The faucet turns, letting water out. After a few moments, the running water turns warm to the touch, letting out a faint sulfuric smell. There doesn't seem to be anything else of note in the kitchen or dining room.
The faucet drips a couple times and goes silent as you leave the kitchen and go back to the throne room. The only unexplored rooms are on the north wall, a great set of double doors in the center, just in front of the throne, flanked by two normal sized doors.
The central doors open to a 20 feet long hallway that ends in another set of double doors. Arrowslits on both sides connect to twin chambers, where ballistas are aimed to fire at anyone that tries to charge into the throne room. One of these chambers is empty, save for the ballistas, while the other has two half eaten dwarven corpses.
Opening the last set of doors you find yourselves back to the main hall supported by pillars. You recognize the arrowslits on the wall above you as those on the hallway where you fought the banshee. The main doors leading outside are just in front of you.
The two dead dwarfs in the guard room next to the throne room are wearing identical uniforms, stained with their own blood. One of them has a pouch containing small sized pebbles and two bone carved dice.
"I guess this is another job done. Should we get some rest before going back to the town? I'm afraid I can't do much if we have trouble on the way..." Lothliénsuggests to the party
Seeing how dark it is outside, Lothlién suggestion is too tempting to pass. The four of you climb back to the elegant room with the secret chamber behind the fireplace you took for a short rest, barricade the door and rest until the sun is up again. Not that you can tell, given that the room is far away from the nearest window, but you wake well rested after an undisturbed night.
Going back to the great hall in the first floor you have the choice of opening the main doors, lifting the heavy bar that keeps them closed from the inside and raising the portcullis after that, or to climb back into the chimney you used to get into the fortress.
"I think we should go out the way we came in." Lia says to the others. "If we go out the front gate, then we won't be able to close it again. There is no telling who might come in here while we return to the village."
"There is some wisdom to this idea, I can only agree," Xarroth looks around; the idea of fresh air making him feel lighter. "A potential place of shelter for the town, we have achieved much."
Confident that there are no more dangers lurking in the abandoned fortress, you carefully climb back up the chimney to go outside. The sun shines in the clear sky over your heads. No signs of the dragon flying over, only a few clouds to the west break the monotonous blue.
The trek back to Phandalin goes uneventfully, barely interrupted by a small stop near an underbush for a quick bite of travel rations, though takes most of your day. You arrive at the town an hour before sunset and head to the Stonehill Inn, hoping for a warm meal and a mulled bed after dealing with the undead for the past full day.
A brightly coloured carriage is parked outside, sized as if to be drawn by a pair of ponies, but the animals are nowhere to be seen. Most likely Toblen, the bartender, saw that they were taken to the stables behind the inn.
Entering the tavern, Lothlién's guess is proven correct. A well dressed halfling sits at the bar, happily talking with Toblen. She turns around as you open the door and lifts her mug to you "welcome, friends. Toblen has told me much about what you have been doing for the town lately and I have to say that I'm impressed. Merla Leagallow is my name and I'm staying the night here on my way to Gnomegarde, where I expect to make some profit trading magical trinkets with the people."
Born and raised on a forest elven community, Lothlién is not the best around nobility (or whatever he thinks is nobility). He's not a complete goof; he's rather just a bit awkward. He tries he's best, though: "Well, hello, my Lady" he says, bowing a bit too far and reaching her hand for a kiss. "That's wonderful news, for we found some magical objects that don't quite suit our specialities. I believe we can make business! Oh, and I'm Lothlién, by the way. These are my companions: Lia, Rhok and Xarroth"
Xarrothgives a bow including the hand gesture of praising Bahamut, "His wing's shadow protects us, Lady Merla. As long as you are prepared for the eccentricity of the gnomes, perhaps a deal may be worth striking."
"Well met." Lia says with a sleight bow to the halfling. "I would not mind a visit to the gnomes." She says, glancing to her own companions. "What do you guys think. We could help protect the lady here on her way, if she wishes it, and learn more about the gnomes as well."
"That doesn't sound bad" Lothlién answers. "We still have to report back about our last mission. What do you think, Lady Leagallow, would our company be useful? And are you willing to wait while we finish our business tomorrow morning, before we leave?"
Merla lets out a hearty laugh after your words. She stops to catch her breath and replies "no need to be so formal. I'm not a noble, just an accomodated merchant." She takes a sip from her mug and continues in a more serious tone, turning to Lothlién "new magical items will get my attention. But alas, I'm short on coin until I sell some of my own wares." The halfling takes a lock of her hair and twists it around her fingers "but if you are willing to trade them for something else I can take a quick look at what I have in store."
About the offer to escort her to Gnomegarde, she says "I know the way there well enough, and king Jebbedo was kind enough to offer safe passage since the last time I visited. Unless you believe that there is imminent danger on the way there I can manage on my own."
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The faucet turns, letting water out. After a few moments, the running water turns warm to the touch, letting out a faint sulfuric smell. There doesn't seem to be anything else of note in the kitchen or dining room.
"Let us move onward." lia says with a frown at the rooms. "Nothing here to worry about..."
"Agreed" Lothlién says while turning off the faucet
The faucet drips a couple times and goes silent as you leave the kitchen and go back to the throne room. The only unexplored rooms are on the north wall, a great set of double doors in the center, just in front of the throne, flanked by two normal sized doors.
The central doors open to a 20 feet long hallway that ends in another set of double doors. Arrowslits on both sides connect to twin chambers, where ballistas are aimed to fire at anyone that tries to charge into the throne room. One of these chambers is empty, save for the ballistas, while the other has two half eaten dwarven corpses.
Opening the last set of doors you find yourselves back to the main hall supported by pillars. You recognize the arrowslits on the wall above you as those on the hallway where you fought the banshee. The main doors leading outside are just in front of you.
Lia searches the two dwarf bodies...
Investigation: 13
The two dead dwarfs in the guard room next to the throne room are wearing identical uniforms, stained with their own blood. One of them has a pouch containing small sized pebbles and two bone carved dice.
Lia pockets what the dwarfs have on them, then moves back to join the others.
(Have we finished the place or are there places we have not looked into yet?)
OOC: you have cleared the whole dwarven fortress.
"I guess this is another job done. Should we get some rest before going back to the town? I'm afraid I can't do much if we have trouble on the way..." Lothlién suggests to the party
Seeing how dark it is outside, Lothlién suggestion is too tempting to pass. The four of you climb back to the elegant room with the secret chamber behind the fireplace you took for a short rest, barricade the door and rest until the sun is up again. Not that you can tell, given that the room is far away from the nearest window, but you wake well rested after an undisturbed night.
Going back to the great hall in the first floor you have the choice of opening the main doors, lifting the heavy bar that keeps them closed from the inside and raising the portcullis after that, or to climb back into the chimney you used to get into the fortress.
"I think we should go out the way we came in." Lia says to the others. "If we go out the front gate, then we won't be able to close it again. There is no telling who might come in here while we return to the village."
"There is some wisdom to this idea, I can only agree," Xarroth looks around; the idea of fresh air making him feel lighter. "A potential place of shelter for the town, we have achieved much."
Confident that there are no more dangers lurking in the abandoned fortress, you carefully climb back up the chimney to go outside. The sun shines in the clear sky over your heads. No signs of the dragon flying over, only a few clouds to the west break the monotonous blue.
The trek back to Phandalin goes uneventfully, barely interrupted by a small stop near an underbush for a quick bite of travel rations, though takes most of your day. You arrive at the town an hour before sunset and head to the Stonehill Inn, hoping for a warm meal and a mulled bed after dealing with the undead for the past full day.
A brightly coloured carriage is parked outside, sized as if to be drawn by a pair of ponies, but the animals are nowhere to be seen. Most likely Toblen, the bartender, saw that they were taken to the stables behind the inn.
"Seems like the inn have new visitors... fancy ones, too. Does this look like halfling style to you?" Lothlién asks the party
Entering the tavern, Lothlién's guess is proven correct. A well dressed halfling sits at the bar, happily talking with Toblen. She turns around as you open the door and lifts her mug to you "welcome, friends. Toblen has told me much about what you have been doing for the town lately and I have to say that I'm impressed. Merla Leagallow is my name and I'm staying the night here on my way to Gnomegarde, where I expect to make some profit trading magical trinkets with the people."
Born and raised on a forest elven community, Lothlién is not the best around nobility (or whatever he thinks is nobility). He's not a complete goof; he's rather just a bit awkward. He tries he's best, though:
"Well, hello, my Lady" he says, bowing a bit too far and reaching her hand for a kiss. "That's wonderful news, for we found some magical objects that don't quite suit our specialities. I believe we can make business! Oh, and I'm Lothlién, by the way. These are my companions: Lia, Rhok and Xarroth"
Xarroth gives a bow including the hand gesture of praising Bahamut, "His wing's shadow protects us, Lady Merla. As long as you are prepared for the eccentricity of the gnomes, perhaps a deal may be worth striking."
"Well met." Lia says with a sleight bow to the halfling. "I would not mind a visit to the gnomes." She says, glancing to her own companions. "What do you guys think. We could help protect the lady here on her way, if she wishes it, and learn more about the gnomes as well."
"That doesn't sound bad" Lothlién answers. "We still have to report back about our last mission. What do you think, Lady Leagallow, would our company be useful? And are you willing to wait while we finish our business tomorrow morning, before we leave?"
Merla lets out a hearty laugh after your words. She stops to catch her breath and replies "no need to be so formal. I'm not a noble, just an accomodated merchant." She takes a sip from her mug and continues in a more serious tone, turning to Lothlién "new magical items will get my attention. But alas, I'm short on coin until I sell some of my own wares." The halfling takes a lock of her hair and twists it around her fingers "but if you are willing to trade them for something else I can take a quick look at what I have in store."
About the offer to escort her to Gnomegarde, she says "I know the way there well enough, and king Jebbedo was kind enough to offer safe passage since the last time I visited. Unless you believe that there is imminent danger on the way there I can manage on my own."