Yevele will continue toward the two sleeping enemies, turning back to tell Rogram and Smoke "See if you can bring him over to the sleeping cultists. He could be useful in getting them to talk. Perhaps we should tell them that he refused to talk, implying that we will treat them likewise if they don't give us the information we want."
As she continues moving toward the sleeping cultists, Yevele will pull out her rope, ready to tie up one of them, and waiting for someone else to tie the other one up.
Smoke stumbles towards the sleeping raiders slowly holding his wounds. I gotta.. i gotta rest a moment..he says as he gasps for air. about 20ft away from the raiders he will fall to his knees and hands trying to wipe off some of the blood with a piece of cloth.
"Why don't we take a rest after we question these last two devil's spawn." Yevele's says gesturing toward the two sleeping raiders. "I'm also somewhat wounded and could use a rest before we head on. If they don't give us any useful information, we can check the other side of these rocks to see if the army is visible."
OOC I'm suggesting we take a short rest after we question the last two individuals.
"My healing magic is very weak and only really useful for pulling people back to consciousness when they've been knocked out. I think it would be a waste to use it to try and patch up these injuries. What we really need is a proper night's rest, but I suspect that's out of the question," Thia remarks as she tucks a wayward strand of blonde hair back behind an upswept ear. Reaching into her pouch she starts searching for apples. A scowl crosses her face as she finds none left.
Okay, time to do something decisive. Thia begins to tie up the sleeping bandits. She goes as carefully as she can so that she gets them as tight as possible before they wake and struggle.
Once they are tied and awake she speaks to them: "You are our captives now. Your leader is dead," she nods at the leader's dead body next to them. "One false move and we kill you. One slight mistruth and we kill you. One feeling you're hiding something and we kill you. One thing we don't like about what you are saying or what you are doing and we kill you. In fact, you're going to have to work very hard to stay alive. Do you understand?"
Once they are awake, Yevele will stand behind them with quarter staff in hand ready to hit either one of them if they try to cast a spell. She will make sure that the quarter staff is visible out of the corner of their eyes to help Thia in her intimidation of the magic-users.
'Hopefully, we can see their base camp from the other side of these rocks and they will provide us with the information we need to complete our assignment.' The monk thinks to herself.
(If it makes the difference Rogram would only do 4 dmg on non-crit punch as well. Seems its always crit on unconcious.)
Smoke will remain sitting on the ground for now at a safer distance (20ft) from the others. Trying to rest a bit at first but unsure if the remaining raiders have cast spells Smoke will draw a circle around himself in the sand using a finger to poke the dirt. Beginning to speak to himself as he pushes away the dirt. Part thy surface veil and reveal what is hidden. Let my eyes see what hides beneath.
As the others wake and speak with the captives Smoke will ritual cast Detect Magic to see if the living or dead raiders have any magic on them.
This post has potentially manipulated dice roll results.
OOC: An unarmed strike is essentially 1d1 + STR mod. Since only the dice are doubled from critical hits, and not the modifiers, a crit on an unarmed strike makes it 2d1 + STR, or 5 for Rogram.
Thia Intimidation:18
Smoke begins to focus on the ritual to cast his divination, while Rogram steps up to the now-bound raiders. With a heavy punch, the first raider snaps awake, eyes rolling in a daze as she tries to take in her surroundings. A comparably heavy punch does not wake the second, whose neck snaps from the violent impact.
This brings the surviving captive out of her daze. "Who are you!" She screams, "How did you know we would be here?"
She simply laughs, however, when Thia explains her situation. "Then kill me, cretin. Like you have done my partner. I will not betray our efforts. My time has clearly come."
When the second raider's neck snaps in response to his punch, Rogram's eyes widen, and he flinches. He takes a step back and looks around, clearly surprised and a bit worried. When Thia begins her questioning, however, the half-dwarf rearranges his face to look determined. And when the raider refuses to talk, he steps forward again. "We can do far worse to you than kill you," he growls. "Where is my father?!" he screams, spit flying from his lips.
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"Should we take their tunics?" Rogram asks. He looks at the others. "To help with our disguises if we need to do that again?"
Yevele will continue toward the two sleeping enemies, turning back to tell Rogram and Smoke "See if you can bring him over to the sleeping cultists. He could be useful in getting them to talk. Perhaps we should tell them that he refused to talk, implying that we will treat them likewise if they don't give us the information we want."
As she continues moving toward the sleeping cultists, Yevele will pull out her rope, ready to tie up one of them, and waiting for someone else to tie the other one up.
Rogram hefts the raider (fireman's carry) and follows Yevele.
Smoke stumbles towards the sleeping raiders slowly holding his wounds. I gotta.. i gotta rest a moment.. he says as he gasps for air. about 20ft away from the raiders he will fall to his knees and hands trying to wipe off some of the blood with a piece of cloth.
Just for a moment... ill be right here.
"How much further have we to go? I could heal you a bit, Smoke, but I'm concerned about keeping my resources... What do you all think?"
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
"Why don't we take a rest after we question these last two devil's spawn." Yevele's says gesturing toward the two sleeping raiders. "I'm also somewhat wounded and could use a rest before we head on. If they don't give us any useful information, we can check the other side of these rocks to see if the army is visible."
OOC I'm suggesting we take a short rest after we question the last two individuals.
"My healing magic is very weak and only really useful for pulling people back to consciousness when they've been knocked out. I think it would be a waste to use it to try and patch up these injuries. What we really need is a proper night's rest, but I suspect that's out of the question," Thia remarks as she tucks a wayward strand of blonde hair back behind an upswept ear. Reaching into her pouch she starts searching for apples. A scowl crosses her face as she finds none left.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
OOC: Neither of the living raiders have been tied up yet, but they are both still asleep.
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Rogram drops the dead raider to the ground near the sleeping ones and rolls his shoulders. He looks up at the sky to judge the movement of the sun.
OOC: What time is it?
OOC: Only a couple hours had passed when you discovered the ambush site, so it is still sometime in the afternoon.
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Okay, time to do something decisive. Thia begins to tie up the sleeping bandits. She goes as carefully as she can so that she gets them as tight as possible before they wake and struggle.
Once they are tied and awake she speaks to them: "You are our captives now. Your leader is dead," she nods at the leader's dead body next to them. "One false move and we kill you. One slight mistruth and we kill you. One feeling you're hiding something and we kill you. One thing we don't like about what you are saying or what you are doing and we kill you. In fact, you're going to have to work very hard to stay alive. Do you understand?"
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Once Thia has tied up the robed raiders, Rogram punches them each in the mouth to wake them up.
Raider 1: Attack: 19 Damage: 8 bludgeoning
Raider 2: Attack: 22 Damage: 8 bludgeoning
Once they are awake, Yevele will stand behind them with quarter staff in hand ready to hit either one of them if they try to cast a spell. She will make sure that the quarter staff is visible out of the corner of their eyes to help Thia in her intimidation of the magic-users.
'Hopefully, we can see their base camp from the other side of these rocks and they will provide us with the information we need to complete our assignment.' The monk thinks to herself.
OOC: Umm...asking for no reason in particular...is Rogram striking with intent to incapacitate?
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Nope. I mean, he's trying to wake them up, not kill them. I would say he wouldn't expect to kill them with one punch, so he isn't holding back.
(If it makes the difference Rogram would only do
4 dmg on non-crit punch as well. Seems its always crit on unconcious.)Smoke will remain sitting on the ground for now at a safer distance (20ft) from the others. Trying to rest a bit at first but unsure if the remaining raiders have cast spells Smoke will draw a circle around himself in the sand using a finger to poke the dirt. Beginning to speak to himself as he pushes away the dirt. Part thy surface veil and reveal what is hidden. Let my eyes see what hides beneath.
If you hit an unconscious creature, it's an auto crit if you are within five feet.
OOC: An unarmed strike is essentially 1d1 + STR mod. Since only the dice are doubled from critical hits, and not the modifiers, a crit on an unarmed strike makes it 2d1 + STR, or 5 for Rogram.
Thia Intimidation: 18
Smoke begins to focus on the ritual to cast his divination, while Rogram steps up to the now-bound raiders. With a heavy punch, the first raider snaps awake, eyes rolling in a daze as she tries to take in her surroundings. A comparably heavy punch does not wake the second, whose neck snaps from the violent impact.
This brings the surviving captive out of her daze. "Who are you!" She screams, "How did you know we would be here?"
She simply laughs, however, when Thia explains her situation. "Then kill me, cretin. Like you have done my partner. I will not betray our efforts. My time has clearly come."
See my profile for all my PbP threads!
“Well. That worked well. Just kill them and be done with it.” Thia walks away.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
OOC: Ruling understood, DM.
When the second raider's neck snaps in response to his punch, Rogram's eyes widen, and he flinches. He takes a step back and looks around, clearly surprised and a bit worried. When Thia begins her questioning, however, the half-dwarf rearranges his face to look determined. And when the raider refuses to talk, he steps forward again. "We can do far worse to you than kill you," he growls. "Where is my father?!" he screams, spit flying from his lips.