This post has potentially manipulated dice roll results.
Baeshra saves: Con1: 8, Con2: 26, Wis: 9, Con3: 15 (Web survives and he takes 1/2 damage from guardians.)
Baeshra will pause for a moment, allowing his concentration to drift as the web fades into dew and then shifts back to his usual scaly form and chant briefly in draconic, summoning two obviously fey dire wolves and order them to attack BS3
(Drop concentration on web, drop wildshape, cast [Tooltip Not Found] summoning dire wolfx2 on the other side of BS3 and having them attack.)
DW1 Attack: 19 Damage: 9 DW2 Attack: 20 Damage: 8 If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone for each on a hit.
In an effort to stop the swirling swarm, Umbriel will use his Magic Missile spell at 3rd level on the furry boss: five bolts of force energy, hitting for 17
Huh, "Furry Boss" was my professional wrestling name for a brief stint back in the early 2000's.
Round 4:
Nyx tries to attack the warrior attacking Lyngheid, but misses with her first blow. Luckily she follows it up with a critical shot from her crossbow, and the warrior goes down!
Whistler & Owlbear TBD:
Round 5:
Droop takes two shots at the flitting and flying fiends: 29, 29 but the arrows pass right through. He snarls and runs up to Umbriel, hissing at the barbarian attacking him. Wisdom save as he enters the Spirit Guardian zone: 18
Ireniana lands two solid hits on the warrior in front of her, and he goes down!
Umbriel sends a fully of missiles at the Shaman, and they all hit, staggering her, but she still stands!
Lyngheid does some healing action on Owlbear and Ireniana!
Nyx swivels and stabs the next warrior, then shoots her for good measure, putting the barbarian warrior down for good.
Baeshra summons two dire wolves and they tear into BS3!
The Barbarian Horde:
The shaman cries out in an unfamiliar language and the spirit guardians vanish! She then starts to retreat, covering a surprising amount of distance.
Several warriors follow her while BS3 and a handful of others remain to slow down the group.
BS3 attack on the dire wolf: 10
Warrior attack on Ireniana: 20
Warrior attack on Whistler: 19
Warrior attack on Baeshra: 22
Warrior attack on Umbriel: 16
Summary: - Droop takes 8 necrotic damage. - One Dire wolf takes 15 slashing damage. - Ireniana takes 6 piercing damage. - Baeshra takes 3 piercing damage.
Summary: - Umbriel, Baeshra, Owlbear make a DC12 Wisdom save or take 8 necrotic damage, half on a save. - Umbriel must use a Shield to block a spear or take 2 piercing damage. - Baeshra takes 9 slashing damage and 5 piercing damage. - Owlbear takes 7 piercing damage. - Ireniana takes 15 piercing damage. - Whistler takes 12 piercing damage. - Lyngheid takes 8 piercing damage.
This post has potentially manipulated dice roll results.
Baeshra roars once more, this time the roar grows even louder as he swells into the form of a allosaurus, he glances after the fleeing ones for a moment before deciding to focus first on aiding his comrades before hunting and turns to devour BS3, ordering his wolves to attack as well.
Baeshra: Attack: 24 Damage: 10 DW1: Attack: 17 Damage: 12 DW2: Attack: 18 Damage: 11 DC 13 str save or prone for the DW attacks.
If the enemies around him and his wolves have fallen after their attacks, they will begin to chase after the ones fleeing.
Everyone's hits land and the remaining barbarians crumble to the ground. Dino-Baeshra catches up with the fleeing shaman just as Umbriel's magic missiles arrive and put an end to her!
The threat is gone and we're out of initiative. There are a pair of dire wolves and an allosaurus, a plus-sized Ireniana, and Droop is hissing at Owlbear. What's the plan now?
This post has potentially manipulated dice roll results.
Baeshra will revert form, but send the wolves to scout ahead for the remainder of their hour of service, asking them to howl if they find additional threats. He'll then move over and pause to put some healing into Owlbear, "You fought well, brave one."
"I hope that was just opportunism and they won't be back after that bearing. Either way, I suggest we move on quickly just incase they come back with help."
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Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra heals Owlbear, the wolves scout ahead, but no howling is heard and the party continues on!
Over the next two days of travel, you don't notice any signs of pursuers and see very few travelers on the road.
Everyone consume 2 rations. Those who want can forage on the last day as the pace is slowed. Make a DC 7 Survival check for successful foraging. Those who don't consume a third ration. The landscape changes a bit on this last day. The Evermoors are still to the south, but the terrain to the north is becoming more rocky, and mountainous.
At the end of the day, you see a keep perched atop a crag overlooking the road you are on, with a branch in the road that winds up to the keep's gatehouse. After studying the map you all agree that this must be Zymorven Hall.
After climbing up to the keep, you are greeted by a stable boy, and notice several horses already stabled that look like they just came off the road. The stable boy says that a pair of soldiers just arrived and are spending the night at the keep.
He takes Pale and the donkey, and then leads you into the keep where a handsome fellow with a lute on his back greets you and escorts you to the dining hall.
You don't see any guards, but notice in all of the hallways that you walk through there are suits of armor standing in corners, swords mounted on walls, and dusty carpets spread across the stone floors.
In the dining hall, you find a long table with two soldiers seated on either side and an older, lean and graying human male with bright blue eyes at the head. He greets you. "Welcome to Zymorveh Hall, I'm Lord Harthos Zymorven. Join us for dinner, please! Lodging, and some food for the road can also be obtained if you like."
This post has potentially manipulated dice roll results.
Baeshra survival: 8 (Though, with a +7, I guess he can't fail a DC 7 check.)
Baeshra looks around curiously at the strangely empty building and at the relics of the desires of softskins for dragonhide, "Thank you for the offer of meal and lodging, that would be very helpful. I am called Baeshra. Is it usually this empty? It seem built for more people."
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Ireniana will attack the barbarian closest to her.
Attack: 12 Damage: 10
Giant's Might - 3
Attack: 12 Damage: 14
I have an intelligence of six, I know what I'm doing.
Baeshra saves: Con1: 8, Con2: 26, Wis: 9, Con3: 15
(Web survives and he takes 1/2 damage from guardians.)
Baeshra will pause for a moment, allowing his concentration to drift as the web fades into dew and then shifts back to his usual scaly form and chant briefly in draconic, summoning two obviously fey dire wolves and order them to attack BS3
(Drop concentration on web, drop wildshape, cast [Tooltip Not Found] summoning dire wolfx2 on the other side of BS3 and having them attack.)
DW1 Attack: 19 Damage: 9
DW2 Attack: 20 Damage: 8
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone for each on a hit.
Huh, "Furry Boss" was my professional wrestling name for a brief stint back in the early 2000's.
Round 4:
Nyx tries to attack the warrior attacking Lyngheid, but misses with her first blow. Luckily she follows it up with a critical shot from her crossbow, and the warrior goes down!
Whistler & Owlbear TBD:
Round 5:
Droop takes two shots at the flitting and flying fiends: 29, 29 but the arrows pass right through. He snarls and runs up to Umbriel, hissing at the barbarian attacking him. Wisdom save as he enters the Spirit Guardian zone: 18
Ireniana lands two solid hits on the warrior in front of her, and he goes down!
Umbriel sends a fully of missiles at the Shaman, and they all hit, staggering her, but she still stands!
Lyngheid does some healing action on Owlbear and Ireniana!
Nyx swivels and stabs the next warrior, then shoots her for good measure, putting the barbarian warrior down for good.
Baeshra summons two dire wolves and they tear into BS3!
The Barbarian Horde:
The shaman cries out in an unfamiliar language and the spirit guardians vanish! She then starts to retreat, covering a surprising amount of distance.
Several warriors follow her while BS3 and a handful of others remain to slow down the group.
BS3 attack on the dire wolf: 10
Warrior attack on Ireniana: 20
Warrior attack on Whistler: 19
Warrior attack on Baeshra: 22
Warrior attack on Umbriel: 16
Summary:
- Droop takes 8 necrotic damage.
- One Dire wolf takes 15 slashing damage.
- Ireniana takes 6 piercing damage.
- Baeshra takes 3 piercing damage.
The party is up! The barbarians are retreating!
"Oh, no you don't," Umbriel says, as he channels more shadowy energy around his blade, and sends three more darts of magical force after the shaman.
Magic Missile at first level, for 10 force damage.
Lyngheid aimed another bolt of light at BS3.
Attack: 7 Damage: 15
Ireniana will attack the barbarian next to Whistler.
Attack: 27 Damage: 9
Giant's Might Damage - 6
Second Attack
Attack: 18 Damage: 15
I have an intelligence of six, I know what I'm doing.
Owlbear Wisdom Save: 9
Round 3 Reaction - Spirit Shield for Owlbear: 4
Whistler cries out, "HEAL OWLBEAR!"
Round 4:
Whistler swings at North Barb.
Reckless GWM Attack: 23 Damage: 27
Reckless GWM Attack: 17 Damage: 23
Bonus GWM crit from round 3 - Reckless GWM Attack: 22 Damage: 21
Round 3 Reaction - Spirit Shield: 10
Owlbear follows up with its claws.
Beak Attack: 11 Damage: 10
Claw Attack: 16 Damage: 10
Edit: I messed up on the roll, minus 5 on Whistler's attacks. Also rolled two spirit shields, fml.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Round 5:
Whistler swings at the next Barb.
Reckless GWM Attack: 19 Damage: 25
Reckless GWM Attack: 10 Damage: 22
Round 4 Reaction - Spirit Shield: 9
Owlbear follows up with its claws.
Beak Attack: 17 Damage: 9
Claw Attack: 19 Damage: 15
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra roars once more, this time the roar grows even louder as he swells into the form of a allosaurus, he glances after the fleeing ones for a moment before deciding to focus first on aiding his comrades before hunting and turns to devour BS3, ordering his wolves to attack as well.
Baeshra: Attack: 24 Damage: 10
DW1: Attack: 17 Damage: 12
DW2: Attack: 18 Damage: 11
DC 13 str save or prone for the DW attacks.
If the enemies around him and his wolves have fallen after their attacks, they will begin to chase after the ones fleeing.
Everyone's hits land and the remaining barbarians crumble to the ground. Dino-Baeshra catches up with the fleeing shaman just as Umbriel's magic missiles arrive and put an end to her!
The threat is gone and we're out of initiative. There are a pair of dire wolves and an allosaurus, a plus-sized Ireniana, and Droop is hissing at Owlbear. What's the plan now?
" Anyone dying?", Lyngheid called out.
"Can't say I am. After all the only person that hit me was Umbriel..." she adds with a touch of salt before walking off to start searching barbarians.
OCC: Investigation 8
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Ireniana shrugs. "I'm good. A scratch here and there but nothing too bad."
I have an intelligence of six, I know what I'm doing.
Umbriel shrugs, and says "My apologies - I will be more careful in the future."
Droop spends a few minutes collecting any arrows he can find, and tops off his quiver from the Shaman's supply.
Nyx, you find a lot of odds and ends, and various scraps of dried meat, but no coin or anything that could be considered treasure.
What's next? Continue on at a fast pace?
Whistler points to Owlbear who is currently bleeding.
"Owlbear need help," says Whistler as he calms down from the rage.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra will revert form, but send the wolves to scout ahead for the remainder of their hour of service, asking them to howl if they find additional threats. He'll then move over and pause to put some healing into Owlbear, "You fought well, brave one."
Cure Wounds: 11
"I hope that was just opportunism and they won't be back after that bearing. Either way, I suggest we move on quickly just incase they come back with help."
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra heals Owlbear, the wolves scout ahead, but no howling is heard and the party continues on!
Over the next two days of travel, you don't notice any signs of pursuers and see very few travelers on the road.
Everyone consume 2 rations. Those who want can forage on the last day as the pace is slowed. Make a DC 7 Survival check for successful foraging. Those who don't consume a third ration. The landscape changes a bit on this last day. The Evermoors are still to the south, but the terrain to the north is becoming more rocky, and mountainous.
At the end of the day, you see a keep perched atop a crag overlooking the road you are on, with a branch in the road that winds up to the keep's gatehouse. After studying the map you all agree that this must be Zymorven Hall.
After climbing up to the keep, you are greeted by a stable boy, and notice several horses already stabled that look like they just came off the road. The stable boy says that a pair of soldiers just arrived and are spending the night at the keep.
He takes Pale and the donkey, and then leads you into the keep where a handsome fellow with a lute on his back greets you and escorts you to the dining hall.
You don't see any guards, but notice in all of the hallways that you walk through there are suits of armor standing in corners, swords mounted on walls, and dusty carpets spread across the stone floors.
In the dining hall, you find a long table with two soldiers seated on either side and an older, lean and graying human male with bright blue eyes at the head. He greets you. "Welcome to Zymorveh Hall, I'm Lord Harthos Zymorven. Join us for dinner, please! Lodging, and some food for the road can also be obtained if you like."
Baeshra survival: 8 (Though, with a +7, I guess he can't fail a DC 7 check.)
Baeshra looks around curiously at the strangely empty building and at the relics of the desires of softskins for dragonhide, "Thank you for the offer of meal and lodging, that would be very helpful. I am called Baeshra. Is it usually this empty? It seem built for more people."