(the icthyosaurus isn't Dorian's) (Also, how far out are we? If we're more than 25 feet out, the wolf on shore shouldn't be able to reach us without dashing.)
DEX save 1: 3 (Dorian will use Absorb Elements as a reaction to halve the damage he takes)
DEX save 2: 18
(CON saves to see if he maintains concentration on Adjust Density: if either is less than 10, that goes away and Dorian is small again. 13, 13)
He was in the surf, not on the shore. You've barely pushed off. Your boat map is right at the edge of the other map. If your not done by time I get a chance, I'll combine them.
Sorry, I meant Vernell's Icthyosaurus.
Vernell calls his offer to the giants, who have already called the wolves back, unsuccessfully. One giant turns and looks at you. "He speaks giant. He has to know where Cimber is. He was probably there with him." He says to the other one. "But why would he offer to help us?" Replies the other. "Maybe it's a trick. Healing magic, fire magic, can you tell one from the other before it goes off?"
During this discourse the wolves continues to harass the boat.
(Do you want to go back and help her or just finish the wolves and sail on? My guess is sail on, but you can go deal with it if you want to.
(Not exactly sure this initiative process is working so well. The single wolf has gotten 3 rounds of actions while the PCs have only gotten one... An ice breath, an attack against the boat, and another ice breath. Can we get a more reasonable ratio of turns? If we keep this way your PCs will start falling, since there is no way they can keep up with that sort of monster-advantage.)
(Not exactly sure this initiative process is working so well. The single wolf has gotten 3 rounds of actions while the PCs have only gotten one... An ice breath, an attack against the boat, and another ice breath. Can we get a more reasonable ratio of turns? If we keep this way your PCs will start falling, since there is no way they can keep up with that sort of monster-advantage.)
Thanks for the feedback, it is fair and expected. Just want to keep the flow up. Besides these are actually really low level threats to you guys. It's pretty much fluff. The combat evolved out of actions players took and I expect you'll be through it soon. Due to the travelling, you guys will get long rests before the next one. That pretty well ends when you reach the mountains. As it is, this is an unbalanced blink and you'll miss it combat
Moving forward, I will continue to resolve actions as they're posted. I will include round times (this is something I'm doing to counteract pbp lag) given in Easter (New York) times. I encourage frequent posting. My goal is consistent 12 hour rounds. If you don't act in the round window, neither does your character - fog of war.
Feeling close to fainting after the second blast of freezing wind, Tel utters a word of healing, guiding its power towards Dorian, Huarache, Leann, Shutorn and Vernell, in addition to himself. He then turns towards the hurt wolf, and with a muttering of: "By Eldath, may this flame purify you", he sends a radiant flame to descent on it.
Bonus action Mass Healing Word, Action Sacred Flame
7 healing to Tel, Dorian, Huarache, Leann, Shutorn and Vernell.
The wolf falls over, choking, as the poison spray overcomes him. With a great splash, he rolls off the bow of the ship, sending a splash of water across the deck, soaking those nearest that part of the boat.
Anyone who hasn't taken two actions already can go until 6pm. After that I'll open up to anyone else if combat continues past that point.
This post has potentially manipulated dice roll results.
"Vernell," begins Huarache, fiddling with a contraption, "tell them they need to control their wolves better."Huarache finishes his fiddling and points the contraption at Tel, who is healed for 11 HP (Cure Wounds).
"And Echo, you show them what a trained canine looks like."Echo woofs obediently and attacks the remaining wolf at the side of the boat with Force-Empowered Rend.
The wolf in the water rages at the loss of his friend who falls into the warm water. Within moments, he's blasted by brilliant radiance and grasped by an ephemeral hand.
When a small robotic dog leans over the gunnel and snaps at him, he defends himself ably, not allowing the creature to sink his teeth into flesh.
Shutorn makes sure he's on the same side of the boat as the wolf in the water and moves there if he isn't. Chanting in Primordial as he pulls a legume seed from a pouch on his belt and blows it toward the wolf, Shutorn casts gust of wind, trying to push the wolf 15 feet away from the boat. Spell save DC 15 (Strength).
The wolf, beaten and bruised fails to resist the howling winds sent from Shoturn, and even paddling as hard is can, is pushed back 15ft from the boat. (50ft movement, 1/4 speed = 12.5, rou def down. If you start rowing now, he's he shouldn't be able to catch you (Your boat in this configuration has 44ft movement. I'm using a statblock someone else homebrewed for folding boat, I'll leak info as needed. On a related note, while I'm at it, I've been considering the weird overland scale:time ratio laid out in ToA and I think 5 miles to a hex makes more sense, and travel by sea, not detailed in that text (though in the DMG) should be considerably faster.)
I'm going to give a few hours for anyone to interject, otherwise I'll call this a win for the crew and you'll get 175xp each. Just need to know if you're sailing along the coast or across open water.
Huarache will switch sides on the boat so as to compensate for his Enhance Ability's increased STR, which will probably last another 59 minutes or so. I vote we sail along the coast just so that the waves don't get too rough.
Rollback Post to RevisionRollBack
Shonisaurus, Artificer Enthusiast
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Vernell repeats his words
dex save 23
Paladin - warforged - orange
Shutorn's Dex save: 19
Rocked a bit by the events “how long before we’re off land”
samogri says
I will get ready to fire if they don’t stop the wolf attacks
Dex save 17
(sorry for not posting have started collage)
He was in the surf, not on the shore. You've barely pushed off. Your boat map is right at the edge of the other map. If your not done by time I get a chance, I'll combine them.
Sorry, I meant Vernell's Icthyosaurus.
Vernell calls his offer to the giants, who have already called the wolves back, unsuccessfully. One giant turns and looks at you. "He speaks giant. He has to know where Cimber is. He was probably there with him." He says to the other one. "But why would he offer to help us?" Replies the other. "Maybe it's a trick. Healing magic, fire magic, can you tell one from the other before it goes off?"
During this discourse the wolves continues to harass the boat.
(Do you want to go back and help her or just finish the wolves and sail on? My guess is sail on, but you can go deal with it if you want to.
Leann dex save: 9
(Not exactly sure this initiative process is working so well. The single wolf has gotten 3 rounds of actions while the PCs have only gotten one... An ice breath, an attack against the boat, and another ice breath. Can we get a more reasonable ratio of turns? If we keep this way your PCs will start falling, since there is no way they can keep up with that sort of monster-advantage.)
Leann sends another poison spray at the injured wolf...
DC 14 Con save or take 17 poison.
Dex save: 10
Thanks for the feedback, it is fair and expected. Just want to keep the flow up. Besides these are actually really low level threats to you guys. It's pretty much fluff. The combat evolved out of actions players took and I expect you'll be through it soon. Due to the travelling, you guys will get long rests before the next one. That pretty well ends when you reach the mountains. As it is, this is an unbalanced blink and you'll miss it combat
Moving forward, I will continue to resolve actions as they're posted. I will include round times (this is something I'm doing to counteract pbp lag) given in Easter (New York) times. I encourage frequent posting. My goal is consistent 12 hour rounds. If you don't act in the round window, neither does your character - fog of war.
I think these wolves - not to mention giants - are going to kill us in very short order. Push off
Paladin - warforged - orange
Feeling close to fainting after the second blast of freezing wind, Tel utters a word of healing, guiding its power towards Dorian, Huarache, Leann, Shutorn and Vernell, in addition to himself. He then turns towards the hurt wolf, and with a muttering of: "By Eldath, may this flame purify you", he sends a radiant flame to descent on it.
Bonus action Mass Healing Word, Action Sacred Flame
7 healing to Tel, Dorian, Huarache, Leann, Shutorn and Vernell.
DC 14 Dex save or 8 radiant damage to Wolf 2.
Wolf2 (the one on deck)poison con save 10
The wolf falls over, choking, as the poison spray overcomes him. With a great splash, he rolls off the bow of the ship, sending a splash of water across the deck, soaking those nearest that part of the boat.
Anyone who hasn't taken two actions already can go until 6pm. After that I'll open up to anyone else if combat continues past that point.
Dorian gasps out a thanks to Tel before sending another chill touch at the remaining wolf as his owl buffets it again. Attack: 18 Damage: 4
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
"Vernell," begins Huarache, fiddling with a contraption, "tell them they need to control their wolves better." Huarache finishes his fiddling and points the contraption at Tel, who is healed for 11 HP (Cure Wounds).
"And Echo, you show them what a trained canine looks like." Echo woofs obediently and attacks the remaining wolf at the side of the boat with Force-Empowered Rend.
Attack: 23 Damage: 7
Shonisaurus, Artificer Enthusiast
n/a
The wolf in the water rages at the loss of his friend who falls into the warm water. Within moments, he's blasted by brilliant radiance and grasped by an ephemeral hand.
When a small robotic dog leans over the gunnel and snaps at him, he defends himself ably, not allowing the creature to sink his teeth into flesh.
Shutorn makes sure he's on the same side of the boat as the wolf in the water and moves there if he isn't. Chanting in Primordial as he pulls a legume seed from a pouch on his belt and blows it toward the wolf, Shutorn casts gust of wind, trying to push the wolf 15 feet away from the boat. Spell save DC 15 (Strength).
Wolf strength 15
The wolf, beaten and bruised fails to resist the howling winds sent from Shoturn, and even paddling as hard is can, is pushed back 15ft from the boat. (50ft movement, 1/4 speed = 12.5, rou def down. If you start rowing now, he's he shouldn't be able to catch you (Your boat in this configuration has 44ft movement. I'm using a statblock someone else homebrewed for folding boat, I'll leak info as needed. On a related note, while I'm at it, I've been considering the weird overland scale:time ratio laid out in ToA and I think 5 miles to a hex makes more sense, and travel by sea, not detailed in that text (though in the DMG) should be considerably faster.)
I'm going to give a few hours for anyone to interject, otherwise I'll call this a win for the crew and you'll get 175xp each. Just need to know if you're sailing along the coast or across open water.
Huarache will switch sides on the boat so as to compensate for his Enhance Ability's increased STR, which will probably last another 59 minutes or so. I vote we sail along the coast just so that the waves don't get too rough.
Shonisaurus, Artificer Enthusiast