"I would like to figure out what's poisoning the river. I should be able to detect what it is with a spell, but we will have to find the source our selves."
Right. Follow me!" Jocelyn says and promptly walks downwards along the stream for a few steps. She stops, slaps her forehead and turns around. "This way!"
As you trudge upriver, the river side slowly turns into a well worn path, you soon come across a large slender stone. About 5ft high this stone has what looks weird symblos to the rest of you, but to Erdot this is normal writing. As you read the Druidic writing, it looks like directions to a burrow. You realize it is the Fengari burrow as you look to the top of the stone, and see the symbol of the Fengari, two crescent moons back to back inside a circle.
Everyone who got a 12 or above. You notice that there is a slight groove in the path you are taking. It seems to be dead center, with slight indentations around the groove. There is again a strong wind blowing through the forest, and the sounds of nature surround you.
"What now?" Jocelyn asks with a yawn. "Shall we search for tracks or follow the river to see what pollutes it?"
"I would like to figure out what's poisoning the river. I should be able to detect what it is with a spell, but we will have to find the source our selves."
Karst. You don't see anything out of the ordinary.
Myron Craw- Isles of Famine
Karst returns to the party.
"No sneakers in bushes. We are going now along river?"
"It seems so. Perhaps we may be lucky enough to find those druids we've heard about."
Right. Follow me!" Jocelyn says and promptly walks downwards along the stream for a few steps. She stops, slaps her forehead and turns around. "This way!"
Karst watches this display, looks to Folwyn, shrugs, and follows the tin-plated soft-skin upriver.
Folwyn shrugs back, but continues along, letting her lead, thinking something else... funny... will happen.
Lumgarsk sighs, walking in the right direction while Jocelyn goes the wrong way.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
As you trudge upriver, the river side slowly turns into a well worn path, you soon come across a large slender stone. About 5ft high this stone has what looks weird symblos to the rest of you, but to Erdot this is normal writing. As you read the Druidic writing, it looks like directions to a burrow. You realize it is the Fengari burrow as you look to the top of the stone, and see the symbol of the Fengari, two crescent moons back to back inside a circle.
Myron Craw- Isles of Famine
Perception checks from everyone :)
Myron Craw- Isles of Famine
perception: 10
Perception: 19
Perception: 5
Perception: 16
Perception 3
perception 15
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Everyone who got a 12 or above. You notice that there is a slight groove in the path you are taking. It seems to be dead center, with slight indentations around the groove. There is again a strong wind blowing through the forest, and the sounds of nature surround you.
Myron Craw- Isles of Famine
I'm not looking (Covers eyes)
Karst points down the grooved path.
"Karst find groove in trodden path."