"Well, that has contained the lesser threats. Let's see what we can do about those drakes next."
Thueban strides forward to where he is able to see Drake1 and with a single word, a bead of flame flickers to life under the drake, surrounding him in flames. In a blink of an eye the flames seem to reach higher and higher.
Casting Immolation. Drake needs to make a DC20 Dex save or take 27 fire damage (halved on success). Also, on a failed save he remains on fire and gets to make a saving throw at the end of his turn or take another 4d6 fire. Since I really need him to fail this initial save I will use my Epic Boon of Fate to give him a d10 penalty to the roll. So his dc is actually 27 dex saving throw for this first round.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Since it was decided drakes should die, not to be taken prisoners, [Tooltip Not Found] lvl4 on both drakes (standing in a way not to catch Dane in the fire) Dex 20 save, 18 damage. misty step to get into the room if needed.
"Well, that has contained the lesser threats. Let's see what we can do about those drakes next."
Thueban strides forward to where he is able to see Drake1 and with a single word, a bead of flame flickers to life under the drake, surrounding him in flames. In a blink of an eye the flames seem to reach higher and higher.
Casting Immolation. Drake needs to make a DC20 Dex save or take 27 fire damage (halved on success). Also, on a failed save he remains on fire and gets to make a saving throw at the end of his turn or take another 4d6 fire. Since I really need him to fail this initial save I will use my Epic Boon of Fate to give him a d10 penalty to the roll. So his dc is actually 27 dex saving throw for this first round.
Since it was decided drakes should die, not to be taken prisoners, Psionic Blast (UA) lvl4 on both drakes (standing in a way not to catch Dane in the fire) Dex 20 save, 18 damage. misty step to get into the room if needed.
Art will try and move up to where he can just see into the room and cast wall of force creating a wall blocking the entrance and attempting to enclose one or more enemies. (I will try and post locations for the panels, please let me know if there is any confusion.)
List will be the two squares between which each panel will go. F37-F41, G37-G41, G41-H41, G41-G45, F45-G45, G45-G49, G45-H45, G49-H49, H49-H53, I49-I53
Following that, he'll order his two force canons to fire at drake 1. Attack: 23 Damage: 10 Attack: 17 Damage: 14 If they both hit they'll push it up against the wall of force he created, 5ft each.
(Are the named characters there some of us or them? If all goes well, drake 2 would be contained in its own space, and Acolyte 3 in that corner.)
forgot, the first of the two cannons manages to hit Drake1, but the second misses.
Cobalt moves over to I73 and after observing the set up, cast Hold Person on acolyte 2. He points his staff at the acolyte through the invisible walls, "Hold your arm, this shall be your grave,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
On its turn Drake1 would have gotten to make another dex save, DC 20, on a failure it takes 13 fire damage. On a success it puts the immolation fire out and I get to stop concentrating. I would like to know the result of that before I post my action, if I am no longer concentrating I have more options.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
On her turn, Rose disengages - she does not care about poisons but strongly objects daggers in her body - and from the distance (somewhere near Cobolt) sends firebolt into the Drake 1 - Attack: 23 Damage: Unable to parse dice roll.
"Well, that has contained the lesser threats. Let's see what we can do about those drakes next."
Thueban strides forward to where he is able to see Drake1 and with a single word, a bead of flame flickers to life under the drake, surrounding him in flames. In a blink of an eye the flames seem to reach higher and higher.
Casting Immolation. Drake needs to make a DC20 Dex save or take 27 fire damage (halved on success). Also, on a failed save he remains on fire and gets to make a saving throw at the end of his turn or take another 4d6 fire. Since I really need him to fail this initial save I will use my Epic Boon of Fate to give him a d10 penalty to the roll. So his dc is actually 27 dex saving throw for this first round.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Zelroch will move up to H18 and then grab thee Javelins out of his quiver and start to rage as he chucks them at Drake 2.
Javelin 1: Attack: 26 Damage: 12 Augmented Strike Damage: 5 Psychic
Javelin 2: Attack: 25 Damage: 10
Javelin 3: Attack: 16 Damage: 13
Mr Black moves over to E69, taking partial cover from the room, and fires arrows at Drake 1.
Attack: 23 Damage: 26
Attack: 29 Damage: 8
Attack: 28 Damage: 9
All three are poisoned. 3 x CON Save DC 13 or be poisoned. If fail Save by 5 or more, fall unconscious.
What's the difference between a Wizard and a Sorcerer?
Class.
Since it was decided drakes should die, not to be taken prisoners, [Tooltip Not Found] lvl4 on both drakes (standing in a way not to catch Dane in the fire) Dex 20 save, 18 damage. misty step to get into the room if needed.
Meili Liang Lvl 5 Monk
Dice
drake dex save ... 14
Drake2 moves forward and tries to bite Dain again, the only one in the area...
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 7 piercing damage and 70 poison damage. Crits on 17 - 20.
He misses this time.
the first two strikes hit, the third goes wide, pinging off the force field behind the drake.
The three attacks all strike the drake, doing damage, but the drake seems to shrug off the affects of the poison with ease.
D1 dex save ... 19
D2 dex save ... 26
drake 1 is knocked back against the far wall, and is prone, while drake2 withstands the blast better, but still takes damage.
forgot, the first of the two cannons manages to hit Drake1, but the second misses.
Cobalt you are now up... Then Drake1 gets to go.
Map is updated here:
https://www.dropbox.com/s/csllc5728r78ihg/hdq map 2.xlsx?dl=0
Cobalt moves over to I73 and after observing the set up, cast Hold Person on acolyte 2. He points his staff at the acolyte through the invisible walls, "Hold your arm, this shall be your grave,"
Wis Saving throw DC 20 or they'll be paralyzed.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneAcolyte wis save ... 22
The Acolyte does not appear to have been affected by the spell.
Drake1 moves forward and attacks Golden Rose...
Bite. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 7 piercing damage and 70 poison damage. Crits on 17 - 20.
Back to top of initiative...
mr black ...
dain ...
Art Illery ...
Thueban al'Naar ...
Map is updated here:
https://www.dropbox.com/s/csllc5728r78ihg/hdq map 2.xlsx?dl=0
Mr.Black fire three more arrows into the Drake 1, all coated with drow poison.
Attack: 32 Damage: 35. Save Con DC 13 or be poisoned. Fail by 5 or more, fall unconscious.
Attack: 18 Damage: 6. Save Con DC 13 or be poisoned. Fail by 5 or more, fall unconscious.
Attack: 24 Damage: 6. Save Con DC 13 or be poisoned. Fail by 5 or more, fall unconscious.
What's the difference between a Wizard and a Sorcerer?
Class.
Art will move up next to Dain and release a cone of cold at both drakes, ordering a strike from both canons at drake2 trying to drive it back.
Cone of cold: 50 DC21 con save for half.
Canon 1: Attack: 35 Damage: 37 5ft push.
Canon 2: Attack: 23 Damage: 14 5ft push.
On its turn Drake1 would have gotten to make another dex save, DC 20, on a failure it takes 13 fire damage. On a success it puts the immolation fire out and I get to stop concentrating. I would like to know the result of that before I post my action, if I am no longer concentrating I have more options.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
On her turn, Rose disengages - she does not care about poisons but strongly objects daggers in her body - and from the distance (somewhere near Cobolt) sends firebolt into the Drake 1 - Attack: 23 Damage: Unable to parse dice roll.
Meili Liang Lvl 5 Monk
Dice