"Hold tight Hox, I'll push through just hang on. When Hox is ready Gruun will sprint as fast as he can past the symbols watching for anything to come at them.
This post has potentially manipulated dice roll results.
ARADURK:
Nothing impedes your path around the bend, and as you continue, the sound of rattling fades entirely behind you. The corridor winds in and around itself a few times before coming to a vicious dead end; rusting iron spikes line the wall at the end of the path, and for ten feet in each direction.
_________________________
GRUUN & HOX:
Gruun charges past the symbols on the wall. They do not seem to react, and no harm comes to Hox as the previous glyph did. Now past that area, the corridor turns to the right and continues for hundreds of feet. Eventually, the monotony is broken by the sight of dozens of stone tiles set up further ahead on the floor. The long hallway continues past the tiles, where it dead ends at a closed stone doorway.
_________________________
KILLIAN:
Medicine: 16
The man is dead, and has been for some time, but not long enough to significantly decay. He was young, in his twenties at most, and bears scars from more than a few adventures. Strangely, there is no obvious sign of death. It looks as if he simply collapsed here.
As you search the body, it seems someone has beaten you to it - his pockets have been turned, and he has no weapons and no coin; nothing on him except for the studded leather armor he wore.
_________________________
TANAKIR:
With no magic detected in this area aside from your own items, you open the door to a large room, 50 feet long and 30 feet to the back wall. On the left side of the room is another closed stone door, but between that door and you are five hulking aberrations. Though they are all at rest, seemingly asleep, their gaping mouths possess teeth so jagged and sharp that they prevent them from closing all the way, leaving pools of thick drool around the room. Large tentacles, as thick as tree limbs, emerge from their backs, ending in suction-like appendages that contain rows of sharp needles themselves.
Killian will note his appearance should she need to describe him to someone, then she sheathes her sword, hangs her shield on her back, and hoists him up to carry him out the door and down the hall in the direction she has not yet explored. (Fireman's carry)
If nothing leaps out at her when she reaches the next turn, she will look down it. If what might be a door here at the turn is in fact a door, she will deposit her burden, draw her sword and secure her shield, and examine the door for any markings. If she finds none, she will push it open, to see the room, or passage, beyond.
Again, she is using no light (if it is even necessary), as her 120' of dark vision has her covered.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
ARADURK:
Investigation: 3
The rattling returns in the same location, growing loudest about twenty feet after the bend in the corridor. The sound seems equidistant throughout the space, as if the origin point is all around you. Your best guess is that it is magical in nature, but you see no signs of arcane glyphs or devices that could be making the noise. Whatever it is, it has not harmed you yet.
________________________________
KILLIAN:
Investigation: 13
OOC: Everything is dimly lit, so Killian sees it as brightly lit within 120 feet.
The apparent door is in fact another stone doorway, and as you approach it, the corridor bends to the left, where it continues on. While examining the doorway, you can hear shouting from within. The words are difficult to make out, but you can tell that it is Goblin being spoken.
At the top of the doorway, you find a thin wire that attaches to the ceiling; when pushed or pulled, it looks like this wire would pull something out of the ceiling, quite possibly a trap.
________________________________
TANAKIR:
After backtracking and continuing down the other path of the intersection, you soon find yourself at another intersection - 20 feet ahead of you, the corridor ends, where a few arcane glyphs are drawn onto the wall. The other path, to the left, bends after 30 feet and continues on.
Aradurk scratches his head. "Hellooooo - Polly?" and he knocks on areas of the wall with his shield.around the bend of the hallway. "Is there anybody out there?"
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Killian, having deposited her burden and armed up, takes a quick glance down the hallway to the left to make sure nothing is coming, then stands back and uses her sword tip to slice/snag/pull/manipulate the wire to trigger whatever trap. She's also holding her breath, for good measure.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Gruun will listen for anything while Hox is investigating the tiles. He'll pocket a handful of tiles to show the others and once Hox is ready, give another shout to try and locate anyone around.
This post has potentially manipulated dice roll results.
ARADURK:
The rattling remains consistent, seemingly unaffected by your actions. Other than the sound, the corridor appears as empty here as it does through the rest of the passage.
_____________________________
KILLIAN:
CON Save: 20
The moment the wire is sliced, the clang of some machination in the ceiling announces its fall upon you. A 10-foot block of stone drops from above, landing atop both you and the unfortunate corpse, taking you to the ground with it. When the dust settles, having taken 51 bludgeoning damage from the fall, you seem to be free of injury and able to shift your way out from underneath the heavy block.
____________________________
GRUUN & HOX:
OOC: The tiles are about the size of a domino, for a real world comparison.
Gruun's call echoes back, but you hear no response.
____________________________
TANAKIR:
It is too difficult to make out what the glyphs may mean from afar, but they do not exude any magical aura when you activate your senses.
Moving on, you twist with the corridor and find yourself soon at a dead end. At the end of the path, a collection of tiles rests within a 10-foot space. While some of the tiles are standing, many have been scattered and lay across the floor.
Inside this door is a long open room, similar in size to the room where you found the corpse. There are two other doors, one to the left and one straight ahead of you. The floor is covered in hexagonal tiles, and a moldy odor greets you with the sight of seven hobgoblins in the midst of being berated by another, larger hobgoblin. They are turned your way, heads bowed low while the head hobgoblin points at you and continues shouting at them in the Goblin language.
"Do you idiots see now? You can't even rig a trap that takes down an intruder! You're pathetic, all of you."
OOC: The site is acting up and won't let me edit posts, so continuing Gruun & Hox's part here.
GRUUN & HOX:
When Hox nears the door, a glyph appears along the wall, glowing brightly as a wave of energy rumbles down the corridor. Gruun feels nothing as it passes over him, but Hox is overcome with a wave of panic, suddenly frightened and unwilling to move any closer to the doorway.
Killian smiles, teeth gritted, as she limps into the room. "Finally," she says, standing up straight and cracking her neck as magical darkness descends on the room.
Bonus Action: Use two sorcery points to Quicken her casting (so it takes a BA, instead of an Action) of Darkness on her shield (so it moves with her) using 2 sorcery points to do so (not a spell slot) with her Sorcerer feature, Eyes of the Dark., which means she can see through it with her Sorcerous dark vision. (Total cost, 4 sorcery points) Action: She will Lay on Hands herself to heal 30 hp of damage. Move: Once the darkness has fallen, she will shift aside (no in-game effect, but it makes me feel better about the Disadvantage they all have to hit her now)
Notes: Darkness lasts for this round and 59 more, or Concentration.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Aradurk peers over his shoulder to check behind him then proceeds around the bend.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
"Hold tight Hox, I'll push through just hang on. When Hox is ready Gruun will sprint as fast as he can past the symbols watching for anything to come at them.
ARADURK:
Nothing impedes your path around the bend, and as you continue, the sound of rattling fades entirely behind you. The corridor winds in and around itself a few times before coming to a vicious dead end; rusting iron spikes line the wall at the end of the path, and for ten feet in each direction.
_________________________
GRUUN & HOX:
Gruun charges past the symbols on the wall. They do not seem to react, and no harm comes to Hox as the previous glyph did. Now past that area, the corridor turns to the right and continues for hundreds of feet. Eventually, the monotony is broken by the sight of dozens of stone tiles set up further ahead on the floor. The long hallway continues past the tiles, where it dead ends at a closed stone doorway.
_________________________
KILLIAN:
Medicine: 16
The man is dead, and has been for some time, but not long enough to significantly decay. He was young, in his twenties at most, and bears scars from more than a few adventures. Strangely, there is no obvious sign of death. It looks as if he simply collapsed here.
As you search the body, it seems someone has beaten you to it - his pockets have been turned, and he has no weapons and no coin; nothing on him except for the studded leather armor he wore.
_________________________
TANAKIR:
With no magic detected in this area aside from your own items, you open the door to a large room, 50 feet long and 30 feet to the back wall. On the left side of the room is another closed stone door, but between that door and you are five hulking aberrations. Though they are all at rest, seemingly asleep, their gaping mouths possess teeth so jagged and sharp that they prevent them from closing all the way, leaving pools of thick drool around the room. Large tentacles, as thick as tree limbs, emerge from their backs, ending in suction-like appendages that contain rows of sharp needles themselves.
See my profile for all my PbP threads!
Killian will note his appearance should she need to describe him to someone, then she sheathes her sword, hangs her shield on her back, and hoists him up to carry him out the door and down the hall in the direction she has not yet explored. (Fireman's carry)
If nothing leaps out at her when she reaches the next turn, she will look down it. If what might be a door here at the turn is in fact a door, she will deposit her burden, draw her sword and secure her shield, and examine the door for any markings. If she finds none, she will push it open, to see the room, or passage, beyond.
Again, she is using no light (if it is even necessary), as her 120' of dark vision has her covered.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Tanakir will close the door quietly, backing up before returning to the intersection and heading down the path he hasn't tried yet.
Aradurk will retrace his steps back to the hallway where he heard the rattling and try to discern the source of the noise.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
ARADURK:
Investigation: 3
The rattling returns in the same location, growing loudest about twenty feet after the bend in the corridor. The sound seems equidistant throughout the space, as if the origin point is all around you. Your best guess is that it is magical in nature, but you see no signs of arcane glyphs or devices that could be making the noise. Whatever it is, it has not harmed you yet.
________________________________
KILLIAN:
Investigation: 13
OOC: Everything is dimly lit, so Killian sees it as brightly lit within 120 feet.
The apparent door is in fact another stone doorway, and as you approach it, the corridor bends to the left, where it continues on. While examining the doorway, you can hear shouting from within. The words are difficult to make out, but you can tell that it is Goblin being spoken.
At the top of the doorway, you find a thin wire that attaches to the ceiling; when pushed or pulled, it looks like this wire would pull something out of the ceiling, quite possibly a trap.
________________________________
TANAKIR:
After backtracking and continuing down the other path of the intersection, you soon find yourself at another intersection - 20 feet ahead of you, the corridor ends, where a few arcane glyphs are drawn onto the wall. The other path, to the left, bends after 30 feet and continues on.
See my profile for all my PbP threads!
Aradurk scratches his head. "Hellooooo - Polly?" and he knocks on areas of the wall with his shield.around the bend of the hallway. "Is there anybody out there?"
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Killian, having deposited her burden and armed up, takes a quick glance down the hallway to the left to make sure nothing is coming, then stands back and uses her sword tip to slice/snag/pull/manipulate the wire to trigger whatever trap. She's also holding her breath, for good measure.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Hox checks out the stone tiles, seeing if they're light enough to carry or even throw.
Perception?: 7
Gruun will listen for anything while Hox is investigating the tiles. He'll pocket a handful of tiles to show the others and once Hox is ready, give another shout to try and locate anyone around.
Tanakir will do his best to recognize the glyphs (with Detect Magic up), and continue to the next intersection if he can't.
ARADURK:
The rattling remains consistent, seemingly unaffected by your actions. Other than the sound, the corridor appears as empty here as it does through the rest of the passage.
_____________________________
KILLIAN:
CON Save: 20
The moment the wire is sliced, the clang of some machination in the ceiling announces its fall upon you. A 10-foot block of stone drops from above, landing atop both you and the unfortunate corpse, taking you to the ground with it. When the dust settles, having taken 51 bludgeoning damage from the fall, you seem to be free of injury and able to shift your way out from underneath the heavy block.
____________________________
GRUUN & HOX:
OOC: The tiles are about the size of a domino, for a real world comparison.
Gruun's call echoes back, but you hear no response.
____________________________
TANAKIR:
It is too difficult to make out what the glyphs may mean from afar, but they do not exude any magical aura when you activate your senses.
Moving on, you twist with the corridor and find yourself soon at a dead end. At the end of the path, a collection of tiles rests within a 10-foot space. While some of the tiles are standing, many have been scattered and lay across the floor.
See my profile for all my PbP threads!
Hox takes a handful of the tiles and heads for the dead end, examining the wall.
Investigation: 2
Cursing her own stupidity, Killian shoves the door open, ready to kill something.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Gruun will watch out for Hox while he examines the door. If he notices anything he'll pull Hox back from the door as quick as possible.
KILLIAN:
Inside this door is a long open room, similar in size to the room where you found the corpse. There are two other doors, one to the left and one straight ahead of you. The floor is covered in hexagonal tiles, and a moldy odor greets you with the sight of seven hobgoblins in the midst of being berated by another, larger hobgoblin. They are turned your way, heads bowed low while the head hobgoblin points at you and continues shouting at them in the Goblin language.
"Do you idiots see now? You can't even rig a trap that takes down an intruder! You're pathetic, all of you."
[Tooltip Not Found]
____________________
GRUUN & HOX:
Gruun WIS Save: 14
Hox WIS Save: 10
POST IN PROGRESS...
See my profile for all my PbP threads!
OOC: The site is acting up and won't let me edit posts, so continuing Gruun & Hox's part here.
GRUUN & HOX:
When Hox nears the door, a glyph appears along the wall, glowing brightly as a wave of energy rumbles down the corridor. Gruun feels nothing as it passes over him, but Hox is overcome with a wave of panic, suddenly frightened and unwilling to move any closer to the doorway.
See my profile for all my PbP threads!
Killian smiles, teeth gritted, as she limps into the room. "Finally," she says, standing up straight and cracking her neck as magical darkness descends on the room.
Bonus Action: Use two sorcery points to Quicken her casting (so it takes a BA, instead of an Action) of Darkness on her shield (so it moves with her) using 2 sorcery points to do so (not a spell slot) with her Sorcerer feature, Eyes of the Dark., which means she can see through it with her Sorcerous dark vision. (Total cost, 4 sorcery points)
Action: She will Lay on Hands herself to heal 30 hp of damage.
Move: Once the darkness has fallen, she will shift aside (no in-game effect, but it makes me feel better about the Disadvantage they all have to hit her now)
Notes: Darkness lasts for this round and 59 more, or Concentration.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Tanakir takes a quick look at the tiles, reaching down to examine a few of them, turning them over in his hands.