The goblin leader covers its ears, shrieks out, and dies as Tanisar's magic pierces its soul. The goblins are all asleep or dead. The drakes growl at you, but can't escape their cages.
(Congratulations! You each gain 270 XP.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"I hope that wasn't too loud" Quyst says in a worried tone. She'll check the dead goblins for anything useful or valueble, and if everyone is ready she'll cast Mage Armor on herself and lead the way stealthly
Bram takes out his rope and dagger and busily begins binding the remaining sleeping goblins together before they wake up, before joining the others, looking uneasy. "Well, I feel bad about just killing them like that while they're sleeping," he says in explanation. "But they're gonna be trouble if they wake up, right?"
He also spends a bit of time to recover as many bolts as he can.
As Quyst checks the goblins, Tanisar says, "See if there might be a key for that door. Probably not even locked, but who knows?" While Bram ties up the (two?) remaining goblins, he'll go up the steps and rummage through the desk, looking for anything useful, or...uh...valuable.
Tafod looks at his companions with a slightly astonished expression. “O’ course they bes trouble, ‘less theys bes deaders.” He will take his dagger and slit their throats. “Don’ spects theys bes tastin’ likes chicken.”
Bram stops attempting to bind the goblins as the blood splashes over his hands. "Ugh!" he yells, scrambling backwards. "That's brutal! They might have woken up and confessed something useful about this place, seeing their leaders gone! Not like we can ask them anymore now," he says, doing his best to clean himself off.
This post has potentially manipulated dice roll results.
Tafod kills the goblins before Bram can secure them. Once the group is ready, Quyst pushes open the large double doors to reveal the chamber beyond. A magnificent mural of a forest scene covers the ceiling of a vaulted chamber adorned with statues of eladrin warriors and illuminated by fiery braziers. Between two braziers, atop a 2-foot-high stone bier, lie the partially assembled bones of a dragon. Web-strewn bookshelves packed with dusty tomes line the far wall, and a thick curtain of gossamer webs obscures a set of iron doors. Nestled in the webs is a monstrous spider. Two skeletons stand guard in the middle of the room. A third skeleton—this one wearing the tattered robes of a mage—has bony claws that crackle with lightning. It scowls hatefully.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Quyst tries to look indifferent about Tafod's clod-blood killing, but an watchful observer would notive she's a bit dreaded by it.
As soon as she enters the room, she cats Hex at the robe-wearing skeleton, followed by an Eldtrich Blast. "Bram, help me in taking the mage down!" she yells, forseeing that his magic can hit many of the companions at once.
After shooting the energy blast, she'll move laterally, opening way for her group to get in and get clear shots. If there's some kind of cover - a pilar or something like that - she'll try to take advantage of it.
(Bram just took his literally bloody rope back, haha. Also, I'm assuming here that skeletons have damage vulnerability to bludgeoning weapons. I did some math crunching and a normal sling is only slightly better than a magic hand crossbow, so Bram's going to throw down his sling pouch with the sling as his free object interaction to Tanisar, and I think Tanisar can use his free action to pick it up and use it, if he wants to have a ranged weapon that works well against skeletons. Just suggesting in case Meekros wants to use it as a weapon: an ordinary sling + 40 bullets . If he doesn't want to pick it up, well, there's a sling and bullets on the ground by Tanisar's feet for anyone who wants it.)
Bram sets off running in the opposite direction of Quyst, trying to spread out. Before he does, however, he takes out his sling pouch with the sling coiled around it, remembering the words of his father when drilling him on fighting: A hammer's always best against the boney ones. They're brittle, see? The sling is no hammer, Bram knows, but he figures Tanisar could make better use of it than him anyway.
He feels the urgency of the situation, and surges to action!
Attack: 15 Damage: 9
Superiority Dice: at least 8 Trip or Precision, if more are needed are to be seen… Yeah, one more. I want the first dice to go to additional damage, so in case the 15 doesn't hit, here's a precision. If it does hit, more damage then! 8
"You know, normally I don't like this spell, but I thought it might be best for this situation!" Tanisar weaves together the intricate forms of sound control learned in his study of sound. Completing his motions, he points to the center of the other room and silence descends eerily upon it. He then picks up the sling and stones with a nod of thanks while positioning himself behind the door.
OOC: Cast silence centered in the room with the mage, staying outside the room, using the door for concealment.
Quyst steps into the room, and immediately the floor disappears underneath her! DC 15 DEX Save: 7 On a failure, she takes 16 piercing damage and drops prone at the bottom of a 10 ft. deep spiked pit. (Since she moved before her action, she can redo her turn. DC 15 athletics/acrobatics check to climb out of the pit.)
Bram shoots three bolts. Each one shatters bones and the mage only barely holds itself together. The skeletal wizard brings up a magic barrier to deflect some of the last bolt's energy, but it still hits the wizard's bony foot.
Tanisar tries to cast silence, but the mage makes a clawing motion and the spell dissipates without doing anything. Tanisar causes the room to be engulfed in total silence.
Tafod's path to engaging the enemies is blocked by the pit trap. (DC 15 to jump over.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
((Sorry Quyst, for the silence! Everyone (except the enemies) does go before me, so there's that. Maybe she can climb back out onto our side of the pit and shoot into the room? Is there a path around the pit?))
(Well, I mean the sling is still on the ground, so if Quyst can pick it up, you can still do ranged bludgeoning damage to them in the quiet. I think they have vulnerability so double the damage die on it?)
Quyst can't quite climb out of the pit. Tafod's axe goes flying overhead. The two skeletons take out bows and arrows and shoot at Bram.
Attack: 14 Damage: 5 Attack: 23 Damage: 8
The large spider-like creature on the webs opens its four pairs of eyes. Blue and white clawed legs grab into the walls and pull it upwards. It climbs across the ceiling, over the pit. The beast clambers out the door and drops down onto Tanisar! Opening large jaws, it bites down on the bard!
Attack: 5 Damage: 12 DC 11 CON Save: 5 or take 14 poison damage
Tanisar ducks out of the way. When he looks up again, the monstrosity has disappeared! He looks around, but it's completely vanished. The skeletal wizard screams in fury, but no sound comes out. He draws a dagger and throws it at Bram.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Surprised at the disappearing spider, Tanisar drops the sling and bullets near the door for easy access. Moving to a space inside the room he's already in, he puts his back to a wall and draws his rapier to attack when the spider returns.
OOC: I imagine that the wall prevents the silence from going around corners etc. Tanisar will ready an attack against the spider when/if it reappears. Attack: 14 Damage: 7
Grunting after being hit by one of the archer skeleton's arrows, Bram takes aim at the silently screaming mage and does his best to put the skeleton out of its misery. If he does manage it in one shot, he returns the fire to the archers as well.
Attack: 13 Damage: 9 Bonus Attack: Attack: 23 Damage: Unable to parse dice roll. Superiority Dice: to be seen. Nope, think I am going to save it for that damn spider.
Bram will use his free object interaction to loop his (now-bloody) rope around the handle of the door, in preparation of tossing it down the pit for whomever might still need it when he next can.
Bram's second arrow shatters the mage's skull, and the wizard collapses into a pile of bones. Tanisar prepares for the spider. Quyst tries to get out of the pit.
(Tafod.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
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The goblin leader covers its ears, shrieks out, and dies as Tanisar's magic pierces its soul. The goblins are all asleep or dead. The drakes growl at you, but can't escape their cages.
(Congratulations! You each gain 270 XP.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"I hope that wasn't too loud" Quyst says in a worried tone. She'll check the dead goblins for anything useful or valueble, and if everyone is ready she'll cast Mage Armor on herself and lead the way stealthly
Investigation check: 6
Stealth check: 6
Bram takes out his rope and dagger and busily begins binding the remaining sleeping goblins together before they wake up, before joining the others, looking uneasy. "Well, I feel bad about just killing them like that while they're sleeping," he says in explanation. "But they're gonna be trouble if they wake up, right?"
He also spends a bit of time to recover as many bolts as he can.
(removed rope from Bram's inventory)
As Quyst checks the goblins, Tanisar says, "See if there might be a key for that door. Probably not even locked, but who knows?" While Bram ties up the (two?) remaining goblins, he'll go up the steps and rummage through the desk, looking for anything useful, or...uh...valuable.
Tafod looks at his companions with a slightly astonished expression. “O’ course they bes trouble, ‘less theys bes deaders.” He will take his dagger and slit their throats. “Don’ spects theys bes tastin’ likes chicken.”
Panic is a mechanism that strengthens the gene pool.
Bram stops attempting to bind the goblins as the blood splashes over his hands. "Ugh!" he yells, scrambling backwards. "That's brutal! They might have woken up and confessed something useful about this place, seeing their leaders gone! Not like we can ask them anymore now," he says, doing his best to clean himself off.
Tafod kills the goblins before Bram can secure them. Once the group is ready, Quyst pushes open the large double doors to reveal the chamber beyond. A magnificent mural of a forest scene covers the ceiling of a vaulted chamber adorned with statues of eladrin warriors and illuminated by fiery braziers. Between two braziers, atop a 2-foot-high stone bier, lie the partially assembled bones of a dragon. Web-strewn bookshelves packed with dusty tomes line the far wall, and a thick curtain of gossamer webs obscures a set of iron doors. Nestled in the webs is a monstrous spider. Two skeletons stand guard in the middle of the room. A third skeleton—this one wearing the tattered robes of a mage—has bony claws that crackle with lightning. It scowls hatefully.
Initiative:
Bram Moltenheim: 6
Quyst: 15
Tafod Haearn: 4
Tanisar: 23
Enemies: 14
(Everyone is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Quyst tries to look indifferent about Tafod's clod-blood killing, but an watchful observer would notive she's a bit dreaded by it.
As soon as she enters the room, she cats Hex at the robe-wearing skeleton, followed by an Eldtrich Blast. "Bram, help me in taking the mage down!" she yells, forseeing that his magic can hit many of the companions at once.
Attack: 23/ Damage: 3 + 1; also, disavantage on DEX abilitiy checks.
After shooting the energy blast, she'll move laterally, opening way for her group to get in and get clear shots. If there's some kind of cover - a pilar or something like that - she'll try to take advantage of it.
(Bram just took his literally bloody rope back, haha. Also, I'm assuming here that skeletons have damage vulnerability to bludgeoning weapons. I did some math crunching and a normal sling is only slightly better than a magic hand crossbow, so Bram's going to throw down his sling pouch with the sling as his free object interaction to Tanisar, and I think Tanisar can use his free action to pick it up and use it, if he wants to have a ranged weapon that works well against skeletons. Just suggesting in case Meekros wants to use it as a weapon: an ordinary sling + 40 bullets . If he doesn't want to pick it up, well, there's a sling and bullets on the ground by Tanisar's feet for anyone who wants it.)
Bram sets off running in the opposite direction of Quyst, trying to spread out. Before he does, however, he takes out his sling pouch with the sling coiled around it, remembering the words of his father when drilling him on fighting: A hammer's always best against the boney ones. They're brittle, see? The sling is no hammer, Bram knows, but he figures Tanisar could make better use of it than him anyway.
Taking aim, he focuses on the mage.
Attack: 28 Damage: 9
Bonus Attack: Attack: 22 Damage: 9
He feels the urgency of the situation, and surges to action!
Attack: 15 Damage: 9
Superiority Dice: at least 8 Trip or Precision, if more are needed are to be seen… Yeah, one more. I want the first dice to go to additional damage, so in case the 15 doesn't hit, here's a precision. If it does hit, more damage then! 8
"You know, normally I don't like this spell, but I thought it might be best for this situation!" Tanisar weaves together the intricate forms of sound control learned in his study of sound. Completing his motions, he points to the center of the other room and silence descends eerily upon it. He then picks up the sling and stones with a nod of thanks while positioning himself behind the door.
OOC: Cast silence centered in the room with the mage, staying outside the room, using the door for concealment.
Quyst steps into the room, and immediately the floor disappears underneath her!
DC 15 DEX Save: 7 On a failure, she takes 16 piercing damage and drops prone at the bottom of a 10 ft. deep spiked pit. (Since she moved before her action, she can redo her turn. DC 15 athletics/acrobatics check to climb out of the pit.)
Bram shoots three bolts. Each one shatters bones and the mage only barely holds itself together. The skeletal wizard brings up a magic barrier to deflect some of the last bolt's energy, but it still hits the wizard's bony foot.
Tanisar tries to cast silence, but the mage makes a clawing motion and the spell dissipates without doing anything.Tanisar causes the room to be engulfed in total silence.Tafod's path to engaging the enemies is blocked by the pit trap. (DC 15 to jump over.)
(Tafod.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
After recovering form the fall, Quyst tries to climb out of the pit, and move away from the door arch
Acrobatics: 10
If she manages to do it, unable to use any spells (ooc: damn, all of mine have verbal component!) she'll try to shoot the mage with her crossbowAttack: 16; dmg: 6(( OOC: whats wrong with my rolls ffs ))
Tafod will hurl an axe at the pile of wizard bones. "Oi 'ates bones o' any kind ye daft bugger!" He yells, going into a rage.
Attack: 10 Damage: 9
Panic is a mechanism that strengthens the gene pool.
((Sorry Quyst, for the silence! Everyone (except the enemies) does go before me, so there's that. Maybe she can climb back out onto our side of the pit and shoot into the room? Is there a path around the pit?))
(Well, I mean the sling is still on the ground, so if Quyst can pick it up, you can still do ranged bludgeoning damage to them in the quiet. I think they have vulnerability so double the damage die on it?)
Quyst can't quite climb out of the pit. Tafod's axe goes flying overhead.
The two skeletons take out bows and arrows and shoot at Bram.
Attack: 14 Damage: 5
Attack: 23 Damage: 8
The large spider-like creature on the webs opens its four pairs of eyes. Blue and white clawed legs grab into the walls and pull it upwards. It climbs across the ceiling, over the pit. The beast clambers out the door and drops down onto Tanisar! Opening large jaws, it bites down on the bard!
Attack: 5 Damage: 12
DC 11 CON Save: 5 or take 14 poison damage
Tanisar ducks out of the way. When he looks up again, the monstrosity has disappeared! He looks around, but it's completely vanished.
The skeletal wizard screams in fury, but no sound comes out. He draws a dagger and throws it at Bram.
Attack: 9 Damage: 6
(Everyone is up.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Surprised at the disappearing spider, Tanisar drops the sling and bullets near the door for easy access. Moving to a space inside the room he's already in, he puts his back to a wall and draws his rapier to attack when the spider returns.
OOC: I imagine that the wall prevents the silence from going around corners etc. Tanisar will ready an attack against the spider when/if it reappears. Attack: 14 Damage: 7
Quyst will try to get out of the pit again, on her team's side of the pit
Acrobatics 9
OOC: GOSH
Grunting after being hit by one of the archer skeleton's arrows, Bram takes aim at the silently screaming mage and does his best to put the skeleton out of its misery. If he does manage it in one shot, he returns the fire to the archers as well.
Attack: 13 Damage: 9
Bonus Attack: Attack: 23 Damage: Unable to parse dice roll.
Superiority Dice: to be seen. Nope, think I am going to save it for that damn spider.
Bram will use his free object interaction to loop his (now-bloody) rope around the handle of the door, in preparation of tossing it down the pit for whomever might still need it when he next can.
Bram's second arrow shatters the mage's skull, and the wizard collapses into a pile of bones.
Tanisar prepares for the spider. Quyst tries to get out of the pit.
(Tafod.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum