Baymen, so deluded by grandeur in his thought, responds absent minded to Fargoth's mentioning of the age.
"Ah! Yes! Thank you Fargoth, I had forgotten that she was indeed an Elder. They shall have to mention that too in our ballad. Baymen, Envoy of the Elders!"
He shutters at how bad that sounded to his ears and amends his statement,
"Maybe just Baymen, the knight who solved the rain, saved children and helped old women. Yes, a much more humble title than "Breaker" or "Envoy." I'm no envoy."
He's seriously having this conversation, and might even be having it with himself, but its not quiet clear.
Doc had been ready to move on until Fargoth brings up the thought of something other than a rat being trapped below. He will have to investigate further now, seeking to lift open the door.
Doc turns to his comrades and lowers his head, "[Statement] This one apologizes for putting anyone else in harms way there. [Statement] This one hoped to find one of the lost adventurers in there."
"Goblins as well..." Fargoth looks in the hole as they prepare to keep moving. "This place is far more alive than it seems. Do you think there will be more?"
Smelling the singe of burning hair and flesh, Baymen snaps out his nonsense and readies to fight, realizing a moment later that the danger has passed in confusion. He puts his sword back down to his side and rejoins the group (mentally).
"I heard it, there's only rats down there. We need to get going before more stuff attacks us."
Baymen, so deluded by grandeur in his thought, responds absent minded to Fargoth's mentioning of the age.
"Ah! Yes! Thank you Fargoth, I had forgotten that she was indeed an Elder. They shall have to mention that too in our ballad. Baymen, Envoy of the Elders!"
He shutters at how bad that sounded to his ears and amends his statement,
"Maybe just Baymen, the knight who solved the rain, saved children and helped old women. Yes, a much more humble title than "Breaker" or "Envoy." I'm no envoy."
He's seriously having this conversation, and might even be having it with himself, but its not quiet clear.
Doc had been ready to move on until Fargoth brings up the thought of something other than a rat being trapped below. He will have to investigate further now, seeking to lift open the door.
Athletics: 14
(OOC: This should be good, haha)
10
Initiative: 3
Kindra turns, sees the rat bounce off of DOC's impressive armor, and launches a ball of fire at it.
Produce Flame - Attack: 24 Damage: 1
(OOC: Thank goodness for Integrated Protection. Sorry guys, Doc had to know for sure it wasn't some lost drowning kid)
Doc is caught off guard for a moment and then his eyes turn red and twin bolts crackle from them into the rat.
Toll the Dead DMG: 3/1 - Wisdom DC 13
Roland Initiative - 14
Roland fires another Eldrich Blast at the rat
Attack: 22 Damage: 5
I have an intelligence of six, I know what I'm doing.
Doc turns to his comrades and lowers his head, "[Statement] This one apologizes for putting anyone else in harms way there. [Statement] This one hoped to find one of the lost adventurers in there."
"No problem." Kindra pats Doc on the back. "Though we should get going now."
Kindra will wait until everyone's ready to go in - she'll be in the middle of marching order.
"Goblins as well..." Fargoth looks in the hole as they prepare to keep moving. "This place is far more alive than it seems. Do you think there will be more?"
Smelling the singe of burning hair and flesh, Baymen snaps out his nonsense and readies to fight, realizing a moment later that the danger has passed in confusion. He puts his sword back down to his side and rejoins the group (mentally).
"There could be more goblins," Roland says. "Probably giant spiders too."
I have an intelligence of six, I know what I'm doing.
Doc will take up the first position in the marching order and proceed to the door he saw earlier.
Kindra stays in the middle, looking around for traps or secret doors. Perception: 18
Fargoth shudders at the thought of giant spiders, and retakes his place at the rear of the group.