This post has potentially manipulated dice roll results.
Vilana darts around the back of the second and third ice trolls (new Position L 24), and the cloud of darkness cast onto her wand follows along, plunging both of the trolls in darkness again. Still being able to see through the darkness though, Vilana attacks both of the trolls with a twinned mind sliver cantrip for 7 psychic damage (unless they succeed on an INT save of 18), following up her twinned cantrip with a mind thrust at third level to get the same two trolls for another 10 psychic damage (unless they save, same DC and check as before).
OOC: The tooltips dont seem to be working, so I'm copying the spell effects here:
Mind Sliver, Cantrip
Casting Time: 1 action
Range/Area: 60ft.
Components: V
Duration: 1 round
Attack/Save: INT 18
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Mind Thrust
Casting Time:1 bonus action
Range/Area: 60ft.
Components: V, S
Duration: 1 round
Attack/Save: INT 18
You propel a lance of psionic disruption into the mind of one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can use its action only to Dash or Disengage on its next turn. On a successful save, the target takes half as much damage, and this spell doesn’t limit its action options.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Naivara, knowing that range would be preferred for her right now, takes the opportunity while the troll is distracted by someone else to back away, ordering Vale to continue fighting.
This post has potentially manipulated dice roll results.
As the group prepares to attack again you would all notice wounds on the trolls closing, with the exception of #1, who was burned by fire so cannot regenerate.
Naivara
Backs away and orders Vale to attack.
Vale
Strikes at #6, doing damage.
Vilana
Moves around to a new position, then sends magic into the minds of two of the trolls. Both fail the saves (wuld need a nat 20 to make the save... Plus they have a negative to the thrust saves, due to the fact they failed the sliver save.) The two trolls growl as their minds are attacked again and again.
Trolls #2 and #3 can only dash or disengage in their next actions.
Latrius
slashes into the troll before him, carving two deep slashes into the thing's belly.
Kyrian
Slashes into troll7, leaving two bloody wounds in the troll's icey hide.
Honor
Drops her bow and draws her blade, slashing into Troll #8. The first strike glances off of its thick hide, but the second drives in, leaving a bloody wound.
Kierro
Grows a pair of radiant wings, and flies up above the trolls. he has his flaming sphere ram into Troll #7, who is unable to avoid it. The troll growls as both fire and radiant power sizzle its flesh.
Higgul
Moves to flank #7 with Kyrian, then slashes into it with his longsword. He only manages to land one of his two attacks, doing minor damage, but then rallies and strikes again, using action surge. He only manages to land one of the two attacks this time as well though. (+8 to hit, but couldn't roll worth anything, even with advantage...)
#7 is on its last leg though, down to 3 hp.
Tessa
Strikes at both #4 and #3, but misses both. As she moves north, away from the trolls, #2 gets an opportunity attack against her.
Claw. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 12 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 8 cold if this is a crit.)
Palvin
strikes at the troll with his dagger again, hitting one out of the 3 attacks, doing only minor damage.
Persus
Attacks #3 with his sunblade, but misses both attacks.
ice trolls
#1 attacks Kyrian
#2 and #3 disengage and move out of the area of darkness.
#4 moves to attack Persus...
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 8 cold damage. (Add 2 piercing and 12 cold if this is a crit.)
Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 9 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 10 slashing and 6 cold if this is a crit.)
Claw. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 9 cold if this is a crit.)
#5 attacks Palvin...
Bite. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 piercing damage plus 11 cold damage. (Add 5 piercing and 16 cold if this is a crit.)
Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 10 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 5 cold if this is a crit.)
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 14 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 4 cold if this is a crit.)
#6 attacks Latrius...
Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 13 cold damage. (Add 5 piercing and 14 cold if this is a crit.)
Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 14 slashing damage plus 11 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 7 slashing and 5 cold if this is a crit.)
Claw. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 10 cold if this is a crit.)
#7 attacks Higgul...
Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 7 cold damage. (Add 3 piercing and 6 cold if this is a crit.)
Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 4 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 5 slashing and 4 cold if this is a crit.)
Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 3 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 5 slashing and 5 cold if this is a crit.)
#8 attacks Honor...
Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 9 piercing damage plus 9 cold damage. (Add 2 piercing and 13 cold if this is a crit.)
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 11 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 10 cold if this is a crit.)
Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 14 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 7 cold if this is a crit.)
#1's attack vs Kyrian... Bite. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 12 cold damage. (Add 6 piercing and 8 cold if this is a crit.) Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 9 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 12 cold if this is a crit.) Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 4 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 8 slashing and 6 cold if this is a crit.)
This post has potentially manipulated dice roll results.
Also, as you start your turns, everyone but Vilana and Navara takes 10 cold damage, as everyone is within 10 feet of a troll. You would also notice some of the wounds closing on the injured trolls.
(30 feet up isn't high enough to avoid the cold damage?)
Flying a bit higher up (up to 40 feet), Kierro raises a finger above his head, bluish flame starting to build up on the tip of it. As it enlarges, he hurls it downward, where it erupts into a fireball, hitting Ice Trolls 1, 2, and 3.
Movement: Fly 10 more feet upward
Action: Fireball - 25 fire damage, DC 18 DEX saves from TR1, TR2, TR3 for half. Adding 5 radiant damage to one that fails its saving throw (or TR1 if they all fail)
He then turns and directs his flaming sphere into TR7, finishing it off.
Bonus Action: flaming sphere attack - 13 fire damage, DC 18 DEX save for half.
This post has potentially manipulated dice roll results.
Vilana is cursing Persus' bright beacon of a blade, but decides that the darkness makes her less likely to be targeted, and from within her area, she unleashes a chaos bolt onto the fourth troll. You can see a streak of acidic green energy slam into the troll from out off the darkness, before leaping onto the third troll, changing into a warbling mass of purple psychic energy.
To hit vs #4: 21 for 4 plus 3, plus 5 acid damage. To hit vs #3: 12 for 6 plus 6, plus 1 psychic damage.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
You are correct, Kiero is also up high enough not to be caught by the cold. Next time I'll just say anyone within ten feet of a troll, and leave it at that.
This post has potentially manipulated dice roll results.
Honor CON saves: Attack 1: 20 Attack 2: 26 Attack 2 effect: 21 Area effect: 9
(OK, those are all successes, so no disadvantage and Divine Favor is still giving added radiant damage)
Honor will attack Troll 8 (IC8) twice.
Attack 1: 24 Damage: 17
Attack 2: 29 Damage: 14
If attack 1 finishes off IC8, she'll move in on IC1 and flank before hit (I'm doubtful this will happen, so I'm not going to do an extra attack roll for the advantage I'd have on attack 2 in this if-then equation). Same movement if attack 2 finishes off IC8. If IC8 is still up after both attacks, she will rotate around it (not leaving melee) to get to V16. She's wary of being flanked herself.
This post has potentially manipulated dice roll results.
Tessa easily evades the cumbersome attempts to strike her from Troll #4 as she extracts herself from combat with it. She stays just on the edge of Vilana's conjured darkness. She then harnesses the power of her inner dragon and expels an arrow of flame at Troll #3 in an attempt to finish it off. She then waves at the incredulous trolls as she skips into the conjured darkness and out of sight.
Bonus Action: Tessa disengages from Troll #4 using her Cunning Action ability.
Move: Tessa moves back 15 feet away from Troll #4, staying on the edge of Vilana's darkness.
Action: Tessa casts [Tooltip Not Found] at Troll #3.
Spell Attack: 20, Damage: 14
Move: Tessa uses the last of her movement to move 10 feet within Vilana's conjured darkness.
Tessa easily evades the cumbersome attempts to strike her from Troll #4 as she extracts herself from combat with it. She stays just on the edge of Vilana's conjured darkness. She then harnesses the power of her inner dragon and expels an arrow of flame at Troll #3 in an attempt to finish it off. She then waves at the incredulous trolls as she skips into the conjured darkness and out of sight.
Bonus Action: Tessa disengages from Troll #4 using her Cunning Action ability.
Move: Tessa moves back 15 feet away from Troll #4, staying on the edge of Vilana's darkness.
Action: Tessa casts [Tooltip Not Found] at Troll #3.
Spell Attack: 18, Damage: 18
Move: Tessa uses the last of her movement to move 10 feet within Vilana's conjured darkness.
That was supposed to be Fire Bolt; but I can't spell apparently.
This post has potentially manipulated dice roll results.
Constitution saves: 15, 14
Concentration x3: 8, 13, 26
Latrius winces as two attacks connect and the chill aura of the chamber begins to get to him. He snarls under his breath as he loses concentration on his mark, and slashes twice more at the troll before very bravely running away (no AoO due to Mobile feat, moving to X27).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(OOC: on me now. I had a busy day yesterday, and am catching up today. I'll get up a post here, but it might be a couple hours before I get back to it.)
Naivara
Shoots at Troll8 twice, hitting once for damage.
Vale
Vale moves away from Troll6, and back towards Naivara
Vilana
sends two bolts of chaotic energy at trolls4 and 3, both hit, even though less damage, Troll4 seems worse off, as the acid keeps him from regenerating this round.
Latrius
Strikes twice at the troll near him, leaving it wobbling on its feet. (Down to 4 hp...) Then moves away from his nearly defeated foe, clearly wishing to give it more time to heal up before taking it out fully...
Kyrian
Need action still...
Honor
Strikes troll8 twice, for damage each time.
Kierro
Casts fireball down to hit 3 of the trolls... All three fail their saves, burning badly in the hot flames.
The flaming sphere then rams troll7 taking it out.
Higgul
Attacks the Troll nearest him, flanking it with Naivara. He hits twice, his second meant to scare the troll. (Menacing attack.) He does damage with each strike.
Troll8 is frightened until Higgul's next turn.
Tessa
hits troll3 with a fire blast, injuring it more.
Palvin
Casts a spell, hypnotic pattern, which trolls1, 2 and 3 all cannot pass the save on. Those 3 trolls are incapasitated.
Persus
Strikes down Troll #3 with a powerful blow of his sun blade, channeling divine energy with a smite.
He then strikes troll #4, hitting for 23 damage.
(I still need an action from Kyrian...)
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Waiting on a few to post actions. Please do so when you have a chance, so we can continue to move this forward.
Vilana darts around the back of the second and third ice trolls (new Position L 24), and the cloud of darkness cast onto her wand follows along, plunging both of the trolls in darkness again. Still being able to see through the darkness though, Vilana attacks both of the trolls with a twinned mind sliver cantrip for 7 psychic damage (unless they succeed on an INT save of 18), following up her twinned cantrip with a mind thrust at third level to get the same two trolls for another 10 psychic damage (unless they save, same DC and check as before).
OOC: The tooltips dont seem to be working, so I'm copying the spell effects here:
Mind Sliver, Cantrip
Casting Time: 1 action
Range/Area: 60ft.
Components: V
Duration: 1 round
Attack/Save: INT 18
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Mind Thrust
Casting Time:1 bonus action
Range/Area: 60ft.
Components: V, S
Duration: 1 round
Attack/Save: INT 18
You propel a lance of psionic disruption into the mind of one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can use its action only to Dash or Disengage on its next turn. On a successful save, the target takes half as much damage, and this spell doesn’t limit its action options.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Naivara, knowing that range would be preferred for her right now, takes the opportunity while the troll is distracted by someone else to back away, ordering Vale to continue fighting.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
As the group prepares to attack again you would all notice wounds on the trolls closing, with the exception of #1, who was burned by fire so cannot regenerate.
Naivara
Backs away and orders Vale to attack.
Vale
Strikes at #6, doing damage.
Vilana
Moves around to a new position, then sends magic into the minds of two of the trolls. Both fail the saves (wuld need a nat 20 to make the save... Plus they have a negative to the thrust saves, due to the fact they failed the sliver save.) The two trolls growl as their minds are attacked again and again.
Trolls #2 and #3 can only dash or disengage in their next actions.
Latrius
slashes into the troll before him, carving two deep slashes into the thing's belly.
Kyrian
Slashes into troll7, leaving two bloody wounds in the troll's icey hide.
Honor
Drops her bow and draws her blade, slashing into Troll #8. The first strike glances off of its thick hide, but the second drives in, leaving a bloody wound.
Kierro
Grows a pair of radiant wings, and flies up above the trolls. he has his flaming sphere ram into Troll #7, who is unable to avoid it. The troll growls as both fire and radiant power sizzle its flesh.
Higgul
Moves to flank #7 with Kyrian, then slashes into it with his longsword. He only manages to land one of his two attacks, doing minor damage, but then rallies and strikes again, using action surge. He only manages to land one of the two attacks this time as well though. (+8 to hit, but couldn't roll worth anything, even with advantage...)
#7 is on its last leg though, down to 3 hp.
Tessa
Strikes at both #4 and #3, but misses both. As she moves north, away from the trolls, #2 gets an opportunity attack against her.
Claw. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 12 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 8 cold if this is a crit.)
Palvin
strikes at the troll with his dagger again, hitting one out of the 3 attacks, doing only minor damage.
Persus
Attacks #3 with his sunblade, but misses both attacks.
ice trolls
#1 attacks Kyrian
#2 and #3 disengage and move out of the area of darkness.
#4 moves to attack Persus...
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 8 cold damage. (Add 2 piercing and 12 cold if this is a crit.)
Claw. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 9 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 10 slashing and 6 cold if this is a crit.)
Claw. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 9 cold if this is a crit.)
#5 attacks Palvin...
Bite. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 piercing damage plus 11 cold damage. (Add 5 piercing and 16 cold if this is a crit.)
Claw. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 10 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 5 cold if this is a crit.)
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 14 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 4 cold if this is a crit.)
#6 attacks Latrius...
Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 13 cold damage. (Add 5 piercing and 14 cold if this is a crit.)
Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 14 slashing damage plus 11 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 7 slashing and 5 cold if this is a crit.)
Claw. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 12 slashing damage plus 8 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 10 cold if this is a crit.)
#7 attacks Higgul...
Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 7 cold damage. (Add 3 piercing and 6 cold if this is a crit.)
Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 4 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 5 slashing and 4 cold if this is a crit.)
Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 8 slashing damage plus 3 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 5 slashing and 5 cold if this is a crit.)
#8 attacks Honor...
Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 9 piercing damage plus 9 cold damage. (Add 2 piercing and 13 cold if this is a crit.)
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 11 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 10 cold if this is a crit.)
Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 14 slashing damage plus 6 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 9 slashing and 7 cold if this is a crit.)
#1's attack vs Kyrian... Bite. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 12 cold damage. (Add 6 piercing and 8 cold if this is a crit.) Claw. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 9 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 6 slashing and 12 cold if this is a crit.) Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 4 cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn. (Add 8 slashing and 6 cold if this is a crit.)
Updated Map
Also, as you start your turns, everyone but Vilana and Navara takes 10 cold damage, as everyone is within 10 feet of a troll. You would also notice some of the wounds closing on the injured trolls.
(30 feet up isn't high enough to avoid the cold damage?)
Flying a bit higher up (up to 40 feet), Kierro raises a finger above his head, bluish flame starting to build up on the tip of it. As it enlarges, he hurls it downward, where it erupts into a fireball, hitting Ice Trolls 1, 2, and 3.
Movement: Fly 10 more feet upward
Action: Fireball - 25 fire damage, DC 18 DEX saves from TR1, TR2, TR3 for half. Adding 5 radiant damage to one that fails its saving throw (or TR1 if they all fail)
He then turns and directs his flaming sphere into TR7, finishing it off.
Bonus Action: flaming sphere attack - 13 fire damage, DC 18 DEX save for half.
Vilana is cursing Persus' bright beacon of a blade, but decides that the darkness makes her less likely to be targeted, and from within her area, she unleashes a chaos bolt onto the fourth troll. You can see a streak of acidic green energy slam into the troll from out off the darkness, before leaping onto the third troll, changing into a warbling mass of purple psychic energy.
To hit vs #4: 21 for 4 plus 3, plus 5 acid damage.
To hit vs #3: 12 for 6 plus 6, plus 1 psychic damage.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
You are correct, Kiero is also up high enough not to be caught by the cold. Next time I'll just say anyone within ten feet of a troll, and leave it at that.
Honor CON saves: Attack 1: 20 Attack 2: 26 Attack 2 effect: 21 Area effect: 9
(OK, those are all successes, so no disadvantage and Divine Favor is still giving added radiant damage)
Honor will attack Troll 8 (IC8) twice.
Attack 1: 24 Damage: 17
Attack 2: 29 Damage: 14
If attack 1 finishes off IC8, she'll move in on IC1 and flank before hit (I'm doubtful this will happen, so I'm not going to do an extra attack roll for the advantage I'd have on attack 2 in this if-then equation). Same movement if attack 2 finishes off IC8. If IC8 is still up after both attacks, she will rotate around it (not leaving melee) to get to V16. She's wary of being flanked herself.
Concentration: round 3
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Tessa easily evades the cumbersome attempts to strike her from Troll #4 as she extracts herself from combat with it. She stays just on the edge of Vilana's conjured darkness. She then harnesses the power of her inner dragon and expels an arrow of flame at Troll #3 in an attempt to finish it off. She then waves at the incredulous trolls as she skips into the conjured darkness and out of sight.
Bonus Action: Tessa disengages from Troll #4 using her Cunning Action ability.
Move: Tessa moves back 15 feet away from Troll #4, staying on the edge of Vilana's darkness.
Action: Tessa casts [Tooltip Not Found] at Troll #3.
Spell Attack: 20, Damage: 14
Move: Tessa uses the last of her movement to move 10 feet within Vilana's conjured darkness.
That was supposed to be Fire Bolt; but I can't spell apparently.
Constitution saves: 15, 14
Concentration x3: 8, 13, 26
Latrius winces as two attacks connect and the chill aura of the chamber begins to get to him. He snarls under his breath as he loses concentration on his mark, and slashes twice more at the troll before very bravely running away (no AoO due to Mobile feat, moving to X27).
Attack: 18 Damage: 13 magical, SA: 6
Offhand: 24 Damage: 9 magical
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Concentration save: 10)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Bump for Navara...
Naivara shoots at the same troll as before, ordering Vale to disengage.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(OOC: on me now. I had a busy day yesterday, and am catching up today. I'll get up a post here, but it might be a couple hours before I get back to it.)
<No worries.>