Real will contact the Mind Flayers and let them know that the wards will go down on que. "I believe we are ready."
(OOC: It is hard to make an extensive plan. Not sure example where everyone is and how to contact them. Do we just need to say that we are letting the Mind Flayers know or do we need more of a plan than that?"
OK, I have the map 99% done. It is complicated as there are over 50 of the temple forces there, and another 50ish mind flayer forces coming in. So we have a melee that involves you guys, plus over 100 NPCs. Please go ahead and roll initiative, and we should be able to get things going once that is done.
This post has potentially manipulated dice roll results.
Real Initiative: 10
(OOC: There is still an aid spell active on King Born, Ralph and Real at level 7. You will need to have calculated any loses since then (See post #61 of this thread here ) And Real cast armor of agathyshere (See comment #184 in this thread) and there is a chance it is still active. DM can rule either way. Hard to know how long it has been but they have been moving quickly and it lasts for 1 hour.)
If the armor of agathys has expired or will soon then Real will renew it with a level 6 spell slot (30 temp hp that dishes cold damage while still active.)
deva1 con save ... 11 deva2 con save ... 5 deva3 con save ... 17 deva4 con save ... 12 deva5 con save ... 22 deva6 con save ... 5 deva7 con save ... 7 deva8 con save ... 22 deva9 con save ... 17 deva10 con save ... 16 deva11 con save ... 21 deva12 con save ... 20 deva13 con save ... 13
Deck Before you is a wide expanse of grey flagstones, creating a flat deck teeming with angelic beings and robed clerics of every sort. It overlooks a vast, near-spherical cavern hundreds of feet across and carved out of blackened,warped stone.
In the very centre of the cavern is a flickering, constantly shifting crack of sparking purple energy that lends the entire space a sickly pallor. A thick pair of ropes disappear into the crack, connecting it to a heavy wooden frame mounted on the deck.
Hanging from the ropes, just beyond the frame, is a wooden platform maybe 20 ft. wide and twice as long. A stream of figures seem to be loading it up with small boxes or crates, causing it to sway rhythmically as they drop their cargo and head off.
Further back on the decking a group of Clerics work to pack the boxes, though from here you can’t quite tell what with. On the plus side, they all seem far too busy to have noticed you yet.
As the group comes up onto the deck, a mass of figures appear to the north and south. Mind Flayers hover in the air, while their Quaggoths minions appear on the deck below them.
Saralyssa strides forward and calls forth a sunburst of radiant power. A powerful blast fills the center of the deck. When the light fades every acolyte and priest had been left as blackened husks. Most of the devas real sightlessly, while a few turn their eyes towards the enemies all around them, preparing to fight.
The mind flayers move in and strike at the remaining devas with their mind blasts, quickly decimating the devas. Their minions finish them off.
(OOC: Sorry for the delay, and the quick end of this battle, but I don't think the writers of the module actually knew what they were talking about here. This was suppose to be a massive conflict you could barely get through alive, let alone be able to take care of with a few spells. The devas actually had no chance against you alone, let alone the mind flayers. I don't like hand-waving things, but there is simply no way the dev as would get past the mind flayers and their minions, let alone the rest of you. In hindsight I should have cut down the support troops on your side and put in some higher-ranking angels or something. This is one problem with homebrew modules bought from DMS guild I guess.)
As the smoke clears the group finds themselves in control of the courtyard, with the platform and the fissure ahead.
Real will contact the Mind Flayers and let them know that the wards will go down on que. "I believe we are ready."
(OOC: It is hard to make an extensive plan. Not sure example where everyone is and how to contact them. Do we just need to say that we are letting the Mind Flayers know or do we need more of a plan than that?"
Lot's of stuff ...
Ok, I'll need some time to get this one set up. I will hope to have it done this weekend, and we can start the encounter on Monday.
OK, I have the map 99% done. It is complicated as there are over 50 of the temple forces there, and another 50ish mind flayer forces coming in. So we have a melee that involves you guys, plus over 100 NPCs. Please go ahead and roll initiative, and we should be able to get things going once that is done.
Iorythas Inititiative: 19
Bjorn Initiative: 21
Tyrkoris: 5
Real Initiative: 10
(OOC: There is still an aid spell active on King Born, Ralph and Real at level 7. You will need to have calculated any loses since then (See post #61 of this thread here ) And Real cast armor of agathys here (See comment #184 in this thread) and there is a chance it is still active. DM can rule either way. Hard to know how long it has been but they have been moving quickly and it lasts for 1 hour.)
If the armor of agathys has expired or will soon then Real will renew it with a level 6 spell slot (30 temp hp that dishes cold damage while still active.)
Lot's of stuff ...
Ulitharids ... 2
Mind flayers ... 18
Quaggoths ... 18
Priests ... 7
Acolytes ... 2
Devas ... 5
Saralyssa ... 21
Initiative order is:
saralyssa
Iorythas
Mind Flayers
Quaggoths
bjorn
real
priests
Tyrkoris
Devas
Ulitharids
Acolytes
Saralyssa casts sunburst centering it near the anchor of the rope.
Damage: 44 radiant Con 20 to save for half.
deva1 con save ... 11
deva2 con save ... 5
deva3 con save ... 17
deva4 con save ... 12
deva5 con save ... 22
deva6 con save ... 5
deva7 con save ... 7
deva8 con save ... 22
deva9 con save ... 17
deva10 con save ... 16
deva11 con save ... 21
deva12 con save ... 20
deva13 con save ... 13
Deck
Before you is a wide expanse of grey flagstones, creating a flat deck teeming with angelic beings and robed clerics of every sort. It overlooks a vast, near-spherical cavern hundreds of feet across and carved out of blackened,warped stone.
In the very centre of the cavern is a flickering, constantly shifting crack of sparking purple energy that lends the entire space a sickly pallor. A thick pair of ropes disappear into the crack, connecting it to a heavy wooden frame mounted on the deck.
Hanging from the ropes, just beyond the frame, is a wooden platform maybe 20 ft. wide and twice as long. A stream of figures seem to be loading it up with small boxes or crates, causing it to sway rhythmically as they drop their cargo and head off.
Further back on the decking a group of Clerics work to pack the boxes, though from here you can’t quite tell what with. On the plus side, they all seem far too busy to have noticed you yet.
As the group comes up onto the deck, a mass of figures appear to the north and south. Mind Flayers hover in the air, while their Quaggoths minions appear on the deck below them.
Saralyssa strides forward and calls forth a sunburst of radiant power. A powerful blast fills the center of the deck. When the light fades every acolyte and priest had been left as blackened husks. Most of the devas real sightlessly, while a few turn their eyes towards the enemies all around them, preparing to fight.
Iorythas you are up.
Here is the map:
https://www.dropbox.com/s/z267eqju75cwkmq/Temple map 1.xlsx?dl=0
Iorythas will draw his bow and take aim at two of the blinded Devas, going for Deva 1 and 2.
Attack 1: Attack: 18 Damage: Unable to parse dice roll.
Sneak Attack: 42
Attack 2: Attack: 31 Damage: 33
Sneak Attack: 33
Both of the devas you target are killed as they fall to your arrows.
The mind flayers move in and strike at the remaining devas with their mind blasts, quickly decimating the devas. Their minions finish them off.
(OOC: Sorry for the delay, and the quick end of this battle, but I don't think the writers of the module actually knew what they were talking about here. This was suppose to be a massive conflict you could barely get through alive, let alone be able to take care of with a few spells. The devas actually had no chance against you alone, let alone the mind flayers. I don't like hand-waving things, but there is simply no way the dev as would get past the mind flayers and their minions, let alone the rest of you. In hindsight I should have cut down the support troops on your side and put in some higher-ranking angels or something. This is one problem with homebrew modules bought from DMS guild I guess.)
As the smoke clears the group finds themselves in control of the courtyard, with the platform and the fissure ahead.
Iorythas sets his bow onto his back once more but is ready to draw it again on the off chance that the mindflayers turn on them.
"The way is clear." Saralyssa says as the last of the devas fall. "Shall we go before these mind flayers decide we are to be desert?"
Tyrkoris will head over to examine the crates.
Investigation: 5
Real is definitely ready. "Let's get to the business at hand."
Lot's of stuff ...