When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't.
To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds."
(Adding another post real quick: What I am feeling is that if you use the Help Action, I will require you to explain how you are helping. Some things are more obvious, like, talking about arcana to try to remember a spell or something. But trying to help someone stealth better? That is a little boggling to me. Also, Guidance is a 1m, concentration spell that requires verbal and somatic parts... I would like, moving forward, an RP post that describes how you are doing this, a gesture and a vocalized prayer/saying/proverb/whatever. Just like the image of a cleric crossing everyone as they all make skill checks.
My groups never really used Help or Guidance very much, but I am seeing there is potentially no reason, outside of combat, to not just have a circle jerk of bonuses and advantage flying around. It will be mostly whatever when not in a pressing situation, but since you guys are in a burning town with crazy, murderous people around it makes less sense to totally take your time.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(Hm, I could do that, but I would make this change: You can make a Group check, but 75% of you have to succeed to cover for everyone.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(Oh snap. Slade posted as I had written mine and got lost. Thanks for the heads up.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(Yet again, work murdered me. Hint: never work for a director who works part-time but also wants to control everything also lololol. I am thinking of instituting for myself days where I absolutely MUST at least try to post something to move things along for you guys. SO, I am going to DM on Monday, Wednesday, Friday every week... I WILL BE CHECKING THIS THREAD THIS WEEKEND THO, despite having some dumb conference I am at lol.)
You all reach the side of the church as a few of your party members clang and clank on the final steps. Everyone stops moving, stops breathing, worried that this will alert the patrol and whatever else may be out there... but instead, you are met with noise and the smell of smoke. South of you, you can hear a few people complaining to each other about a 'damned door.' Listening further it sounds to you like these people are trying to burn open a door.
Anyone want to take a peek?
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Dahme'dre peeks and sees 4 kobolds and 2 cultists crowding around a door, which is clearly the backdoor to this church. She is able to see some smoke, albeit somewhat pathetic in its puffs, as the group clearly tries to set the door aflame. The four kobolds are making a racket while the 2 cultists kneel down and attempt to stoke the flame. You all here the conversation:
"BURN 'EM OUT! BURN 'EM OUT!" The kobolds chant out of sync.
"We will you ingrates! UGH! Why does the door not catch aflame!?" A cultist exclaims frustratedly.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"What was it you were saying, Aurelia?" Dahme'dre does her best Aurelia impersonation:"take them by surprise from behind. Now's our chance. I'll cover your backs and make sure that fire doesn't spread."
Slade quickly peeks around the corner whispering, "Alright. Let's do this. Aurelia those cultists look mighty close together. Maybe your Flame thing can hit them hard, hot, and fast while they have their pants down." At the same time, Slade unlimbers his staff adjusting his grip along the shaft in readiness.
This post has potentially manipulated dice roll results.
Aurelia nods her head. The idea is sound. "Good plan, I'll do that. Everyone ready? Go!"
Aurelia touches her staff to cast shillelagh, then runs up behind the crowd to cast burning hands. Silver fire pours from her hand, engulfing the cultists and kobolds. She then holds her shield in front of her, at the ready for the rain of blows sure to follow on her from the cultists.
Move: As shown in roll20 Action: burning hands for 6 damage, save DEX 13 for half
OOC: I suggest you label the axes in roll20 so we can give square movements OOC: I'm assuming I can cast burning hands as in the spoiler below hit 5 NPCs. Let me know if you're ruling area of effects differently, and I'll move in whatever position hits the most NPCs.
Assuming Aurelia's burning hands is like the second image on the first row, but rotated 90 degrees.
Dahme'dre waits a beat then steps out and uses Mold Earth to bury the small flame in soil while leaving a 5 foot deep pit beneath the furthest cultist (or elsewhere, DM ruling.)
("Group Checks
When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't.
To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds."
-PHB 175)
Extended Signature
(Adding another post real quick: What I am feeling is that if you use the Help Action, I will require you to explain how you are helping. Some things are more obvious, like, talking about arcana to try to remember a spell or something. But trying to help someone stealth better? That is a little boggling to me. Also, Guidance is a 1m, concentration spell that requires verbal and somatic parts... I would like, moving forward, an RP post that describes how you are doing this, a gesture and a vocalized prayer/saying/proverb/whatever. Just like the image of a cleric crossing everyone as they all make skill checks.
My groups never really used Help or Guidance very much, but I am seeing there is potentially no reason, outside of combat, to not just have a circle jerk of bonuses and advantage flying around. It will be mostly whatever when not in a pressing situation, but since you guys are in a burning town with crazy, murderous people around it makes less sense to totally take your time.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(In that case, rolling with guidance and disadvantage due to armor)
Stealth: 6
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
(Hm, I could do that, but I would make this change: You can make a Group check, but 75% of you have to succeed to cover for everyone.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dahme'dre attempts to move quietly after Slade. Sticking to the shadows. The image of an outhouse forms around her when she reaches the building.
(Stealth: 8)
Extended Signature
(One for one. EXCITING.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(Slade rolled 19 on the last page. I'd guess 2 for 3)
Extended Signature
(Oh snap. Slade posted as I had written mine and got lost. Thanks for the heads up.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(stealth check: 4)
Dungeon Master Private Game - Lost Mines of Phandelver.
(*sad trombone*)
Dahme'dre cringes at the sound of clanging armor plates as her companions run across the clearing.
Extended Signature
(Yet again, work murdered me. Hint: never work for a director who works part-time but also wants to control everything also lololol. I am thinking of instituting for myself days where I absolutely MUST at least try to post something to move things along for you guys. SO, I am going to DM on Monday, Wednesday, Friday every week... I WILL BE CHECKING THIS THREAD THIS WEEKEND THO, despite having some dumb conference I am at lol.)
You all reach the side of the church as a few of your party members clang and clank on the final steps. Everyone stops moving, stops breathing, worried that this will alert the patrol and whatever else may be out there... but instead, you are met with noise and the smell of smoke. South of you, you can hear a few people complaining to each other about a 'damned door.' Listening further it sounds to you like these people are trying to burn open a door.
Anyone want to take a peek?
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dahme'dre takes a peek
(Don't stress over us. This supposed to be your hobby. Enjoyable.)
Extended Signature
Dahme'dre peeks and sees 4 kobolds and 2 cultists crowding around a door, which is clearly the backdoor to this church. She is able to see some smoke, albeit somewhat pathetic in its puffs, as the group clearly tries to set the door aflame. The four kobolds are making a racket while the 2 cultists kneel down and attempt to stoke the flame. You all here the conversation:
"BURN 'EM OUT! BURN 'EM OUT!" The kobolds chant out of sync.
"We will you ingrates! UGH! Why does the door not catch aflame!?" A cultist exclaims frustratedly.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(PS, the roll20 map is updated to show this)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"What was it you were saying, Aurelia?" Dahme'dre does her best Aurelia impersonation: "take them by surprise from behind. Now's our chance. I'll cover your backs and make sure that fire doesn't spread."
Extended Signature
Aurelia laugh nervously, glad to relieve some of the tension of this high octane night. "Let's do it!"
(OOC on mobile so no color formatting for now)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Slade quickly peeks around the corner whispering, "Alright. Let's do this. Aurelia those cultists look mighty close together. Maybe your Flame thing can hit them hard, hot, and fast while they have their pants down." At the same time, Slade unlimbers his staff adjusting his grip along the shaft in readiness.
Slade, Wood Elf Monk, Call of the Dragon Below
(Hi all sorry for delay. Will get caught up and post tomorrow. Life is just crazy atm but should settle down this week)
Dungeon Master Private Game - Lost Mines of Phandelver.
Aurelia nods her head. The idea is sound. "Good plan, I'll do that. Everyone ready? Go!"
Aurelia touches her staff to cast shillelagh, then runs up behind the crowd to cast burning hands. Silver fire pours from her hand, engulfing the cultists and kobolds. She then holds her shield in front of her, at the ready for the rain of blows sure to follow on her from the cultists.
Move: As shown in roll20
Action: burning hands for 6 damage, save DEX 13 for half
OOC: I suggest you label the axes in roll20 so we can give square movements
OOC: I'm assuming I can cast burning hands as in the spoiler below hit 5 NPCs. Let me know if you're ruling area of effects differently, and I'll move in whatever position hits the most NPCs.
Assuming Aurelia's burning hands is like the second image on the first row, but rotated 90 degrees.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Dahme'dre waits a beat then steps out and uses Mold Earth to bury the small flame in soil while leaving a 5 foot deep pit beneath the furthest cultist (or elsewhere, DM ruling.)
Extended Signature