With his hands outstretched, Soren raises his hands and says "My light in the darkness. Please let this do the trick, I really hate things with more than a single head"
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren activates the light of the white fragment bathing the area in daylight but nothing else seems to happen
Tisto is up
As the hydra regrows its head Areus recalls his training in Akros and knows that to prevent the hydra from regrowing heads it must take psychic damage which it is especially vulnerable to
This post has potentially manipulated dice roll results.
Hearing Areus mutter something about psychic damage a beatific grin spreads across Tisto's face and he yells out "hey fugly no wonder your breath stinks with all those heads you'd forget which one you cleaned last. My friend Mrs Marsh - rest her soul - would have seen you as a real challenge"as he casts Vicious Mockery DC 15 {Wis} or take 2 psychic damage and have disadvantage on its next attack.
This post has potentially manipulated dice roll results.
Seeing that his plan did not work as intended, Areus focuses on bringing down the creature as fast as possible stabbing the creature four times. After he attempts to ignore some of the damage he suffered.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
You were all long rested when you died at the hands of Mogis and leveled up before being saved by Kruphix and arriving in the Nyx. Any abilities you have used so far have been used in the Nyx.
You can Short Rest ONE TIME at ANYTIME by asking Kruphix. Since Kruphix is a god you could literally ask to short rest during a fight and he could do it. But you only get one so use it wisely as you don't know how long the tests will last.
Tisto dares mock a Hydra and succeeds damaging it for 12 points as the mockery hurts it more than a normal attack would.. Areus then strikes out with his spear stabbing multiple times. He kills one of the heads as he does so. The dying head explodes into starlight and Areus is dealt 3 radiant damage.
Saya is up
Advantage on the next attack
Tisto (39/41), Areus (62/75), Saya (50/55), Callaphe (16/52), Hydra - 5 heads (101) - disadvantage on next attack, Soren (58/58+2)
Saya prays to Keranos for aid. (Saya calls upon her God and uses her Channel Divinity: Destructive Wrath) then she casts Shatter (3rd lvl slot) centered on the Hydra. (CON save DC15. Fail takes thunder 32dmg.)
Channel Divinity: Destructive Wrath - You can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Saya positions her attack to keep her companions safe and while the sudden loud ringing noise, painfully intense, erupts the hydra resists the thunderous energy.
Callaphe is up
Advantage on the next attack vs the hydra
Tisto (39/41), Areus (62/75), Saya (50/55), Callaphe (16/52), Hydra - 5 heads (117) - disadvantage on next attack, Soren (58/58+2)
This post has potentially manipulated dice roll results.
Callaphe marks the hyrda and sends 2 arrows flying at the massive creature. The first arrow shatters as it strikes the hide but the second drives deep into one of the necks killing one of the heads.
The 4 remaining heads bite down at Areus as he is the only one of you in range
Soren charges forward, sword in hand, and plunges it towards the most vital organ that he can reach on the Hydra. His blade glows with a green, incandescent light that reminds you of the florescent seaweed sometimes found deep in the sea of sirens.
You quickly set to work and chop the remaining heads from the hydra and starborn hydra collapses into nonexistence. Angry red murmurs billow through the recesses of Nyx, unseen fires blossoming with divine rage. The voice of Kruphix whispers in your ear. “If the masks are not controlled, they will destroy us all”
Threads spring into being all around you, a fantastic tapestry of golden lines, each touching on another and creating a web of fate that holds the world together. The criss-crossing patterns, so carefully arranged, form three faces. Wrinkled and cruel. Young and carefree. Strong and proud. A webwork of destinies, each carefully and intricately placed to tell the story of creation from its first moments to the end of days. For a moment, the vision is perfect, but then the faces frown, deep furrows appearing in the weft. Golden threads reach out to snatch you, shadowy faces appearing all around.
“Fate” a deep voice echoes from all sides. “Unravelled.”
Nyx is a plane drawn entirely from humanoid dreams and nightmares. The darkest and brightest of human imaginings call it home, which makes it a place of dark and terrible splendour. However, the lessons it contains are surreal and frightening — whilst Nyx is the accidental byproduct of humanoid thought, it is not a place designed for mortals to live in. Nyx should be confusing and intimidating, and immense world of unthinkable danger and kaleidoscopic.
Strands of webbing entangle around you. Shadowy masks appear from nowhere. Entangled creatures begin to slowly fade out of existence.
Each of you must succeed on a DC14 Dexterity saving throw or become grappled by wandering luminous threads of fate. A creature which ends its turn grappled by Snared Fates becomes restrained instead. A creature can, on its turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
With his hands outstretched, Soren raises his hands and says "My light in the darkness. Please let this do the trick, I really hate things with more than a single head"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren activates the light of the white fragment bathing the area in daylight but nothing else seems to happen
Tisto is up
As the hydra regrows its head Areus recalls his training in Akros and knows that to prevent the hydra from regrowing heads it must take psychic damage which it is especially vulnerable to
Tisto (39/41), Areus (50/75), Saya (50/55), Callaphe (16/52), Hydra - 6 heads (40), Soren (58/58+2)
Squares are now 10x10
Hearing Areus mutter something about psychic damage a beatific grin spreads across Tisto's face and he yells out "hey fugly no wonder your breath stinks with all those heads you'd forget which one you cleaned last. My friend Mrs Marsh - rest her soul - would have seen you as a real challenge" as he casts Vicious Mockery DC 15 {Wis} or take 2 psychic damage and have disadvantage on its next attack.
And for those who want to know who Mrs Marsh was go here - https://en.wikipedia.org/wiki/Barbara_Callcott
DM - Stopping a god in his tracks
Seeing that his plan did not work as intended, Areus focuses on bringing down the creature as fast as possible stabbing the creature four times.
After he attempts to ignore some of the damage he suffered.
Action
Spear Attack: 21 Damage: 10
Spear Attack: 21 Damage: 15
Battle manouver: Distracting strike 2 (Advantage on the next attack made by another character)
Action surge: 2 more Spear attacks
Spear Attack: 9 Damage: 13
Spear Attack: 15 Damage: 11
Bonus action
Second wind: 14
(Did we have a short rest when we came to Nyx?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
WIS Save 10
You were all long rested when you died at the hands of Mogis and leveled up before being saved by Kruphix and arriving in the Nyx. Any abilities you have used so far have been used in the Nyx.
You can Short Rest ONE TIME at ANYTIME by asking Kruphix. Since Kruphix is a god you could literally ask to short rest during a fight and he could do it. But you only get one so use it wisely as you don't know how long the tests will last.
Tisto dares mock a Hydra and succeeds damaging it for 12 points as the mockery hurts it more than a normal attack would.. Areus then strikes out with his spear stabbing multiple times. He kills one of the heads as he does so. The dying head explodes into starlight and Areus is dealt 3 radiant damage.
Saya is up
Advantage on the next attack
Tisto (39/41), Areus (62/75), Saya (50/55), Callaphe (16/52), Hydra - 5 heads (101) - disadvantage on next attack, Soren (58/58+2)
Squares are now 10x10
Saya prays to Keranos for aid. (Saya calls upon her God and uses her Channel Divinity: Destructive Wrath) then she casts Shatter (3rd lvl slot) centered on the Hydra. (CON save DC15. Fail takes thunder 32dmg.)
Channel Divinity: Destructive Wrath - You can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
CON save 19
Saya positions her attack to keep her companions safe and while the sudden loud ringing noise, painfully intense, erupts the hydra resists the thunderous energy.
Callaphe is up
Advantage on the next attack vs the hydra
Tisto (39/41), Areus (62/75), Saya (50/55), Callaphe (16/52), Hydra - 5 heads (117) - disadvantage on next attack, Soren (58/58+2)
Callaphe lifts up her bow and fires again letting an mark appear on its hide near the shot, taking advantage of Areus's distraction as she does so.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Callaphe marks the hyrda and sends 2 arrows flying at the massive creature. The first arrow shatters as it strikes the hide but the second drives deep into one of the necks killing one of the heads.
The 4 remaining heads bite down at Areus as he is the only one of you in range
Attack: 25 Damage: Unable to parse dice roll. piercing + 11 radiant
Attack: 28 Damage: 16 piercing + 7 radiant
Attack: 24 Damage: 17 piercing + 12 radiant
Attack: 24 Damage: 17 piercing + 10 radiant
Areus, under a relentless assault still stands in his rage.
The hyrda is bloodied with multiple dead heads hanging limply. You feel it may be nearing defeat... (about 75% HP gone)
Soren is up
Tisto (39/41), Areus (10/75) - Raging, Saya (50/55), Callaphe (16/52), Hydra - 4 heads (139), Soren (58/58+2)
Squares are now 10x10
Soren?
(Sorry, missed that I was up)
Soren charges forward, sword in hand, and plunges it towards the most vital organ that he can reach on the Hydra. His blade glows with a green, incandescent light that reminds you of the florescent seaweed sometimes found deep in the sea of sirens.
Attack: 18 Damage: 8 + 9
Attack: 23 Damage: 11 + 11
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
As Soren strikes another head is killed. Three heads remain as the creature seems to have fallen unconscious.
Areus would know that all of the heads need to be killed to defeat the hydra.
Back to the top of the order.
Tisto (39/41), Areus (10/75) - Raging, Saya (50/55), Callaphe (16/52), Hydra - 3 heads - Death Saves, Soren (58/58+2)
You quickly set to work and chop the remaining heads from the hydra and starborn hydra collapses into nonexistence. Angry red murmurs billow through the recesses of Nyx, unseen fires blossoming with divine rage. The voice of Kruphix whispers in your ear. “If the masks are not controlled, they will destroy us all”
Threads spring into being all around you, a fantastic tapestry of golden lines, each touching on another and creating a web of fate that holds the world together. The criss-crossing patterns, so carefully arranged, form three faces. Wrinkled and cruel. Young and carefree. Strong and proud. A webwork of destinies, each carefully and intricately placed to tell the story of creation from its first moments to the end of days. For a moment, the vision is perfect, but then the faces frown, deep furrows appearing in the weft. Golden threads reach out to snatch you, shadowy faces appearing all around.
“Fate” a deep voice echoes from all sides. “Unravelled.”
Nyx is a plane drawn entirely from humanoid dreams and nightmares. The darkest and brightest of human imaginings call it home, which makes it a place of dark and terrible splendour. However, the lessons it contains are surreal and frightening — whilst Nyx is the accidental byproduct of humanoid thought, it is not a place designed for mortals to live in. Nyx should be confusing and intimidating, and immense world of unthinkable danger and kaleidoscopic.
Strands of webbing entangle around you. Shadowy masks appear from nowhere. Entangled creatures begin to slowly fade out of existence.
Each of you must succeed on a DC14 Dexterity saving throw or become grappled by wandering luminous threads of fate. A creature which ends its turn grappled by Snared Fates becomes restrained instead. A creature can, on its turn, use an action to attempt a DC14 Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple.
Snarled Fates, Tisto (39/41), Areus (10/75) - Raging, Saya (50/55), Callaphe (16/52), Shadow Masks, Destiny Leech, Soren (58/58+2)
Tisto is up
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Saya DEX save: 9
Saya is not exactly sure what is happening, and she gets caught in the threads.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Areus Dex save: 9
Areus, avoiding being grappled, invokes the blessing of the Gods to find some respite.
(@DM since I'm at 10 hp, I will take my short rest and use 4 hit dice to heal a bit 28 , 4 )
The party as a whole has to short rest together and it can only happen once.