Or'ick nimbly avoids the brunt of the flames. He hurls his payload at his target but can't score a hit. He moves to a better position and strikes again. The torch begins burning with Or'ick's colors as he begins to take control of the point (1/5)
(A couple problems with little real impact on this round: First, Reckless Attack only applies to melee weapon attacks, and second, you are unable to draw two weapons in a turn without the dual weilder feet.)
Baral retaliates with another burst of fire as he charges ahead to defend the flag. The torch returns to a dull flame.
Or'ick and Baral start exchanging blows. Or'ick attacks swift and accurate. Baral is nimble and ellusive. Or'ick's hammer is turned away by Baral's magic. Baral's strike lands. He's chipping away the barbarian slowly.
(Round 6: Or'ick)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . .! .! . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . =! ¤! ,! .! . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ ,! ,! .! .! . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . .! .! .! = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . -. . . . O. . - . = . . =........=.....---......¥......---.....=........ 06 . . = . - . . . B. . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Baral nearly exhausts his magical reserve defending himself, but with one final burst a soothing energy falls over Ori'ck and the Berserker's rage fades as he collapses to the ground.
Congratulations, Baral, you are victorious!
Onlookers come in and hoist Baral high taking him away to celebrate. Ori'ck comes to dome time later with a footprint on his face and no sign of battle. He has been left with a prize of 400 gold coins and he's grown with 3800 xp
Baral receives a prize of 1000 gold and 7500 xp to advance to the next rank. He is also awarded the following...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
The next match will feature any interested Level-7 competitors. The match will begin in no less than 48 hours.
To win this match (4) you must survive. After 5 rounds a lethal hazard will appear. Defeat your enemies while you still can.
The battlefield is (1) well lit
The battle will take place (6) at the Frozen Tundra. A glacier slowly creeps into the ocean some distance outside of town to the south (apparently we never noticed before today).
The ground has long lush grass growing in thick muddy soil, and the center of the field is dominated by an enormous glacier. The area is dotted with a few flimsy trees adorned with icicles rather than leaves. The walls of the glacier are a mixture of ice and soil and snow. On its surface are erratic, jagged walls of wind-blown ice spikes, and in its center is an island in a lake of smooth ice.
(Moving on the ice is difficult, and attempts to knock down or push characters on the ice will have advantage. Jumping (Athletics or Acrobatics) to climb up the glacier's edge with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normal taking 15 feet of movment, but the failed jump will cost an additional 5 feet of movement.)
(If you wish to participate, choose a starting position in row 1, roll initiative, and publicly post your character sheet. Each character will begin each match with one Potion of Healing, and will have one round to prepare before the battle begins.)
This post has potentially manipulated dice roll results.
On his way to the arena Swigg will cast Longstrider on himself.
As he moves to his starting position at H1 he willl click his heels together causing his boots to magically whirr. Finally he tips his hat to his competitors and creates a stone block on top of him.
At the last moment, Baral brings up a shield of magical force, deflecting all of the javelins! However, he's still struck by the lightening bolt.
(There's a saving throw associated with the Javelin of lightening, so Baral will make that save: 21)
Baral is electrified by the lightening bolt! He shakes off the shock and retaliates.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
((the save is only for people in the line between the user and the target, the target doesn't have to make the save, you didn't take any damage))
Dex save: 16
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Round 4:
Or'ick nimbly avoids the brunt of the flames. He hurls his payload at his target but can't score a hit. He moves to a better position and strikes again. The torch begins burning with Or'ick's colors as he begins to take control of the point (1/5)
(A couple problems with little real impact on this round: First, Reckless Attack only applies to melee weapon attacks, and second, you are unable to draw two weapons in a turn without the dual weilder feet.)
Baral retaliates with another burst of fire as he charges ahead to defend the flag. The torch returns to a dull flame.
(Round 5: Or'ick DC 15 Dex Save)
(Updated above)
Extended Signature
((oh sorry, I didn't know either of those, I thought drawing a weapon was a free action, no matter how many.))
"Finally" Ori'ck says with a crazed smile, picking his maul back up, unleashing 3 more reckless swings
Attack 1: 25 to hit doing 14 bludgeoning
attack 2: 16 to hit doing 10 bludgeoning
attack 3: 25 to hit doing 12 bludgeoning
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral brings up another shield and the three attacks are deflected. He calls for his hawk to harry the barbarian as he strikes at him with his rapier.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
((isn't your armor class only 23 with shield?? 10 + 4 from dex + 4 from bladesong +5 from shield))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
(Baral cast Mage Armor before the battle. 13+Dex 4 + 4 from bladesong +5 from shield equals 26.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
((oh I didn't know you'd cast mage armor, sorry bout that))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Round 5:
Or'ick and Baral start exchanging blows. Or'ick attacks swift and accurate. Baral is nimble and ellusive. Or'ick's hammer is turned away by Baral's magic. Baral's strike lands. He's chipping away the barbarian slowly.
(Round 6: Or'ick)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . .! .! . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . =! ¤! ,! .! . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ ,! ,! .! .! . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . .! .! .! = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . -. . . . O. . - . = . .
=........=.....---......Â¥......---.....=........
06 . . = . - . . . B. . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
Or'ick: 20/55
https://www.dndbeyond.com/profile/Contuna/characters/34430468
Baral: 37/37 (Wb(2)*)
https://www.dndbeyond.com/profile/RazorDawn89/characters/34038784
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
Extended Signature
with blood beginning to pour out of his cuts Ori'ck falls back on old reliable, three reckless swings on Baral
attack 1: 21 to hit doing 10 damage
attack 2: 18 to hit doing 12 damage
attack 3: 22 to hit doing 16 damage
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral will once again bring up a shield to block the attacks.
This time, he will send his hawk away from the fight. He points at the ground at his feet.
"Good night."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Baral nearly exhausts his magical reserve defending himself, but with one final burst a soothing energy falls over Ori'ck and the Berserker's rage fades as he collapses to the ground.
Congratulations, Baral, you are victorious!
Onlookers come in and hoist Baral high taking him away to celebrate. Ori'ck comes to dome time later with a footprint on his face and no sign of battle. He has been left with a prize of 400 gold coins and he's grown with 3800 xp
Baral receives a prize of 1000 gold and 7500 xp to advance to the next rank. He is also awarded the following...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
Chest:
Spell Scroll (See Invisibility), Keoghtom's Ointment, Halberd +1, Periapt of Wound Closure, Potion of Healing (Greater), Sentinel Shield, Bag of Holding, Longsword +1, Potion of Healing (Greater), Staff of the Adder
Extended Signature
The next match will feature any interested Level-7 competitors. The match will begin in no less than 48 hours.
To win this match (4) you must survive. After 5 rounds a lethal hazard will appear. Defeat your enemies while you still can.
The battlefield is (1) well lit
The battle will take place (6) at the Frozen Tundra. A glacier slowly creeps into the ocean some distance outside of town to the south (apparently we never noticed before today).
The ground has long lush grass growing in thick muddy soil, and the center of the field is dominated by an enormous glacier. The area is dotted with a few flimsy trees adorned with icicles rather than leaves. The walls of the glacier are a mixture of ice and soil and snow. On its surface are erratic, jagged walls of wind-blown ice spikes, and in its center is an island in a lake of smooth ice.
(Moving on the ice is difficult, and attempts to knock down or push characters on the ice will have advantage. Jumping (Athletics or Acrobatics) to climb up the glacier's edge with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normal taking 15 feet of movment, but the failed jump will cost an additional 5 feet of movement.)
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===================..%=====%..==================
15 . . . . . . . . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . Ω Ω . . Ω : Ω . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . . Ω : : : : : : : Ω . .
=..Ω:::ΩΩΩ..ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ.....
12 Ω : Ω Ω : : : : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω : : : @ @ @ @ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @ @ @ @ : : Ω .
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : Ω . Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : : @ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : : : : : : : : : Ω Ω : Ω
=.....ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ..ΩΩΩ:::Ω..
04 . . Ω : : : : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(If you wish to participate, choose a starting position in row 1, roll initiative, and publicly post your character sheet. Each character will begin each match with one Potion of Healing, and will have one round to prepare before the battle begins.)
Extended Signature
10 initiative
dorkas will sharpen his long sword and enter the cold arena
On his way to the arena Swigg will cast Longstrider on himself.
As he moves to his starting position at H1 he willl click his heels together causing his boots to magically whirr. Finally he tips his hat to his competitors and creates a stone block on top of him.
Initiative: 20
Swigg Mgoo
https://ddb.ac/characters/25693657/kZh8FH
I got alot a doods
Kulum comes onto F1 and readies himself to dash out of the doors as soon as he can.
https://ddb.ac/characters/9159932/649crY
(Also is it possible for me to buy a mount for use in combat?)
(Apologize for the late posting, but Baral will take the Keogtham's Ointment)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Koplony, Swigg, Dorkas, and Kulum approach the icy battlefield where they are paired off. Koplony will fight along side... (4) Kulum
The contestants are only given a brief moment to prepare before the battle begins.
Round 0:
Koplony divides, as is his MO.
Swigg disappears into an illusory wall.
Kulum charges into the battlefield.
(No, you will not be able to bring creatures into the battlefield as mounts or otherwise.)
(Koplony and Kulum are up.)
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . !. . . . . . .
===================..%=====%..==================
15 . . . . . . . . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . Ω Ω D. . Ω : Ω . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . . Ω : : : : : : : Ω . .
=..Ω:::ΩΩΩ..ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ.....
12 Ω : Ω Ω : : : : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω : : : @ @ @ .@ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @ @ @ @ : : Ω .
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : !Ω . Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : : K@ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : : : : : : : : : Ω Ω : .Ω
=.....ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ..ΩΩΩ:::Ω..
04 . . Ω : : : : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
O, K vs. S, D
Koplony: 44/44 (MI(0) iii)
https://ddb.ac/characters/28995470/Wj6Q4H
Kulum: 74/74
https://ddb.ac/characters/9159932/649crY
Swigg: 52/52
https://ddb.ac/characters/25693657/kZh8FH
Dorkas: 59/59
https://www.dndbeyond.com/profile/Legion4/characters/24094133
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
Extended Signature
Swigg will Le Poof! 26 then dash
I got alot a doods
Kulum will move to D6 and just focus on dodging for now.