Greatclub vs. Gruun: 22Damage: 17/2 Greatclub vs. Hox: 10Damage: 19
The cyclops howls as Gruun's axe is buried into its meaty thigh. It tries to bring its club around to react, but is knocked backward by the bugbear and roars even louder when Hox uses the opportunity to tear through crucial tendons with his dagger. The wounds pale in comparison to the size of the giant, however, and within seconds it is back on its feet, swinging with all of its considerable might as its companion follows suit. Gruun takes the incoming club well, accepting a hit to remain close, while Hox spins off of a second, avoiding its full brunt.
Round 2 Order: Gruun & Hox <===== Cyclopes
Placement: One cyclops is engaged in melee combat with Gruun and Hox. One cyclops is engaged in melee combat with Hox.
Health: Gruun is lightly wounded. Hox is lightly wounded.
One cyclops is lightly wounded.
__________________________
KILLIAN, RYCIDER & TANAKIR:
DM Screen:
5/126 102/118
Tanakir's eyes spring open as Rycider's magic floods in. Still massive in form, he sees Killian's ghostly hand pass over him as it clings to the wounded otyugh again. The creature struggles to remain standing, heavily wounded.
OOC: Still awaiting Tanakir's action for round 6. There's a decision to be made here that I would prefer not to bot. Tanakir is not currently engaged in melee combat now that the otyughs have turned their attention to the vampire spawn.
Staying focused on the wounded Cyclops, Gruun pushes their advantage again targeting the damaged leg by ramming it with his should before following up with his Greataxe.
OOC: The door isn’t big enough for Tanabig, I don’t think, and I don’t know of a way to prematurely end the effects of a potion, so it’s smashing time.
Tanakir groans and stands to his feet, “Guess it’s not my time just yet.”
He reapplies his shillelagh to his club and swings twice more at the most wounded otyugh.
OOC: Sorry, should have made it more clear. The doors in this dungeon are technically Large (they're big enough for a cyclops to squeeze through, so Tanakir would be able to as well). Let me know if Tanabig does indeed wish to continue fighting the otyughs.
This post has potentially manipulated dice roll results.
GRUUN & HOX:
OOC: Botting Hox for this round with a standard attack as an action and an uncanny dodge as a reaction.
DM Screen:
35/126
Cyclops Athletics vs. Shove: 19 Dagger vs. Cyclops (Advantage-Pack Tactics): 23Damage (+ Sneak Attack) 35
Greatclub vs. Gruun: 22Damage (Halved-Rage): 12.5 Greatclub vs. Gruun: 14Damage (Halved-Rage): 11.5 Greatclub vs. Hox: 22Damage (Halved-Uncanny Dodge): 16/ 2 Greatclub vs. Hox: 19Damage: 14
Gruun continues to bully one cyclops, bouldering into its leg and knocking it to the ground again, opening an opportunity to slam the greataxe into its hip while Hox tears his dagger through the giant's hamstring as it stands back up. The kobold is winded by the club of the second cyclops, feeling like a tree has just slammed into his small form, but Gruun seems to be trading blow for blow with the wounded target.
Round 3 Order: Gruun & Hox <===== Cyclopes
Placement: One cyclops is engaged in melee combat with Gruun and Hox. One cyclops is engaged in melee combat with Hox.
Health: Gruun is lightly wounded. Hox is badly wounded.
One cyclops is badly wounded.
_______________________________
KILLIAN, RYCIDER & TANAKIR:
DM Screen:
2/126 102/118
Vampire Spawn Athletics vs. Grapple: 5
Vampire Spawn CON Save vs. Tentacle Slam: 7Damage: 4.5 Bite vs. Vampire Spawn: 10Damage: 6 Bite vs. Vampire Spawn: 14Damage: 6 Bite vs. Vampire Spawn: 20Damage: 7
Tanakir scrambles to his feet, disengaging and rumbling toward the door. His massive frame fills the exit as he crouches, just after Rycider sticks a dart into an otyugh past him. The otyughs have surrounded the vampire spawn in a situation that seems helpless; struggling to free itself from the tentacle, the spawn is slammed hard into the floor again, and the remaining otyughs begin to carve into its flesh, with the exception of one that can't find room.
This post has potentially manipulated dice roll results.
GRUUN & HOX:
DM Screen:
139
126/143
Greatclub vs. Gruun: 28Damage (Halved-Rage): 9 Greatclub vs. Gruun: 27Damage (Halved-Rage): 10
Gruun spins, becoming a bladed hurricane and giving Hox the chance to fly backward out of immediate range. The kobold throws his dagger with perfect precision, planting it into the eye socket of the wounded giant. The remaining cyclops swings again and again at Gruun, but the confines of the room keep the club's impact at a minimum, and it roars in frustration as its companion collapses dead.
Round 4 Order: Gruun & Hox <===== Cyclops
Placement: The remaining cyclops is engaged in melee combat with Gruun.
Health: Hox is badly wounded. Gruun is wounded.
The cyclops is lightly wounded.
___________________________
KILLIAN, RYCIDER & TANAKIR:
Rycider quickly examines the door; it does not appear to have a locking mechanism, but can be closed now that Tanakir has fully exited the room, occupying much of the corridor. In such large form, Tanakir has to crouch to even fit in the halls.
Inside, four of the otyughs continue to devour the vampire spawn, while the fifth begins walking toward the exit where you stand.
Rycider will quickly shut the door and pull from her bag a crowbar (It may be an optical illusion but you could swear the tool was too long to fit in the carpet bag). She will wedge the crowbar in whichever space she feels will best keep the door shut.
Ah don't know how long that'll hold Mah Lovelies. Best we keep movin'.
Greatclub vs. Gruun (Advantage-Reckless Target): 25Damage (Halved-Rage): 9 Greatclub vs. Gruun (Advantage-Reckless Target): 18Damage (Halved-Rage): 8.5
Gruun trades blows with the giant, wearing each other down in a frenzy. The cyclops may have the upper hand over the fierce bugbear were it not for Hox, whose aim with the shortbow is impeccable. He looses an arrow into the side of the giant's face, and it wades into battle with Gruun with renewed vigor, eager to get the barbarian out of its way.
Round 5 Order: Gruun & Hox <===== Cyclops
Placement: The remaining cyclops is engaged in melee combat with Gruun.
Health: Hox is badly wounded. Gruun is badly wounded.
The cyclops is wounded.
Ammunition: Hox has used 1 arrow.
__________________________________
KILLIAN, RYCIDER & TANAKIR:
Rycider wedges her crossbow through the handle of the door, closing it in the face of the oncoming. The hisses and snarls of the vampire spawn fade behind the door as it thuds once, then twice from the weight of the otyugh. Then, after a moment, silence.
After another brief moment, Tanakir is filled with the pain of shifting muscles once more. The genasi and his equipment shrink again into their normal size as the effects of the final gift of Fumbles McNilbog fade.
OOC > Assuming he is still giant and prone, Killian can't get him through the door.
Killian growls a little at Rycider's use of then ealing spell, but casts again at the wounded otyugh.
Action: Cast Chill Touch at the wounded otyugh. Attack: 22 to hit, for 16 necrotic damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
GRUUN & HOX:
DM Screen:
78/126
Greatclub vs. Gruun: 22 Damage: 17 / 2
Greatclub vs. Hox: 10 Damage: 19
The cyclops howls as Gruun's axe is buried into its meaty thigh. It tries to bring its club around to react, but is knocked backward by the bugbear and roars even louder when Hox uses the opportunity to tear through crucial tendons with his dagger. The wounds pale in comparison to the size of the giant, however, and within seconds it is back on its feet, swinging with all of its considerable might as its companion follows suit. Gruun takes the incoming club well, accepting a hit to remain close, while Hox spins off of a second, avoiding its full brunt.
Round 2 Order:
Gruun & Hox <=====
Cyclopes
Placement:
One cyclops is engaged in melee combat with Gruun and Hox.
One cyclops is engaged in melee combat with Hox.
Health:
Gruun is lightly wounded.
Hox is lightly wounded.
One cyclops is lightly wounded.
__________________________
KILLIAN, RYCIDER & TANAKIR:
DM Screen:
5/126
102/118
Tanakir's eyes spring open as Rycider's magic floods in. Still massive in form, he sees Killian's ghostly hand pass over him as it clings to the wounded otyugh again. The creature struggles to remain standing, heavily wounded.
OOC: Still awaiting Tanakir's action for round 6. There's a decision to be made here that I would prefer not to bot. Tanakir is not currently engaged in melee combat now that the otyughs have turned their attention to the vampire spawn.
See my profile for all my PbP threads!
Staying focused on the wounded Cyclops, Gruun pushes their advantage again targeting the damaged leg by ramming it with his should before following up with his Greataxe.
BA: None
A: Attack: Shove to knock prone 27, Greataxe: Attack: 16 Damage: 14
Or 25 if advantage for prone
OOC: The door isn’t big enough for Tanabig, I don’t think, and I don’t know of a way to prematurely end the effects of a potion, so it’s smashing time.
Tanakir groans and stands to his feet, “Guess it’s not my time just yet.”
He reapplies his shillelagh to his club and swings twice more at the most wounded otyugh.
Attack: 15 Damage: 14
Attack: 26 Damage: 19
OOC: Sorry, should have made it more clear. The doors in this dungeon are technically Large (they're big enough for a cyclops to squeeze through, so Tanakir would be able to as well). Let me know if Tanabig does indeed wish to continue fighting the otyughs.
See my profile for all my PbP threads!
Rycider notices Killians growl and over the noise of combat snaps
What? I should let him die?
She gets out her darts and blow pipe, knowing they are useless but determined to do something, anything.
Attack: 15 Damage: 3
OOC: Ah, nevermind then, Tanakir will shimmy his way through the door, Disengaging if the Otyughs are too close.
GRUUN & HOX:
OOC: Botting Hox for this round with a standard attack as an action and an uncanny dodge as a reaction.
DM Screen:
35/126
Cyclops Athletics vs. Shove: 19
Dagger vs. Cyclops (Advantage-Pack Tactics): 23 Damage (+ Sneak Attack) 35
Greatclub vs. Gruun: 22 Damage (Halved-Rage): 12.5
Greatclub vs. Gruun: 14 Damage (Halved-Rage): 11.5
Greatclub vs. Hox: 22 Damage (Halved-Uncanny Dodge): 16 / 2
Greatclub vs. Hox: 19 Damage: 14
Gruun continues to bully one cyclops, bouldering into its leg and knocking it to the ground again, opening an opportunity to slam the greataxe into its hip while Hox tears his dagger through the giant's hamstring as it stands back up. The kobold is winded by the club of the second cyclops, feeling like a tree has just slammed into his small form, but Gruun seems to be trading blow for blow with the wounded target.
Round 3 Order:
Gruun & Hox <=====
Cyclopes
Placement:
One cyclops is engaged in melee combat with Gruun and Hox.
One cyclops is engaged in melee combat with Hox.
Health:
Gruun is lightly wounded.
Hox is badly wounded.
One cyclops is badly wounded.
_______________________________
KILLIAN, RYCIDER & TANAKIR:
DM Screen:
2/126
102/118
Vampire Spawn Athletics vs. Grapple: 5
Vampire Spawn CON Save vs. Tentacle Slam: 7 Damage: 4.5
Bite vs. Vampire Spawn: 10 Damage: 6
Bite vs. Vampire Spawn: 14 Damage: 6
Bite vs. Vampire Spawn: 20 Damage: 7
Tanakir scrambles to his feet, disengaging and rumbling toward the door. His massive frame fills the exit as he crouches, just after Rycider sticks a dart into an otyugh past him. The otyughs have surrounded the vampire spawn in a situation that seems helpless; struggling to free itself from the tentacle, the spawn is slammed hard into the floor again, and the remaining otyughs begin to carve into its flesh, with the exception of one that can't find room.
See my profile for all my PbP threads!
Rycider checks the doorway to see if it can be closed and locked once everyone (except the spawn) are through
Gruun will swing one more time at the wounded Cyclops before turning to engage the second Cyclops, hoping to be the focus of the two.
BA: none
Action: Attack
Attack vs wounded : 22 Damage: 12
Attack vs fresh : 16 Damage: 17
Hox disengages back, tossing his dagger at the wounded giant. He makes more distance by flying.
Dagger Sneak Attack: 27 Damage: 36
GRUUN & HOX:
DM Screen:
139
126/143
Greatclub vs. Gruun: 28 Damage (Halved-Rage): 9
Greatclub vs. Gruun: 27 Damage (Halved-Rage): 10
Gruun spins, becoming a bladed hurricane and giving Hox the chance to fly backward out of immediate range. The kobold throws his dagger with perfect precision, planting it into the eye socket of the wounded giant. The remaining cyclops swings again and again at Gruun, but the confines of the room keep the club's impact at a minimum, and it roars in frustration as its companion collapses dead.
Round 4 Order:
Gruun & Hox <=====
Cyclops
Placement:
The remaining cyclops is engaged in melee combat with Gruun.
Health:
Hox is badly wounded.
Gruun is wounded.
The cyclops is lightly wounded.
___________________________
KILLIAN, RYCIDER & TANAKIR:
Rycider quickly examines the door; it does not appear to have a locking mechanism, but can be closed now that Tanakir has fully exited the room, occupying much of the corridor. In such large form, Tanakir has to crouch to even fit in the halls.
Inside, four of the otyughs continue to devour the vampire spawn, while the fifth begins walking toward the exit where you stand.
See my profile for all my PbP threads!
Rycider will quickly shut the door and pull from her bag a crowbar (It may be an optical illusion but you could swear the tool was too long to fit in the carpet bag). She will wedge the crowbar in whichever space she feels will best keep the door shut.
Ah don't know how long that'll hold Mah Lovelies. Best we keep movin'.
With only one enemy to focus Gruun viciously hacks into the remaining Cyclops beating him with the force of his fury.
BA: None
Action: Reckless Attack
Attack: 16 Damage: 17
Attack: 30 Damage: 16
OOC: What are the prospects of Tanakir smashing his enlarged shield into the ground and completely blocking off the passageway?
Hox switches to his shortbow, taking aim at the last giant as he floats about in the sky.
Bow Sneak Attack: 14 Damage: 31
GRUUN & HOX:
DM Screen:
63/143
Greatclub vs. Gruun (Advantage-Reckless Target): 25 Damage (Halved-Rage): 9
Greatclub vs. Gruun (Advantage-Reckless Target): 18 Damage (Halved-Rage): 8.5
Gruun trades blows with the giant, wearing each other down in a frenzy. The cyclops may have the upper hand over the fierce bugbear were it not for Hox, whose aim with the shortbow is impeccable. He looses an arrow into the side of the giant's face, and it wades into battle with Gruun with renewed vigor, eager to get the barbarian out of its way.
Round 5 Order:
Gruun & Hox <=====
Cyclops
Placement:
The remaining cyclops is engaged in melee combat with Gruun.
Health:
Hox is badly wounded.
Gruun is badly wounded.
The cyclops is wounded.
Ammunition:
Hox has used 1 arrow.
__________________________________
KILLIAN, RYCIDER & TANAKIR:
Rycider wedges her crossbow through the handle of the door, closing it in the face of the oncoming. The hisses and snarls of the vampire spawn fade behind the door as it thuds once, then twice from the weight of the otyugh. Then, after a moment, silence.
After another brief moment, Tanakir is filled with the pain of shifting muscles once more. The genasi and his equipment shrink again into their normal size as the effects of the final gift of Fumbles McNilbog fade.
OOC: Removed crowbar from Rycider's inventory.
See my profile for all my PbP threads!
Hox is eager to end the last giant so he does a full pull of his shortbow.
Sharpshooter Sneak Attack: 25 Damage: 72
Gruun works on keep the Cyclops off balance with powerful swings aim at his legs and knees so he is too focused on the ground to pay attention to Hox.
BA: none
A: Attack: 22 Damage: 19
Attack: 27 Damage: 14
Rycider does a head count, and just to be sure, a limb count.
Well ah nevah! That certainly got the blood pumpin'!