Fenhorn whispers "Swift death to you who have wronged me" in elven and directs his flying carpet near Aetoris. He closes his eyes for a moment, concentrating, and then quickly nocks one arrow after another, shooting them into the creature. A hail of arrows flies towards Gemogorgon.
Maybe I am wrong but this turn Demogorgon tooks 51 damage from Archy with 100 before from Brundir and Atoris, why 124?
I missed attack number 1, cause it wasn't aligned directly with the other attacks. And Demogorgon had 95 before, cause I mistakenly added 5 damage from the God/wizard who I thought was a Cleric. Yes 146 dmg.
Then Madcaster shoots, high numbers are good numbers. Most of his shots either hit an image or miss him completely. Attacks number 1, 8 and 9 hit. 85 Dmg. But the ones that do hit strike low as he hits the lower thighs.
(231 Dmg on Demogorgon 118 Dmg on Brundir 47 of which cannot be healed.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I start to cast a moderately powerful spell. My hand glows with power, visible only to truesight. As I finish my spell, a translucent hand appears in front of Demogorgon. I thrust my hand forward and my creation tries to push Demogorgon off the cloud.
OOC: Bigby's hand, forceful hand option; I need a DC 21 Strength (Athletics) check from Demogorgon.
Brundir retaliates by swinging 4 times, but only his 2nd attack hits, as he mostly hits an image, but the one does does hit, he strikes as hard as he can and across the face.
29 str of Demogorgon and he manages to stay on.
(251 Dmg on Demogorgon 151 Dmg on Brundir 47 of which cannot be healed.)
The Lair action, the demon will blur again. On his turn, the Demon isn't happy about the hand, he was strong against it , but eventually it will beat him out. He will use his beguiling gaze on the person who cast the hand, which he can see cause he has truesight. (wis save 23 or be stunned
You're description from religion check said save or choose to look away 'til the start of next turn. I see no reason not to look away if not within 15 feet if DemoG
"Gaze: DC 23 wis save or the target can choose to avert the gaze by looking away in which the target can't see Demogorgon until the start of its next turn."
Did I miss something? Am I misinterpreting something?
Yep, almost forgot, but yes, looking away is an option.
edit: nevermind, BDaddly is right. Until the start of your next turn. I was trying to make sense of it all. But I realized this is a tactic for Demogorgon to hit you with his legendary actions with advantage.
In other words, he just wasted an action in frustration not thinking correctly, cause you know Demons are hot headed and impulsive and stuff.
Soo I was actually KO'd on that questioned attack just before my turn, so we may need to do somr editing.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Hill Dwarf notes Aetori's gaze "My friend....do I like you?" Asks the cleric with a grin, but then, he suddenly turns again to the fiend "Hold on Brundir, I am on my way".
He gets closer to the beast and their warrior, he asks for the protection of the Morning Lord and a warmed and protective divine light raise from his holy symbol.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Yep posting mistake, resistant to cold, fire and lightning.
Immune to Poison and nonmagical weapon damage.
The demogorgon, goes ah, the light as Vosiel cast it, I don't like it, but does his tail attack against Brundir. Attack: 18 Damage: 0
Dice roll was being weird on me but if hit take 31 blunt and 29 necrotic. (he was suppose to do 4d10 necrotic damage in addition to blunt damage every time he hit you with tail, must have missed that part.
Okay one minute ago that damage said 36 and 29, then changed to 36 and 19 without me hitting any edit button, weird, I was scroll up through posts and found the numbers changed, but edited the damage total down on Brundir to reflect the numbers. Then after putting that sentence in it went to 25. I'm leaving it at 36 blunt and 19 necrotic, cause this dice roller/site is doing weird things on me.
And Demogorgon has to make a con save 32 Just in case the rolls decide to randomly change on me like it did with damage, this number is 30 and the to hit was 23.
(251 Dmg on Demogorgon 209 Dmg on Brundir 47 of which cannot be healed.)
This post has potentially manipulated dice roll results.
(What ever that first damage roll is (shows 0, no tool tip on mobile) any time you change that roll it can effect the rolls that follow it. The nature of the rand protocol.)
Archy walks forward 10 feet, riffling through his component pouch with his free hand as he moves searching for his eye of newt. He casts Hex as he approaches into range giving DemoG disadvantage on strength checks (like those caused by Bigby's Hand)
Then he whips out his broom and flies within 30 feet of the demon and, with a grin, closes his eye relying on his Blindsight to attack the true enemy releasing every arrow he can.
He maximizes his opportunity against the frustrated demon with action surge for 6 attacks with sharpshooter on each.
Attack 1: Hits AC 19 for 21 piercing and 6 necrotic
Attack 2: Hits AC 26 for 20 piercing and 2 necrotic
Attack 3: Hits AC 21 for 20 piercing and 6 necrotic
Action Surge:
Attack 4: Hits AC 24 for 24 piercing and 1 necrotic
Attack 5: Hits AC 14 for 20 piercing and 2 necrotic
Attack 6: Hits AC 15 for 24 piercing and 1 necrotic
Critical damage: 4 piercing and 6 necrotic
He uses the brooms remaining move to come closer behind Bründir and holds the broom out "Take it or not, buddy. I got your back."
(Unequiping your shield would cost an action but it'd insure you don't fall off. Attack, sheath, retreat, fly, the next turn free your shield arm. Or stay on the ground. Your choice. Just offering the option. Baddy may not live much longer than you. I don't know his HP, but I'd guess it hurts.)
(Of course I get 5 misses even though I can "see" him)
Maybe I am wrong but this turn Demogorgon tooks 51 damage from Archy with 100 before from Brundir and Atoris, why 124?
It was 95 before. 124 + 22 (first shot) = 146 = 95 + 51. Just an error. When players post 7 attacks in a round it's bound to happen.
95 because the 5 bonus damage for (Devine Rank?) is for you rather than Aetoris.
Extended Signature
Fenhorn whispers "Swift death to you who have wronged me" in elven and directs his flying carpet near Aetoris. He closes his eyes for a moment, concentrating, and then quickly nocks one arrow after another, shooting them into the creature. A hail of arrows flies towards Gemogorgon.
Attack Action with Sharpshooter:
Attack 1 27 Damage 31
Attack 2 26 Damage 37
Attack 3 23 Damage 33
Attack 4 11 Damage 33
Attack from Haste 20 Damage 28
Action Surge Attack with Sharpshooter:
Attack 1 25 Damage 24
Attack 2 15 Damage 34
Attack 3 23 Damage 26
Attack 4 22 Damage 28
Miss Chances:
Miss chance 1 62
Miss chance 2 3
Miss chance 3 13
Miss chance 4 66
Miss chance 5 36
Miss chance 6 32
Miss chance 7 31
Miss chance 8 92
Miss chance 9 55
Init Orders: Brundir:26, Aeotoris:25, Demogorgon Lair action:20, Demogorgon:18, Vosiel:17, Demogorgon legendary action 1, Archy:16, Demogorgon legendary action:2, Fenhorn:14, Demogorgon legendary action 3, Toun:6
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Demogorgon uses his final legendary action on Aeotoris 23
it won't allow me to edit properly 33 Dmg on Brundir as he swings he tail up higher this time. Toun is up and top of round 2
Tuon flies by helping with the next attack roll.
Bründir and Aetoris are up
Extended Signature
(Wait, so I take another 33dmg?)
Second wind: 23 hp regained
Attack 1: 30, 16 damage
Attack 2: 27, 20 damage
Attack 3: 20, 15 damage
Attack 4: 24, 17 damage
Savage Attacker: 19 damage to replace lowest above.
Precision Attack on Attack 3: 2 added to attack roll.
Action Surge 2/2: Dodge to give disadvantage against all incoming attacks, DEX saves have advantage.
Almost forgot about the Blur rolls:
Attack 1: 100
Attack 2: 36
Attack 3: 65
Attack 4: 67
Banner thrown up because I took out using Distracting Attack on Attack 4 due to the miss from Blur. If DM rules, I'll burn the superiority die.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(DoubleGold, you wrote the attack for Aetoris but the damage to Bründir. Was the attack intended for Bründir?)
Extended Signature
I keep walking forward.
I start to cast a moderately powerful spell. My hand glows with power, visible only to truesight. As I finish my spell, a translucent hand appears in front of Demogorgon. I thrust my hand forward and my creation tries to push Demogorgon off the cloud.
OOC: Bigby's hand, forceful hand option; I need a DC 21 Strength (Athletics) check from Demogorgon.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The attack was for Brundir
Brundir retaliates by swinging 4 times, but only his 2nd attack hits, as he mostly hits an image, but the one does does hit, he strikes as hard as he can and across the face.
29 str of Demogorgon and he manages to stay on.
(251 Dmg on Demogorgon 151 Dmg on Brundir 47 of which cannot be healed.)
Init Orders: Brundir:26, Aeotoris:25, Demogorgon Lair action:20, Demogorgon:18, Vosiel:17, Demogorgon legendary action 1, Archy:16, Demogorgon legendary action:2, Fenhorn:14, Demogorgon legendary action 3, Toun:6
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
The Lair action, the demon will blur again. On his turn, the Demon isn't happy about the hand, he was strong against it , but eventually it will beat him out. He will use his beguiling gaze on the person who cast the hand, which he can see cause he has truesight. (wis save 23 or be stunned
Vosiel is up
You're description from religion check said save or choose to look away 'til the start of next turn. I see no reason not to look away if not within 15 feet if DemoG
"Gaze: DC 23 wis save or the target can choose to avert the gaze by looking away in which the target can't see Demogorgon until the start of its next turn."
Did I miss something? Am I misinterpreting something?
Extended Signature
Yep, almost forgot, but yes, looking away is an option.
edit: nevermind, BDaddly is right. Until the start of your next turn. I was trying to make sense of it all. But I realized this is a tactic for Demogorgon to hit you with his legendary actions with advantage.
In other words, he just wasted an action in frustration not thinking correctly, cause you know Demons are hot headed and impulsive and stuff.
I look away, nonchalantly, almost dismissively, turning my attention to Vosiel instead. "I am . . . less than impressed."
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Soo I was actually KO'd on that questioned attack just before my turn, so we may need to do somr editing.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Your sheet shows you have 234 hp. And you've taken 151 damage. You should be fine. You started the fight with full health.
[Edit: +17 for Heroe's Feast.]
Extended Signature
Vosiel Brewberry
The Hill Dwarf notes Aetori's gaze "My friend....do I like you?" Asks the cleric with a grin, but then, he suddenly turns again to the fiend "Hold on Brundir, I am on my way".
He gets closer to the beast and their warrior, he asks for the protection of the Morning Lord and a warmed and protective divine light raise from his holy symbol.
Vosiel cast holy aura.
(Whoops, I was looking at Demogorgon's damage. 264+22 (Heroes' Feast+Aid)-151= 135hp)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
@Doublegold: I have a doubt on your notes, Demogorgon has resistance or immunity to fire damage?
Yep posting mistake, resistant to cold, fire and lightning.
Immune to Poison and nonmagical weapon damage.
The demogorgon, goes ah, the light as Vosiel cast it, I don't like it, but does his tail attack against Brundir. Attack: 18 Damage: 0
Dice roll was being weird on me but if hit take 31 blunt and 29 necrotic. (he was suppose to do 4d10 necrotic damage in addition to blunt damage every time he hit you with tail, must have missed that part.
Okay one minute ago that damage said 36 and 29, then changed to 36 and 19 without me hitting any edit button, weird, I was scroll up through posts and found the numbers changed, but edited the damage total down on Brundir to reflect the numbers. Then after putting that sentence in it went to 25. I'm leaving it at 36 blunt and 19 necrotic, cause this dice roller/site is doing weird things on me.
And Demogorgon has to make a con save 32 Just in case the rolls decide to randomly change on me like it did with damage, this number is 30 and the to hit was 23.
(251 Dmg on Demogorgon 209 Dmg on Brundir 47 of which cannot be healed.)
Archy is up
Init Orders: Brundir:26, Aeotoris:25, Demogorgon Lair action:20, Demogorgon:18, Vosiel:17, Demogorgon legendary action 1, Archy:16, Demogorgon legendary action:2, Fenhorn:14, Demogorgon legendary action 3, Toun:6
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
(What ever that first damage roll is (shows 0, no tool tip on mobile) any time you change that roll it can effect the rolls that follow it. The nature of the rand protocol.)
Archy walks forward 10 feet, riffling through his component pouch with his free hand as he moves searching for his eye of newt. He casts Hex as he approaches into range giving DemoG disadvantage on strength checks (like those caused by Bigby's Hand)
Then he whips out his broom and flies within 30 feet of the demon and, with a grin, closes his eye relying on his Blindsight to attack the true enemy releasing every arrow he can.
He maximizes his opportunity against the frustrated demon with action surge for 6 attacks with sharpshooter on each.
Acrobatics AC 15 flying: 18
Attack 1: Hits AC 19 for 21 piercing and 6 necrotic
Attack 2: Hits AC 26 for 20 piercing and 2 necrotic
Attack 3: Hits AC 21 for 20 piercing and 6 necrotic
Action Surge:
Attack 4: Hits AC 24 for 24 piercing and 1 necrotic
Attack 5: Hits AC 14 for 20 piercing and 2 necrotic
Attack 6: Hits AC 15 for 24 piercing and 1 necrotic
Critical damage: 4 piercing and 6 necrotic
He uses the brooms remaining move to come closer behind Bründir and holds the broom out "Take it or not, buddy. I got your back."
(Unequiping your shield would cost an action but it'd insure you don't fall off. Attack, sheath, retreat, fly, the next turn free your shield arm. Or stay on the ground. Your choice. Just offering the option. Baddy may not live much longer than you. I don't know his HP, but I'd guess it hurts.)
(Of course I get 5 misses even though I can "see" him)
Extended Signature