Baeshra will wedge his dagger in the crack between the doors, pounding it in with his club, timing the strikes to the pounding echoing through the cave, and then, again carefully timing his strikes, try and hit the dagger's hilt to force open the door.
Baeshra, with Lyngheid's and Ireniana's help bang away on the dagger and the door pops open.
This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. You can see a large workshop with worktables taking up two corners of the room. They are scorched and the plaster has been burned off the masonry walls. Suits of armor are in several of the corners of the room, and a breastplate is on one of the benches.
In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.
Baeshra ignores the armor on the walls for the moment, his scales are usually armor enough, and check the flame, poking his recovered dagger into it, "How is this still burning?"
Baeshra takes a few steps in, followed by some of the others. Before you can voice the thought of how is the flame still burning, you notice a floating sphere with a gaping maw and a single great eye, with four eyestalks around it floating behind the flame.
“Hello,” says a thick, burbling voice inside your head.
OOC: I took the liberty of moving some people in, let me know if you don't like your positions.
Seeing it float and considering the flame, Umbriel would like to try and remember something useful about this type of creature. Arcana: 16
You've heard of Spectator's before. You know they are a lesser beholder, and that they are summoned from another plane of existence by a magiacl ritual. They are usually summoned to guard a location or a treasure for 101 years. Based on the history of this place, you know this one has been here much longer. You know they can fly and are fairly smart, and their 4 eye stalks each do something different when in battle.
In all of your heads it replies "My name is...hmm...I..I...don't remember. Do you remember? I have done well at my task of guarding this room. Except..what is that foul beast next to you?" It focuses it's giant eye and the four stalks on Owlbear. "Go back, evil Orc, or I shall taunt you a second time!"
(Once the Owlbear is out of the room): "The wizard. Tall fellow, with the hat. Where is he? Now that you mention it I haven't seen him in a bit." The Spectator spins around, goes over to the workbench behind him, and then comes back.
" Wizard? Uh...yes...he left. A very long time ago."
Lyngheid scratched her head, from what her cousin had said and hat she'd seen she was sure this was a dwarven mine....what would a wizard...especially a TALL one....be doing here. Surely they could have rustled up some proper dwarven wizards?
"Oh, I see." It starts laughing, slightly maniacally. Then it's eye stalks spin and each one focuses on a different person. "How is the mine running? Getting lots of gold and gems?"
Lyngheid, an item on the worktable in the southeast corner of the room catches your eye. It appears to be a large mace with no dust or rust on it.
Probably just to the south of the door, where Nyx is currently standing. That way it's handy, without being in the way.
Strength Check: 8
Lyngheid nodded and began trying to force open the doors...
Try again, with Advantage from Ireniana's Help
10
Lyngheid and Ireniana grunt and struggle for over a minute, but the door doesn't budge!
Got a crowbar, or some other form of creating leverage?
" Isn't there a spell that opens doors?", Lyngheid said sweatily.
Those proficient in Arcana know that there is, in fact, a Knock spell that Bards, Wizards and Sorcerers may know.
Baeshra will wedge his dagger in the crack between the doors, pounding it in with his club, timing the strikes to the pounding echoing through the cave, and then, again carefully timing his strikes, try and hit the dagger's hilt to force open the door.
Str check: 11 + guidance 3 (If advantage: 20)
Baeshra, with Lyngheid's and Ireniana's help bang away on the dagger and the door pops open.
This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. You can see a large workshop with worktables taking up two corners of the room. They are scorched and the plaster has been burned off the masonry walls. Suits of armor are in several of the corners of the room, and a breastplate is on one of the benches.
In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.
Baeshra ignores the armor on the walls for the moment, his scales are usually armor enough, and check the flame, poking his recovered dagger into it, "How is this still burning?"
Baeshra takes a few steps in, followed by some of the others. Before you can voice the thought of how is the flame still burning, you notice a floating sphere with a gaping maw and a single great eye, with four eyestalks around it floating behind the flame.
“Hello,” says a thick, burbling voice inside your head.
OOC: I took the liberty of moving some people in, let me know if you don't like your positions.
(on mobile)
"...and why is it green?"
" Hello.", said Lyngheid breezily.
" Whats your name?"
Seeing it float and considering the flame, Umbriel would like to try and remember something useful about this type of creature. Arcana: 15
You've heard of Spectator's before. You know they are a lesser beholder, and that they are summoned from another plane of existence by a magiacl ritual. They are usually summoned to guard a location or a treasure for 101 years. Based on the history of this place, you know this one has been here much longer. You know they can fly and are fairly smart, and their 4 eye stalks each do something different when in battle.
In all of your heads it replies "My name is...hmm...I..I...don't remember. Do you remember? I have done well at my task of guarding this room. Except..what is that foul beast next to you?" It focuses it's giant eye and the four stalks on Owlbear. "Go back, evil Orc, or I shall taunt you a second time!"
" Whistler? Can you get your friend to wait outside?"
" So...um....Guardian. You do seem to have done an exceptional job. Uh, who employed you?"
(Once the Owlbear is out of the room): "The wizard. Tall fellow, with the hat. Where is he? Now that you mention it I haven't seen him in a bit." The Spectator spins around, goes over to the workbench behind him, and then comes back.
" Wizard? Uh...yes...he left. A very long time ago."
Lyngheid scratched her head, from what her cousin had said and hat she'd seen she was sure this was a dwarven mine....what would a wizard...especially a TALL one....be doing here. Surely they could have rustled up some proper dwarven wizards?
Maybe an expert? But in what?
"Oh, I see." It starts laughing, slightly maniacally. Then it's eye stalks spin and each one focuses on a different person. "How is the mine running? Getting lots of gold and gems?"
Lyngheid, an item on the worktable in the southeast corner of the room catches your eye. It appears to be a large mace with no dust or rust on it.
Lyngheid decided that she may as well go with it.
" My familys mine has been shut down for some time, but there have been some claim jumpers recently. I'm here to chase them off."