Andrømeda almost drops the lute in shock, holding it at arms length. She looks at Kwiz with a brow raised, surprise written across her face. "Av åndene, vhat vas det!?"
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Understanding at least the question Kwiz replies “Clearly the instrument is enchanted. The bard that once used this must have been quite the performer.” He then asks Rush to help him examine the, now clean, sarcophagus of the mage. ((Investigation 9 (or advantage if someone helps12) + 4))
She eyes the instrument, but the initial surprise has worn off and she trusts her friends judgement. Tucking it safely into her pack by her other lute, she walks up next to them as they inspect the sarcophagus. "Vant me to open den too?"
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Understanding at least the question Kwiz replies “Clearly the instrument is enchanted. The bard that once used this must have been quite the performer.” He then asks Rush to help him examine the, now clean, sarcophagus of the mage. ((Investigation 9 (or advantage if someone helps12) + 4))
Understanding at least the question Kwiz replies “Clearly the instrument is enchanted. The bard that once used this must have been quite the performer.” He then asks Rush to help him examine the, now clean, sarcophagus of the mage. ((Investigation 9 (or advantage if someone helps12) + 4))
Kwiz can't make out a name, but the few words he can find inscribed on the coffin tell a tale of hunting and slaying a dragon.
“That’s a bit concerning.”Kwiz replies to Rush as he pulls out his book, sets it on the floor and says “Give me a few minutes. Perhaps this will help me to clearly see if anything is present in these other boxes.” He then re-casts detect magic as a ritual.
Pondering Kwiz says “Interesting. That new lute pings as magic of course, and this sarcophagus also has something magical inside. Yet the other two do not. Though I guess it makes sense. The other two are the type of fight with weapons more than the arcane.”
Andrømeda nods, though her attention is mostly on the lid to the sarcophagus. They were difficult to lift, and she always did enjoy a good physical challenge. Deciding to go for it again, she settles her grip and braces herself, then lifts.
Athletics: 17
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
“Perhaps it is destined to stay with it’s original owner.” Kwiz says. “Shall we see what other secrets this cavern holds before we go to meet our hoofed friend above.”
Following the others as they go Kwiz continues to investigate ((20 + 3)) the walls and floors for traps, as well as more signs of the history of this place, or the lady buried within.
As the group plods along (going to which room, next?), Kwiz looks carefully at the walls and floors. Considering the walls, floors, and ceiling are almost exclusively packed dirt (with the exception of the wooden planks on the ground that have attempted to hide some traps). So, there really isn't anything of historic value to be seen.
This post has potentially manipulated dice roll results.
Frustrated but knowing they need to move on, Andrømeda heads back out and down toward the Southern room, still jabbing at the floor as she goes with the javelin, expecting more traps.
Perception: 24
Investigation: 9
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
((It's so tempting to let you fail this because of the critical failure on Investigation, but considering you all are aware of what's going on with the traps, plus Kwiz rolled a 23...lol))
The pathway is a little bit of a tight fit as you go, but when you get to the opening of the room, you see once again, another set of rotting boards and on the other side, another glowing wisp waiting there, as if to distract you from looking at the trap in the floor, just like the others. Assuming Rush has been maintaining concentration, his [Tooltip Not Found] radar pings when he sees the wisp. As soon as you clear away the boards and hop across, the light disappears, but Rush knows that it's still somewhere nearby.
And, another odd thing happens. When Kwiz jumps across, the bones of these riding horses begin to stir. The bones knit together and rise as a skeletal horse.
This post has potentially manipulated dice roll results.
“Ah!” Kwiz cries out thinking “more undead!” He jumps back a step and tries to calm the horses, half in a panic “uh.. there there horsies...”((animal handling 4))
A few notes materialize out of thin air and then disappear as the sound fades away.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda almost drops the lute in shock, holding it at arms length. She looks at Kwiz with a brow raised, surprise written across her face. "Av åndene, vhat vas det!?"
Understanding at least the question Kwiz replies “Clearly the instrument is enchanted. The bard that once used this must have been quite the performer.” He then asks Rush to help him examine the, now clean, sarcophagus of the mage. ((Investigation 9 (or advantage if someone helps 12) + 4))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
She eyes the instrument, but the initial surprise has worn off and she trusts her friends judgement. Tucking it safely into her pack by her other lute, she walks up next to them as they inspect the sarcophagus. "Vant me to open den too?"
What kind of information are you going to learn?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush casts detect evil and good
Paladin - warforged - orange
Kwiz can't make out a name, but the few words he can find inscribed on the coffin tell a tale of hunting and slaying a dragon.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush detects 1 tiny undead creature.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Where???
Paladin - warforged - orange
Lol. Sorry. I forgot to mention that.
It's in the room but not in any of the sarcophagi. You're detecting it from right around where you last saw the little wisp.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush points it out to the others.
”Might still be something here.”
Paladin - warforged - orange
“That’s a bit concerning.” Kwiz replies to Rush as he pulls out his book, sets it on the floor and says “Give me a few minutes. Perhaps this will help me to clearly see if anything is present in these other boxes.” He then re-casts detect magic as a ritual.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kwiz gets a faint ping on his magic radar inside of the wizard sarcophagus, but nothing else.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Pondering Kwiz says “Interesting. That new lute pings as magic of course, and this sarcophagus also has something magical inside. Yet the other two do not. Though I guess it makes sense. The other two are the type of fight with weapons more than the arcane.”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda nods, though her attention is mostly on the lid to the sarcophagus. They were difficult to lift, and she always did enjoy a good physical challenge. Deciding to go for it again, she settles her grip and braces herself, then lifts.
Athletics: 17
“Perhaps it is destined to stay with it’s original owner.” Kwiz says. “Shall we see what other secrets this cavern holds before we go to meet our hoofed friend above.”
Following the others as they go Kwiz continues to investigate ((20 + 3)) the walls and floors for traps, as well as more signs of the history of this place, or the lady buried within.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
As the group plods along (going to which room, next?), Kwiz looks carefully at the walls and floors. Considering the walls, floors, and ceiling are almost exclusively packed dirt (with the exception of the wooden planks on the ground that have attempted to hide some traps). So, there really isn't anything of historic value to be seen.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Frustrated but knowing they need to move on, Andrømeda heads back out and down toward the Southern room, still jabbing at the floor as she goes with the javelin, expecting more traps.
Perception: 24
Investigation: 9
((It's so tempting to let you fail this because of the critical failure on Investigation, but considering you all are aware of what's going on with the traps, plus Kwiz rolled a 23...lol))
The pathway is a little bit of a tight fit as you go, but when you get to the opening of the room, you see once again, another set of rotting boards and on the other side, another glowing wisp waiting there, as if to distract you from looking at the trap in the floor, just like the others. Assuming Rush has been maintaining concentration, his [Tooltip Not Found] radar pings when he sees the wisp. As soon as you clear away the boards and hop across, the light disappears, but Rush knows that it's still somewhere nearby.
And, another odd thing happens. When Kwiz jumps across, the bones of these riding horses begin to stir. The bones knit together and rise as a skeletal horse.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
“Ah!” Kwiz cries out thinking “more undead!” He jumps back a step and tries to calm the horses, half in a panic “uh.. there there horsies...” ((animal handling 4))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: