Belwar manages to catch the edge of the floor, pulling himself up and continuing his escape.
You all gather in the far side of the room where Glabbagool is moving through the cracked hallway. You go a short distance into another room with no exits where water is pouring in through cracks on the ceiling. The water is now several feet high. "It seems we have.... found the source of the wetness. The exit has... gone. But still..." utters the ooze, as he begins moving further into the room. You all stay back, not wanting to mistakenly run into the cube itself.
After a few moments, Glabbagool continues, "Ah yes... of course. This way." Glabbagool climbs the wall, letting the water buoy him up to the ceiling as it rushes in faster and faster. The ooze then stretches and contracts, contorting its mass to fit through one of the many cracks in the ceiling where the water is pouring in. After a few moments, you are alone in the room. The cracks are widening as more and more water pour through, but they are still too small for you to squeeze threw. The water is rising so quickly that you are having to tread water, just to keep from going under. "Follow... follow...." you hear the voice of Glabbagool in your head.
You try to fly up, but you don't have much room to maneuver between the water and the ceiling. Zippy tries to follow as well, but can't fit through any of the cracks that the water is pouring through. (OOC Go ahead and make a perception check, any of you.)
Grimnir looks at the water pouring through the cracks and spots several weakened areas. You may be able to break through the ceiling. It would allow more water in, but may also provide a wide enough opening to climb out.
Grimnir looks at the water pouring through the cracks and spots several weakened areas. You may be able to break through the ceiling. It would allow more water in, but may also provide a wide enough opening to climb out.
Griming is pointing the ceiling to his fellow comrades. "This way !"
Blasting the cracks with his staff and his left hand :
As the cracks widen the water fills the chamber faster and faster. All of you begin to break through the ceiling, casting spells, attacking it with your weapons, and desperately trying to widen the gaps enough to swim up and out of the oozing temple. The ceiling splinters and breaks as club, frost, staff, fist and claw tear away at the thick stone. Just as the water reaches the ceiling, you take one last breath as you finally create an opening wide enough to swim up and through. You find yourself surrounded by fast moving water, and for a moment lose all sense of direction. A precious moment or two later, you hear a probing at your mind, and the sound of Glabbagool calling to you. Though the communication is telepathic, you feel a pull and begin swimming towards it. With your lungs about to burst, you suddenly find the surface of a rushing underground river, breaking through, and drawing air into your lungs at last. You swim to the edge of the water, pulling yourself up on to the rocks.
After you catch your breath, you look around. Glabbagool is with you, and he's glowing a soft purple. He appears to have drawn in some phosphorescent fungus from the cave wall, which highlights the inside of him, making him much more visible. "I thought this might... be wise,"he explains. The cavern does not look familiar, being similar to the rest of the underdark. There are several off shooting paths to take, and various type of fungus growing along the river. It is dimly lit thanks to the lichen and fungus along the walls. The same color as that of the cube.
Grimnir is helping Belwar identifying the fungus (help)
"Oh well, that was fun...but I won't do that everyday. Should we get some rest now or do you want to push forwards ? I think Valrish wanted to rest a bit, he took quite a beating"
"Belwar, do you have any magical way to get some information on the weapons we found ?"
(OOC: identify? or does a short rest focusing on it is enough)?
Grimnir is helping Belwar identifying the fungus (help)
"Oh well, that was fun...but I won't do that everyday. Should we get some rest now or do you want to push forwards ? I think Valrish wanted to rest a bit, he took quite a beating"
"Belwar, do you have any magical way to get some information on the weapons we found ?"
(OOC: identify? or does a short rest focusing on it is enough)?
Valrish sits down and sighs. "Yeah, it be best if we rest a bit..."
(OOC Can I apply the short rest or...?)
OOC: Short rest is fine by me. What do we need to check ?
- Three Green-gold bracelets - A dagger with an intricate spider design on the hilt - Apotion of greater healing(Already drinken by Valrish I think) - A vial with an unidentified oily substance in it - and the mace
>> I'll let Belwar Investigate, meanwhile I will forage : Survival6
22
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Belwar manages to catch the edge of the floor, pulling himself up and continuing his escape.
You all gather in the far side of the room where Glabbagool is moving through the cracked hallway. You go a short distance into another room with no exits where water is pouring in through cracks on the ceiling. The water is now several feet high. "It seems we have.... found the source of the wetness. The exit has... gone. But still..." utters the ooze, as he begins moving further into the room. You all stay back, not wanting to mistakenly run into the cube itself.
After a few moments, Glabbagool continues, "Ah yes... of course. This way." Glabbagool climbs the wall, letting the water buoy him up to the ceiling as it rushes in faster and faster. The ooze then stretches and contracts, contorting its mass to fit through one of the many cracks in the ceiling where the water is pouring in. After a few moments, you are alone in the room. The cracks are widening as more and more water pour through, but they are still too small for you to squeeze threw. The water is rising so quickly that you are having to tread water, just to keep from going under. "Follow... follow...." you hear the voice of Glabbagool in your head.
Oorr and Zippy certainly follow Glabbagool.
Perception 7
Perception 21
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
- left hand: 17 damage 4
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
I try to freeze the stone of the ceiling to make it easier for Grimnir to shatter.
OOC: The ceiling gets to make a DC 13 Constitution saving throw, unless it's immune to cold damage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Valrish quickly swings his club at the ceiling, raging.
Club: 8 10
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Oorr slashes the ceiling with the talons: Attack: 13 Damage: 4
As the cracks widen the water fills the chamber faster and faster. All of you begin to break through the ceiling, casting spells, attacking it with your weapons, and desperately trying to widen the gaps enough to swim up and out of the oozing temple. The ceiling splinters and breaks as club, frost, staff, fist and claw tear away at the thick stone. Just as the water reaches the ceiling, you take one last breath as you finally create an opening wide enough to swim up and through. You find yourself surrounded by fast moving water, and for a moment lose all sense of direction. A precious moment or two later, you hear a probing at your mind, and the sound of Glabbagool calling to you. Though the communication is telepathic, you feel a pull and begin swimming towards it. With your lungs about to burst, you suddenly find the surface of a rushing underground river, breaking through, and drawing air into your lungs at last. You swim to the edge of the water, pulling yourself up on to the rocks.
After you catch your breath, you look around. Glabbagool is with you, and he's glowing a soft purple. He appears to have drawn in some phosphorescent fungus from the cave wall, which highlights the inside of him, making him much more visible. "I thought this might... be wise," he explains. The cavern does not look familiar, being similar to the rest of the underdark. There are several off shooting paths to take, and various type of fungus growing along the river. It is dimly lit thanks to the lichen and fungus along the walls. The same color as that of the cube.
What do you want to do next?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Grimnir is helping Belwar identifying the fungus (help)
"Oh well, that was fun...but I won't do that everyday. Should we get some rest now or do you want to push forwards ? I think Valrish wanted to rest a bit, he took quite a beating"
"Belwar, do you have any magical way to get some information on the weapons we found ?"
(OOC: identify? or does a short rest focusing on it is enough)?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Valrish sits down and sighs. "Yeah, it be best if we rest a bit..."
(OOC Can I apply the short rest or...?)
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
OOC How many exits are in the cave, exactly?
- A dagger with an intricate spider design on the hilt
- A
potion of greater healing(Already drinken by Valrish I think)- A vial with an unidentified oily substance in it
- and the mace
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation