Dog keeps moving east, following Martin and Kulloda, barely sparing the crowd a look. He tosses a minute meteor at any fighter that seems unaffected by song or ice. He dashes to keep up and says, "I can get myself and someone else in that room if we want to surprise Fang." He prepares his cloak to dimension door if someone takes him up on it.
Meteors fire off at 10 and 8.
#8: DEX (17): 9
#10: DEX (17): 13
#8 takes 10 points of fire damage and #10 takes half that.
(Dice rolls broke for some reason. I'm going to have to make new posts from now on for every dice roll I add instead of editing.)
This post has potentially manipulated dice roll results.
1-5, 17, 19, 20, and 21 are all charmed and immobile, transfixed by the show Tristan is giving them. This leaves 6-10 to act.
#6 cries out in his native tongue and charges right at Gash, drawing a massive greataxe high during his charge. He swings in a reckless rage.
Greataxe Attack: 21 Damage: 15 (miss)
#7 responds with a little more caution, but charges at Dog, Kulloda, and Martin. He is readies his stance for a fight, anger beginning to flare in his eyes.
#8 and #9 follow #7, similarly assessing the situation with greataxes drawn.
#10 charges ahead of the others, taking a swing at (3) Kulloda in a reckless fury.
Greataxe Attack: 23 Damage: 15 (hit)
The axe cleaves into Kulloda's shoulder with an expert thud.
Round 2. #21 is still charmed. Everyone is up in any order!
Martin heads North from the hall (disadvantage on opportunity attacks from 7,8,9 due to Escape the Horde, and I'll decide my action once I see what we have in front of us)
This post has potentially manipulated dice roll results.
Seeing the warrior attack Gash, Tristan draws his rapier and moves to defend the wizard. With a flourish, the thin blade whips through the air twice, slicing into the enemy fighter. Tristan finishes with the blade poised in a duelist defense.
Attack: 29 Damage: 12.
Attack: 28 Damage: 12.
Bardic Inspiration die: 1 additional damage. (Using Defensive Flourish, that number is also added to his AC until start of his next turn.)
Martin heads North from the hall (disadvantage on opportunity attacks from 7,8,9 due to Escape the Horde, and I'll decide my action once I see what we have in front of us)
Random chance (1): 1
Martin bursts into a small room that looks to be servants' quarters. A servant in her night gown shrieks upon seeing Martin, pulling the covers of her bed up to her chin and pressing herself into the corner of the bed and room.
Kulloda stumbles forward when the great axe slams into his shoulder. He bellows in range, swinging around rapidly.
His great sword swipes down and then Kulloda changes the grip on the handle and sweeps the blade back up into the warrior (10) who attacked him.
Attack: Attack: 19 Damage: 18
2nd Attack: Attack: 22 Damage: 13
Plus Rage Damage on each hit: +3
Plus Divine Fury (radiant) on first hit: 12
#10 takes two hits with Kulloda's sword, finding these men to be little match for those who fought in the arena. The man falls with at the insistence of his blade.
This post has potentially manipulated dice roll results.
Seeing the warrior attack Gash, Tristan draws his rapier and moves to defend the wizard. With a flourish, the thin blade whips through the air twice, slicing into the enemy fighter. Tristan finishes with the blade poised in a duelist defense.
Attack: 16 Damage: 8.
Attack: 17 Damage: 10.
Bardic Inspiration die: 12 additional damage. (Using Defensive Flourish, that number is also added to his AC until start of his next turn.)
This post has potentially manipulated dice roll results.
Seeing the warrior attack Gash, Tristan draws his rapier and moves to defend the wizard. With a flourish, the thin blade whips through the air twice, slicing into the enemy fighter. Tristan finishes with the blade poised in a duelist defense.
Attack: 16 Damage: 8.
Attack: 17 Damage: 10.
Bardic Inspiration die: 12 additional damage. (Using Defensive Flourish, that number is also added to his AC until start of his next turn.)
The barbarian takes two rapid slashes across his chest, causing a bloody spurt from near his collarbone. He doesn't seem to notice in his rage.
7, 8, and 9 all fail to see the wall of ice coming and receive 37 points of cold damage as they are slammed by the wall of cracking ice.
7 and 9 squeeze past the wall and run out the double doors to the south. 8, with a growl turns and runs towards Gash and Tristan.
Martin (uses an action, having already used a free action) and opens the door to the west, revealing a bakery with three servants stunned at the interruption of an armed stranger. One door leads west and another leads south.
Kulloda follows Martin into the bakery and pushes open the west door, and if it’s a hallway leading north, he uses the rest of his movement in that direction, dashing if no one else is there until he gets to another door.
Gash ducks the axe swing and sees his moment to dip out of harms way. Gash backs up all the way to the corner behind him and throws fire at this once attacker.
Bonus: Nimble escape to disengage Firebolt: Attack: 20 Damage: 14
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
Tristan leans in toward the warrior (#6) and lashes out with a melody of disturbing whispers, filling the mind of the warrior with a jumble of terrified thoughts.
( 12 damage and it uses a reaction to move away as far as its speed allows. Half damage and no movement away on a DC 18 Wis Save)
Rollback Post to RevisionRollBack
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Meteors fire off at 10 and 8.
#8: DEX (17): 9
#10: DEX (17): 13
#8 takes 10 points of fire damage and #10 takes half that.
(Dice rolls broke for some reason. I'm going to have to make new posts from now on for every dice roll I add instead of editing.)
1-5, 17, 19, 20, and 21 are all charmed and immobile, transfixed by the show Tristan is giving them. This leaves 6-10 to act.
#6 cries out in his native tongue and charges right at Gash, drawing a massive greataxe high during his charge. He swings in a reckless rage.
Greataxe Attack: 21 Damage: 15 (miss)
#7 responds with a little more caution, but charges at Dog, Kulloda, and Martin. He is readies his stance for a fight, anger beginning to flare in his eyes.
#8 and #9 follow #7, similarly assessing the situation with greataxes drawn.
#10 charges ahead of the others, taking a swing at (3) Kulloda in a reckless fury.
Greataxe Attack: 23 Damage: 15 (hit)
The axe cleaves into Kulloda's shoulder with an expert thud.
Round 2. #21 is still charmed. Everyone is up in any order!
Dog growls and attacks #7 with his warhammer.
Attack: 27 Damage: 12
Attack: 30 Damage: 9
Attack: 15 Damage: 13
He directs another meteor at the group in front of him, trying to hit them from behind to shield the party and servants from damage.
Martin heads North from the hall (disadvantage on opportunity attacks from 7,8,9 due to Escape the Horde, and I'll decide my action once I see what we have in front of us)
Paladin - warforged - orange
Kulloda stumbles forward when the great axe slams into his shoulder. He bellows in range, swinging around rapidly.
His great sword swipes down and then Kulloda changes the grip on the handle and sweeps the blade back up into the warrior (7) who attacked him.
Attack: Attack: 19 Damage: 18
2nd Attack: Attack: 22 Damage: 13
Plus Rage Damage on each hit: +3
Plus Divine Fury (radiant) on first hit: 12
Seeing the warrior attack Gash, Tristan draws his rapier and moves to defend the wizard. With a flourish, the thin blade whips through the air twice, slicing into the enemy fighter. Tristan finishes with the blade poised in a duelist defense.
Attack: 29 Damage: 12.
Attack: 28 Damage: 12.
Bardic Inspiration die: 1 additional damage. (Using Defensive Flourish, that number is also added to his AC until start of his next turn.)
Random chance (1): 1
Martin bursts into a small room that looks to be servants' quarters. A servant in her night gown shrieks upon seeing Martin, pulling the covers of her bed up to her chin and pressing herself into the corner of the bed and room.
All three hit, severely wounding the barbarian.
#10 takes two hits with Kulloda's sword, finding these men to be little match for those who fought in the arena. The man falls with at the insistence of his blade.
The barbarian takes two rapid slashes across his chest, causing a bloody spurt from near his collarbone. He doesn't seem to notice in his rage.
(Gash is up!)
concentration: 20
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Martin will back out and move west
Paladin - warforged - orange
Gash still gripping his scepter tightly draws another ice wall blocking off the door where his friends head in from the south.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
7, 8, and 9 all fail to see the wall of ice coming and receive 37 points of cold damage as they are slammed by the wall of cracking ice.
7 and 9 squeeze past the wall and run out the double doors to the south. 8, with a growl turns and runs towards Gash and Tristan.
Martin (uses an action, having already used a free action) and opens the door to the west, revealing a bakery with three servants stunned at the interruption of an armed stranger. One door leads west and another leads south.
#6 turns attacks (1) Gash with another greataxe swipe.
Attack: 11 Damage: 6
It is a miss! Everyone is up for round 3 in any order.
Kulloda follows Martin into the bakery and pushes open the west door, and if it’s a hallway leading north, he uses the rest of his movement in that direction, dashing if no one else is there until he gets to another door.
It does open to a hall running north. Does Kulloda use a dash? It is currently empty.
Yes, Kulloda dashes up the hall to the top door.
Gash ducks the axe swing and sees his moment to dip out of harms way. Gash backs up all the way to the corner behind him and throws fire at this once attacker.
Bonus: Nimble escape to disengage
Firebolt: Attack: 20 Damage: 14
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Martin runs with Kulloda
Paladin - warforged - orange
Tristan leans in toward the warrior (#6) and lashes out with a melody of disturbing whispers, filling the mind of the warrior with a jumble of terrified thoughts.
( 12 damage and it uses a reaction to move away as far as its speed allows. Half damage and no movement away on a DC 18 Wis Save)