(Dartor laughs and swings his Battle Axe, but it slips out of his hands and goes FLYING about 10 feet away! The Goblins look at him with sinister, mocking smiles.)
This post has potentially manipulated dice roll results.
Blade, annoyed the goblin evaded him last time, will let his anger build up, manifesting it as a fire bolt, shooting out from his fingertips at a goblin
(Blade shoots a Fire Bolt at one of the Goblins, but they are just too nimble and manage to tumble out of the way. The Goblins now look to attack!)
Goblin 1 on Blade: Attack: 15 Damage: 5
Goblin 2 on Nordan: Attack: 10 Damage: 3
(One of the Goblins manages to get lucky and strikes an arrow right in Blade's left thigh, wounding him severely! The other arrow misses Nordan by about a foot.)
(Nordan takes some time to line up his shot and manages to finally take down one of the Goblins with a well placed arrow that goes all the way thru! There is only one Goblin left.)
(Akra unleashes a fearsome attack on the last Goblin, overwhelming it with a quick 1-2 combination, vanquishing your last foe.
As you all get your bearings, you look around the dark room. There's the hallway behind you from where you came, the Northern wall, where there seems to be some carvings on the wall, the Southern wall that looks plain, and the Eastern wall which looks to be covered in vines. The brazier is on a platform and is giving off some faint light.)
What do you do?
DMs note: If you want to look at something, please specify what and roll Perception or Investigation.
(Am I right in guessing that the walls with the carvings is made from stone and if so would it be an intelligence check in my case as i have a stone cunning trait?)
DMs note: Dartor, if you're talking about Stonecunning, it lets you roll a History with double your proficiency to determine information about its origin. Basically how old it is and who may have carved it and stuff like that. (-1+4= d20+3)
(Blade starts to investigate the carvings on the wall. The carvings are pretty large and seem to depict several different scenes that show what appears to be an order of knights in several battles. In one of them, the knights are shown defeating what appears to be an army of Goblins, led by a particularly vicious looking, larger Goblin. The next carving shows the knights standing victorious over a field of dead Goblin bodies. As you see one of the other depictions, they show a huge Dragon terrorizing a village, burning homes and killing innocent villagers with vicious fire. The next mural shows the knights slaying the Dragon. The knights are all shown with matching insignia on their armor and shields.
Blade calls you all over to share his discoveries, pointing things out to you all. As the party goes along the northern wall, following and inspecting the murals, you see a large carving of a very regal-looking knight. His armor looks more intricate than the rest, making you all think he might have been the leader or founder. Underneath, the name 'Sextus Varius' is inscribed. Next to him, there is a further inscription that reads as follows:
"I pledge to serve law, protect the innocent, battle the agents of chaos, and never reveal the secrets of the Delian Order. My word is my bond, my life and honor is for the order, for this night and all nights to come."
This seems to be the extent of what is on the northern wall.
(Akra pokes around the Brazier, where the Goblins were apparently cooking their meals. You see some animal bones and other assorted trash. The coals are almost used up.)
(Akra checks the Southern wall. It's pretty smooth rock, nothing fancy or special about it. There do not appear to be any secrets to discover here.)
(Dartor searches near the East wall, and, after a few moments, manages to find a hidden doorway built into the wall behind some Ivy. The door easily opens, revealing a short passageway.)
DMs note: Some of you are pretty injured, I would suggest taking a short rest before continuing forward.
DMs note: Being the generous DM that I am, I am going to just say you are all back at full health after this short rest and move things along in the interest of time.
(After resting and treating their wounds, the party presses on. Dartor opens the door you have found and you all go thru it.
Before you is a very large room that seems to have been carved out of a cave. The walls are natural rocks, dark gray, with 20 foot ceilings. About 20 feet in there is a huge chasm, over which a narrow stone bridge connects this edge to another edge about 100 feet away. The bridge is about 5 feet wide and looks pretty sturdy, so you all could probably all cross it at once if you all went in a line. )
I'm going to need Perception checks from all of you.
(Dartor laughs and swings his Battle Axe, but it slips out of his hands and goes FLYING about 10 feet away! The Goblins look at him with sinister, mocking smiles.)
Blade, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Blade, annoyed the goblin evaded him last time, will let his anger build up, manifesting it as a fire bolt, shooting out from his fingertips at a goblin
Attack: 10 Damage: 3
Don't know why that's happened
Attack: 12 Damage: 10
(Blade shoots a Fire Bolt at one of the Goblins, but they are just too nimble and manage to tumble out of the way. The Goblins now look to attack!)
Goblin 1 on Blade: Attack: 15 Damage: 5
Goblin 2 on Nordan: Attack: 10 Damage: 3
(One of the Goblins manages to get lucky and strikes an arrow right in Blade's left thigh, wounding him severely! The other arrow misses Nordan by about a foot.)
Nordan, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
nordan takes aim at the first goblin and draws the string back and then lets the arrow fly
Attack: 15 Damage: 9
Nordan-wood elf rogue (Level 1)
(Nordan takes some time to line up his shot and manages to finally take down one of the Goblins with a well placed arrow that goes all the way thru! There is only one Goblin left.)
Akra, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
With only one goblin left, Akra swaps out the sword for her dagger, and the one she previously found with the dead goblin at the house.
Attack: 7 Damage: 5
Attack: 18 Damage: 6
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)
(Akra unleashes a fearsome attack on the last Goblin, overwhelming it with a quick 1-2 combination, vanquishing your last foe.
As you all get your bearings, you look around the dark room. There's the hallway behind you from where you came, the Northern wall, where there seems to be some carvings on the wall, the Southern wall that looks plain, and the Eastern wall which looks to be covered in vines. The brazier is on a platform and is giving off some faint light.)
What do you do?
DMs note: If you want to look at something, please specify what and roll Perception or Investigation.
DM - Tomb of the Delian Order One-Shot (Level 1)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Blade is feeling a little faint (down to three hp), so he'll sit down for a minute. While sitting down, he will take a look at the carvings
Investiagion check: 11
(Am I right in guessing that the walls with the carvings is made from stone and if so would it be an intelligence check in my case as i have a stone cunning trait?)
Akra inspects the brazier to see if anything stands out about it.
Perception: 7
Not sure what that means: 8
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)
DMs note: Dartor, if you're talking about Stonecunning, it lets you roll a History with double your proficiency to determine information about its origin. Basically how old it is and who may have carved it and stuff like that. (-1+4= d20+3)
(Blade starts to investigate the carvings on the wall. The carvings are pretty large and seem to depict several different scenes that show what appears to be an order of knights in several battles. In one of them, the knights are shown defeating what appears to be an army of Goblins, led by a particularly vicious looking, larger Goblin. The next carving shows the knights standing victorious over a field of dead Goblin bodies. As you see one of the other depictions, they show a huge Dragon terrorizing a village, burning homes and killing innocent villagers with vicious fire. The next mural shows the knights slaying the Dragon. The knights are all shown with matching insignia on their armor and shields.
Blade calls you all over to share his discoveries, pointing things out to you all. As the party goes along the northern wall, following and inspecting the murals, you see a large carving of a very regal-looking knight. His armor looks more intricate than the rest, making you all think he might have been the leader or founder. Underneath, the name 'Sextus Varius' is inscribed. Next to him, there is a further inscription that reads as follows:
"I pledge to serve law, protect the innocent, battle the agents of chaos, and never reveal the secrets of the Delian Order. My word is my bond, my life and honor is for the order, for this night and all nights to come."
This seems to be the extent of what is on the northern wall.
(Akra pokes around the Brazier, where the Goblins were apparently cooking their meals. You see some animal bones and other assorted trash. The coals are almost used up.)
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Dartor walks over to the vines on the eastern wall while picking up his axes along the way, hes curious about this place after seeing those carvings
perception check on the eastern wall: 16
Akra checks the Southern wall, making sure that it is as plain as it seems.
Perception check: 17
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)
(Akra checks the Southern wall. It's pretty smooth rock, nothing fancy or special about it. There do not appear to be any secrets to discover here.)
(Dartor searches near the East wall, and, after a few moments, manages to find a hidden doorway built into the wall behind some Ivy. The door easily opens, revealing a short passageway.)
DMs note: Some of you are pretty injured, I would suggest taking a short rest before continuing forward.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Short rest: 10
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)
Blade sits down, resting against the Southern Wall and closes his eyes for a bit
Short rest: 3
DMs note: Being the generous DM that I am, I am going to just say you are all back at full health after this short rest and move things along in the interest of time.
(After resting and treating their wounds, the party presses on. Dartor opens the door you have found and you all go thru it.
Before you is a very large room that seems to have been carved out of a cave. The walls are natural rocks, dark gray, with 20 foot ceilings. About 20 feet in there is a huge chasm, over which a narrow stone bridge connects this edge to another edge about 100 feet away. The bridge is about 5 feet wide and looks pretty sturdy, so you all could probably all cross it at once if you all went in a line. )
I'm going to need Perception checks from all of you.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Perception: 9
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)
Perception: 8
Nordan-wood elf rogue (Level 1)