"I don't know many stories," Celia says, "but I do know quite a few songs. Not sure if now is a good time to be playing music though." She smiles at Tikak, "We're going to spend the night here before continuing on in the morning. And I would like to know where we're going. I just sort of joined this group without any real knowledge about what's going on."
"Palebank Village my dear. With all of the exciting news from Eiselcross a lot of folks are traveling to the town in hopes that the city grows beyond a mere fishing village. Those are high hopes in my opinion but you never know, everything isn't always what it seems." Varic turns to Celia and winks with his usual, almost arrogant smile.
At this point you all hear a loud, piercing screech echo through the cavern and seconds later the sound is accompanied by the squealing of horses. I need everyone to roll initiative.
I quickly drop my rations. The white glow that is usually lit in his holy symbol, turns a red glow. Red flame flickers quickly yet there is no wind around me. I ready my shield and mace.
You spend 15 feet of movement to get outside and you see the horses spooked and trying to get free, while the griffons are in a full dive. They are about 60 feet in the air.
(Let me know if you want to change this) We can say you ran towards the horses, spending the rest of your movement. Once the griffons dive down to the horses you're able to slash one of the griffons in the chest with your axe.
On the griffons turn, two will attack Rianath (G1 and G2) and the other two go for the horses (G3 and G4).
G1 beak to hit - 25 and damage - 8 G1 claws to hit - 20 and damage 11
G2 beak to hit - 21 and damage - 7 G2 claws to hit - 12 and damage 9
G3 beak to hit - 22 and damage - 12 G3 claws to hit - 4 and damage 11
G4 beak to hit - 18 and damage - 5 G4 claws to hit - 16 and damage 11
Two of the horses immediately fall dead as the griffons tear into them. The other three will attempt to break free from the rope tying them to the tree.
Tikak will sprint to G3 and then try to beat it down, preventing it from chasing the fleeing horse. "HEY THAT WAS RUDE THOSE AREN'T YOURS!"
Tikak will attack four times, using Flurry of Blows.
Attack: 28 Damage: 12
Attack: 10 Damage: 11
Attack: 14 Damage: 8
Attack: 11 Damage: 9
He then automatically gets the benefit of Disengage (Drunken Technique), as well as 10 extra feet of movement, and he flees back towards the cave. (50 feet of movement total)
Rollback Post to RevisionRollBack
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
Tikak runs out 35 feet (it's a little farther away) and manages to land two blows against the creature's now ravenous state. It's attention snaps in your direction as it lets off a terrifying screech, causing you to temporarily cover your ears. You manage to use that brief moment to swiftly retreat back towards the cave.
I move my full movement to get to close to the griffins and my allies. Reach out my hand to Rianath, and touch my caged holy symbol with the other, "Pelor, seal the wounds."
I cast Healing Word at 1st level on Rianath. 5 (BONUS ACTION)
I then look towards the sky, "Blind our enemies and guide us to victory.
I cast my Channel Divinity: Radiance of the Dawn 16
Channel Divinity: Radiance of the Dawn
As an action, you can use Channel Divinity and present your holy symbol to dispel any magical darkness within 30 ft. Each hostile creature (that doesn't have total cover) within 30 ft. must make a CON saving throw (DC 14) or take 2d10 +5 radiant damage (half damage on success).
This post has potentially manipulated dice roll results.
G1 CON save: 13
G2 CON save: 6
G3 CON save: 6
G4 CON save: 22
The griffons shriek from the blinding light emitted from the flame on your chest. Go ahead and roll damage (you can roll damage in the same post as the stated action if you prefer).
"I don't know many stories," Celia says, "but I do know quite a few songs. Not sure if now is a good time to be playing music though." She smiles at Tikak, "We're going to spend the night here before continuing on in the morning. And I would like to know where we're going. I just sort of joined this group without any real knowledge about what's going on."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Palebank Village my dear. With all of the exciting news from Eiselcross a lot of folks are traveling to the town in hopes that the city grows beyond a mere fishing village. Those are high hopes in my opinion but you never know, everything isn't always what it seems." Varic turns to Celia and winks with his usual, almost arrogant smile.
Celia stares at him, "Right, you could say that."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
At this point you all hear a loud, piercing screech echo through the cavern and seconds later the sound is accompanied by the squealing of horses. I need everyone to roll initiative.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"OH NO IT'S THE BIRDS! YOU CAN'T HAVE MY HORSE FRIENDS"
Initiative: 7
(Apparently DDB has decided that I'm using a D4 instead of a D20 from now on).
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
I quickly drop my rations. The white glow that is usually lit in his holy symbol, turns a red glow. Red flame flickers quickly yet there is no wind around me. I ready my shield and mace.
Initiative: 5
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Initiative: 19
Rianath, as a stray wind blows through the cave and temporarily extinguishes the fire, you are the first to act.
Here is the Initiative order for reference:
Rianath - 19
Griffons - 18
Horses - 16
Tikak - 7
Af - 5
Celia - 4
"Tch, already?!" Rianath grunts as he grabs for his axe and charges outside, eyes immediately scanning for the threat.
(if he sees them and they are within range, he will activate Rage and attack in an attempt to save the horses. Attack: 12 Damage: 17 )
You spend 15 feet of movement to get outside and you see the horses spooked and trying to get free, while the griffons are in a full dive. They are about 60 feet in the air.
(Let me know if you want to change this) We can say you ran towards the horses, spending the rest of your movement. Once the griffons dive down to the horses you're able to slash one of the griffons in the chest with your axe.
On the griffons turn, two will attack Rianath (G1 and G2) and the other two go for the horses (G3 and G4).
G1 beak to hit - 25 and damage - 8 G1 claws to hit - 20 and damage 11
G2 beak to hit - 21 and damage - 7 G2 claws to hit - 12 and damage 9
G3 beak to hit - 22 and damage - 12 G3 claws to hit - 4 and damage 11
G4 beak to hit - 18 and damage - 5 G4 claws to hit - 16 and damage 11
Two of the horses immediately fall dead as the griffons tear into them. The other three will attempt to break free from the rope tying them to the tree.
H1 strength check: 17 H2 strength check: 19 H3 strength check: 17
One of the horses breaks free and attempts to run off. G3 gets an attack of opportunity.
G3 beak to hit - 12 and damage - 10
The griffon takes a big chunk out of the horse but it still sprints it's full 60 feet away.
Tikak is up.
(AH! That devolved quickly. lol)
Tikak will sprint to G3 and then try to beat it down, preventing it from chasing the fleeing horse. "HEY THAT WAS RUDE THOSE AREN'T YOURS!"
Tikak will attack four times, using Flurry of Blows.
Attack: 28 Damage: 12
Attack: 10 Damage: 11
Attack: 14 Damage: 8
Attack: 11 Damage: 9
He then automatically gets the benefit of Disengage (Drunken Technique), as well as 10 extra feet of movement, and he flees back towards the cave. (50 feet of movement total)
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Tikak runs out 35 feet (it's a little farther away) and manages to land two blows against the creature's now ravenous state. It's attention snaps in your direction as it lets off a terrifying screech, causing you to temporarily cover your ears. You manage to use that brief moment to swiftly retreat back towards the cave.
Af is up.
(Oh...is it my turn?)
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
((I forgot to roll initiative for Echo, should he just go on my turn or should i roll for him now?))
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(My bad, you are up)
(For ease of tracking he can be on your turn)
I move my full movement to get to close to the griffins and my allies. Reach out my hand to Rianath, and touch my caged holy symbol with the other, "Pelor, seal the wounds."
I cast Healing Word at 1st level on Rianath. 5 (BONUS ACTION)
I then look towards the sky, "Blind our enemies and guide us to victory.
I cast my Channel Divinity: Radiance of the Dawn 16
As an action, you can use Channel Divinity and present your holy symbol to dispel any magical darkness within 30 ft. Each hostile creature (that doesn't have total cover) within 30 ft. must make a CON saving throw (DC 14) or take 2d10 +5 radiant damage (half damage on success).
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
G1 CON save: 13
G2 CON save: 6
G3 CON save: 6
G4 CON save: 22
The griffons shriek from the blinding light emitted from the flame on your chest. Go ahead and roll damage (you can roll damage in the same post as the stated action if you prefer).
(Its 16. I just did it. Lol. Psychic.)
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
You can see some of the charred marks on the griffon's fur from the ferocity of the light and one of them (G3) is starting to look hurt.
Celia is up.