(I added 3 back to zombie 3's HP - thanks for pointing that out! I missed it as well, although I won't be checking each roll that you make.)
Alton, you slash the zombie 3 in the back as it moves away from Thorvin. (-5). The zombie lets out a grunt. It is walking very, very slowly now.
Venovar, you jab the halberd into zombie 4's back as it also starts to walk away. It goes right through the zombie, creating quite a hole. (-11).
Thorvin, you also let your warhammer fly and it connects, jarring the undead's body in an awkward way. *craaack* (-4)
Zombie 5, not affected by the turning, comes up and flails its arms at Venovar: Attack: 22 Damage: 7
... its arms manage to get by Venovar's halberd, and smack him right in the head. It definitely jars you. Ouch. (-7)
Zombie 6, also not affected, walks up and claws at Thorvin: Attack: 9 Damage: 3
... Thorvin easily blocks the attack with his shield.
Got-wolf reacts to the zombie attacking Thorvin, and just shreds up zombie 6, biting and ripping its dead flesh off its bones. (-11).... 7 and the zombie falls to the ground where the wolf gets a few more bites in. Zombie 6 is prone.
This post has potentially manipulated dice roll results.
Thorvin, you slam your warhammer onto the prone zombie 6. It connects between the shoulder blades, basically collapsing the creature. (-9)
Alton, you quickly jump over so you can reach the prone zombie (above the wolf). You drive your first sword through the zombie's neck. It gurgles.... 17 -> and miraculously the zombies head doesn't come off. (Undead fortitude = success).
Alton your second sword slashes downward onto the same section of neck. (I believe since you rolled a crit, you would roll another straight damage die. I will do that for you to save time = 5 ... so the damage total is 6. The zombie gurgles again.... and the head comes right off. (No undead fortitude with a critical hit!) Zombie 6 is dead.
((The reason for the manipulated dice rolls is this: I originally rolled for the zombie's undead fortitude for Alton's second attack, but since it was a critical hit, the zombie doesn't get the fortitude. So, I deleted the roll. Apologies everyone!))
This post has potentially manipulated dice roll results.
(It's no problem at all, honestly the pace of this game is amazing considering it's PbP)
Venovar's halberd again drives deep into zombie 5's torso. The zombie's body is violently shaken, yet it keeps walking forward. (-7)
Round 3 - Zombies 1, 2, 3 and 4 continue to slumber away from Thorvin.
Zombie 5 tries to whack Venovar back with its decaying arms after being stabbed bad with the halberd. Attack: 11 Damage: 2
... and again, Venovar isn't able to get out of the way. It's likely because of his long weapon and the width of the passageway. Nevertheless, the arm connects and jars Venovar again. (-5)
Got-wolf, Thorvin, Alton and Venovar are up! Post actions whenever, and I will process them in order ASAP.
Got-wolf moves forward and just rips zombie 5's belly apart with great force... (-8), STR 20 and the zombie falls against the wall and it actually holds it upwards.
Thorvin, your flames of radiance dance around zombie 5. DEX 9 and it writhers in pain as the holy flames blaze up its flesh. (-4). The zombie is weaving back and forth...
Alton, your first sword connects deep in the zombie's neck... (-10) 22 and somehow, the blade hits the zombies spinal column which prevents the head from being severed. (Fortitude success)
Your second sword follows moments later, and connects. Same spot...(-4) 5 and that does it. zombie 5's head comes clean off as Alton brings his second sword back to ready. Zombie 5 is dead. er.
Venovar, you're able to reach striking distance with your weapon and you stab your halberd at zombie 4. Like the other zombie, your weapon makes a huge hole in the midsection.... (-11) 12 and the zombie falls to the ground. Dead. Deader.
Zombies 1, 2 and 3 take off down the east passageway, quite some distance ahead of you. You can't see down the passage from where you are now. Venovar you can see a bit down the south passage.
Got-wolf, Thorvin, Alton and Venovar are up!
This is the updated map. I can't get my normal image capture to work. Let me know if you can see it.
OOC: I can see the map fine, but I can't seem to find the enemies on it. Just wanted to let you know.
Venovar says "I'm going down this passageway. I must destroy everything in this accursed place." He then looks down that passageway, using his remaining 5 points from his Lay on Hands on himself. Tell me if I have to make any checks or the like.
Edit: By passageway, I meant the one where Gotur is.
Alton will use cunning action as a bonus to dash 60 ft, if he needs to go further, will use the rest of his 30ft, and finally if applicable, make 1 shortsword attack against one of the zombies in range.
Attack: 2 Damage: 5
Edit: Not sure why attack bonus wasn’t added, but I doubt a 7 hits anyway.
This post has potentially manipulated dice roll results.
((The zombies are in a section that you haven't uncovered yet, hence why you can't see them. They will be visible after this post!))
Got-wolf, you move up your 40 ft and uncover a small room to the east at the end of a small passageway. You can't see what might be in there yet unless you go that way and investigate. You also get closer to the far north east passageway, and see the zombies again around the corner. Feel free to make an action now that you're where you are.
Thorvin, you move ahead and can JUST make out the torso of zombie 3 around the corner. The radiant flames cover its body... 6 and they burn away at its body. The zombie burns up and falls limp to the ground. (no undead fortitude due to radiant damage!) Zombie 3 is dead.
Alton, you move ahead and reach the zombies. (I think your speed is 25, not 30, but you still make it with the bonus dash plus regular movement. 50+25. Let me know if I'm wrong). To your surprise, you also see two other different looking undead creatures. They are moving lot faster, and are scurrying about at the end of the passageway. They see you, and will be joining the combat next round. Initiative: 6 Your short sword slices just wide of the zombie who hisses at you.
New zombies:
Venovar, I dashed you up 60 ft towards Gotur, let me know if that is what you meant. You also heal the 5 hp no problem as you move ahead.
Got-wolf, let me know what you want to do now after your movement , and Venovar let me know if I have your movement correct. After that we will proceed with next round.
Got-wolf will pad north, and seeing that Alton is squaring off against the zombies, but that he has no means to get to them, will tuck into the alcove at the north end and snarl to Alton to let him know his position.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Thorvin opportunity attack: warhammer:13 damage: 3
You're fine. I just know too much about this game.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(I added 3 back to zombie 3's HP - thanks for pointing that out! I missed it as well, although I won't be checking each roll that you make.)
Alton, you slash the zombie 3 in the back as it moves away from Thorvin. (-5). The zombie lets out a grunt. It is walking very, very slowly now.
Venovar, you jab the halberd into zombie 4's back as it also starts to walk away. It goes right through the zombie, creating quite a hole. (-11).
Thorvin, you also let your warhammer fly and it connects, jarring the undead's body in an awkward way. *craaack* (-4)
Zombie 5, not affected by the turning, comes up and flails its arms at Venovar: Attack: 22 Damage: 7
... its arms manage to get by Venovar's halberd, and smack him right in the head. It definitely jars you. Ouch. (-7)
Zombie 6, also not affected, walks up and claws at Thorvin: Attack: 9 Damage: 3
... Thorvin easily blocks the attack with his shield.
Got-wolf reacts to the zombie attacking Thorvin, and just shreds up zombie 6, biting and ripping its dead flesh off its bones. (-11).... 7 and the zombie falls to the ground where the wolf gets a few more bites in. Zombie 6 is prone.
Thorvin, Alton and Venovar are up!
Alton will attack Zombie #6, but this time with sneak attack.
1st Attack: 22 Damage (W/ Modifier and Sneak Attack): 12
2nd Attack: 25 Damage (W/out Modifier): 4
Edit: forgot advantage b/c it is prone, but it’s fine.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Thorvin warhammer attack on prone zombie (with advantage) attack:18 damage: 5
Thorvin, you slam your warhammer onto the prone zombie 6. It connects between the shoulder blades, basically collapsing the creature. (-9)
Alton, you quickly jump over so you can reach the prone zombie (above the wolf). You drive your first sword through the zombie's neck. It gurgles.... 17 -> and miraculously the zombies head doesn't come off. (Undead fortitude = success).
Alton your second sword slashes downward onto the same section of neck. (I believe since you rolled a crit, you would roll another straight damage die. I will do that for you to save time = 5 ... so the damage total is 6. The zombie gurgles again.... and the head comes right off. (No undead fortitude with a critical hit!) Zombie 6 is dead.
Venovar is up!
((The reason for the manipulated dice rolls is this: I originally rolled for the zombie's undead fortitude for Alton's second attack, but since it was a critical hit, the zombie doesn't get the fortitude. So, I deleted the roll. Apologies everyone!))
(sorry for responding so late) Venovar will plunge his halberd into zombie 5.
Attack: 6 Damage: 4
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(It's no problem at all, honestly the pace of this game is amazing considering it's PbP)
Venovar's halberd again drives deep into zombie 5's torso. The zombie's body is violently shaken, yet it keeps walking forward. (-7)
Round 3 - Zombies 1, 2, 3 and 4 continue to slumber away from Thorvin.
Zombie 5 tries to whack Venovar back with its decaying arms after being stabbed bad with the halberd. Attack: 11 Damage: 2
... and again, Venovar isn't able to get out of the way. It's likely because of his long weapon and the width of the passageway. Nevertheless, the arm connects and jars Venovar again. (-5)
Got-wolf, Thorvin, Alton and Venovar are up! Post actions whenever, and I will process them in order ASAP.
Thorvin will cast sacred flame on the zombie attacking Venovar DC13 Dex save for 7
if someone kills that one he will apply it to the one heading south
Let’s just keep hackin’ away at Zombie#5
1st Attack (W/sneak attack): 17 Damage: 9
2nd Attack (W/out modifier): 13 Damage: 2
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Venovar is kinda mad at this point so he will go to zombie 4 and attack with his halberd.
Attack: 10 Damage: 11
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Got-wolf bounds forward and tears into the one on his companions.
Attack: 20 Damage: 8
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Got-wolf moves forward and just rips zombie 5's belly apart with great force... (-8), STR 20 and the zombie falls against the wall and it actually holds it upwards.
Thorvin, your flames of radiance dance around zombie 5. DEX 9 and it writhers in pain as the holy flames blaze up its flesh. (-4). The zombie is weaving back and forth...
Alton, your first sword connects deep in the zombie's neck... (-10) 22 and somehow, the blade hits the zombies spinal column which prevents the head from being severed. (Fortitude success)
Your second sword follows moments later, and connects. Same spot...(-4) 5 and that does it. zombie 5's head comes clean off as Alton brings his second sword back to ready. Zombie 5 is dead. er.
Venovar, you're able to reach striking distance with your weapon and you stab your halberd at zombie 4. Like the other zombie, your weapon makes a huge hole in the midsection.... (-11) 12 and the zombie falls to the ground. Dead. Deader.
Zombies 1, 2 and 3 take off down the east passageway, quite some distance ahead of you. You can't see down the passage from where you are now. Venovar you can see a bit down the south passage.
Got-wolf, Thorvin, Alton and Venovar are up!
This is the updated map. I can't get my normal image capture to work. Let me know if you can see it.
https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit?usp=sharing
Got-wolf will pad up to the east passage and see what can be seen (actions may depend on what is there).
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
OOC: I can see the map fine, but I can't seem to find the enemies on it. Just wanted to let you know.
Venovar says "I'm going down this passageway. I must destroy everything in this accursed place." He then looks down that passageway, using his remaining 5 points from his Lay on Hands on himself. Tell me if I have to make any checks or the like.
Edit: By passageway, I meant the one where Gotur is.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(OOC)- Can’t see zombies on the map either.
Alton will use cunning action as a bonus to dash 60 ft, if he needs to go further, will use the rest of his 30ft, and finally if applicable, make 1 shortsword attack against one of the zombies in range.
Attack: 2 Damage: 5
Edit: Not sure why attack bonus wasn’t added, but I doubt a 7 hits anyway.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Thorvin will move if needed to hit the one the same one he hit before sacred flame again DC13 Dex save for 7 damage
((The zombies are in a section that you haven't uncovered yet, hence why you can't see them. They will be visible after this post!))
Got-wolf, you move up your 40 ft and uncover a small room to the east at the end of a small passageway. You can't see what might be in there yet unless you go that way and investigate. You also get closer to the far north east passageway, and see the zombies again around the corner. Feel free to make an action now that you're where you are.
Thorvin, you move ahead and can JUST make out the torso of zombie 3 around the corner. The radiant flames cover its body... 6 and they burn away at its body. The zombie burns up and falls limp to the ground. (no undead fortitude due to radiant damage!) Zombie 3 is dead.
Alton, you move ahead and reach the zombies. (I think your speed is 25, not 30, but you still make it with the bonus dash plus regular movement. 50+25. Let me know if I'm wrong). To your surprise, you also see two other different looking undead creatures. They are moving lot faster, and are scurrying about at the end of the passageway. They see you, and will be joining the combat next round. Initiative: 6 Your short sword slices just wide of the zombie who hisses at you.
New zombies:
Venovar, I dashed you up 60 ft towards Gotur, let me know if that is what you meant. You also heal the 5 hp no problem as you move ahead.
Got-wolf, let me know what you want to do now after your movement , and Venovar let me know if I have your movement correct. After that we will proceed with next round.
MAP is updated:
https://docs.google.com/spreadsheets/d/1JMcWkjg_2bADKFk72NcYqCT9q6iqli_XAHA77ojzLz0/edit#gid=0
Got-wolf will pad north, and seeing that Alton is squaring off against the zombies, but that he has no means to get to them, will tuck into the alcove at the north end and snarl to Alton to let him know his position.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock