After killing the ghost and making it vanish into nothingness, Oorr reflect on the sword. A very powerful item indeed. But Oorr is more comfortable with animals and spells. Beside who owns the sky? (Old Aarakocra saying)
"Valrish, you are the mightiest amongst us. You will is this sword better than I ever will. Take it. You will get along."
With the wraith gone, the room fills with the light from the sword, the soft voice fills the heads of everyone now.
"Thank you travelers. I am Dawnbringer, and I have rested in this tomb for many ages, awaiting when someone brave and true would release me from the bonds of the wraith, Brysis of Khaem. Brysis was once a Sorcerer of the Empire of Netheril and its flying cities. At that time, she was worthy to wield me, and we brought light to many dark areas. When she died, we were laid to rest in this tomb, floating among the clouds. When the empire fell, so did its cities, and this tomb. It fell through a crevasse into the Underdark, where it has lain undisturbed for centuries. But recently something changed, and with that change arose the wraith and her specter servants. I was powerless until you wielded me. I choose you now to take me, shine my light into the darkest reaches of the world, and let us find the sky once more."
The voice is kind and compassionate, but has a ferocity as it talks. You sense that the weapon is not fond of the darkness or the Underdark, and would prefer if its blade was never extinguished.
As Oorr hands the blade to Valrish, the sword accepts its new command graciously. Valrish, you are not compelled outright, but you can feel the impulses of Dawnbringer, who wishes to always be activated, holding back the darkness, and to never be far from its wielder.
Oorr, you recall that Netheril existed during the first age of Faerun, and was a magocracy, ruled by wizards in a floating city. They were responsible for creating many magical objects of great power, of which Dawnbringer seems to be one. Eventually the arrogance of the wizards led to the nation's downfall when they tried to steal the power of the goddess of magic, Mystryl, now known as Mystra. Those events caused a brief time when magic disappeared from the realms, and the floating cities fell.
Upon Belwar's warning, you exit the tomb, taking care to get Eldeth out in her weakened state. You congregate back at the boneyard, where the bones stay still. For now. Your escort seems to have been wiped out, leaving you once again to fend for yourselves in the Underdark.
Rumpadump pulls on the edge of Oorr's clothing. "Mr. Oorr, we are not far now. I sense the Neverlight Grove and the surrounding areas. I think we can pick up the trail again. Be careful though. There are other things about that are not familiar to me."
Over the next couple of days, you rest, forage, and follow the trail of spores that Rumpadump can sense. You don't see the trail of Sarith anymore, but Rumpadump seems fairly certain that another Myconid sprout, traveled this path recently, who you assume to be Stool. Eldeth recovers fully from her run in with the specters, and with the light of dawnbringer in Valrish's hand, your spirits are raised more than they have in recent memory.
From a ledge in a cavern you spot a fungal garden with two strange creatures roaming it. You keep your distance, as they appear to be searching for something. A single giant eye on their heads gazing around in the dark. You avoid them.
As you travel, you encounter more gardens of fungus. A variety of different types keep you fed and hydrated, making foraging much easier. Rumpadump informs you these gardens are tended by Myconids from the grove. You are very close now.
On the 13th day of travel from Gracklstugh, and the 5th day from the Lost Tomb of Khaem, you encounter a fungal garden being tended by 4 Myconid adults. Rumpadump recognizes them, and encourages you to approach, offering to establish rapport spores so you can communicate.
Rumpadump leads you down to the fungal garden, and releases rapport spores. The Myconid adults casually look up to greet the sprout, and your large entourage. After a moment, as the spores take hold, you begin to sense the thoughts and conversation.
"Greetings Rumpadump and assorted softers! Thank you for bringing back our sprout to us. That is two sprouts returned home within just a day! We shall rejoice in the true union that will meld us all! Come, you are welcome in Neverlight Grove. We shall introduce you to Sovereign Phylo. Please, follow us."
You sense a hint of hesitation from Rumpadump, but he agrees, and the myconid adults slowly lead the way up from the garden to a terraced area a short distance from where you are now. Rumpadump speaks to you privately before following, "Something is off about their spores, but they are friendly. They mentioned Sovereign Phylo, but not Sovereign Basidia. Together they are the leaders of the grove. I believe Stool is also here, but they did not say anything about a drow escort. Only one way to find out. I believe we are safe."
The sprout follows the adults leading the way to Neverlight Grove.
1: Fungal Wilds (Circle of Hunters) 2: Northern Terraces (Circle of Builders, Circle of Growers) 3: Central Basin (Inner Circle, Circle of Sporers) 4: Southern Terraces (Circle of Explorers) 5: Garden of Welcome (Circle of Masters)
On your way, Rumpadump explains that while many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by creatures of your size, formed by a drying underground stream and dimly lit by glowing lichen. It is on this path you travel now.
Upon entering the cavern of the grove, you leave the horrors of the Underdark behind. You find yourselves in a hidden enchanted place, strangely alien but serenely beautiful. The access tunnel opens above the grove’s main floor, providing you a panoramic view of a mushroom forest that covers every surface — including the ceiling — and illuminates the darkness with brilliantly colorful bioluminescent patterns.
On the other side of this exotic forest, the cavern narrows into a ravine. In a cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details.
(OOG You are entering from the West, where you see the narrow path on the map, and entering into Area 1. The majestic mushroom that you can just make out in the distance is Yggmorgus on the map.)
You continue to follow your Myconid guides down into the Fungal Wilds (Area 1):
Pale cream and beige stalks grow thick and tall, resembling a surface world forest. Fungi grow in profusion everywhere, and it’s hard to find anything resembling a path between them. The giant caps of zurkhwood mushrooms obscure your view of the cavern’s ceiling, but luminescent fungi there give off a shimmering aura. With each step taken on the soggy ground, a rank scent of decay rises around you.
The guides do not pause, continuing on to the central basin (Area 3):
Beyond the mud and mushrooms that spread across the cavern, a large, clear pool sits in the midst of the fungal grove. A central mound seems to be the only dry spot in sight, though a small cliff rises above the cavern floor far across the clearing, with giant mushrooms visible in the distance. Bioluminescent fungi trace strange constellations along the cavern’s ceiling and walls, showing the darkness of the ravine and a mist-shrouded smaller cavern beyond.
On this central platform you see two large myconids. Rumpadump indicates the one on the left is Phylo, and the one on the right is Basidia. Together they watch over and lead the myconid colony in the grove. Holding court with them are three other myconid adults, who Rumpadump introduces as Brelup, Posbara, and Breberil. Surrounding them are ten large zurkhwood mushrooms that sway threateningly as you approach. A wave of a hand from Phylo causes them to be still.
“You are safe, friendly softers. You arrive at a wondrous time, for Neverlight Grove is on the verge of something great, something marvelous! Celebrate, as the day of joy is nigh!
"Greeting Phylo, I am Oorr of the Star Mounts, these are my companions, Belwar, Grimnir, Valrish, Eldeth, Jimjar and Zippy. Please, consider that we softers are alien in this place. What do you mean by all that? What is about to happen?"
"Greeting Phylo, I am Oorr of the Star Mounts, these are my companions, Belwar, Grimnir, Valrish, Eldeth, Jimjar and Zippy. Please, consider that we softers are alien in this place. What do you mean by all that? What is about to happen?"
"Why, the Great Seeder is here, my softer friend. She will bless us all with her spores soon. You will see! You must meet her in person, but not yet, not yet. She is not ready to take visitors. She can answer your questions, but while you wait, make yourself at home, and stay as long as you wish. There's someone here who was hoping you'd come." says Phylo. Phylo is huge, swaying over you with multiple stalks peeling off of their body and reaching up towards the cavern. From behind them, a familiar looking myconid sproud runs out to greet you.
"You came! We're all home now!"says Stool, "I was worried you wouldn't make it, but oh, it looks like you had help! Rumpadump, how did you find them? Oh, it's no matter, I'm just so glad we're all here together. Isn't it great?!" The myconid does a little twirl, releasing colorful spores in the air as it does so.
Rumpadump and Stool begin conversing together, obviously happy to see each other again. You see no sign of Sarith. Phylo sways back and forth in front of you, at first seemingly randomly, but after a moment you just barely hear a faint music coming from the direction of the large mushroom behind the sovereigns.
A new voice enters your minds, kind and urgent."Perhaps I can show you around the grove. Stool has told us a little about you, but as you say, this place is very different from what you softers are used to. It will be eaiser to show than to explain."
"A splendid idea, Basidia,"says Phylo, "But do stay away from the Garden of Welcome, remember, the Great Seeder requires privacy. Perhaps we may visit her and her glory tomorrow! The day of joy is nigh!"
Basidia nods at Phylo, and moves to usher you away from the circle of mushrooms. Basidia is also very large, though not quite as massive as Phylo, with fewer stalks under their massive cap.
Grimnir is in awe, such a community is incredible. Nobody ever told him this was possible.
While walking away with Phylo and Stool, Grimnir open the conversation. “Greetings Phylo, I must say this place is marvellous. I always liked mushrooms”said Grimnir quite awkwardly. "I mean, I love this feeling of a community. How does that work, are you all linked together ? Are you the leader Phylo ?"
“Stool, what happened to you, what about Sarith. You have to tell us everything. We were really scared to lose you.We grew quite attached to you now you know.”
While Grimnir asks his questions, Oorr communes with the environment to detect non-natural beings.
Primeval Awareness Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Rollback Post to RevisionRollBack
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(I'm also rolling the attacks I didn't roll before)
Attack: 9 Damage: 11
Attack: 22 Damage: 9
Opp attack:
Attack: 27 Damage: 25
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
I cast shield.
Then I Disengage and move away.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Oorr will follow the ghost and swing the sun-sword twice at it.
Attack: 25 Damage: 16
Attack: 28 Damage: 33
After killing the ghost and making it vanish into nothingness, Oorr reflect on the sword. A very powerful item indeed. But Oorr is more comfortable with animals and spells. Beside who owns the sky? (Old Aarakocra saying)
"Valrish, you are the mightiest amongst us. You will is this sword better than I ever will. Take it. You will get along."
With the wraith gone, the room fills with the light from the sword, the soft voice fills the heads of everyone now.
"Thank you travelers. I am Dawnbringer, and I have rested in this tomb for many ages, awaiting when someone brave and true would release me from the bonds of the wraith, Brysis of Khaem. Brysis was once a Sorcerer of the Empire of Netheril and its flying cities. At that time, she was worthy to wield me, and we brought light to many dark areas. When she died, we were laid to rest in this tomb, floating among the clouds. When the empire fell, so did its cities, and this tomb. It fell through a crevasse into the Underdark, where it has lain undisturbed for centuries. But recently something changed, and with that change arose the wraith and her specter servants. I was powerless until you wielded me. I choose you now to take me, shine my light into the darkest reaches of the world, and let us find the sky once more."
The voice is kind and compassionate, but has a ferocity as it talks. You sense that the weapon is not fond of the darkness or the Underdark, and would prefer if its blade was never extinguished.
As Oorr hands the blade to Valrish, the sword accepts its new command graciously. Valrish, you are not compelled outright, but you can feel the impulses of Dawnbringer, who wishes to always be activated, holding back the darkness, and to never be far from its wielder.
"Empire of Netheril?"
History 6
"Okay, we've killed the monsters and found the treasure. Now let's get out of here before we all get blown to bits by a wild magic surge!"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Oorr, you recall that Netheril existed during the first age of Faerun, and was a magocracy, ruled by wizards in a floating city. They were responsible for creating many magical objects of great power, of which Dawnbringer seems to be one. Eventually the arrogance of the wizards led to the nation's downfall when they tried to steal the power of the goddess of magic, Mystryl, now known as Mystra. Those events caused a brief time when magic disappeared from the realms, and the floating cities fell.
Upon Belwar's warning, you exit the tomb, taking care to get Eldeth out in her weakened state. You congregate back at the boneyard, where the bones stay still. For now. Your escort seems to have been wiped out, leaving you once again to fend for yourselves in the Underdark.
Rumpadump pulls on the edge of Oorr's clothing. "Mr. Oorr, we are not far now. I sense the Neverlight Grove and the surrounding areas. I think we can pick up the trail again. Be careful though. There are other things about that are not familiar to me."
Over the next couple of days, you rest, forage, and follow the trail of spores that Rumpadump can sense. You don't see the trail of Sarith anymore, but Rumpadump seems fairly certain that another Myconid sprout, traveled this path recently, who you assume to be Stool. Eldeth recovers fully from her run in with the specters, and with the light of dawnbringer in Valrish's hand, your spirits are raised more than they have in recent memory.

From a ledge in a cavern you spot a fungal garden with two strange creatures roaming it. You keep your distance, as they appear to be searching for something. A single giant eye on their heads gazing around in the dark. You avoid them.
As you travel, you encounter more gardens of fungus. A variety of different types keep you fed and hydrated, making foraging much easier. Rumpadump informs you these gardens are tended by Myconids from the grove. You are very close now.
On the 13th day of travel from Gracklstugh, and the 5th day from the Lost Tomb of Khaem, you encounter a fungal garden being tended by 4 Myconid adults. Rumpadump recognizes them, and encourages you to approach, offering to establish rapport spores so you can communicate.
"Rumpadump, no need for 'mister', that's not my name. Simply Oorr would do. Cast your spores, let's hear what these fellows have to say."
Rumpadump leads you down to the fungal garden, and releases rapport spores. The Myconid adults casually look up to greet the sprout, and your large entourage. After a moment, as the spores take hold, you begin to sense the thoughts and conversation.
"Greetings Rumpadump and assorted softers! Thank you for bringing back our sprout to us. That is two sprouts returned home within just a day! We shall rejoice in the true union that will meld us all! Come, you are welcome in Neverlight Grove. We shall introduce you to Sovereign Phylo. Please, follow us."
You sense a hint of hesitation from Rumpadump, but he agrees, and the myconid adults slowly lead the way up from the garden to a terraced area a short distance from where you are now. Rumpadump speaks to you privately before following, "Something is off about their spores, but they are friendly. They mentioned Sovereign Phylo, but not Sovereign Basidia. Together they are the leaders of the grove. I believe Stool is also here, but they did not say anything about a drow escort. Only one way to find out. I believe we are safe."
The sprout follows the adults leading the way to Neverlight Grove.
1: Fungal Wilds (Circle of Hunters)
2: Northern Terraces (Circle of Builders, Circle of Growers)
3: Central Basin (Inner Circle, Circle of Sporers)
4: Southern Terraces (Circle of Explorers)
5: Garden of Welcome (Circle of Masters)
Oorr will follow the adults, but he has one question for Rumpadump: " What does he mean with 'meld us all'? I mean, I am fine the way I am."
On your way, Rumpadump explains that while many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by creatures of your size, formed by a drying underground stream and dimly lit by glowing lichen. It is on this path you travel now.
Upon entering the cavern of the grove, you leave the horrors of the Underdark behind. You find yourselves in a hidden enchanted place, strangely alien but serenely beautiful. The access tunnel opens above the grove’s main floor, providing you a panoramic view of a mushroom forest that covers every surface — including the ceiling — and illuminates the darkness with brilliantly colorful bioluminescent patterns.
On the other side of this exotic forest, the cavern narrows into a ravine. In a cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details.
(OOG You are entering from the West, where you see the narrow path on the map, and entering into Area 1. The majestic mushroom that you can just make out in the distance is Yggmorgus on the map.)
You continue to follow your Myconid guides down into the Fungal Wilds (Area 1):
The guides do not pause, continuing on to the central basin (Area 3):
On this central platform you see two large myconids. Rumpadump indicates the one on the left is Phylo, and the one on the right is Basidia. Together they watch over and lead the myconid colony in the grove. Holding court with them are three other myconid adults, who Rumpadump introduces as Brelup, Posbara, and Breberil. Surrounding them are ten large zurkhwood mushrooms that sway threateningly as you approach. A wave of a hand from Phylo causes them to be still.
“You are safe, friendly softers. You arrive at a wondrous time, for Neverlight Grove is on the verge of something great, something marvelous! Celebrate, as the day of joy is nigh!
"Greeting Phylo, I am Oorr of the Star Mounts, these are my companions, Belwar, Grimnir, Valrish, Eldeth, Jimjar and Zippy. Please, consider that we softers are alien in this place. What do you mean by all that? What is about to happen?"
"Why, the Great Seeder is here, my softer friend. She will bless us all with her spores soon. You will see! You must meet her in person, but not yet, not yet. She is not ready to take visitors. She can answer your questions, but while you wait, make yourself at home, and stay as long as you wish. There's someone here who was hoping you'd come." says Phylo. Phylo is huge, swaying over you with multiple stalks peeling off of their body and reaching up towards the cavern. From behind them, a familiar looking myconid sproud runs out to greet you.
"You came! We're all home now!" says Stool, "I was worried you wouldn't make it, but oh, it looks like you had help! Rumpadump, how did you find them? Oh, it's no matter, I'm just so glad we're all here together. Isn't it great?!" The myconid does a little twirl, releasing colorful spores in the air as it does so.
Rumpadump and Stool begin conversing together, obviously happy to see each other again. You see no sign of Sarith. Phylo sways back and forth in front of you, at first seemingly randomly, but after a moment you just barely hear a faint music coming from the direction of the large mushroom behind the sovereigns.
A new voice enters your minds, kind and urgent. "Perhaps I can show you around the grove. Stool has told us a little about you, but as you say, this place is very different from what you softers are used to. It will be eaiser to show than to explain."
"A splendid idea, Basidia," says Phylo, "But do stay away from the Garden of Welcome, remember, the Great Seeder requires privacy. Perhaps we may visit her and her glory tomorrow! The day of joy is nigh!"
Basidia nods at Phylo, and moves to usher you away from the circle of mushrooms. Basidia is also very large, though not quite as massive as Phylo, with fewer stalks under their massive cap.

"I've got a bad feeling about this," I mutter to Valrish and Grimnir.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Grimnir is in awe, such a community is incredible. Nobody ever told him this was possible.
While walking away with Phylo and Stool, Grimnir open the conversation. “Greetings Phylo, I must say this place is marvellous. I always liked mushrooms” said Grimnir quite awkwardly. "I mean, I love this feeling of a community. How does that work, are you all linked together ? Are you the leader Phylo ?"
“Stool, what happened to you, what about Sarith. You have to tell us everything. We were really scared to lose you.We grew quite attached to you now you know.”
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
While Grimnir asks his questions, Oorr communes with the environment to detect non-natural beings.