Are the ooze close to me or can I swim to the border (I prefer to stand on land for attacking) ? (OOC Otherwise, I'm not sure how to handle attack while swimming...)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
This post has potentially manipulated dice roll results.
(OOC I think I'm first on Initiative) In that case, Grimnir swim to the border, where he can stand on land and use his crossbow against the nearest Ooze
You are all just able to get to land, but the oozes are only 10 feet behind you, and they aren't stopping their advancement.
Grimnir and Oorr take two quick crossbow shots at the nearest ooze. The bolts sink into the slimy gray exterior, and you see the metal tips of the bolts rust away almost immediately. The ooze quivers slightly. It looks like it's hurt. (OOC Ooze 1 takes 15 damage 7/22)
The odd creatures then slither like snakes up to Grimnir and Oor, and each one attacks with a rubbery pseudopod, gray tendrils that reach out to bash you.
Ooze 1 attack on Oor: 23 Bludgeoning Damage: 9 and Acid Damage: 10
Ooze 2 attack on Grimnir: 4 Bludgeoning Damage: 7 and Acid Damage: 7
The first ooze slams hard into Oorr, knocking the Aarokocra to the ground. Acid pours forth from the slimy tendril, covering Oorr, who goes unconscious.
Grimnir deftly gets out of the way of the attack, narrowly missing an acid bath of his own.
The oozes appear to be moving much more slowly on land than in the water.
(OOC I edited the post, but just to be clear, you take the 9 bludgeoning damage, and then an additional 10 acid damage... so you're currently unconscious at 0 hit points. Sorry about the crit! That lets me bring up another thing though. If, Pelor forbid, one of your characters were to actually die, I will incorporate that into the story, and then we can talk about options you have either to be resurrected, or create a new character, or something else fun and exciting. Don't ever think because you're dead, you're out of the campaign. That being said, Oorr is still very much alive, just unconscious.)
Both oozes dissolve, hitting the ground underneath the flame. Still, they get a little singed. (Each ooze takes 3 damage. 12 damage rolled, then half for the con save and half for resistance to fire.)
The oozes continue slowly slithering around the party.
(OOC Matthias, not sure if it was apparent, but Belwar was up before Valrish if you wanted to take your turn.)
OOC: I just checked, and there is no such thing as a dragonborn breath weapon that does fire damage and requires a Con save. It's Dex for all three fire colors.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
(OOC Oh sorry. First time doing dragonborn. And sorry for the bad math.)
(OOC Not to worry, you still gave me all the info I needed, which was the DC and the damage roll. Double 6s! Nice! Also, you don't need to go back and edit any rolls. If you ever make a mistake, better to just roll again. Either way the first roll was fine, so I'll leave it as the two 6s.)
OOC: I just checked, and there is no such thing as a dragonborn breath weapon that does fire damage and requires a Con save. It's Dex for all three fire colors.
(OOC Oh! You are right. I was looking at the wrong area of the breath weapon. It's his con for the DC, but I still do a dex save. In which case...)
Both oozes dissolve, hitting the ground underneath the flame. Still, they get a little singed. (Each ooze takes 3 damage. 12 damage rolled, then half for the con save and half for resistance to fire.)
The oozes continue slowly slithering around the party.
(OOC Matthias, not sure if it was apparent, but Belwar was up before Valrish if you wanted to take your turn.)
(OOC Dice roll corrections: Ooze 1 still saves with a 15, but Ooze 2 now fails with a 9, so Ooze 2 takes 6 damage instead of 3.)
Okay, so I can't encase a roll in another roll because I forgot a function. Good to know. That rounds down to 2, by the way.
The frost covers the ooze, and the creature liquefies and shakes off the ice crystals before reforming, resisting some of the effects. It appears to be very hurt. (Ooze takes 2 damage: 2/22)
Are the ooze close to me or can I swim to the border (I prefer to stand on land for attacking) ?
(OOC Otherwise, I'm not sure how to handle attack while swimming...)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOG in case we need
(OOC I think I'm first on Initiative)
In that case, Grimnir swim to the border, where he can stand on land and use his crossbow against the nearest Ooze
Crossbow: 12 ; Damage (piercing) 7
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oorr: " No way those things ALSO touch my feathers!" then attacks with the crossbow the same ooze attacked by Grimnir: to hit 18, damage 7.
You are all just able to get to land, but the oozes are only 10 feet behind you, and they aren't stopping their advancement.
Grimnir and Oorr take two quick crossbow shots at the nearest ooze. The bolts sink into the slimy gray exterior, and you see the metal tips of the bolts rust away almost immediately. The ooze quivers slightly. It looks like it's hurt. (OOC Ooze 1 takes 15 damage 7/22)
The odd creatures then slither like snakes up to Grimnir and Oor, and each one attacks with a rubbery pseudopod, gray tendrils that reach out to bash you.
Ooze 1 attack on Oor: 23 Bludgeoning Damage: 9 and Acid Damage: 10
Ooze 2 attack on Grimnir: 4 Bludgeoning Damage: 7 and Acid Damage: 7
Initiative Order:
22 - Grimnir
21 - Oorr
18 - Ooze 1 (7/22)
18 - Ooze 2 (22/22)
05 - Belwar
01 - Valrish
(OOC Ouch, uh, sorry there Oorr!)
The first ooze slams hard into Oorr, knocking the Aarokocra to the ground. Acid pours forth from the slimy tendril, covering Oorr, who goes unconscious.
Grimnir deftly gets out of the way of the attack, narrowly missing an acid bath of his own.
The oozes appear to be moving much more slowly on land than in the water.
Oorr makes a loud squeak of pain (0/12 hp).
(OOC Not sure when Belwar will next go, so feel free to give your your turns whenever you want, since the oozes won't go until everyone else has.)
Valrish, not having a ranged weapon and not wanting to touch any acid, uses his dragon breath.
Damage (fire): 8 DC for saving throw: 12 (8+2+2)
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(OOC Oh sorry. First time doing dragonborn. And sorry for the bad math.)
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Ooze 2 Constitution saving throw (DC 12): 14
(OOC Matthias, not sure if it was apparent, but Belwar was up before Valrish if you wanted to take your turn.)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
22 - Grimnir
21 - Oorr
18 - Ooze 1 (4/22)
18 - Ooze 2 (16/22)
05 - Belwar
01 - Valrish
I sigh and--hoping that the combination of heat and cold will cause it to shatter--cast frostbite on ooze 1.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Damage after figuring resistance: 0.5
Okay, so I can't encase a roll in another roll because I forgot a function. Good to know. That rounds down to 2, by the way.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Initiative Order:
22 - Grimnir
21 - Oorr
18 - Ooze 1 (2/22)
18 - Ooze 2 (16/22)
05 - Belwar
01 - Valrish