This post has potentially manipulated dice roll results.
ARADURK:
After a couple hundred feet and some more twisting and turning, you come to a T-shaped intersection, with a passage leading left and right. Each of the passages turns after twenty feet, preventing you from seeing what may lie beyond.
________________________
GRUUN:
Perception: 22
After a light fifty foot jog, you come to a passage that branches off to the left. Both that passage and the one you are currently heading down turn after thirty feet or so, preventing you from seeing what might lie beyond. Listening carefully, you do not hear anything coming from either direction.
________________________
HOX:
WIS Save: 3
You turn around a bend in the corridor and the wall in front of you suddenly comes alight with a dark energy that assails you. An arcane glyph flashes as you take 24 necrotic damage, feeling your knees weaken as the magic assaults your life energy. A moment passes, and the spell passes with it. When it does, the glyph is visible on the wall but no longer in an active state.
________________________
KILLIAN:
The statue is quite heavy, but you are able to set it upright with some straining, clearing the corridor ahead. Parts of it remain on the ground, but it seems to depict a robed figure with human-sized proportions.
________________________
TANAKIR:
You see a faint aura of illusion that covers the corridor ahead of you, but no magical aura in the branch to the right. You find yourself unable to communicate with your warhorse at the moment.
Tanakir thinks for a moment before muttering to himself, "Helm, guide my hand. O Vigilant One, be my eyes," and moving down the right branch, checking for traps and secret passageways as he goes.
Hox grumbles as he struggles to stand up. "Hox not like magic, too strange, much words, like gnome tricks." Hox scratches at the glyph as he passes by, continuing on in the corridor.
Aradurk again pulls out the hammer and piton, serving as a makeshift chisel, makes the mark of an “A” on the left wall, then travels to the left passage. “What infernal maze have we stumbled into?”, Aradurk mumbles aloud.
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
When you reach the bend in the corridor, the ground shifts beneath you a few inches, and a loud bang above you is the only warning that the ceiling is falling in. What was the ceiling is now a heavy stone block that you somehow manage to brace yourself against, taking 25 bludgeoning damage in the process but managing to keep the thing from crushing you against the floor. After shifting it aside, the passage is still clear before you.
_______________________
GRUUN:
Your shout echoes through the passageways as you wait for a response. After a few moments, you hear the scuffling of footsteps from the passage ahead, and a familiar small winged kobold emerges from around the corner.
_______________________
HOX:
The passage is a seemingly never-ending series of dead ends, leaving you only one direction to travel at the moment. After a couple hundred feet, you hear a voice bellowing your name, and the names of your companions, and rounding a corner, you see a familiar bugbear ahead of you, standing at an intersection in wait.
_______________________
KILLIAN:
Unable to distinguish anything more about the statue, you continue down the passage, where it soon turns to the right. At the bend, there is also a stone door sitting closed ahead of you.
_______________________
TANAKIR:
Heading right, you soon reach another passage that branches off to the right. Twenty feet ahead in that passage, you are greeted by the macabre sight of withered corpses lining the wall as far as you can see. The corridor still continues further ahead of you as well.
"Good grief - someone let this place fall to pieces" Aradurk dusts himself off, rubbing his head, and looking very carefully where he is walking as he continues walking down the passage.
This post has potentially manipulated dice roll results.
ARADURK:
There are many splits in the passage ahead of you. Weaving through corners, you run into multiple dead ends before finally finding a direction that continues for further than fifty feet. A few feet in that direction, however, a loud rattling sound fills the space around you, growing louder as you progress forward. The corridor continues onward, where you can see it eventually bend to the right.
________________________
GRUUN & HOX:
Gruun nearly runs into Hox when the kobold appears from around the corner. The corridor runs in both directions that Gruun and Hox have come from, as well as another branching passage perpendicular to those.
________________________
KILLIAN:
Investigation: 4
The door does not have a handle, and appears to be able to swing in either direction. It is clear of markings.
The hallway to the right turns to the left further ahead, and it looks like it might also have a door closed along the wall at the bend.
________________________
TANAKIR:
At this intersection, you do not detect any magical auras in either direction. The bodies are mangled, and difficult to see from where you stand, but they look to be roughly elf- or human-sized.
Aradurk stops short of the bend and attempts to carefully and quietly peer quietly around. He replaces the hammer and piton in his pack and draws his rapier and shield.
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
"Little one! Then we are not all alone in this place. Let's find the others. Do your wings work in here? No matter, climb on and we will find the others." With Hox on his back Gruun begins running down the path nether has come from.
Strangely, the rattling sound grows quieter as you near the bend, stopping short of it in the corridor.
_____________________________
GRUUN & HOX:
This passage runs for hundreds of feet before turning to the left. The walls are plain stone until this bend, where arcane symbols and marking have been drawn alongside the passage as it continues forward for a considerable distance.
_____________________________
KILLIAN:
The room is large, 50 feet by 30 feet, but almost completely empty; empty of all but dust and debris from the ceiling, and the body of a roguish looking human man slumped against the ground at the far wall.
_____________________________
TANAKIR:
The walls seem to press in upon you, the corpses cutting off space in the otherwise wide corridor. They are in various states of decay; some are still recognizable, but most have deteriorated to nothing but bone. The passage ahead seems to dead end, and the corpses lining the wall come to a stop just before a closed stone door along the wall.
Killian will skirt around the center of the room, or wherever the debris has fallen, to examine the fallen figure, first with the point of her sword, then, if it does not react, she will sheathe the blade and prod the figure. Finally, if it is dead, she will search it.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Hox growls at the symbols and markings, "Magic hurt Hox...Do these drawings do the same?" Hox asks Gruun as he isn't eager to enter passage with marked stone.
ARADURK:
After a couple hundred feet and some more twisting and turning, you come to a T-shaped intersection, with a passage leading left and right. Each of the passages turns after twenty feet, preventing you from seeing what may lie beyond.
________________________
GRUUN:
Perception: 22
After a light fifty foot jog, you come to a passage that branches off to the left. Both that passage and the one you are currently heading down turn after thirty feet or so, preventing you from seeing what might lie beyond. Listening carefully, you do not hear anything coming from either direction.
________________________
HOX:
WIS Save: 3
You turn around a bend in the corridor and the wall in front of you suddenly comes alight with a dark energy that assails you. An arcane glyph flashes as you take 24 necrotic damage, feeling your knees weaken as the magic assaults your life energy. A moment passes, and the spell passes with it. When it does, the glyph is visible on the wall but no longer in an active state.
________________________
KILLIAN:
The statue is quite heavy, but you are able to set it upright with some straining, clearing the corridor ahead. Parts of it remain on the ground, but it seems to depict a robed figure with human-sized proportions.
________________________
TANAKIR:
You see a faint aura of illusion that covers the corridor ahead of you, but no magical aura in the branch to the right. You find yourself unable to communicate with your warhorse at the moment.
See my profile for all my PbP threads!
Killian will investigate the statue, to her limited ability, for any distinguishing features, marks, or writing, before moving on down the hall.
Investigation: 1
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Tanakir thinks for a moment before muttering to himself, "Helm, guide my hand. O Vigilant One, be my eyes," and moving down the right branch, checking for traps and secret passageways as he goes.
(Casting Guidance)
Investigation: 25
Hox grumbles as he struggles to stand up. "Hox not like magic, too strange, much words, like gnome tricks." Hox scratches at the glyph as he passes by, continuing on in the corridor.
Gruun will shout to the party for a moment and listen for any response.
With no response he will similarly mark the left passage with his Greataxe and continue that way.
Aradurk again pulls out the hammer and piton, serving as a makeshift chisel, makes the mark of an “A” on the left wall, then travels to the left passage. “What infernal maze have we stumbled into?”, Aradurk mumbles aloud.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
ARADURK:
CON Save: 18
When you reach the bend in the corridor, the ground shifts beneath you a few inches, and a loud bang above you is the only warning that the ceiling is falling in. What was the ceiling is now a heavy stone block that you somehow manage to brace yourself against, taking 25 bludgeoning damage in the process but managing to keep the thing from crushing you against the floor. After shifting it aside, the passage is still clear before you.
_______________________
GRUUN:
Your shout echoes through the passageways as you wait for a response. After a few moments, you hear the scuffling of footsteps from the passage ahead, and a familiar small winged kobold emerges from around the corner.
_______________________
HOX:
The passage is a seemingly never-ending series of dead ends, leaving you only one direction to travel at the moment. After a couple hundred feet, you hear a voice bellowing your name, and the names of your companions, and rounding a corner, you see a familiar bugbear ahead of you, standing at an intersection in wait.
_______________________
KILLIAN:
Unable to distinguish anything more about the statue, you continue down the passage, where it soon turns to the right. At the bend, there is also a stone door sitting closed ahead of you.
_______________________
TANAKIR:
Heading right, you soon reach another passage that branches off to the right. Twenty feet ahead in that passage, you are greeted by the macabre sight of withered corpses lining the wall as far as you can see. The corridor still continues further ahead of you as well.
See my profile for all my PbP threads!
Killian examines the door. Handle? Opens towards her or away? Any marks?
She looks down the hallway to the right, does it turn again, go on indefinitely, end?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Good grief - someone let this place fall to pieces" Aradurk dusts himself off, rubbing his head, and looking very carefully where he is walking as he continues walking down the passage.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Tanakir resumes his Detect Magic, scanning the corpses carefully.
Hox tilts his head, "Gruun? Call for Hox?" He asks as he scuttles to him.
ARADURK:
There are many splits in the passage ahead of you. Weaving through corners, you run into multiple dead ends before finally finding a direction that continues for further than fifty feet. A few feet in that direction, however, a loud rattling sound fills the space around you, growing louder as you progress forward. The corridor continues onward, where you can see it eventually bend to the right.
________________________
GRUUN & HOX:
Gruun nearly runs into Hox when the kobold appears from around the corner. The corridor runs in both directions that Gruun and Hox have come from, as well as another branching passage perpendicular to those.
________________________
KILLIAN:
Investigation: 4
The door does not have a handle, and appears to be able to swing in either direction. It is clear of markings.
The hallway to the right turns to the left further ahead, and it looks like it might also have a door closed along the wall at the bend.
________________________
TANAKIR:
At this intersection, you do not detect any magical auras in either direction. The bodies are mangled, and difficult to see from where you stand, but they look to be roughly elf- or human-sized.
See my profile for all my PbP threads!
Aradurk stops short of the bend and attempts to carefully and quietly peer quietly around. He replaces the hammer and piton in his pack and draws his rapier and shield.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Drawing her sword, securing her shield, Killian will push the door open and, if it looks safe, move inside.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Little one! Then we are not all alone in this place. Let's find the others. Do your wings work in here? No matter, climb on and we will find the others." With Hox on his back Gruun begins running down the path nether has come from.
Tanakir draws his club, sheathing it in magic and moving down the hall with the corpses.
ARADURK:
Strangely, the rattling sound grows quieter as you near the bend, stopping short of it in the corridor.
_____________________________
GRUUN & HOX:
This passage runs for hundreds of feet before turning to the left. The walls are plain stone until this bend, where arcane symbols and marking have been drawn alongside the passage as it continues forward for a considerable distance.
_____________________________
KILLIAN:
The room is large, 50 feet by 30 feet, but almost completely empty; empty of all but dust and debris from the ceiling, and the body of a roguish looking human man slumped against the ground at the far wall.
_____________________________
TANAKIR:
The walls seem to press in upon you, the corpses cutting off space in the otherwise wide corridor. They are in various states of decay; some are still recognizable, but most have deteriorated to nothing but bone. The passage ahead seems to dead end, and the corpses lining the wall come to a stop just before a closed stone door along the wall.
See my profile for all my PbP threads!
Killian will skirt around the center of the room, or wherever the debris has fallen, to examine the fallen figure, first with the point of her sword, then, if it does not react, she will sheathe the blade and prod the figure. Finally, if it is dead, she will search it.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Hox growls at the symbols and markings, "Magic hurt Hox...Do these drawings do the same?" Hox asks Gruun as he isn't eager to enter passage with marked stone.
If Tanakir can't sense any magical aura from the door, he'll attempt to open it.