Ena smiled as Shamash approached her. "My patron gives me power. Still, I wouldn't have been able to endure alone." She takes some of the bread and jerky from Shamash, and hums delightedly at the sweetness of the fruits. "That's good! Thanks for the food." She grabs her staff and points it in the direction of the cave. "All right! I'm amped up and ready to go. Let's see what else we can find in the cave."
Shamash tightens his armor and shield, getting everything in place and set for the cave. He turns to Yed and says, "I have not had the opportunity to thank you yet. If it were not for you, we would all be in the power of these goblins, or worse. Thank you so much for saving us all when hope had failed. I hope to repay your valor someday."
At that point, Shamash, with the torch, positions himself at the front of the group, and starts to walk back towards the cave
OOC: Marching order, Shamash would like to be in the front, holding the torch that Big Bear gave him.
Big Bear puts out the cooking fire, then he'll shoulder his pack, and pick up his walking staff, the carvings all along the staff seem to ripple and move in the light, subtle enough that one is unsure whether it was just a trick of the light. Alright all, I suggest we have a overall strategy in case we end up in a battle inside. I recommend that we buddy up in case we get separated. Doc, Shamash, and myself can triage wounds in battle to at least some degree. Yed and Shamash, you both are our main bruisers, and Ena and Doc are quite apt at raining death from afar. I havent gotten to use it yet, but my staff here is quite apt at smacking vermin as well. Doc and Ena, I recommend you stick together and keep an eye out for archers, that's how these goblins have gotten the drop on us so far. Here, another torch for inside the cave (he hands Ena a torch). Shamash and Yed, when we get inside, you should stick together, since you both need the light of the torch to see. I'll try and float between the groups, I'll save half my energy in case of emergency wound closure, but I have a way, in case there is more goblins than expected to enchant the roots and lichen in the cavern to grasp at their tiny goblin feet, but I don't have much control over whom nature grabs when they first become animated, so I'll give you guys a signal if I intend to cast it. Does that sound ok to everyone?
Shamash nods appreciately. "That sounds like a great plan. Should we start in the cave that had the wolves, or should we go to the western passage where Big Bear fell? I would lean towards the western passage, it seemed like it lead to that infernal bridge. But I would also agree with the rest of the group if we want to check the wolf cave."
I think we should start with the wolf passage. I intend to befriend and free those wolves from captivity, especially if the creatures feeding those wolves are not going to be inhabiting the cave much long. But I agree that our main route should be down the western passage!
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
“Once more into the breach we go.” Yed says as he looks to the dark cavern containing future threats to him and the group.
“Im ready when the group is, I will take lead with Shamash as was discussed” As he says this he will take out the hammer with one hand, holding it to his side as he waits for the group to finish planning.
Well, I believe we are in agreement, let's look for our employers, and take out those goblins.
The party marches forward into the cave. Big Bear is going to keep his eyes open for ambushers: PERCEPTION: 14 MARCHING ORDER YED SHAMASH(with lit torch) BIG BEAR DOC ENA(with lit torch)
The wood of Ena's torch feels dry in her hand as she holds it outward, allowing the fire to light up her surroundings as she steps along the backside of the group. She can feel herself get nervous as she remembers yesterday's constant ambushes, and she squints her eyes as she tries to observe every corner of the dark, dank passage.
The group of heroes goes once more into the cavern to see what they can find. When they get close enough to the entrance to see inside, they see that their are now only two wolves tied up. There is a goblin with them who seems to be dozing off, but jumps up when it is illuminated by torchlight. When the wolves see you, they tear at their chains to get at you (6).
Initiative: Doc Jennings: 20 Ena Umequinal: 6 Big Bear: 3 Shamash: 6 Yed Orilo: 19 Enemies: 18
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
The goblin raises its shield to deflect Yed's blow, leaving a wide opening for Doc's arrow, which finds the goblin's heart.
The wolves lunge at Yed with savage teeth, still trying to break free of their restraints (7). Attack: 11 Damage: 7 Attack: 21 Damage: 5 (Make a DC 11 STR save or fall prone for every attack that hits.)
(The party is up.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Shamash rushses forwards, standing as protectivly as possible over Yed. He makes a one-handed attack with his longsword on the wolf that knocked Yed unconscious.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
After eating a burnt and flaky breakfast, Big Bear will hand over a torch after lighting it in the cook fire.
Time for a rescue or recovery mission
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Ena smiled as Shamash approached her. "My patron gives me power. Still, I wouldn't have been able to endure alone." She takes some of the bread and jerky from Shamash, and hums delightedly at the sweetness of the fruits. "That's good! Thanks for the food." She grabs her staff and points it in the direction of the cave. "All right! I'm amped up and ready to go. Let's see what else we can find in the cave."
Shamash tightens his armor and shield, getting everything in place and set for the cave. He turns to Yed and says, "I have not had the opportunity to thank you yet. If it were not for you, we would all be in the power of these goblins, or worse. Thank you so much for saving us all when hope had failed. I hope to repay your valor someday."
At that point, Shamash, with the torch, positions himself at the front of the group, and starts to walk back towards the cave
OOC: Marching order, Shamash would like to be in the front, holding the torch that Big Bear gave him.
Big Bear puts out the cooking fire, then he'll shoulder his pack, and pick up his walking staff, the carvings all along the staff seem to ripple and move in the light, subtle enough that one is unsure whether it was just a trick of the light.
Alright all, I suggest we have a overall strategy in case we end up in a battle inside. I recommend that we buddy up in case we get separated. Doc, Shamash, and myself can triage wounds in battle to at least some degree. Yed and Shamash, you both are our main bruisers, and Ena and Doc are quite apt at raining death from afar. I havent gotten to use it yet, but my staff here is quite apt at smacking vermin as well. Doc and Ena, I recommend you stick together and keep an eye out for archers, that's how these goblins have gotten the drop on us so far. Here, another torch for inside the cave (he hands Ena a torch). Shamash and Yed, when we get inside, you should stick together, since you both need the light of the torch to see. I'll try and float between the groups, I'll save half my energy in case of emergency wound closure, but I have a way, in case there is more goblins than expected to enchant the roots and lichen in the cavern to grasp at their tiny goblin feet, but I don't have much control over whom nature grabs when they first become animated, so I'll give you guys a signal if I intend to cast it. Does that sound ok to everyone?
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
"A sound plan."
Doc nods emphatically.
Current PC's:
Alantha Seradorr - Half-Drow Bardlock
Titus Conrad - Human Tempest Cleric, servant of Valkur
Melissa MacFarland - Kalashtar Knowledge Cleric
Randolph the Red - Nomadic Firbolg Druid
Retired PC's:
Gene Erros - Human Know. Cleric, Div. Wizard of Oghma
Barrik Boulderbrow - Dwarven Abjuration Fighter
Veldrin Xorlarrin - Renegade Drow Hexblade
Hrolf Hammerhand - Dwarven Forge Cleric of Moradin
Shamash nods appreciately. "That sounds like a great plan. Should we start in the cave that had the wolves, or should we go to the western passage where Big Bear fell? I would lean towards the western passage, it seemed like it lead to that infernal bridge. But I would also agree with the rest of the group if we want to check the wolf cave."
I think we should start with the wolf passage. I intend to befriend and free those wolves from captivity, especially if the creatures feeding those wolves are not going to be inhabiting the cave much long. But I agree that our main route should be down the western passage!
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
“Once more into the breach we go.” Yed says as he looks to the dark cavern containing future threats to him and the group.
“Im ready when the group is, I will take lead with Shamash as was discussed” As he says this he will take out the hammer with one hand, holding it to his side as he waits for the group to finish planning.
Well, I believe we are in agreement, let's look for our employers, and take out those goblins.
The party marches forward into the cave.
Big Bear is going to keep his eyes open for ambushers: PERCEPTION: 14
MARCHING ORDER
YED SHAMASH(with lit torch)
BIG BEAR
DOC ENA(with lit torch)
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Perception as Yed scans ahead, keeping watch: 16
Shamash is also (trying) to be alert and looking for trouble. 3
The wood of Ena's torch feels dry in her hand as she holds it outward, allowing the fire to light up her surroundings as she steps along the backside of the group. She can feel herself get nervous as she remembers yesterday's constant ambushes, and she squints her eyes as she tries to observe every corner of the dark, dank passage.
Perception: 18
The group of heroes goes once more into the cavern to see what they can find. When they get close enough to the entrance to see inside, they see that their are now only two wolves tied up. There is a goblin with them who seems to be dozing off, but jumps up when it is illuminated by torchlight. When the wolves see you, they tear at their chains to get at you (6).
Initiative:
Doc Jennings: 20
Ena Umequinal: 6
Big Bear: 3
Shamash: 6
Yed Orilo: 19
Enemies: 18
(Doc and Yed are up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Yed will walk up to the goblin and will try to smash its head in with his Warhammer as he takes a powerful swing with both hands.
Warhammer Attack: 16
Warhammer Damage: 13
Doc strings an arrow and launches it at the goblin (or the adjacent wolf, if Yed dispatched the goblin)!
Attack: 17 Damage: 10
Current PC's:
Alantha Seradorr - Half-Drow Bardlock
Titus Conrad - Human Tempest Cleric, servant of Valkur
Melissa MacFarland - Kalashtar Knowledge Cleric
Randolph the Red - Nomadic Firbolg Druid
Retired PC's:
Gene Erros - Human Know. Cleric, Div. Wizard of Oghma
Barrik Boulderbrow - Dwarven Abjuration Fighter
Veldrin Xorlarrin - Renegade Drow Hexblade
Hrolf Hammerhand - Dwarven Forge Cleric of Moradin
The goblin raises its shield to deflect Yed's blow, leaving a wide opening for Doc's arrow, which finds the goblin's heart.
The wolves lunge at Yed with savage teeth, still trying to break free of their restraints (7).
Attack: 11 Damage: 7
Attack: 21 Damage: 5
(Make a DC 11 STR save or fall prone for every attack that hits.)
(The party is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Yed falls unconscious to the wolves two attacks.
Shamash rushses forwards, standing as protectivly as possible over Yed. He makes a one-handed attack with his longsword on the wolf that knocked Yed unconscious.
Attack: 18 Damage: 6
Shamash scores a hit, but the wolf still stands.
(Doc, Ena, Big Bear.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Doc shakes his head and fires another shot, aiming at the wolf Shamash is fighting!
Attack: 15 Damage: Unable to parse dice roll.
Current PC's:
Alantha Seradorr - Half-Drow Bardlock
Titus Conrad - Human Tempest Cleric, servant of Valkur
Melissa MacFarland - Kalashtar Knowledge Cleric
Randolph the Red - Nomadic Firbolg Druid
Retired PC's:
Gene Erros - Human Know. Cleric, Div. Wizard of Oghma
Barrik Boulderbrow - Dwarven Abjuration Fighter
Veldrin Xorlarrin - Renegade Drow Hexblade
Hrolf Hammerhand - Dwarven Forge Cleric of Moradin