Katernin moves forward, raising her hand and pointing at a spot near the spellcasters. "I think you all need to shut up," she says in way of reply to the cultists demands.
Movement: 30 feet forward, avoiding the blade Action: Casting Silence on a spot centered on the spell casters
This post has potentially manipulated dice roll results.
Silence falls upon the three casters at the head of the ruined stairwell.
The man in the red robes, staggering from the stones he was just pelted with, and suffering from multiple serious wounds and burns, suddenly finds himself in complete silence. He takes a moment to try to figure out what is happening to him. (Intelligence check: 14 ). Unable to contemplate what's going on, he ducks down into the cover of the open stairwell.
The ghostly blade swings around and swings at the now enormous Krunch: Spectral weapon attack vs. Krunch: 17. Hit: 4 force damage
The guard in front of Dain takes advantage of his groveling state to take a couple of mighty swings at him: Longsword Attack #1 vs. Dain: 25 Hit: 11 slashing damage. Longsword Attack #2 vs. Dain: 23 Hit: 6 slashing damage.
...giving him a pair of nasty wounds.
The other guard disengages from Molo to try to rush to Ozymandius' side. But Ozymandius and the dapper man sprint away from the battlefield.
The ghostly mace makes a sloppy swing at Molo: Spectral mace attack vs. Molo: 6. Hit: 6 force damage
The spherical monster's grin becomes even larger, fixing its massive eye upon Molo.
This post has potentially manipulated dice roll results.
Krunch moves his normal 30’ movement forward and readies up his sling for two more attacks. He’d prefer to be in melee but can’t justify waiting while Dan is still down. And this, that is his target - whoever that is near Dain and Molo. Two sling attacks (disadvantage) and if either hit then that dude is knocked 5 feet northeast of where they are now. (Feat just says can move them 5 feet to an unoccupied square. Doesn’t say has to be straight back or anything. So, if I hit, I’ll assume I wing them in such a way the flinch back in precisely the way I want?)
First sling Attack: 6 Damage: 6
Second sling Attack: 9 Damage: 3
Plus 3 to damage on first hit, if either do… plus the knocking 5’…
Berry, Krunch’s hawk familiar, is still flying high above what is now a battlefield. Being within 100’ of Krunch now they can communicate telepathically. So far Krunch is just having them track the various opponents as best they can, trying not to lose anyone or have anyone sneak up on us…
This post has potentially manipulated dice roll results.
Dain leaps to his feet with a surprising demonstration of agility and grabs his maul in two hands. He is covered with bruises, cuts and gashes and so far all the blood is his own. To top that he's just been grovelling on the floor! His eyes blaze with fury at the indignity of the situation! He moves into close range with the swordsman who has been skewering him, whilst down and tries to squash him into the ground like a tent peg.
Move: Stand up from prone. Action: Double reckless power attack on the swordsman! Attack: 15 Damage: 20 Attack: 21 Damage: 31 Extra Damage: If either attack hits, Divine Fury does 9 radiant damage.
Kelnan rises and advances as necessary to get a clear view of the man who has retreated into the stairwell, carefully levels his rod, and a smaller but still intensely hot ball of fire streaks down.
[spell[Chromatic Orb[/spell] at 2nd level: Attack: 25 Damage: 21 fire damage
This post has potentially manipulated dice roll results.
Katernin finally catches up with Dain and Molo, putting a hand on him and healing the worst of his wounds while tracking the large... eyeball... thing.
Katernin sprints up behind Dain and helps heal him before the guard can finish him off.
Kelnan flies up and over the silent stairwell - maintaining a safe(?) margin from the massive one-eyed monster - and hurls a ball of flame at the hiding cultist. It silently incinerates the red-robed man, leaving nothing but a charred skeleton behind.
Giant Krunch runs forward, lobbing a pair of sizable stones at the scraggly beard guard engaged with Dwal. The first stone misses, but the second stone thuds heavily on his chest and shoulder, knocking him back into the ruins a few feet.
Dain leaps up in a frenzy, catches up to the stumbling guard, and launches a fierce pair of swings upon him. The guard just manages to parry both.
(Do we have a “proper” initiative order so we know who will have advantage against the beach hall?)
Initiative order: Molo Katernin Kelnan Krunch Dain ... but I tend to resolve turns chronologically as well, so this turn Molo wound up going last. But his groveling means: "Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you." But under the circumstances, I would argue that everyone should get the opportunity to take advantage of Molo's action next turn (even if he doesn't take his turn last again.) One of the quirks of PBP play, I'm afraid. If I tried to resolve turns in strict initiative order, combat would take a lot longer. But I think my interpretation is fair - let me know if it's not.
This post has potentially manipulated dice roll results.
Round 11:
Molo throws himself down, quivering and cowering about halfway between the giant, levitating monster and the scraggly-bearded guard.
The white-haired woman races after Ozymandius (Dash.) She is now about sixty feet west of the top of the stairwell. Ozymandius (badly wounded) and the dapper man continue to sprint in an arcanely-induced panic in the same direction, away from the groveling kobold. They are now 120 feet west of the top of the stairwell.
The ghostly mace takes another wild, sloppy swing, this time at Dain. Spectral mace attack vs. Dain: 12. Hit: 9 force damage
The other guard swings at Dain with a pair of two-handed swings of his long sword: Longsword Attack #1 vs. Dain: 20 Hit: 9 slashing damage Longsword Attack #2 vs. Dain: 11 Hit: 13 slashing damage
...all three strike the fearless dwarf.
The monster grins. Its huge, bulbous eye looks down at the groveling Molo below him. Its massive mouth salivates in anticipation.
Round 12: Everyone may act. (Everyone except Molo gains advantage on attack rolls against the scraggly-bearded guard engaging Dain, and the grinning monster.)
This post has potentially manipulated dice roll results.
((Sounds fair... Just thought we should figure out how it'd be run if we were going to use such features,))
I *think* Krunch's 30 feet of movement can get him up to melee with the guard engaged with Dain... If so, Krunch switches from his sling to his flail and wails on the dude!
Flail vs guard Attack: 27 Damage: 12 Bludgeoning Damage...
Flail vs guard Attack: 23 Damage: 13 Bludgeoning Damage...
If either hit, the first to do so does an extra 1 Damage...
Last hit to hit (can I do that, or do I need pick which attack and not get if I miss? Fair either way...) pushes the guard 5' northward - Basically trying to keep him from retreating into the stairs.
---
If I can't get into melee then it's be movement then sling attacks, same basic info applies except attack rolls 2 less.
This post has potentially manipulated dice roll results.
Getting up from his distracting grovel, Molo leaps upon the scraggly-bearded man and attempts to wrestle his longsword away from him. Molo disarming attack vs. Guard: 10contested by the Guard's STR (Athletics) check: 11
The wiry little kobold manages to just tip the sword out of his grasp. It clatters onto the dirt.
Massive Krunch lumbers into the melee, clobbering the weaponless guard with his flail (Krunch had advantage, but both hit, so a couple of raw d20s to check for crits: 6 and 18 )
...The bearded guard receives a pair of serious hits and is knocked north (and away from his sword.)
Katernin, Kelnan, and Dain (who is re-inspired) may act next. (All three have advantage on attack rolls against the scraggly-bearded guard as well as the grinning monster.) The sword lies where it fell.
Kelnan hovers toward the fleeing guard and descends to the ground, and tries to stop her with a Ray of Frost. He turns to the hovering eye and looks it over closely. What is this thing and why is it here?
This post has potentially manipulated dice roll results.
Katernin pulls her axe off her belt and finally gets close to join the fight proper. Nature spirits begin to flicker around her as she swings at the guard.
Bonus Action: Cast Spirit Guardians DC 15 Wis Save or take 16 Radiant Damage (half on a success) and Speed is halved
Krunch doubles in size before sending a pair of sizable stones flying at the red-robed cultist, who stumbles backward. He's in bad shape.
Katernin is up next! (Then the bad guys.)
Katernin moves forward, raising her hand and pointing at a spot near the spellcasters. "I think you all need to shut up," she says in way of reply to the cultists demands.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Silence falls upon the three casters at the head of the ruined stairwell.
The man in the red robes, staggering from the stones he was just pelted with, and suffering from multiple serious wounds and burns, suddenly finds himself in complete silence. He takes a moment to try to figure out what is happening to him. (Intelligence check: 14 ). Unable to contemplate what's going on, he ducks down into the cover of the open stairwell.
The ghostly blade swings around and swings at the now enormous Krunch:
Spectral weapon attack vs. Krunch: 17. Hit: 4 force damage
The guard in front of Dain takes advantage of his groveling state to take a couple of mighty swings at him:
Longsword Attack #1 vs. Dain: 25 Hit: 11 slashing damage.
Longsword Attack #2 vs. Dain: 23 Hit: 6 slashing damage.
...giving him a pair of nasty wounds.
The other guard disengages from Molo to try to rush to Ozymandius' side.
But Ozymandius and the dapper man sprint away from the battlefield.
The ghostly mace makes a sloppy swing at Molo:
Spectral mace attack vs. Molo: 6. Hit: 6 force damage
The spherical monster's grin becomes even larger, fixing its massive eye upon Molo.
Everyone may act!
Krunch moves his normal 30’ movement forward and readies up his sling for two more attacks. He’d prefer to be in melee but can’t justify waiting while Dan is still down. And this, that is his target - whoever that is near Dain and Molo. Two sling attacks (disadvantage) and if either hit then that dude is knocked 5 feet northeast of where they are now. (Feat just says can move them 5 feet to an unoccupied square. Doesn’t say has to be straight back or anything. So, if I hit, I’ll assume I wing them in such a way the flinch back in precisely the way I want?)
First sling Attack: 6 Damage: 6
Second sling Attack: 9 Damage: 3
Plus 3 to damage on first hit, if either do… plus the knocking 5’…
Berry, Krunch’s hawk familiar, is still flying high above what is now a battlefield. Being within 100’ of Krunch now they can communicate telepathically. So far Krunch is just having them track the various opponents as best they can, trying not to lose anyone or have anyone sneak up on us…
Dain leaps to his feet with a surprising demonstration of agility and grabs his maul in two hands. He is covered with bruises, cuts and gashes and so far all the blood is his own. To top that he's just been grovelling on the floor! His eyes blaze with fury at the indignity of the situation! He moves into close range with the swordsman who has been skewering him, whilst down and tries to squash him into the ground like a tent peg.
Move: Stand up from prone.
Action: Double reckless power attack on the swordsman!
Attack: 15 Damage: 20
Attack: 21 Damage: 31
Extra Damage: If either attack hits, Divine Fury does 9 radiant damage.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Kelnan rises and advances as necessary to get a clear view of the man who has retreated into the stairwell, carefully levels his rod, and a smaller but still intensely hot ball of fire streaks down.
[spell[Chromatic Orb[/spell] at 2nd level: Attack: 25 Damage: 21 fire damage
Katernin finally catches up with Dain and Molo, putting a hand on him and healing the worst of his wounds while tracking the large... eyeball... thing.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Katernin sprints up behind Dain and helps heal him before the guard can finish him off.
Kelnan flies up and over the silent stairwell - maintaining a safe(?) margin from the massive one-eyed monster - and hurls a ball of flame at the hiding cultist. It silently incinerates the red-robed man, leaving nothing but a charred skeleton behind.
Giant Krunch runs forward, lobbing a pair of sizable stones at the scraggly beard guard engaged with Dwal. The first stone misses, but the second stone thuds heavily on his chest and shoulder, knocking him back into the ruins a few feet.
Dain leaps up in a frenzy, catches up to the stumbling guard, and launches a fierce pair of swings upon him. The guard just manages to parry both.
Molo is up next!
Molo moves up to just below the eye and proceeds to Grovel, Cower, and Beg
“Pleeeease, don’t look at me!”
advantage on attacks against targets within 10 feet
Paladin - warforged - orange
(Do we have a “proper” initiative order so we know who will have advantage against the beach hall?)
Initiative order:
Molo
Katernin
Kelnan
Krunch
Dain
... but I tend to resolve turns chronologically as well, so this turn Molo wound up going last. But his groveling means: "Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you."
But under the circumstances, I would argue that everyone should get the opportunity to take advantage of Molo's action next turn (even if he doesn't take his turn last again.)
One of the quirks of PBP play, I'm afraid. If I tried to resolve turns in strict initiative order, combat would take a lot longer. But I think my interpretation is fair - let me know if it's not.
Round 11:
Molo throws himself down, quivering and cowering about halfway between the giant, levitating monster and the scraggly-bearded guard.
The white-haired woman races after Ozymandius (Dash.) She is now about sixty feet west of the top of the stairwell.
Ozymandius (badly wounded) and the dapper man continue to sprint in an arcanely-induced panic in the same direction, away from the groveling kobold. They are now 120 feet west of the top of the stairwell.
The ghostly mace takes another wild, sloppy swing, this time at Dain.
Spectral mace attack vs. Dain: 12. Hit: 9 force damage
The other guard swings at Dain with a pair of two-handed swings of his long sword:
Longsword Attack #1 vs. Dain: 20 Hit: 9 slashing damage
Longsword Attack #2 vs. Dain: 11 Hit: 13 slashing damage
...all three strike the fearless dwarf.
The monster grins. Its huge, bulbous eye looks down at the groveling Molo below him. Its massive mouth salivates in anticipation.
Round 12: Everyone may act.
(Everyone except Molo gains advantage on attack rolls against the scraggly-bearded guard engaging Dain, and the grinning monster.)
((Sounds fair... Just thought we should figure out how it'd be run if we were going to use such features,))
I *think* Krunch's 30 feet of movement can get him up to melee with the guard engaged with Dain... If so, Krunch switches from his sling to his flail and wails on the dude!
Flail vs guard Attack: 27 Damage: 12 Bludgeoning Damage...
Flail vs guard Attack: 23 Damage: 13 Bludgeoning Damage...
If either hit, the first to do so does an extra 1 Damage...
Last hit to hit (can I do that, or do I need pick which attack and not get if I miss? Fair either way...) pushes the guard 5' northward - Basically trying to keep him from retreating into the stairs.
---
If I can't get into melee then it's be movement then sling attacks, same basic info applies except attack rolls 2 less.
And 3/10 for Giant's Might...
If Dain can use inspiration to dodge the Spiritual Weapon attack he will try to: 4
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Molo moves in on the guard by Dain and attempts to latch onto his sword arm and strip the weapon from him!
Athletics 9
He’ll let out a battle cry which Dain may find very inspiring (d8 inspiration)
Paladin - warforged - orange
Getting up from his distracting grovel, Molo leaps upon the scraggly-bearded man and attempts to wrestle his longsword away from him.
Molo disarming attack vs. Guard: 10 contested by the Guard's STR (Athletics) check: 11
The wiry little kobold manages to just tip the sword out of his grasp. It clatters onto the dirt.
Massive Krunch lumbers into the melee, clobbering the weaponless guard with his flail (Krunch had advantage, but both hit, so a couple of raw d20s to check for crits: 6 and 18 )
...The bearded guard receives a pair of serious hits and is knocked north (and away from his sword.)
Katernin, Kelnan, and Dain (who is re-inspired) may act next. (All three have advantage on attack rolls against the scraggly-bearded guard as well as the grinning monster.) The sword lies where it fell.
Kelnan hovers toward the fleeing guard and descends to the ground, and tries to stop her with a Ray of Frost. He turns to the hovering eye and looks it over closely. What is this thing and why is it here?
Attack: 17 Damage: 11
Kelnan lands on the far side of the stairwell, firing a blast of blue-white frost at the running guard, slowing her down and burning her shoulder.
The massive one-eyed monster ignores Kelnan and continues to examine Molo with relish.
Katernin and Dain (inspired) may act next. (You still have advantage on attack rolls against the scraggly-bearded guard or the monster.)
Katernin pulls her axe off her belt and finally gets close to join the fight proper. Nature spirits begin to flicker around her as she swings at the guard.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard