"Try talking to ones. I can say no more about the test," Bolt speaks as his mechanical body whirs up and down.
Tanakir feels the lightened sensation fade as he steps out of the room, walking over to the room across from it. Once there, he feels the sensation return, though nothing visible occurs.
Hox feels the strange sensation when he steps into the room. With his ability to fly, it seems almost difficult to keep himself on the ground. The shapes on the wall seem quite permanent and immobile. The sensation fades the moment Aradurk steps into the room, and remains gone as the rest of the party files into the suddenly cramped chamber.
“Well then, one in each, I suppose,” Killian says. “Since this room gave Hox the flutters, he should stay here.” She will move to the next room. (Room 3)
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Aradurk and Killian each now feel the strange light sensation as they step into separate chambers, though the feeling does not return for Hox and Tanakir within room 2.
OOC: I'll assume that Gruun is following along with the plan and moving to a separate room himself.
The sensation returns to Hox when Tanakir departs the room. With everyone in separate rooms, Gruun leaves the central chamber to the only remaining empty room. The moment he does, a brilliant flash of light takes over your senses - and you find yourselves in the temple no longer. You stand in a dimly lit corridor, alone without a soul in sight.
_____________________________
ARADURK:
You find yourself standing at the corner of an L-shaped corridor. The passageways loom as far as you can see in both directions, one to the north and one to the east.
_____________________________
GRUUN:
You find yourself standing at the corner of an L-shaped corridor. The passageways loom as far as you can see in both directions, one to the north and one to the east, where it looks to split off into another tunnel as well.
_____________________________
HOX:
You find yourself standing at the corner of an L-shaped corridor. To the west, the passageway dead-ends. After a moment of walking in the opposite direction, you come to a three-way intersection. To the left, the corridor twists and turns. Ahead of you, the corridor continues, where you can see what looks to be a massive collection of small tiles that fill a 10-foot space within the passage.
_____________________________
KILLIAN:
You find yourself standing at the end of a long corridor. It intersects occasionally with other passageways, but all of them seem to quickly come to a dead-end. You pass a number of these short tunnels before you come to a corner. The corridor bends to the left ahead of you, but it is blocked by a large stone statue that looks to have toppled over from where it once stood. The statue appears humanoid, but it has partially crumbled, and face down against the wall and ground.
_____________________________
TANAKIR:
You find yourself standing at the end of a long corridor. At least one hundred feet ahead of you, you see a split passage to the right, and the corridor continues further ahead.
Tanakir will attempt to communicate with his warhorse telepathically (which he can do if it's within a mile of him), before casting Detect Magic and moving down the corridor, stopping at the split and examining each of his paths.
Gruun will keep his Greataxe handy and bash the wall until it marks the East passage. He takes a steady jog down the path listening for anything around the corner.
Sheathing his weapon and taking out his hammer and piton, Aradurk will mark a section of the wall to the east with an "A" and proceed down the hallway.
OOC: If Aradurk would know the direction he's headed, he would carve an "E" instead of an "A" but wanted to clarify.
"Try talking to ones. I can say no more about the test," Bolt speaks as his mechanical body whirs up and down.
Tanakir feels the lightened sensation fade as he steps out of the room, walking over to the room across from it. Once there, he feels the sensation return, though nothing visible occurs.
See my profile for all my PbP threads!
"Anybody making heads or tails out of this?", Aradurk calls out. "I am drawing a total blank on this."
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
OOC: If it helps, here is a visual representation of the cave:
Tanakir first stood in room 5, then moved to room 3.
See my profile for all my PbP threads!
Hox goes to the 2nd room and sees if he can move the shapes on the wall.
"Would it be utterly stupid to have each person move to a room?", Aradurk thinks out loud.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
"Not a foolish idea, but perhaps a dangerous one. Let's all try gathering in the same room first."
"That sounds like a good first step. Let's all gather in this one, first," Killian indicates a cave. (room #2)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Aradurk makes his way to room 2.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Tanakir follows as well.
Hox feels the strange sensation when he steps into the room. With his ability to fly, it seems almost difficult to keep himself on the ground. The shapes on the wall seem quite permanent and immobile. The sensation fades the moment Aradurk steps into the room, and remains gone as the rest of the party files into the suddenly cramped chamber.
See my profile for all my PbP threads!
“Well then, one in each, I suppose,” Killian says. “Since this room gave Hox the flutters, he should stay here.” She will move to the next room. (Room 3)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Aradurk will move to room 5, looking around.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aradurk and Killian each now feel the strange light sensation as they step into separate chambers, though the feeling does not return for Hox and Tanakir within room 2.
See my profile for all my PbP threads!
Tanakir will move to one of the other unoccupied rooms, keeping an eye on what's going on in the other rooms that he can see from there.
OOC: I'll assume that Gruun is following along with the plan and moving to a separate room himself.
The sensation returns to Hox when Tanakir departs the room. With everyone in separate rooms, Gruun leaves the central chamber to the only remaining empty room. The moment he does, a brilliant flash of light takes over your senses - and you find yourselves in the temple no longer. You stand in a dimly lit corridor, alone without a soul in sight.
_____________________________
ARADURK:
You find yourself standing at the corner of an L-shaped corridor. The passageways loom as far as you can see in both directions, one to the north and one to the east.
_____________________________
GRUUN:
You find yourself standing at the corner of an L-shaped corridor. The passageways loom as far as you can see in both directions, one to the north and one to the east, where it looks to split off into another tunnel as well.
_____________________________
HOX:
You find yourself standing at the corner of an L-shaped corridor. To the west, the passageway dead-ends. After a moment of walking in the opposite direction, you come to a three-way intersection. To the left, the corridor twists and turns. Ahead of you, the corridor continues, where you can see what looks to be a massive collection of small tiles that fill a 10-foot space within the passage.
_____________________________
KILLIAN:
You find yourself standing at the end of a long corridor. It intersects occasionally with other passageways, but all of them seem to quickly come to a dead-end. You pass a number of these short tunnels before you come to a corner. The corridor bends to the left ahead of you, but it is blocked by a large stone statue that looks to have toppled over from where it once stood. The statue appears humanoid, but it has partially crumbled, and face down against the wall and ground.
_____________________________
TANAKIR:
You find yourself standing at the end of a long corridor. At least one hundred feet ahead of you, you see a split passage to the right, and the corridor continues further ahead.
See my profile for all my PbP threads!
Killian will make an effort to move the statue out of the way by physical effort.
In case she manages to get as far as to attempt that, here is an Athletics roll: 11
edit: le sigh.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Tanakir will attempt to communicate with his warhorse telepathically (which he can do if it's within a mile of him), before casting Detect Magic and moving down the corridor, stopping at the split and examining each of his paths.
Gruun will keep his Greataxe handy and bash the wall until it marks the East passage. He takes a steady jog down the path listening for anything around the corner.
Sheathing his weapon and taking out his hammer and piton, Aradurk will mark a section of the wall to the east with an "A" and proceed down the hallway.
OOC: If Aradurk would know the direction he's headed, he would carve an "E" instead of an "A" but wanted to clarify.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Hox takes the left corridor, not interested in the tiles ahead.