You all wake up and have a nice, tasty roasted rabbit for breakfast. You continue walking for about an hour until you arrive at the mines. The entrance, as soon as you are able to see it, has a wooden frame acting as support. A few small rocks tumble down landing in front of the hole. The pieces of wood that make up the frame look a bit old and discolored. From what you can see, just as you get closer, this part of the mine looks more like a tunnel, going straight into the darkness.
Cinta moves forward towards the mine entrance and kneels placing her hands on the ground, crushing a yew leaf between her teeth and scenting the dirt with her nose very close to it.
Cinta ((Druids can cast certain spells as rituals. This is one of those spells, with the ritual tag, so if I’m not mistaken, you can cast it without using a spell slot. Check out the bottom part of Spellcasting under Features & Traits.))
You begin your spell and you briefly sniff the air. You don’t feel any poisons, poisonous creatures, or diseases near you. You are currently about 5ft away from the mine’s entrance and nothing of that sort is within 30ft of you.
You sense that the spell has begun to wear off. You have about 10 minutes (or until you lose concentration) before you lose the effect entirely.
Okay. You all head down in the same marching order as yesterday: Arrin, Cinta, Orin, Zoya, and Leon.
Orin holds out a small rock enchanted to emanate light, so there is bright light with a radius of 20ft around him, then another 20ft of dim lighting.
You walk through the tunnels for maybe 10 minutes, you can’t be sure. Orin’s light is still on, but Cinta’s spell has worn off. As you all continue forward, you find in front of you a white silky wall blocking the way.
Zoya stares at the wall. "There's probably spiders behind this, right? I don't think we should set it all on fire at once, I could try to get a smaller piece away," she says and raises a hand towards a corner of the wall.
Well, my understanding is that we need to get rid of the spiders. And spiders are not realy known for theire ability to negotiate. So i would suggest we clear this mine bit by bit, makeing sure not to leave any spiders between us and the entrance, inn case we need to retreat.
"Probably just as well burn it all." Leon suggests from the back. "Don't want to be trying to squeeze past what is left if you don't, with spiders attacking us."
Okay. I believe that’s everyone.
You all wake up and have a nice, tasty roasted rabbit for breakfast. You continue walking for about an hour until you arrive at the mines. The entrance, as soon as you are able to see it, has a wooden frame acting as support. A few small rocks tumble down landing in front of the hole. The pieces of wood that make up the frame look a bit old and discolored. From what you can see, just as you get closer, this part of the mine looks more like a tunnel, going straight into the darkness.
What do you all do?
Cinta moves forward towards the mine entrance and kneels placing her hands on the ground, crushing a yew leaf between her teeth and scenting the dirt with her nose very close to it.
OOC:
Cast Detect Poison and Disease.
Cinta
((Druids can cast certain spells as rituals. This is one of those spells, with the ritual tag, so if I’m not mistaken, you can cast it without using a spell slot. Check out the bottom part of Spellcasting under Features & Traits.))
You begin your spell and you briefly sniff the air. You don’t feel any poisons, poisonous creatures, or diseases near you. You are currently about 5ft away from the mine’s entrance and nothing of that sort is within 30ft of you.
You sense that the spell has begun to wear off. You have about 10 minutes (or until you lose concentration) before you lose the effect entirely.
Anyone else?
Leon lights a torch, or lamp if someone has one, and is ready to go into the mines.
Orin looks at the humans and the goliath: „No need to try to hide in the dark i guess.“
and i cast light on a small rock that i can hold in my hand or put in my pocket. I would assume marching order stays simmilar to yesterday.
Cinta follows Orin, looking back to Arrin, " Big Guy, get up front. You'll cope the best with getting bit."
Arrin chuckles saying, “If I don’t bite them first.” Holding up his giant axe and going down first
Okay. You all head down in the same marching order as yesterday: Arrin, Cinta, Orin, Zoya, and Leon.
Orin holds out a small rock enchanted to emanate light, so there is bright light with a radius of 20ft around him, then another 20ft of dim lighting.
You walk through the tunnels for maybe 10 minutes, you can’t be sure. Orin’s light is still on, but Cinta’s spell has worn off. As you all continue forward, you find in front of you a white silky wall blocking the way.
" Should we set it on fire?"
She held up her tinderbox and torch.
Does anyone got some fire spells?
Zoya stares at the wall. "There's probably spiders behind this, right? I don't think we should set it all on fire at once, I could try to get a smaller piece away," she says and raises a hand towards a corner of the wall.
Well, my understanding is that we need to get rid of the spiders. And spiders are not realy known for theire ability to negotiate. So i would suggest we clear this mine bit by bit, makeing sure not to leave any spiders between us and the entrance, inn case we need to retreat.
" I'll try and just burn a little bit.", Cinta lit the torch.
"Probably just as well burn it all." Leon suggests from the back. "Don't want to be trying to squeeze past what is left if you don't, with spiders attacking us."
Cinta set fire to the web.
If I’m understanding that correctly, Cinta lit Leon’s torch, which was used to completely burn the web wall?
OOC: Leons or hers, we'll say Leons.
Okay. How close is everyone standing to said wall?