((The amount of water and liquid in these particular sewer passageways isn't high enough to determine any type of flow direction. It seems the water level doesn't seem to accumulate much in these sections of sewer. It seems more like a side branch-off system or something from the main sewer system of the city. Like a section where maintenance workers can access the larger sections of the sewer system. Above the sewers would be city streets.))
Gotur, you peek your head out and look both ways. You get a better sense of the length of the passageways and the various directions they lead.
You also see zombies. Lots of them. Filling the passageways in both directions. They don't know any of you are there, as of right now.
Venovar peeks his head out, seeing the zombies. "Zombies. But they're not the ones I want. They don't run away or move that fast, so it has to be something else down in this accursed place." He pauses, and looks up. "Helm, protect me." Venovar then runs forward, intent on killing the zombies that stand in his way.
This post has potentially manipulated dice roll results.
((No problem at all, I'm usually a lot slower on the weekends anyhow))
The zombies, slow as they are, seemed to have the jump on you. They all slumber forward, moaning louder as they get close to you all. "bbrrraaaaaiiinnnsssssssss"
Zombies 1, 2, 5 and 6 stumble ahead and drag their feet up to the party but do not reach anyone. They just stand there after they finish their movement, continuing their moans.
Zombie 3 makes it to Alton, and clumsily swings its mutilated arms directly at the rogue: Attack: 23 Damage: 12
... the zombie misses badly, Alton easily ducks underneath the flailing arms.
Zombie 4 almost trips but manages to reach Thorvin, swinging its arm directly at his head trying to maul him: Attack: 6 Damage: 2
... Thorvin blocks the arm with his shield, very easily. The zombie doesn't feel strong whatsoever.
The party is up, feel free to queue your moves out of order, and they will be processed in order.
"Hey guys, I haven't shown this to you yet, but I promise I'm not a lycan.", Gotur says in warning, before his form ripples and shifts into that of a stocky wolf.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((I really didn't want to come off as telling you how to run your character, so preemptive apologies if it came across that way. Not that I think that Klein would go out of their way to screw you over on that, but wanted to help make sure it went off how you intended! Also don't think you'll provoke, as you can stay within 5 ft of the one on you currently.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((I really didn't want to come off as telling you how to run your character, so preemptive apologies if it came across that way. Not that I think that Klein would go out of their way to screw you over on that, but wanted to help make sure it went off how you intended! Also don't think you'll provoke, as you can stay within 5 ft of the one on you currently.))
Didn't think nothing of it. I do screw up from time to time. LOL.
I thought about displaying the symbol but, forgot to move....y'all may have to keep me straight sometimes
Gotur, your huge half-orc body transforms and morphs into a nice sized wolf.
((For the turn undead - I would've allowed it to affect all of the zombies from where he was standing, but it definitely makes sense now that Spider brought it up that he should technically be in the hallway so he can see all of them. Definitely no opportunity attacks happen since you always remain within 5 feet. Thanks both!)) ->
Thorvin, you move out into the passageway where you can ensure you can see all of the zombies. You raise your holy symbol and present your words: 25991815
... Zombies 1, 2, 3 and 4 are turned and will act accordingly on their next turn. Zombies 5 and 6 shrug the holy symbol and words off.
Alton, your short swords flash in the air as they swing and both sink into the zombie 3's upper body. Two huge gashes remain and the zombie almost falls over, but is still standing. (-16)
Venovar, you move into the hallway and drive your halberd towards zombie 5's head. It connects and takes a good chunk of face off the undead. (-9)
Round 2!
Zombies 1, 2, 3 and 4 hiss with fear and slumber away from Thorvin. (I feel these zombies are very stupid, very low INT, and so they do not dash. They just walk normally away from Thorvin).
Zombies 1 and 2 make it up further north.
Zombie 3 takes an opportunity attack from Alton - please make that now.
Zombie 4 takes an opportunity attack from Thorvin and Venovar - please make those now.
After those opportunity attacks are completed, I will make the moves for zombie 5 and 6.
((Starting within the next hour, I'll be teaching for the next nine hours. Not sure I'll be able to check in until this evening, so posting in advance.
Got-wolf pads forward with a snarl, homing in on one of the zombies threatening one of his allies, teeth flashing.
Attack: 24 Damage: 11
((Gets advantage when there is an ally within 5 ft of the target, and it has to make a DC 11 STR check or go prone. If there's no zombie next to an ally to get the advantage, then its 8 to hit and only 6 damage.))
This post has potentially manipulated dice roll results.
Opportunity Attack:
Attack 24 Damage 11
OOC: Also I just wanted to mention that I don't believe you add the ability modifier to the 2nd shortsword damage roll, since it is two-weapon fighting.
“That’s all the motivation I need,” Alton says, nodding to Venovar as he rushes through the sewers after the footsteps.
(OOC)- I’ll just assume he goes the way the footsteps originally came from.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
((The amount of water and liquid in these particular sewer passageways isn't high enough to determine any type of flow direction. It seems the water level doesn't seem to accumulate much in these sections of sewer. It seems more like a side branch-off system or something from the main sewer system of the city. Like a section where maintenance workers can access the larger sections of the sewer system. Above the sewers would be city streets.))
Gotur, you peek your head out and look both ways. You get a better sense of the length of the passageways and the various directions they lead.
You also see zombies. Lots of them. Filling the passageways in both directions. They don't know any of you are there, as of right now.
Alton, you burst from the passageway, take a few steps north, and see all of the zombies. They hear you, turn around, and start to moan loudly!
Everyone please roll for initiative.
Zombies: 14
(I won't post a new map, so just assume Alton is one square right, and one square up, from Venovar's current position when initiative started.)
Initiative: 6
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Initiative: 12
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Venovar peeks his head out, seeing the zombies. "Zombies. But they're not the ones I want. They don't run away or move that fast, so it has to be something else down in this accursed place." He pauses, and looks up. "Helm, protect me." Venovar then runs forward, intent on killing the zombies that stand in his way.
Initiative: 3
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
initiative: 9
OOC: sorry for the delay. Something came up and I was away all day yesterday
((No problem at all, I'm usually a lot slower on the weekends anyhow))
The zombies, slow as they are, seemed to have the jump on you. They all slumber forward, moaning louder as they get close to you all. "bbrrraaaaaiiinnnsssssssss"
Zombies 1, 2, 5 and 6 stumble ahead and drag their feet up to the party but do not reach anyone. They just stand there after they finish their movement, continuing their moans.
Zombie 3 makes it to Alton, and clumsily swings its mutilated arms directly at the rogue: Attack: 23 Damage: 12
... the zombie misses badly, Alton easily ducks underneath the flailing arms.
Zombie 4 almost trips but manages to reach Thorvin, swinging its arm directly at his head trying to maul him: Attack: 6 Damage: 2
... Thorvin blocks the arm with his shield, very easily. The zombie doesn't feel strong whatsoever.
The party is up, feel free to queue your moves out of order, and they will be processed in order.
Gotur > Thorvin > Alton > Venovar
Venovar will move two squares to the right, thrusting his halberd at Zombie 5, trying to impale it through the head.
Attack 12, Damage 7
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
"Hey guys, I haven't shown this to you yet, but I promise I'm not a lycan.", Gotur says in warning, before his form ripples and shifts into that of a stocky wolf.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Thorvin will hold up his shield that has Valkur's holy symbol on it and says: "Valkur send these vile abominations back to whence they came."
Using his Turn Undead feature: Zombies need to make a DC 13 Wis save or be turned
((Is Thorvin moving into the intersection first? Think they need to see and hear you to be affected?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Alton will attack zombie #3 with both Shortswords. (Action then bonus action)
1st Attack: 18 Damage: 7
2nd Attack: 9 Damage: 9
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
OOps. Yes he will move. Willing to take an opportunity attack if need be.
((I really didn't want to come off as telling you how to run your character, so preemptive apologies if it came across that way. Not that I think that Klein would go out of their way to screw you over on that, but wanted to help make sure it went off how you intended! Also don't think you'll provoke, as you can stay within 5 ft of the one on you currently.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Didn't think nothing of it. I do screw up from time to time. LOL.
I thought about displaying the symbol but, forgot to move....y'all may have to keep me straight sometimes
Gotur, your huge half-orc body transforms and morphs into a nice sized wolf.
((For the turn undead - I would've allowed it to affect all of the zombies from where he was standing, but it definitely makes sense now that Spider brought it up that he should technically be in the hallway so he can see all of them. Definitely no opportunity attacks happen since you always remain within 5 feet. Thanks both!)) ->
Thorvin, you move out into the passageway where you can ensure you can see all of the zombies. You raise your holy symbol and present your words: 2 5 9 9 18 15
... Zombies 1, 2, 3 and 4 are turned and will act accordingly on their next turn. Zombies 5 and 6 shrug the holy symbol and words off.
Alton, your short swords flash in the air as they swing and both sink into the zombie 3's upper body. Two huge gashes remain and the zombie almost falls over, but is still standing. (-16)
Venovar, you move into the hallway and drive your halberd towards zombie 5's head. It connects and takes a good chunk of face off the undead. (-9)
Round 2!
Zombies 1, 2, 3 and 4 hiss with fear and slumber away from Thorvin. (I feel these zombies are very stupid, very low INT, and so they do not dash. They just walk normally away from Thorvin).
Zombies 1 and 2 make it up further north.
Zombie 3 takes an opportunity attack from Alton - please make that now.
Zombie 4 takes an opportunity attack from Thorvin and Venovar - please make those now.
After those opportunity attacks are completed, I will make the moves for zombie 5 and 6.
((Starting within the next hour, I'll be teaching for the next nine hours. Not sure I'll be able to check in until this evening, so posting in advance.
Got-wolf pads forward with a snarl, homing in on one of the zombies threatening one of his allies, teeth flashing.
Attack: 24 Damage: 11
((Gets advantage when there is an ally within 5 ft of the target, and it has to make a DC 11 STR check or go prone. If there's no zombie next to an ally to get the advantage, then its 8 to hit and only 6 damage.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Opportunity Attack:
Attack 24 Damage 11
OOC: Also I just wanted to mention that I don't believe you add the ability modifier to the 2nd shortsword damage roll, since it is two-weapon fighting.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Opportunity attack:
Roll: 18 Damage: 4
Edit: Snakewarp is right. Should subtract 3 from the damage of Alton’s attack. Sorry, my bad.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss