This post has potentially manipulated dice roll results.
Bardic Inspiration for Kulloda: 1
Kulloda feels the energy assail him as they start to nudge the lid loose. The first wave overwhelms his mind but his simmering anger causes his consciousness to fight back. He hears Tristan’s words return, but they sound like they’re far, far away. In the end, too far away to help.
His mind succumbs to the assault. Little of his intelligence remains. All that’s left is his survival instincts and feral ferocity.
Tristan flinches instinctively as he sees the wave of divine energy wash over Dog, Llyr and Kulloda. At Martin’s warning, he takes a second look at Llyr and Kulloda, standing with a blank expression. He replies to Martin with a smile “What happened? I can’t really tell much of a difference.”He strides over to the pair, gives them a closer look and snaps his fingers in front of Llyr’s face to try to get a response.
With a sigh, he reaches into his pouch to secure a bag of diamond dust, makes a subtle gesture and warily places a hand on Kulloda’s shoulder and with a short saying “Easy friend, I am here to help. Strength is no substitute for intelligence, else the world would be ruled by animals” he restores his senses.
He hesitates slightly before moving over to Llyr “I rather like him like this, what do you think? Still it would not do to return the Ambassador to the Fey struck dumb.” Tristan repeats the spell with another bag of diamond dust, this time intoning “Wit is a dangerous weapon, even to the possessor, if he does not know how to use it discreetly.”
As Llyr regains his senses, Tristan gives him a wide smile and whispers only to him “Welcome back to your senses Ambassador, it was the least I could do. Surely this was as great a service as you provided me. I consider us even moving forward.”
Once Kulloda and Llyr regain their faculties, the team is able to finish moving the heavy lid from the sarcophagus one inch at a time. Eventually, there is enough space for Llyr to slip inside and retrieve Amjir's book...and also a quill. The divine items almost put a pressure on Llyr's mind as he holds them, not so much tempting him as daring him to try and use them. With the objects retrieved, Dog and Kulloda push the lid back into position, sealing off the intense radiance of the dead god.
Awakening from his stupor, eyes locked onto nothing, Tristan’s words falling on deaf ears, the Eladrin blinked, once, then again. “That- that was, uh…”— with a firm shake of the head, his previously listless expression turned into one of excitement, and a smile blossomed on his lips as he glanced at the other sarcophagi, and then back at the party — “Quite the ride, actually! Which one shall we crack open next? Any preferences?” He looked as if he were a child, fascinated by the novelty of it all. “Ooh, what if we chose one at random?”
Awaiting a response, Llyr stopped for a moment to reach into his Bag of Holding, pulled out his journal and his trusty Emerald Pen, and proceeded to very briefly detail his experience under the effects of whatever this was, making a mental note to figure out what ailment had befallen him, before the faintest semblance of a memory of the events left him completely. He knew a few beings that’d be very interested in the ability to shut off their brains like that, for a period. And among his kind, especially, this might just become the new thing.
Partway through, the man felt an odd taste in his mouth. Something about him felt… different. But what? Wonderful! He told himself, in his mind. More things to figure out! After a few seconds had elapsed, Llyr stored journal and pen, and finally reached in to retrieve the items.
Once again, the Envoy felt a strange sensation tugging at the corners of his mind. The items he held, it seemed, called to him. Now, there was no way this would be a good idea. He knew that, of course. But why should that make a difference?
If left to his own devices, the Bladesinger would very calmly open the divine tome in his hands, press the quill onto a page, and see where his body took him, savouring his experience as he went.
This post has potentially manipulated dice roll results.
Kulloda shakes his head a few times after the lid is back in place.
Then he looks over at Tristan, nods, smiles, then starts laughing loudly.
”Kulloda was going to bite you when put hand on shoulder. Good thing magic work quick. Maybe harder play music with finger missing.”
Already forgetting about his momentary loss of anything resembling intelligence, Kulloda continues to laugh, slowly stopping when he gets a look at the book and quill.
He turns his head to the side, knowledge he picked up on the mountain flirting about in the back of his head. He pokes around seeing if there’s anything about this book and pen.
Awakening from his stupor, eyes locked onto nothing, Tristan’s words falling on deaf ears, the Eladrin blinked, once, then again. “That- that was, uh…”— with a firm shake of the head, his previously listless expression turned into one of excitement, and a smile blossomed on his lips as he glanced at the other sarcophagi, and then back at the party — “Quite the ride, actually! Which one shall we crack open next? Any preferences?” He looked as if he were a child, fascinated by the novelty of it all. “Ooh, what if we chose one at random?”
Awaiting a response, Llyr stopped for a moment to reach into his Bag of Holding, pulled out his journal and his trusty Emerald Pen, and proceeded to very briefly detail his experience under the effects of whatever this was, making a mental note to figure out what ailment had befallen him, before the faintest semblance of a memory of the events left him completely. He knew a few beings that’d be very interested in the ability to shut off their brains like that, for a period. And among his kind, especially, this might just become the new thing.
Partway through, the man felt an odd taste in his mouth. Something about him felt… different. But what? Wonderful! He told himself, in his mind. More things to figure out! After a few seconds had elapsed, Llyr stored journal and pen, and finally reached in to retrieve the items.
Once again, the Envoy felt a strange sensation tugging at the corners of his mind. The items he held, it seemed, called to him. Now, there was no way this would be a good idea. He knew that, of course. But why should that make a difference?
If left to his own devices, the Bladesinger would very calmly open the divine tome in his hands, press the quill onto a page, and see where his body took him, savouring his experience as he went.
As he has not attuned to these powerful items, he finds the quill, dry of any ink, only scratches on the book's page to no effect.
Kulloda shakes his head a few times after the lid is back in place.
Then he looks over at Tristan, nods, smiles, then starts laughing loudly.
”Kulloda was going to bite you when put hand on shoulder. Good thing magic work quick. Maybe harder play music with finger missing.”
Already forgetting about his momentary loss of anything resembling intelligence, Kulloda continues to laugh, slowly stopping when he gets a look at the book and quill.
He turns his head to the side, knowledge he picked up on the mountain flirting about in the back of his head. He pokes around seeing if there’s anything about this book and pen.
Religion: 16
He only knows that they contain a dangerous level of magic for any mortal. It is more like a sinking feeling in his gut that using this item would cause only pain and/or misery to a non-god.
Finding his attempts to have been fruitless, the Eladrin closed the book with one hand, placed the quill atop it, and sighed. “Anticlimactic.”— Llyr grumbled, mildly disappointed at the lack of proverbial fireworks, and decidedly lacking the patience to sit around for an hour attuning to these objects for that brand of amusement.
“So, what’ll it be?”— the Envoy spoke, addressing the party once again, and clutching book and quill in his left hand — “Are there preferences, or should we choose one at random?”
Martin looks at all the tombs. “This could quickly become a very expensive endeavor. Maybe it’s enough to tell the Traveler where this place is, and he can open the tombs. The book would act as proof.”
”Who cares about the traveller?”— the Eladrin spoke, entirely seriously — “This place is a font of power.”— he raised the book and quill in his hands — “Any one of these items could potentially allow any of the gathered here to grow considerably stronger. Also, what better way to show your disapproving of the gods than by raiding their tombs, et cetera, et cetera. Hm?”
Llyr flashed an impish grin.“Or, like me, you could simply be in it for kicks.”
Kulloda nods as Llyr suggests tomb raiding but the feeling still in his guts makes him cautious for once.
"Relics have powerful magic. Not toys," Kulloda says. "And these gods dead. Hard to piss off dead god."
He looks around at the array of sarcophagi while he uncorks the bottle of wine Llyr tossed his way. He takes a long swig.
"Now take from live god. That maybe fun," Kulloda adds then after a moment he continues. "Now what? Have secret god stuff but not think can influence vote yet and your Traveler not here."
Kulloda then offers the wine to everyone else, everyone except Llyr. Instead he just looks at Llyr with a smile on his face.
This post has potentially manipulated dice roll results.
“I’m not entirely certain I agree with that, but the rest seem to stand with you on this, and that’ll have to do, I suppose.”Llyr answered Martin’s remark after glancing around at the expressions of the remaining party members.
“You know… for someone that doesn’t care, Orc, you certainly seem to do so quite a bit. Go out of your way for it, even.”With a sigh, the Bladesinger stepped into the middle of the cemetery, away from everything. “Same rules as before. You get one chance to try to push me 5 feet back, and nobody gets injured in the process.”
”Physical strength is decidedly not my forte, and I suspect it very much is yours, but the fact remains: Fair is fair.” The Envoy’s arms rose to his sides, palms facing up in a ‘so be it’ kind of shrug, and placed one foot in front of the other to brace himself, much like Kulloda had. “Have at it.”
Tristan walks again through the rows of sarcophagi, looking closely at the names and markings as the others debate searching additional tombs. “I don’t know, let's not be hasty. It would seem a waste not to take full advantage of the opportunities here. Sure, these are the gods that have fallen, but there still may be something that provides us an advantage. Perhaps the best way to foil the plans of the divine is with the help of these divine artifacts. And who says everything must go to the Traveler?”
He pauses at the tomb of Thuesis “Now what secrets does the god of secrets himself hold in death?” He looks at the others and shrugs. “I cannot undo any more ill effects we may receive right now, but if we must rest anyway before we return to the palace, we may as well open one more before we leave.”
Dog was again quiet during the trip to the divine graveyard and closed off his mind as he and Kulloda strained to open the tomb. He managed to avoid the worst, expecting it. Afterward, he barely looks at the items, feeling reverent, and quickly helps close the lid.
"I think opening these at random is a good way to get cursed or dead. But perhaps if we have some remedies for curses at hand it would be worth opening one more. Make your arguments for the one that's most likely to benefit and not murder us. Honor? Wisdom? Mercy could be the one. But who knows what a curse would be. Prevented from all future subterfuge, or attacks. We need these items, along with the sextant, which we did get by the way, to perhaps attract the Traveler. And potentially help us in our work. Gash, what do the new ones do?"
Llyr graciously allows Gash to examine the book and quill. They are powerful items to be sure but Kulloda's feeling about them is right. Using these items will come at a cost.
“Secrecy” Tristan replies to Dog without hesitation as Gash studies the artifacts they have already retrieved “Honor, wisdom, conquest and the like are fine virtues, but secrets are the coin of the realm. Discovering what others are trying to keep hidden, like the plans of Finnegan and the Hells, and protecting what the kingdom wants hidden.”
He turns to the others and shrugs “There are possibilities.”
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Martin points at Kulloda and Llyr. “Um. Uh oh.”
Paladin - warforged - orange
Bardic Inspiration for Kulloda: 1
Kulloda feels the energy assail him as they start to nudge the lid loose. The first wave overwhelms his mind but his simmering anger causes his consciousness to fight back. He hears Tristan’s words return, but they sound like they’re far, far away. In the end, too far away to help.
His mind succumbs to the assault. Little of his intelligence remains. All that’s left is his survival instincts and feral ferocity.
Tristan flinches instinctively as he sees the wave of divine energy wash over Dog, Llyr and Kulloda. At Martin’s warning, he takes a second look at Llyr and Kulloda, standing with a blank expression. He replies to Martin with a smile “What happened? I can’t really tell much of a difference.” He strides over to the pair, gives them a closer look and snaps his fingers in front of Llyr’s face to try to get a response.
With a sigh, he reaches into his pouch to secure a bag of diamond dust, makes a subtle gesture and warily places a hand on Kulloda’s shoulder and with a short saying “Easy friend, I am here to help. Strength is no substitute for intelligence, else the world would be ruled by animals” he restores his senses.
He hesitates slightly before moving over to Llyr “I rather like him like this, what do you think? Still it would not do to return the Ambassador to the Fey struck dumb.” Tristan repeats the spell with another bag of diamond dust, this time intoning “Wit is a dangerous weapon, even to the possessor, if he does not know how to use it discreetly.”
As Llyr regains his senses, Tristan gives him a wide smile and whispers only to him “Welcome back to your senses Ambassador, it was the least I could do. Surely this was as great a service as you provided me. I consider us even moving forward.”
Once Kulloda and Llyr regain their faculties, the team is able to finish moving the heavy lid from the sarcophagus one inch at a time. Eventually, there is enough space for Llyr to slip inside and retrieve Amjir's book...and also a quill. The divine items almost put a pressure on Llyr's mind as he holds them, not so much tempting him as daring him to try and use them. With the objects retrieved, Dog and Kulloda push the lid back into position, sealing off the intense radiance of the dead god.
Awakening from his stupor, eyes locked onto nothing, Tristan’s words falling on deaf ears, the Eladrin blinked, once, then again. “That- that was, uh…” — with a firm shake of the head, his previously listless expression turned into one of excitement, and a smile blossomed on his lips as he glanced at the other sarcophagi, and then back at the party — “Quite the ride, actually! Which one shall we crack open next? Any preferences?” He looked as if he were a child, fascinated by the novelty of it all. “Ooh, what if we chose one at random?”
Awaiting a response, Llyr stopped for a moment to reach into his Bag of Holding, pulled out his journal and his trusty Emerald Pen, and proceeded to very briefly detail his experience under the effects of whatever this was, making a mental note to figure out what ailment had befallen him, before the faintest semblance of a memory of the events left him completely. He knew a few beings that’d be very interested in the ability to shut off their brains like that, for a period. And among his kind, especially, this might just become the new thing.
Partway through, the man felt an odd taste in his mouth. Something about him felt… different. But what? Wonderful! He told himself, in his mind. More things to figure out! After a few seconds had elapsed, Llyr stored journal and pen, and finally reached in to retrieve the items.
Once again, the Envoy felt a strange sensation tugging at the corners of his mind. The items he held, it seemed, called to him. Now, there was no way this would be a good idea. He knew that, of course. But why should that make a difference?
If left to his own devices, the Bladesinger would very calmly open the divine tome in his hands, press the quill onto a page, and see where his body took him, savouring his experience as he went.
Kulloda shakes his head a few times after the lid is back in place.
Then he looks over at Tristan, nods, smiles, then starts laughing loudly.
”Kulloda was going to bite you when put hand on shoulder. Good thing magic work quick. Maybe harder play music with finger missing.”
Already forgetting about his momentary loss of anything resembling intelligence, Kulloda continues to laugh, slowly stopping when he gets a look at the book and quill.
He turns his head to the side, knowledge he picked up on the mountain flirting about in the back of his head. He pokes around seeing if there’s anything about this book and pen.
Religion: 16
As he has not attuned to these powerful items, he finds the quill, dry of any ink, only scratches on the book's page to no effect.
He only knows that they contain a dangerous level of magic for any mortal. It is more like a sinking feeling in his gut that using this item would cause only pain and/or misery to a non-god.
Finding his attempts to have been fruitless, the Eladrin closed the book with one hand, placed the quill atop it, and sighed. “Anticlimactic.” — Llyr grumbled, mildly disappointed at the lack of proverbial fireworks, and decidedly lacking the patience to sit around for an hour attuning to these objects for that brand of amusement.
“So, what’ll it be?” — the Envoy spoke, addressing the party once again, and clutching book and quill in his left hand — “Are there preferences, or should we choose one at random?”
Martin looks at all the tombs. “This could quickly become a very expensive endeavor. Maybe it’s enough to tell the Traveler where this place is, and he can open the tombs. The book would act as proof.”
Paladin - warforged - orange
”Who cares about the traveller?” — the Eladrin spoke, entirely seriously — “This place is a font of power.” — he raised the book and quill in his hands — “Any one of these items could potentially allow any of the gathered here to grow considerably stronger. Also, what better way to show your disapproving of the gods than by raiding their tombs, et cetera, et cetera. Hm?”
Llyr flashed an impish grin. “Or, like me, you could simply be in it for kicks.”
“… you understand these are the gods the other ones killed, yes? There is not enough strength here to afford pissing them off.“
Paladin - warforged - orange
Kulloda nods as Llyr suggests tomb raiding but the feeling still in his guts makes him cautious for once.
"Relics have powerful magic. Not toys," Kulloda says. "And these gods dead. Hard to piss off dead god."
He looks around at the array of sarcophagi while he uncorks the bottle of wine Llyr tossed his way. He takes a long swig.
"Now take from live god. That maybe fun," Kulloda adds then after a moment he continues. "Now what? Have secret god stuff but not think can influence vote yet and your Traveler not here."
Kulloda then offers the wine to everyone else, everyone except Llyr. Instead he just looks at Llyr with a smile on his face.
“I’m not entirely certain I agree with that, but the rest seem to stand with you on this, and that’ll have to do, I suppose.” Llyr answered Martin’s remark after glancing around at the expressions of the remaining party members.
“You know… for someone that doesn’t care, Orc, you certainly seem to do so quite a bit. Go out of your way for it, even.” With a sigh, the Bladesinger stepped into the middle of the cemetery, away from everything. “Same rules as before. You get one chance to try to push me 5 feet back, and nobody gets injured in the process.”
”Physical strength is decidedly not my forte, and I suspect it very much is yours, but the fact remains: Fair is fair.” The Envoy’s arms rose to his sides, palms facing up in a ‘so be it’ kind of shrug, and placed one foot in front of the other to brace himself, much like Kulloda had. “Have at it.”
((Athletics check if necessary: 8))
"Llyr if you give me some time with each item I can tell you what power they hold”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Tristan walks again through the rows of sarcophagi, looking closely at the names and markings as the others debate searching additional tombs. “I don’t know, let's not be hasty. It would seem a waste not to take full advantage of the opportunities here. Sure, these are the gods that have fallen, but there still may be something that provides us an advantage. Perhaps the best way to foil the plans of the divine is with the help of these divine artifacts. And who says everything must go to the Traveler?”
He pauses at the tomb of Thuesis “Now what secrets does the god of secrets himself hold in death?” He looks at the others and shrugs. “I cannot undo any more ill effects we may receive right now, but if we must rest anyway before we return to the palace, we may as well open one more before we leave.”
Dog was again quiet during the trip to the divine graveyard and closed off his mind as he and Kulloda strained to open the tomb. He managed to avoid the worst, expecting it. Afterward, he barely looks at the items, feeling reverent, and quickly helps close the lid.
"I think opening these at random is a good way to get cursed or dead. But perhaps if we have some remedies for curses at hand it would be worth opening one more. Make your arguments for the one that's most likely to benefit and not murder us. Honor? Wisdom? Mercy could be the one. But who knows what a curse would be. Prevented from all future subterfuge, or attacks. We need these items, along with the sextant, which we did get by the way, to perhaps attract the Traveler. And potentially help us in our work. Gash, what do the new ones do?"
Llyr graciously allows Gash to examine the book and quill. They are powerful items to be sure but Kulloda's feeling about them is right. Using these items will come at a cost.
Dog also allows Gash (?) to identify the properties of the sextant.
“Secrecy” Tristan replies to Dog without hesitation as Gash studies the artifacts they have already retrieved “Honor, wisdom, conquest and the like are fine virtues, but secrets are the coin of the realm. Discovering what others are trying to keep hidden, like the plans of Finnegan and the Hells, and protecting what the kingdom wants hidden.”
He turns to the others and shrugs “There are possibilities.”