Aurelia quietly says to the group. "There's a lot of them. It would be bad if they saw us. We should try to quietly sneak along the wall, using the wall as cover, and attempt to take them by surprise from behind."
(OOC: Suggest we all try to be stealthy, and move along the wall as cover, and see if we can get a surprise round from up close)
"looks like something, or someone's, got this lot motivated. There's more going on in this church than some trapped towns folk. I'm with you Aurelia, let's play it cool."
Dahme'dre recalls the map from the mayor's office and uses Mold Earth to recreate the drawing to the best of her memory on the ground.
(The main page map is still obscured by the way. That won't stop Dahme'dre from over using magic, of course.)
"The cultist's are down here to the south." As she points figures appear on the map. "We can sneak round the front, but barging in the front door probably isn't our best approach. Let's draw that mob away then sneak through the back door."
Slade’s eyes narrows as he peers out from cover, “That is a lot of them. Even with surprise I don’t favor our odds. A diversion at least could split them up, but I would favor sneaking in as suggested.”
(Oh thanks for the reminder Ben! I'll update it. :) )
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Ashehee nods in approval at the plan to sneak around the enemy, though quietly she worried about her own ability to sneak by quietly with her armor and Warhammer clanging about.
(anyone have any spells to help my stealth roll? I don't have any bonuses to stealth)
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
(OOC: not yet, my next cantrip will help. But that's a couple levels off, I got something to help with them though. Aurelia can use Guidance on one of you at a time though.)
Dahme'dre imagines two men in heavy armor attempting to sneak up on the patrol, failing, arguing, bickering, blaming each other for their own failings... Then she makes it so with a wry smirk. She picks a bit of fluff from her pouch and blows it from her palm into the breeze casting Minor Illusion she produces the sound of fools bickering quietly to the south. Quietly as though trying not to be heard ~Two voices: "Shh, stop! What are you doing, man? They'll see you! Quit shouting at me, fool! I'm not shouting! (A bit louder.) Damnit! They've seen us. Run!" The sound of burly men in heavy armor tromping away. Quieter. Branches breaking. Sploosh! Someone jumping in a river...~
Maybe a little more help here. She casts the spell again. Creating the image of a big rock 5 ft. across completely obscuring her armored friends within it. From the inside the illusion is obviously false and appears faint.
For guidance one at a time, here are the rolls for Ashe, Aurelia, Dahm, and Slade. We can also have Slade help each person be stealthy so that each roller has advantage. 1 1 1 3
(Just to clarify: the plan is for Ashehee and Aurelia to occupy the same 5ft square as you sneak up? If so, they will both be forced to move at half speed, since occupying the same space is technically not allowed in combat. But since we aren't in combat -yet?- I'll rule that as long as they walk together its difficult terrain-type deal. Once a fight starts, however, they will have to get out of each other's way immediately.)
The sky above has turned to night as you reached the church, but the cultist hoard does have torches and globes of fiery light hanging over the humanoid cultists' forms. The cultists hear the sounds of men running south, and the group stops marching. The kobolds begin to hoot and holler as they run south. The cultists shout to the east in that same guttural language before laughing then running off after the kobolds. (Aurelia and Dahme'dre understand it, so they can use the info in the following spoiler.)
"Keep smoking them! They can't hide forever! We'll be back, perhaps we will share some of the blood with you."
Dahme'dre's illusory sound completely fooled them all.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(Minor illusion can not move so this won't help moving quietly. Just a decent hiding spot. I can cast it again to make a new stone, removing the old, but people will get suspicious when a random boulder is sitting in the road. The second illusion was just to keep from being noticed on the outset.)
Dahme'dre communicates telepathically to keep quiet.
"There's more nearby, they were talking to someone 'round the corner; letting their friends know they'd be back. They may not be gone long. Let's move"
With a wave of her hand the map disappears from the ground.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(I don't want to Leroy Jenkins when I roll my stealth and proceed ha ha. But looks like just guidance bonus and that's it. Can't think of another way to get advantage or another bonus. Speak now or forever hold your peace. Otherwise I'm rolling stealth)
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
(Sorry, I didn't directly address your question! Yeah, only the guidance bonus will apply to you. There is no advantage or disadvantage to be levied here unless someone else has any clever thoughts.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(OOC You can get advantage by one of us using the help action. Although since you have disadvantage from your heavy armor, I think it just cancels out and you roll straight stealth + your guidance, which was +1)
This post has potentially manipulated dice roll results.
"Good work Dahme'dre," Slade whispers, "Let's move before they become the wiser." With that Slade moves out towards the church, slowly creeping from shadow to shadow in a focused effort to avoid detection.
(Stealth 18 + 3 from Guidance)
(OOC The help action is DM discretion on when it makes sense you can take it. Most DMs don't allow Help+Guidance on every skill roll as it can get silly. One more level and I'll be able to grant a nice group bonus through my shadow abilities though).
(FYI, if you use the Help action, you cannot make the check for yourself.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Aurelia frowns, trying to recall if this means anything. She touches her temple with a finger, and a small glow of holy energy helps jog her memory.
Religion:5 + 3
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Aurelia quietly says to the group. "There's a lot of them. It would be bad if they saw us. We should try to quietly sneak along the wall, using the wall as cover, and attempt to take them by surprise from behind."
(OOC: Suggest we all try to be stealthy, and move along the wall as cover, and see if we can get a surprise round from up close)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
(Insight DC 10: 14)
"looks like something, or someone's, got this lot motivated. There's more going on in this church than some trapped towns folk. I'm with you Aurelia, let's play it cool."
Dahme'dre recalls the map from the mayor's office and uses Mold Earth to recreate the drawing to the best of her memory on the ground.
(The main page map is still obscured by the way. That won't stop Dahme'dre from over using magic, of course.)
"The cultist's are down here to the south." As she points figures appear on the map. "We can sneak round the front, but barging in the front door probably isn't our best approach. Let's draw that mob away then sneak through the back door."
Extended Signature
Slade’s eyes narrows as he peers out from cover, “That is a lot of them. Even with surprise I don’t favor our odds. A diversion at least could split them up, but I would favor sneaking in as suggested.”
Slade, Wood Elf Monk, Call of the Dragon Below
(Oh thanks for the reminder Ben! I'll update it. :) )
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(How's our light, its gotten late. Is the enemy carrying torches?)
Extended Signature
Ashehee nods in approval at the plan to sneak around the enemy, though quietly she worried about her own ability to sneak by quietly with her armor and Warhammer clanging about.
(anyone have any spells to help my stealth roll? I don't have any bonuses to stealth)
Dungeon Master Private Game - Lost Mines of Phandelver.
(OOC: not yet, my next cantrip will help. But that's a couple levels off, I got something to help with them though. Aurelia can use Guidance on one of you at a time though.)
Dahme'dre imagines two men in heavy armor attempting to sneak up on the patrol, failing, arguing, bickering, blaming each other for their own failings... Then she makes it so with a wry smirk. She picks a bit of fluff from her pouch and blows it from her palm into the breeze casting Minor Illusion she produces the sound of fools bickering quietly to the south. Quietly as though trying not to be heard ~Two voices: "Shh, stop! What are you doing, man? They'll see you! Quit shouting at me, fool! I'm not shouting! (A bit louder.) Damnit! They've seen us. Run!" The sound of burly men in heavy armor tromping away. Quieter. Branches breaking. Sploosh! Someone jumping in a river...~
Maybe a little more help here. She casts the spell again. Creating the image of a big rock 5 ft. across completely obscuring her armored friends within it. From the inside the illusion is obviously false and appears faint.
Extended Signature
(awaiting guidance and DM's decision on illusion bonus I should receive to stealth roll)
Dungeon Master Private Game - Lost Mines of Phandelver.
For guidance one at a time, here are the rolls for Ashe, Aurelia, Dahm, and Slade. We can also have Slade help each person be stealthy so that each roller has advantage.
1
1
1
3
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
(Just to clarify: the plan is for Ashehee and Aurelia to occupy the same 5ft square as you sneak up? If so, they will both be forced to move at half speed, since occupying the same space is technically not allowed in combat. But since we aren't in combat -yet?- I'll rule that as long as they walk together its difficult terrain-type deal. Once a fight starts, however, they will have to get out of each other's way immediately.)
The sky above has turned to night as you reached the church, but the cultist hoard does have torches and globes of fiery light hanging over the humanoid cultists' forms. The cultists hear the sounds of men running south, and the group stops marching. The kobolds begin to hoot and holler as they run south. The cultists shout to the east in that same guttural language before laughing then running off after the kobolds. (Aurelia and Dahme'dre understand it, so they can use the info in the following spoiler.)
"Keep smoking them! They can't hide forever! We'll be back, perhaps we will share some of the blood with you."
Dahme'dre's illusory sound completely fooled them all.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(Minor illusion can not move so this won't help moving quietly. Just a decent hiding spot. I can cast it again to make a new stone, removing the old, but people will get suspicious when a random boulder is sitting in the road. The second illusion was just to keep from being noticed on the outset.)
Dahme'dre communicates telepathically to keep quiet.
"There's more nearby, they were talking to someone 'round the corner; letting their friends know they'd be back. They may not be gone long. Let's move"
With a wave of her hand the map disappears from the ground.
Extended Signature
(Ah, gotchu.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(I don't want to Leroy Jenkins when I roll my stealth and proceed ha ha. But looks like just guidance bonus and that's it. Can't think of another way to get advantage or another bonus. Speak now or forever hold your peace. Otherwise I'm rolling stealth)
Dungeon Master Private Game - Lost Mines of Phandelver.
(Sorry, I didn't directly address your question! Yeah, only the guidance bonus will apply to you. There is no advantage or disadvantage to be levied here unless someone else has any clever thoughts.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(OOC You can get advantage by one of us using the help action. Although since you have disadvantage from your heavy armor, I think it just cancels out and you roll straight stealth + your guidance, which was +1)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
"Good work Dahme'dre," Slade whispers, "Let's move before they become the wiser." With that Slade moves out towards the church, slowly creeping from shadow to shadow in a focused effort to avoid detection.
(Stealth 18 + 3 from Guidance)
(OOC The help action is DM discretion on when it makes sense you can take it. Most DMs don't allow Help+Guidance on every skill roll as it can get silly. One more level and I'll be able to grant a nice group bonus through my shadow abilities though).
Slade, Wood Elf Monk, Call of the Dragon Below
(FYI, if you use the Help action, you cannot make the check for yourself.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
(Translation: You cannot help someone stealth while hiding)
Extended Signature