"Not I, unfortunately." Gregor replies to Zane, shuffling slightly to get Thogran onto a better position on his shoulder. "Do you think that flying or hovering might help us fight this elemental? I'm almost certain that it's one of those Xorn that the Dwarves around here were supposed to have made a trade agreement with. The moving through rock silently and blending in with them, the three arms... and was that a big mouth filled with fangs that I saw? If it is one, the question I want to ask is, why is it attacking these Dwarves, and why isn't it trying to communicate with us? Do any of you know how to speak with it? I'd like to try talking first, before just trying to kill it."
Zane is standing very still. "Well, it seems to be coming from the ground, so I was thinking of not being on the ground. Continuing on that line of thought, we could leave just one of us on the ground to make the target choice rather obvious. The xorn does seem to be rather aggressive though, so we may need to capture and/or subdue it before we can try talking to it."
He then pulls a few strings on his bandore, a tiny melody floats in the air for a moment and his feet lift off the ground. "Sorry, I can only make myself fly and even that just once a day." (Casting Fly on myself from my Fochlucan bandore)
After a bit of pondering he remembers, "Oh, right, talking to it - I don't think I can. I know quite a few obscure languages and I can certainly try, but I haven't studied the primordial languages. Yet."
"I could make three of us fly." Or I could Polymorph myself into a xorn, find it and talk to it!" Aurora says, bouncing up and down in excitement. She proceeds to cast polymorph on herself, taking on the form of a xorn. (OOC: Never mind, a "beast" is only an animal in D&D-speak. I cast fly on the rest of us then)
As Ketrey's feet lift off the ground, she begins to move her arms about as if to regain balance, but can't seem to manage as she slowly rotates to an upside down orientation.
"I'm fine... this is fine". Ketrey is no longer spinning, but is still upside down.
It fit every trustworthy description of xorn you've ever heard.
After flying in place for a bit, a flight of javelins from above and behind catches you off guard. Gregor: 9 piercing damage. Zane: 10. Aurora: 11 and 10. Ketrey: 8. Aurora is struck by two javelins. The rest of you are hit by one each. Anyone concentrating on a spell, like fly? You immediately turn around and see five ogres readying another batch of javelins. There's no sign of that pesky xorn.
This post has potentially manipulated dice roll results.
Initiative: 22
Zane has a dagger of warning, which prevents all allies within 30ft from being surprised. So unless the ogres all rolled really high on their initiative, we should not have been hit by them.
Zane has a dagger of warning, which prevents all allies within 30ft from being surprised. So unless the ogres all rolled really high on their initiative, we should not have been hit by them.
OOC: Apparently, that's why D&D Beyond's campaign management will be useful. Forget all that, I'll reroll their attacks, and I'll put a suggestion in the new Campaign Management Suggestions thread.
Revised attack rolls: 10, 8, 17, 23, 13. Aurora takes 11 and gets to make a concentration save; Zane takes 12.
The ogres are about 30 feet above you, on the mountain, with rocks boulders providing half cover.
OOC: I was hoping to use Discord to keep from cluttering up the DDB IC thread. Their dice roller works much better for rolling several of the same thing at once, such as a Multiattack or a group of creatures all acting at once.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Zane will fly back down to the ground and cast Hypnotic Pattern in a way that would cover as many of the ogres as possible. (Fly drops as the Hypnotic Pattern is also a concentration spell)
OOC: Still using the Fochlucan Bandore, which says the following: When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. So if I'm reading this right, then the ogres have a DC 17 WIS saving throw to make with disadvantage to resist.
Zane will say to the group, "Most of them will probably go to sleep now, but they will wake up if you hit them, so choose your targets carefully. It lasts a minute."
"Hmm..." Gregor muses, scratching his chin with the tip of his mace. "If I drop Thogran, that Xorn might get him, but if I keep carrying him, it'll be hard to fight, and they might hit him anyway. Can any of you levitate him or something? Or perhaps teleport him somewhere safe? I'd like both my hands free for those ogres." Gregor says.
"I could banish him for a minute." Aurora says and shrugs. She then points her finger to Thogran and casts Banishment on him. Fly drops and she lands on the ground.
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"Not I, unfortunately." Gregor replies to Zane, shuffling slightly to get Thogran onto a better position on his shoulder. "Do you think that flying or hovering might help us fight this elemental? I'm almost certain that it's one of those Xorn that the Dwarves around here were supposed to have made a trade agreement with. The moving through rock silently and blending in with them, the three arms... and was that a big mouth filled with fangs that I saw? If it is one, the question I want to ask is, why is it attacking these Dwarves, and why isn't it trying to communicate with us? Do any of you know how to speak with it? I'd like to try talking first, before just trying to kill it."
Zane is standing very still. "Well, it seems to be coming from the ground, so I was thinking of not being on the ground. Continuing on that line of thought, we could leave just one of us on the ground to make the target choice rather obvious. The xorn does seem to be rather aggressive though, so we may need to capture and/or subdue it before we can try talking to it."
He then pulls a few strings on his bandore, a tiny melody floats in the air for a moment and his feet lift off the ground. "Sorry, I can only make myself fly and even that just once a day." (Casting Fly on myself from my Fochlucan bandore)
After a bit of pondering he remembers, "Oh, right, talking to it - I don't think I can. I know quite a few obscure languages and I can certainly try, but I haven't studied the primordial languages. Yet."
"I could make three of us fly."
Or I could Polymorph myself into a xorn, find it and talk to it!"Aurora says, bouncing up and down in excitement.She proceeds to cast polymorph on herself, taking on the form of a xorn.
(OOC: Never mind, a "beast" is only an animal in D&D-speak. I cast fly on the rest of us then)As Ketrey's feet lift off the ground, she begins to move her arms about as if to regain balance, but can't seem to manage as she slowly rotates to an upside down orientation.
"I'm fine... this is fine". Ketrey is no longer spinning, but is still upside down.
History 20+ or Arcana 16+:
It fit every trustworthy description of xorn you've ever heard.
After flying in place for a bit, a flight of javelins from above and behind catches you off guard.
Gregor: 9 piercing damage.
Zane: 10.
Aurora: 11 and 10.
Ketrey: 8.
Aurora is struck by two javelins. The rest of you are hit by one each. Anyone concentrating on a spell, like fly?
You immediately turn around and see five ogres readying another batch of javelins. There's no sign of that pesky xorn.
Roll initiative. 14
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Ketrey initiative: 13
Initiative: 16
First Concentration check for maintaining flight : 21
Second Concentration check 2: 5
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
OOC: Just hovering above ground. I just cast the spell without moving. I was waiting for instructions from my smarter companions.
No falling damage for you, then.
Gregor?
Ketrey?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Initiative: 22
Zane has a dagger of warning, which prevents all allies within 30ft from being surprised. So unless the ogres all rolled really high on their initiative, we should not have been hit by them.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Zane concentration check: 18
HP: 73-7=66.
OOC: How do we do combat? I'll just write my action?
(Initiative check: 22)
Concentration: 20
Initiative order: Zane, Aurora, ogres, Ketrey, Gregor.
The ogres are about 30 feet above you, on the mountain, with
rocksboulders providing half cover.OOC: I was hoping to use Discord to keep from cluttering up the DDB IC thread. Their dice roller works much better for rolling several of the same thing at once, such as a Multiattack or a group of creatures all acting at once.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Zane will fly back down to the ground and cast Hypnotic Pattern in a way that would cover as many of the ogres as possible. (Fly drops as the Hypnotic Pattern is also a concentration spell)
OOC: Still using the Fochlucan Bandore, which says the following: When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. So if I'm reading this right, then the ogres have a DC 17 WIS saving throw to make with disadvantage to resist.
Zane will say to the group, "Most of them will probably go to sleep now, but they will wake up if you hit them, so choose your targets carefully. It lasts a minute."
Four of the ogres fall asleep on their feet. The fifth drops unconscious.
Four failures and one critical failure.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Hmm..." Gregor muses, scratching his chin with the tip of his mace. "If I drop Thogran, that Xorn might get him, but if I keep carrying him, it'll be hard to fight, and they might hit him anyway. Can any of you levitate him or something? Or perhaps teleport him somewhere safe? I'd like both my hands free for those ogres." Gregor says.
"I could banish him for a minute." Aurora says and shrugs. She then points her finger to Thogran and casts Banishment on him. Fly drops and she lands on the ground.