Because Sarith knows the place we are heading and the Underdark does he know which path would be the best one to follow?
What Sarith knows?
It was a Survival roll you needed to make rather than History to determine direction but the roll is OK regardless. Sarith knew that you needed to head generally northwest to reach Blingdenstone. The choice you have is four passageways to the west - worked stone - or one more natural passageway to the east.
Ront will be at, or near, the front of the party, looking for dangers and/or anything that could be used as a weapon! He hated not having a solid mace or a decent sword in his hands...and he felt almost naked without a sturdy set of armor on!
Six stays near the back of the group, happily conversing mentally with their newly acquainted gelatinous cube!! He peppers it with questions, like an alchemist trying to understand the nature of an object. Imagine the inquisitive questioning of a 4-year-old human combined with the scientific background of an ancient computer...that's kind of what it's like to be questioned by the warforged sorcerer...
At one point, Ront calls back over his shoulder towards the back of the group, "Hey! Why don't you see if you can get 'ole Gobbletygook to poop out that mace and them coins for us to have! They ain't doing no good inside it..." (Thanks for the reminder, DM!)
Six nods his head at Ront's suggestion, thinking the request to Glabbagool. "Glabbagool, can you exude the materials inside of you? If you have no uses for the long wood-and-metal shaft, for example, it would be beneficial to us to have it."
Six stays near the back of the group, happily conversing mentally with their newly acquainted gelatinous cube!! He peppers it with questions, like an alchemist trying to understand the nature of an object. Imagine the inquisitive questioning of a 4-year-old human combined with the scientific background of an ancient computer...that's kind of what it's like to be questioned by the warforged sorcerer...
Equally Glabbagool is trying to understand about the party. The one way telepathic communication from Glabbagool that the whole party can hear/perceive is almost overwhelming. It is like two children at kindergarden telling each other about their toys
"Glabbagool, can you exude the materials inside of you? If you have no uses for the long wood-and-metal shaft, for example, it would be beneficial to us to have it."
Again the party hears the telepathic communication in all of their heads "most definitely one called six I can extrude those items!"Glabbagool moves backwards and their lying in the shallow - about an inch deep - water is a a small pile of coins - 14 sambar (electrum pieces) and a mace.
With a snort, Ront goes to pick up the mace. He gives it a few practice swings, nods, and takes up his position at or near the front of the line. "Now I got a good skull-basher!"He leaves the coins for the others...
("It is like two children at kindergarten telling each other about their toys..." LOL!! =D
At the mention of fangs, Topsy's hands immediately go to her mouth, her eyes huge in surprise. As her fingers finish probing her mouth, she relaxes and smiles. "Fangs? Do you mean tusks? That would be Ront," she think-speaks. "He is an orc. I, my brother, and Jimjar are gnomes."
Ront looks at the natural stone passage and jerks his head that way. "I think we should stick to the unworked portion of the underground, unless the rest of ya wanna take one of these carved-out parallel passages to the west?"
"He is an orc. I, my brother, and Jimjar are gnomes."
Again the party hears the voice "ah I see one called Topsy! Hairy and fangs is a Quaggoth, bald and fangs is an Orc, short is a Gnome. One called Six has told me he is a construct - I don't know exactly what that is but he is trying to explain it to me. But what are the other four?" Glabagool asks.
Topsy smiles. "I don't know what a 'construct' is either, but he sure is strange." She goes on to identify Eldrik as a dwarf, Izzrak and Sarith as drow, Shuushar as kuo-toa, and Sebastian as something that can change its appearance, but currently looks drow.
Again the voice is in everybody's heads "I"m confused one called Topsy. Some short people are gnomes and some short people are dwarves. How is Glabbagool to tell the difference?"
"Gnomes are the shortest in the group. Dwarves are between gnomes and humans, or elves, in height. Dwarves are about as heavy as a taller human. But I guess you must learn to tell the differences based on what you are able to sense. For example, you can not hear, so describing the way they sound will not help you. Likewise, you probably can not smell, so describing the olfactory differences will not be useful to you. But you may have other abilities that we do not. So, you must determine the differences and similarities for you."
This post has potentially manipulated dice roll results.
Topsy chuckles aloud then think-speaks, "Gnomes are usually shorter than dwarves, and we're usually smaller around, too. Dwarves usually have tiny ears like humans, but have long beards. Sometimes the girls even have beards. We have nice, big ears. Elf ears are bigger than a human's, but not as nice as ours. Sometimes it's hard for me to tell the difference between some races. Sometimes a person will have one race for a mom and one race for a dad, so they might look like one race or the other, but actually be both. And sometimes it's hard to tell because you just don't know some races very well. Some people call that prejudice, but it's really just ignorance."
In the meantime, as the party is discussing which way to go, Turvy moves over the northernmost channel and peers in to see what he can see.
What Sarith knows?
It was a Survival roll you needed to make rather than History to determine direction but the roll is OK regardless. Sarith knew that you needed to head generally northwest to reach Blingdenstone. The choice you have is four passageways to the west - worked stone - or one more natural passageway to the east.
DM - Stopping a god in his tracks
Ront will be at, or near, the front of the party, looking for dangers and/or anything that could be used as a weapon! He hated not having a solid mace or a decent sword in his hands...and he felt almost naked without a sturdy set of armor on!
Six stays near the back of the group, happily conversing mentally with their newly acquainted gelatinous cube!! He peppers it with questions, like an alchemist trying to understand the nature of an object. Imagine the inquisitive questioning of a 4-year-old human combined with the scientific background of an ancient computer...that's kind of what it's like to be questioned by the warforged sorcerer...
Love God. Love Others. Any Questions?
Glabbagool seems to be carrying a mace around!
DM - Stopping a god in his tracks
At one point, Ront calls back over his shoulder towards the back of the group, "Hey! Why don't you see if you can get 'ole Gobbletygook to poop out that mace and them coins for us to have! They ain't doing no good inside it..." (Thanks for the reminder, DM!)
Six nods his head at Ront's suggestion, thinking the request to Glabbagool. "Glabbagool, can you exude the materials inside of you? If you have no uses for the long wood-and-metal shaft, for example, it would be beneficial to us to have it."
Love God. Love Others. Any Questions?
Equally Glabbagool is trying to understand about the party. The one way telepathic communication from Glabbagool that the whole party can hear/perceive is almost overwhelming. It is like two children at kindergarden telling each other about their toys
Again the party hears the telepathic communication in all of their heads "most definitely one called six I can extrude those items!" Glabbagool moves backwards and their lying in the shallow - about an inch deep - water is a a small pile of coins - 14 sambar (electrum pieces) and a mace.
DM - Stopping a god in his tracks
With a snort, Ront goes to pick up the mace. He gives it a few practice swings, nods, and takes up his position at or near the front of the line. "Now I got a good skull-basher!" He leaves the coins for the others...
("It is like two children at kindergarten telling each other about their toys..." LOL!! =D
Love God. Love Others. Any Questions?
So which direction is the party going?
DM - Stopping a god in his tracks
At the mention of fangs, Topsy's hands immediately go to her mouth, her eyes huge in surprise. As her fingers finish probing her mouth, she relaxes and smiles. "Fangs? Do you mean tusks? That would be Ront," she think-speaks. "He is an orc. I, my brother, and Jimjar are gnomes."
Turvy gives his sister an odd look.
Ront looks at the natural stone passage and jerks his head that way. "I think we should stick to the unworked portion of the underground, unless the rest of ya wanna take one of these carved-out parallel passages to the west?"
Love God. Love Others. Any Questions?
Again the party hears the voice "ah I see one called Topsy! Hairy and fangs is a Quaggoth, bald and fangs is an Orc, short is a Gnome. One called Six has told me he is a construct - I don't know exactly what that is but he is trying to explain it to me. But what are the other four?" Glabagool asks.
DM - Stopping a god in his tracks
Topsy smiles. "I don't know what a 'construct' is either, but he sure is strange." She goes on to identify Eldrik as a dwarf, Izzrak and Sarith as drow, Shuushar as kuo-toa, and Sebastian as something that can change its appearance, but currently looks drow.
Again the voice is in everybody's heads "I"m confused one called Topsy. Some short people are gnomes and some short people are dwarves. How is Glabbagool to tell the difference?"
DM - Stopping a god in his tracks
"Gnomes are the shortest in the group. Dwarves are between gnomes and humans, or elves, in height. Dwarves are about as heavy as a taller human. But I guess you must learn to tell the differences based on what you are able to sense. For example, you can not hear, so describing the way they sound will not help you. Likewise, you probably can not smell, so describing the olfactory differences will not be useful to you. But you may have other abilities that we do not. So, you must determine the differences and similarities for you."
Love God. Love Others. Any Questions?
Topsy chuckles aloud then think-speaks, "Gnomes are usually shorter than dwarves, and we're usually smaller around, too. Dwarves usually have tiny ears like humans, but have long beards. Sometimes the girls even have beards. We have nice, big ears. Elf ears are bigger than a human's, but not as nice as ours. Sometimes it's hard for me to tell the difference between some races. Sometimes a person will have one race for a mom and one race for a dad, so they might look like one race or the other, but actually be both. And sometimes it's hard to tell because you just don't know some races very well. Some people call that prejudice, but it's really just ignorance."
In the meantime, as the party is discussing which way to go, Turvy moves over the northernmost channel and peers in to see what he can see.
Perception: 5
Turvey peers down the corridor. After about 25 feet it seems to turn to the southwest.
DM - Stopping a god in his tracks
OoC: Man, talk about running away with the pissing contest...
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
At least it isn't yellow snow.....
DM - Stopping a god in his tracks
Turvy looks over, and seeing the others still undecided, he moves to the next corridor and peers down it.
After about 25 feet it too looks like it turns to the southwest.
DM - Stopping a god in his tracks
Ront follows the little gnome, watching over him (literally) and prepared to bash anything that may pop out...
Six is happy conversing with Glabbagool and follows the person in front of him. Mostly. =)
Love God. Love Others. Any Questions?