(How specifically, you failed to find a stairwell or any safe way down. If you plan to jump down to the first floor, you need either an athletics or acrobatics check.)
(How specifically, you failed to find a stairwell or any safe way down. If you plan to jump down to the first floor, you need either an athletics or acrobatics check.)
OOC: How did the caster flee the room? Did Halec spot which way he went?
(How specifically, you failed to find a stairwell or any safe way down. If you plan to jump down to the first floor, you need either an athletics or acrobatics check.)
OOC: How did the caster flee the room? Did Halec spot which way he went?
Halec begins firing, starting with earth elemental 1, that attacked and missed him, and if it falls he will move on to EE2. All damage is Magical Piercing, he is using Sharpshooter for -5 to hit +10 t to damage, and Crossbow Master for a bonus action attack/ignore reload.
Attack Action:
1st attack roll:
18
Damage: 17 magical piercing
2nd attack roll: 7 7 to hit likely misses
Bonus action attack roll: 25
Critical Hit: 21 Magical Piercing Damage
Action Surge-2nd attack action
1st attack roll: 10
Added Accuracy from using a Superiority Die for Precision: 5
If a 15 hits: 20 Magical Piercing
Final attack: 13
Added Accuracy from using a Superiority Die for Precision 2
Halec begins firing, starting with earth elemental 1, that attacked and missed him, and if it falls he will move on to EE2. All damage is Magical Piercing, he is using Sharpshooter for -5 to hit +10 t to damage, and Crossbow Master for a bonus action attack/ignore reload.
Attack Action:
1st attack roll:
18
Damage: 17 magical piercing
2nd attack roll: 7 7 to hit likely misses
Bonus action attack roll: 25
Critical Hit: 21 Magical Piercing Damage
Action Surge-2nd attack action
1st attack roll: 10
Added Accuracy from using a Superiority Die for Precision: 5
If a 15 hits: 20 Magical Piercing
Final attack: 13
Added Accuracy from using a Superiority Die for Precision 2
If a 15 hits: 21
OOC: Did any of the prior attacks hit and appear to damage the enemy in any way?
This post has potentially manipulated dice roll results.
OOC: Assuming any of the attacks hit, and appeared to harm the elementals, Halec will continue to fire on them this round. If the attacks appeared useless, he would change his action for a Disengage and move away.
Round 2 - Same Sharpshooter and Crossbow Expert use, no more action surge, 2 superiority dice remain
OOC: Where did the caster flee to? Did he leave on foot, or did he teleport or turn invisible or something along those lines?
(How specifically, you failed to find a stairwell or any safe way down. If you plan to jump down to the first floor, you need either an athletics or acrobatics check.)
I use the rope to go down to the first floor by rappelling.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: You can just jump down and use the Monk Ability "Slow Fall."
OOC: Don't think i've unlocked it yet...
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: It shows it on your sheet, I believe, as an ability you currently have.
In this case I jump down and use the slow fall ability...
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
You fall slowly to the ground, but you'll need to miss two rounds to reach Halec.
Here's the turn order (those in grey have not reached the room yet):
EE 1, Halec, Ophiwalyn, EE 2, Anthony, Chazrael
The first elemental immediately proceeds in attacking Halec, slamming down on him.
Attack: 12 Damage: 21
OOC: How did the caster flee the room? Did Halec spot which way he went?
He vanished, most likely teleported away.
Halec begins firing, starting with earth elemental 1, that attacked and missed him, and if it falls he will move on to EE2. All damage is Magical Piercing, he is using Sharpshooter for -5 to hit +10 t to damage, and Crossbow Master for a bonus action attack/ignore reload.
Attack Action:
1st attack roll:
18
Damage: 17 magical piercing
2nd attack roll: 7 7 to hit likely misses
Bonus action attack roll: 25
Critical Hit: 21 Magical Piercing Damage
Action Surge-2nd attack action
1st attack roll: 10
Added Accuracy from using a Superiority Die for Precision: 5
If a 15 hits: 20 Magical Piercing
Final attack: 13
Added Accuracy from using a Superiority Die for Precision 2
If a 15 hits: 21
The second gives the human two harder slams
Slam 1: 22 Damage: 28
Slam 2: 10 Damage: 25
Halec takes the 28, the 2nd slam misses.
OOC: Did any of the prior attacks hit and appear to damage the enemy in any way?
OOC: Assuming any of the attacks hit, and appeared to harm the elementals, Halec will continue to fire on them this round. If the attacks appeared useless, he would change his action for a Disengage and move away.
Round 2 - Same Sharpshooter and Crossbow Expert use, no more action surge, 2 superiority dice remain
Attack Action
1st attack roll: 16
Likely a miss
2nd attack roll:
10
Damage from 2nd attack 17 Magical Piercing
Bonus action attack roll
16
Bonus action attack damage 18 magical piercing
OOC: I come in next round, right?
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: I think that is correct, yes.
OOC: OK, don't die on me, i absolutely hate elementals
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Round two begins with Ophiwalyn and Chazrael entering the room, Anthony still in pursuit.
The first elemental sends out another double slam, this time directed at the two who walked in the room.
Chazrael: 12 Damage: 27
Ophiwalyn: 25 Damage: 19
Nasty hit, but Chazrael and Halec can both take a hit or two and keep shooting. A hit or two - not three of four.