate. Good thing, or my parents probably wouldn't have let me come here to study at the academy."
"Do you think these three demigods really walk the streets?"
This post has potentially manipulated dice roll results.
Sure, kid, says Con. Get enough cheap ale down you, and you'll see Gods walking the streets too. With the badge on, he's even more wary than usual, looking from side to side down every street and alley, and scowling at anyone who catches his eye. Perception9. Every city has plenty of crime, corruption and murder, this one's no different, whatever Zodge says. Still, look on the bright side - we're the good guys. He claps Kes on the back. We're wearing badges, we're official, and we're going up against cultists. There's worse ways to spend the day.
Mendax smirks while listening to Con's banter with Kes. Mendax hangs back in the group as Con leads them forward to the tavern. Using his left hand he plays with the badge in his left vest pocket. He keeps an eye out as they march through the streets of Baldur, always looking behind them to make sure they are not being followed, especially by someone working for Keene.
Mendax you get an extremely good read on your surroundings. You see a group of rough looking men sizing you up but apparently they decide to seek out easier prey. You see a small child wailing in the street in front of a cart while two others take goods from the back and run down an alley. A verbal argument gets physical as two men come to blows over god knows what. But nothing jumps out at you as unusual for the streets of the lower city here in Baldur’s Gate.
Con continues to lead them through the city, ignoring the distractions on the road, and allowing himself a small smile as the thugs back away from a confrontation with his group. If there are no obstacles, he'll lead them directly to the Elfsong Tavern and straight through the door.
The four of you arrive once again at the Elfsong tavern. You enter into the bustling taproom. Alan Alyth the half-elf owner (played by Dax Shepherd) tends bar while two young men take orders, deliver drinks and food to tables, and joke with the clientele. Flanking the entrance are two bouncers: A large figure clad head to two in plate armor and a gruff female half-ogre. Those of you familiar with taverns in Baldur’s Gate know that both are here to protect the other staff members, not the patrons, and won’t break up a fight unless a staff member is involved.
Well-armed patrons huddle around tables in the main room and in private booths. Three padded chairs are angled toward a fireplace on the east wall, underneath the creaky wooden staircase that climbs to the second floor. A drunk is passed out on the couch against the north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on).
This post has potentially manipulated dice roll results.
Mendax walks in with Vin behind Con and Kes. He looks about the tavern to see if he spots anyone who might resemble this Tarina spy (Perception 8 ) and then leans into to Con and asks, "what's the plan Con, besides not trying to draw any attention to ourselves?"
Mendax you observe the boisterous tap room. you see the bar in the back, the four main tables, and the private booths. You see a thin human with messy hair and a goatee scribbling in a book at the corner of the bar. A table with a half-orc, a Halfling, and two humans playing dice. The half-Orc is laughing loudly and good naturedly as he scoops coppers towards him, the halfling woman is giving him a sour look which is accented by the scar on her face, the human woman in suit of dark expensive cloth with constellations around her cuffs and collar, says “I knew it.” And you can tell the human man is surprised despite his lack of eyebrows. Finally, your eyes are drawn to a halfling in colorful robes who is snootily sipping his wine by himself at another table.
Mendax scratches his head and then shrugs. "I don't know who to look for, but I don't see anyone who stands out to me. Guess I'll get a drink. Could use one after all that's happened to us today." Mendax then walks over to the bar and takes a seat one stool over from the goateed man scribbling in his book and will give the man a friendly nod if he looks up at Mendax. Mendax then orders an ale from Alan and asks with an extra silver coin, "any good rumors?" ((reminder, Mendax has his badge in his pocket, so no one knows he's working for))
Kestrell walks quickly toward the fire and stands with his back to it, warming himself up. He casts Mage Hand and uses the magic hand to scratch his back as he warms up.
Mendax, the man at the end of the bar nods and smiles back at you before going back to his writing. You notice that the drink in front of him is empty, and although his clothes are clean and nice, they are starting to show signs of wear. Alan looks at you and raises his eyebrows saying “Rumors? Yeah, we got plenty of those... wish we had more facts. I guess the biggest question is with Ravengard out of the way, who’ll be the next grand duke? My money’s on Thalamra Vanthampur. Practically born in the sewers, that one, and more vicious than a swarm of rats.”
Mendax smiles at Alan when he delivers Mendax his ale. He listens closely to Alan and finishes his ale as Alan finishes his rumors. Mendax then points to his empty glass indicating he wants another round and then says to Alan, "and get a drink for my buddy of there," and then points to the goateed man working on his book. Mendax then turns the fella writing in his book and leans over and says, "and what are your thoughts about this Vanthampur person? Or, even better, what are you scribbling in that book of yours?"
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Mendax takes the badge from Con as they walk towards the tavern. He examines it by flipping it over in his hand and with a shrug just places it in his pocket. "Badges... badges, we don't need no stinkin' badges," he says and then smiles at himself and turns to Vin, "it's a quote from a book I just read." Mendax then thinks about the Dead Three ((should I roll history or religion?)) and if he remembers anything about them from his days studying becoming a cleric.
Mendax, give me a religion roll at advantage, please.
Religion: 9
Mendax, you know all of the following and the rest of you know much of it as well: Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws.
The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s Gate.
Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear and control, also pay homage to Bane. Those who want to evoke dominance and ruthlessness favor wearing black gloves — a nod to Bane’s holy symbol.
Myrkul claims a following among those who wish to learn from or command the dead.
Bhaal has sired many children, known as Bhaalspawn, who have strange powers and now walk Faerun. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldur’s Gate and Amn 30 years ago as a path to claiming Bhaal’s power, awareness of the Lord of Murder’s children has grown.
Worship of Bhaal proves darkly popular in Baldur’s Gate. Few openly admit to worshiping the Lord of Murder, but there is an unspoken assumption that anyone who benefits from violent death has some respect for Bhaal. Despite the Lord of Murder’s decentralized worship, some believe a temple to Bhaal exists near or under the city, possibly in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for either Bhaal or one of his future chosen. Some claim that Bhaal himself regularly visits the temple, his presence contributing to the city’s high murder rate.
As Mendax relays all of this to the group, Kestrell says: "Wow! I didn't realize there was so much crime and corruption and murder in Baldur's Gate. Good thing, or my parents probably wouldn't have let me come here to study at the academy."
"Do you think these three demigods really walk the streets?"
Sure, kid, says Con. Get enough cheap ale down you, and you'll see Gods walking the streets too. With the badge on, he's even more wary than usual, looking from side to side down every street and alley, and scowling at anyone who catches his eye. Perception 9. Every city has plenty of crime, corruption and murder, this one's no different, whatever Zodge says. Still, look on the bright side - we're the good guys. He claps Kes on the back. We're wearing badges, we're official, and we're going up against cultists. There's worse ways to spend the day.
"Hell yeah!!"
Mendax smirks while listening to Con's banter with Kes. Mendax hangs back in the group as Con leads them forward to the tavern. Using his left hand he plays with the badge in his left vest pocket. He keeps an eye out as they march through the streets of Baldur, always looking behind them to make sure they are not being followed, especially by someone working for Keene.
((you want any perception checks))
You can always feel free to roll perception!
Perception: 22
Mendax you get an extremely good read on your surroundings. You see a group of rough looking men sizing you up but apparently they decide to seek out easier prey. You see a small child wailing in the street in front of a cart while two others take goods from the back and run down an alley. A verbal argument gets physical as two men come to blows over god knows what. But nothing jumps out at you as unusual for the streets of the lower city here in Baldur’s Gate.
Con continues to lead them through the city, ignoring the distractions on the road, and allowing himself a small smile as the thugs back away from a confrontation with his group. If there are no obstacles, he'll lead them directly to the Elfsong Tavern and straight through the door.
The four of you arrive once again at the Elfsong tavern. You enter into the bustling taproom. Alan Alyth the half-elf owner (played by Dax Shepherd) tends bar while two young men take orders, deliver drinks and food to tables, and joke with the clientele. Flanking the entrance are two bouncers: A large figure clad head to two in plate armor and a gruff female half-ogre. Those of you familiar with taverns in Baldur’s Gate know that both are here to protect the other staff members, not the patrons, and won’t break up a fight unless a staff member is involved.
Well-armed patrons huddle around tables in the main room and in private booths. Three padded chairs are angled toward a fireplace on the east wall, underneath the creaky wooden staircase that climbs to the second floor. A drunk is passed out on the couch against the north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on).
"I've never been here before. I don't think I would want to come alone!"
"And I've never seen a half-ogre before. I'll try not to stare."
Mendax walks in with Vin behind Con and Kes. He looks about the tavern to see if he spots anyone who might resemble this Tarina spy (Perception 8 ) and then leans into to Con and asks, "what's the plan Con, besides not trying to draw any attention to ourselves?"
Mendax you observe the boisterous tap room.
you see the bar in the back, the four main tables, and the private booths. You see a thin human with messy hair and a goatee scribbling in a book at the corner of the bar. A table with a half-orc, a Halfling, and two humans playing dice. The half-Orc is laughing loudly and good naturedly as he scoops coppers towards him, the halfling woman is giving him a sour look which is accented by the scar on her face, the human woman in suit of dark expensive cloth with constellations around her cuffs and collar, says “I knew it.” And you can tell the human man is surprised despite his lack of eyebrows. Finally, your eyes are drawn to a halfling in colorful robes who is snootily sipping his wine by himself at another table.
Mendax scratches his head and then shrugs. "I don't know who to look for, but I don't see anyone who stands out to me. Guess I'll get a drink. Could use one after all that's happened to us today." Mendax then walks over to the bar and takes a seat one stool over from the goateed man scribbling in his book and will give the man a friendly nod if he looks up at Mendax. Mendax then orders an ale from Alan and asks with an extra silver coin, "any good rumors?" ((reminder, Mendax has his badge in his pocket, so no one knows he's working for))
Kestrell walks quickly toward the fire and stands with his back to it, warming himself up. He casts Mage Hand and uses the magic hand to scratch his back as he warms up.
"Ah!"
Mendax, the man at the end of the bar nods and smiles back at you before going back to his writing. You notice that the drink in front of him is empty, and although his clothes are clean and nice, they are starting to show signs of wear. Alan looks at you and raises his eyebrows saying “Rumors? Yeah, we got plenty of those... wish we had more facts. I guess the biggest question is with Ravengard out of the way, who’ll be the next grand duke? My money’s on Thalamra Vanthampur. Practically born in the sewers, that one, and more vicious than a swarm of rats.”
Mendax smiles at Alan when he delivers Mendax his ale. He listens closely to Alan and finishes his ale as Alan finishes his rumors. Mendax then points to his empty glass indicating he wants another round and then says to Alan, "and get a drink for my buddy of there," and then points to the goateed man working on his book. Mendax then turns the fella writing in his book and leans over and says, "and what are your thoughts about this Vanthampur person? Or, even better, what are you scribbling in that book of yours?"