Kurma sits down in front of the graffitis for a few minutes, trying to remember any stories from his mentor. History: 15 +4 (Guidance)
Taking his notebook and his pencil, he then copy all the writings, certain that it will be handy in the future.
Back on the Snout of Omgar, Tortles knows about flail snails, elemental being resembling big snails with a multicoloured shell of mystical properties. It is believed that Unkh, a primal spirit in the shape of a flail snail, made Ubtao cry once.
Kurma sits down in front of the graffitis for a few minutes, trying to remember any stories from his mentor. History: 15 +4 (Guidance)
Taking his notebook and his pencil, he then copy all the writings, certain that it will be handy in the future.
Back on the Snout of Omgar, Tortles knows about flail snails, elemental being resembling big snails with a multicoloured shell of mystical properties. It is believed that Unkh, a primal spirit in the shape of a flail snail, made Ubtao cry once.
Kurma will share this story with the group. "Well, it seems we all know one or two of those spirits. I wonder if we can meet them... That would be extraordinary..."
This post has potentially manipulated dice roll results.
Gertrude walks past the guard house and just jumps down the next ledge to investigate the next nearest building. All her soldier instincts are awake now, her years of training in the city coming to full effect, even if this city seems abandoned so far.
investigation: 11
Gertrude tries to find out if there is some movement, creatures, people...
Gertrude walks past the guard house and just jumps down the next ledge to investigate the next nearest building. All her soldier instincts are awake now, her years of training in the city coming to full effect, even if this city seems abandoned so far.
investigation: 15
Gertrude tries to find out if there is some movement, creatures, people...
perception: 24
The next building is full of vines, it is difficult to see any distinctive feature but Gertrude is sure that no humanoid is inside.
Oniss looks over the city from the cliff face with his companions and gives a little sigh. A sigh in relief that this adventure for the soulmonger seems to have reached it final destination, but also with a hint of desperation with the size of Omu and the look of desolation it carries.
After Oniss sign he joins up with the rest of the party and follow Gertrude down into the city.
Brunella sees the city as a ruin, but also as a testament to the jungle. She sees what were once massive buildings, tall creations of Man. Now the jungle has reclaimed it, and one day not even the ruins will be visible. To her, this is the inevitable end of cities. Cities eventually die, and nature will reclaim them. Is it not better to live in the jungle than to live in a doomed artificial construct?
Kurma is walking with the group, keeping his eyes open for any danger. Being so close to their goal, he knows that there must be some guards around. Alongside, a small shrub is slowly moving, with its leaves making a nice sound at every step. "Nii, if you see any weird vines, you tell me. ok ?"
Felix passes beyond the house Gertrude was checking and comes into the city proper. Something is wrong. 60 feet ahead, ten humanoids, with a very pallid skin and seemingly wandering aimlessly near the next building, have not noticed the human scout.
Looking up from his map, Irommek listens to the scouting report.
"Hmmm. Maybe a couple of us can approach them to see if they can help and the rest of us can hide around the corner of the building and run in if negotiations go poorly? With the plants growing out of them, they might appreciate it if we approach with Nii."
"We could walk up and say, 'See, we're into plants. Can you point us in the direction of a Soulmonger? Do you have a working tavern around here?'".
"That does not surprise me in the least in these jungles. If we are dealing with this zombie flower are the hosts dead or can we work to remove the zombie flower?"
"That does not surprise me in the least in these jungles. If we are dealing with this zombie flower are the hosts dead or can we work to remove the zombie flower?"
Musharib:"Not an expert, but I would say zombies are dead."
Artus: " We should also beware of the original flower who caused those zombies. We do not want to became zombies ourselves. "
"Well, it seems we all know one or two of those spirits. I wonder if we can meet them... That would be extraordinary..."
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Gertrude walks past the guard house and just jumps down the next ledge to investigate the next nearest building. All her soldier instincts are awake now, her years of training in the city coming to full effect, even if this city seems abandoned so far.
investigation: 11
Gertrude tries to find out if there is some movement, creatures, people...
perception: 23
Oniss looks over the city from the cliff face with his companions and gives a little sigh. A sigh in relief that this adventure for the soulmonger seems to have reached it final destination, but also with a hint of desperation with the size of Omu and the look of desolation it carries.
After Oniss sign he joins up with the rest of the party and follow Gertrude down into the city.
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
Brunella sees the city as a ruin, but also as a testament to the jungle. She sees what were once massive buildings, tall creations of Man. Now the jungle has reclaimed it, and one day not even the ruins will be visible. To her, this is the inevitable end of cities. Cities eventually die, and nature will reclaim them. Is it not better to live in the jungle than to live in a doomed artificial construct?
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Irommek hangs back with Oniss, sketching their position on a map while they walk.
Kurma is walking with the group, keeping his eyes open for any danger. Being so close to their goal, he knows that there must be some guards around.
Alongside, a small shrub is slowly moving, with its leaves making a nice sound at every step. "Nii, if you see any weird vines, you tell me. ok ?"
Perception (Kurma): 11
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Felix will continue ahead looking ahead for anything out place. [Traps]
Perception: 22
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAFelix passes beyond the house Gertrude was checking and comes into the city proper. Something is wrong. 60 feet ahead, ten humanoids, with a very pallid skin and seemingly wandering aimlessly near the next building, have not noticed the human scout.
Yet.
Felix will report back stealthy moving back towards the group.
Stealth: 16
"Hey there's some weird looking people about 60ft ahead of us, they kind of look like dwarves but they have flowers on their bodies."
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiALooking up from his map, Irommek listens to the scouting report.
"Hmmm. Maybe a couple of us can approach them to see if they can help and the rest of us can hide around the corner of the building and run in if negotiations go poorly? With the plants growing out of them, they might appreciate it if we approach with Nii."
"We could walk up and say, 'See, we're into plants. Can you point us in the direction of a Soulmonger? Do you have a working tavern around here?'".
"Are these dwarves?" Brunella doesn't understand what these are.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
"I dont know for sure, they could be, they could not. I just know they are pale like Musharib."
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA"Wearing flowers or having flowers grow on them? Either way, could be druids are there any druid tribes in the jungles Mushy?"
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
"I thinking growing... I just got out of there before they saw me."
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAMusharib: " Yes, there are druids in Chult, but also plants that transform you into a zombie. "
OOC Kurma can do a Nature check.
Oniss looks at Musharib.
"That does not surprise me in the least in these jungles. If we are dealing with this zombie flower are the hosts dead or can we work to remove the zombie flower?"
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
Musharib: "Not an expert, but I would say zombies are dead."
Artus: " We should also beware of the original flower who caused those zombies. We do not want to became zombies ourselves. "
"Soooooo, going around them is what I'm hearing?" Felix turns to the rest while Gertrude is still looking for a way into the building.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA